Fans of dungeon crawling roguelikes, especially those with a retro vibe, have another release to look forward to on both the Wii U and 3DS eShop. Quest of Dungeons is the work of Upfall Studios, with the developer confirming to us that it's now in development in-house for both of Nintendo's current-gen systems.
Previously released on PC / Mac / Linux and Xbox One, this one has the choice of four character classes, with the key challenge being to tackle randomly generated dungeons, accumulate loot and then boost your abilities. The following description is from its Steam (PC) page.
By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive. You can learn new skills in Tomes you find along the way and buy/sell items at shops.
The entire game is procedural so you won't find items/enemies in the same place each time you play.
Features
- Procedural dungeons
- Procedural weapons
- Boss encounters
- Quests
- 3 Difficulty levels
- Permadeath - Once you die, game over man, game over!
- Shop - buy and sell items/weapons
- Leaderboards - compare your Adventure points with the community
There's no estimated release date yet, but the man behind Upfall Studios - David Amador - has provided some concept screenshots; these are shots of the relevant versions running (albeit imposed onto hardware templates) so give you an idea of how it'll look.
Below is the Xbox One trailer from its release last year. Is this a project you'll be following closely for Wii U and 3DS?
Comments (43)
Yes indeed! I will keep an eye on it.
Oooh! Looks like my thing! I could live without the jokes, but if the gameplay is solid I'll definitely get this.
This is the type of game far better suited for a handheld. Looks interesting so far.
This looks like a skip.
I am really really excited for this! This looks like something I'd really enjoy
looking around at some reviews, this game doesn't appear to be half bad. Will keep an eye on it, and may well get it if the price is right.
Seems very interesting. Will keep an eye on it.
What exactly do they mean by Permadeath, I thought in most roguelike games when you die you just start back at the beginning with no items and back to lvl 1?
@Dreamcaster-X I disagree most people in my region don't travel much so lengthy games like RPG's and adventure genre titles are far better suited for the big-screen. Also there are people such as myself who have poor eyesight and or hearing that would enjoy the game far moor on a TV where they won't hurt their eyes and can actually hear the game.
Had me at the joke screen but then ... I was for hoping for Gauntlet & this ain't it
Will have to keep a eye socket out for this, I wouldn't mind another game like Dragon Crystal! hopefully it will be good.
I don't really like procedural worlds, but this could turn out to be rather good.
@Shiryu tuga developer
@Desy64 Exactamente, nunca pensei ver isto nas consolas Nintendo!
@KoopaTheGamer I read the words "procedural dungeons" and this immediately put me off. For me they spoil games but it didn't stop me from loving Dragon Warrior Monsters on the GBC.
Looks great! I could always use another rougelike. With this, the possibility of BoI:AfterBirth, and perhaps a couple Poke'mon Mystery Dungeon Games and we'll be all set.
Roguelike is a genre I've never gotten into, but I'll probably like it if I give some a try
Looks dope, if it isn't overpriced I'll check it out
This is a great little game, nice to see it coming over to Nintendo systems! I'll probably buy this again on Wii U.
Count me in!
Oh yeah, this piece of junk. It's ignored and forgotten on Steam, I guess they're trying a new market here. I mean, they didn't even bother to make their own assets, everything in the game came from here:
http://oryxdesignlab.com/product-sprites/16-bit-fantasy-sprite-set
I know there isn't a lot of this type of game on Nintendo hardware, people, but don't turn a blind eye to the quality of this trash just because of that.
@Zebetite
...Well! Don't I feel like an idiot.
Looks pretty good.
looks ok. if i'm in a drought, but that is not happening now.
I'd definitely get this for 3DS, probably Wii U later.
@ThomasBW84 @AntDickens Is this really an exclusive feature? Is there any way that I could post an article regarding this news as long as it's 100% original and lists your website as the source?
Sorry about the snarky comment earlier, it just baffled me that this could be an exclusive feature especially since Nintendo Everything ninja'd you guys.
Looks good. I will be getting on 3ds. Reminds me of Ys but in a dungeon
If the price is right, this would be a decent 3DS get.
@Neko_Ichigofan Have you played a roguelike before?
@Zebetite It has good reviews on steam, and graphics usually aren't the selling point of roguelikes.
@SaKo I guess you don't use Steam much, because it's become very apparent that Steam reviews are pretty worthless. Bad Rats, one of the worst games Steam has to offer, has mostly positive reviews, and they're all "ironic".
And Quest's feedback? "I got this game for 75 cents. Best 75 cents I will ever spend." Not any different from the norm.
Between the middling quality and again, not putting in the effort to make any of their own art assets (seriously, even the low-key roguelikes you speak of still do this themselves) whatsoever, you really have to reach to defend this game.
@Zebetite @SaKo
Hello. Developer here, I'm sorry to walk in your conversation, but I was reading and decided to, hope you don't take it the wrong way.
Yes, Quest of Dungeons uses a license of Oryx art pack, if there was some confusion about that, I'm sorry, I have that disclaimer on both website, and steam, etc, but sometimes it can be hard to find.
I'm working alone on the game, made the code myself, and am not much of an artist, and at the time I started working on the game Oryx had exactly what I was looking for, so I payed/licensed it for the game and focused on the rest. Some assets were added by myself but yes, the core is essentially from him. I made some games in the past where I made the art myself but it was terrible, this time I was only able to afford this, hopefully next project I can hire an artist for exclusive art instead.
David
@Neko_Ichigofan Of course you're free to re-post, the 'exclusive' merely referenced the fact the developer effectively announced the news through this site. If you credit the source (whoever that is) it's all good.
@Zebetite A lot of roguelikes don't have any art at all. The gameplay is what makes people like them. It sounds like you just don't like roguelikes in general. The mobile and Xbox versions also have good reviews, not just the Steam version. I know all about how stupid Steam reviews can get, but this doesn't seem like one of those cases.
Looks cool! And not an Amiibo in sight.
@DJLink @SaKo Yes Sako, let's both keep assuming things about each other. I feel even the ASCII-based roguelikes have more effort put in visually. Eh!
And Mr. Developer, I looked on both the steam page and your website and found no disclaimer on either page. If it's there, I managed to miss it. I appreciate your candor despite my grumbling.
@Zebetite Hi. No worries, I just decided to address since it was clearing a issue with that not being clear from my part. The info is on the FAQ section on both the steam page/community and official website. But I can understand it becomes "buried" under the other information. Thank you for bringing it to my attention, and have a nice day
@DJLink Yeah, I see it now, thanks for pointing it out. Well regardless of anything else, you get a big ol' thumbs up from me for your demeanor. I hope you have a great day as well!
@SaKo Yes I have, I'm not the biggest fan, but I can see the appeal of the genre.
@ThomasBW84 Great! Thanks for clarifying that! We assumed that very thing with another website and earned ourselves a litigation so I just wanted to make sure before posting an article!
@Zebetite
Somebody made a nice set of 16-bit sprites and the makers of this game paid for them and used them. Why does "making your own" mean anything? It would be one thing if it was a hodgepodge of art collected without consideration for harmony, but this is a nice use of those sprites made by someone who is quite good at it.
I'll give you that it's a bit generic feeling, but most roguelikes take the tropes route with the fun coming from the story of the epic struggle before you die each time.
EDIT: Oh ... my post has lost some of its usefulness! I go to answer an email before posting and look what happens. The developer shows up and speaks for themself.
For anyone with a smart phone or tablet: If you enjoy this type of game, it has been iterated on for many years with many clever offshoots and they generally work well with instant-on/instant-off type of play habits people with those devices enjoy.
Herm... isn't it a port from this game?
http://www.dwellergame.com/
@netroz No...!
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