The humble side-scrolling brawler was once a huge draw in the gaming industry, with titles like Double Dragon, Final Fight and Streets of Rage providing players with gratifying and visceral combat (usually with a friend in tow) across a wide range of stages and settings. When the arcades began to lose their importance in the late '90s this style of game all but dried up, and outside of a few notable examples we've seen little activity in this genre recently.
Wulverblade is a game which unashamedly harks back to this almost forgotten era, a time when all gamers needed were a handful of characters to play as, a generous helping of moves and enough willing enemies to punch, kick and throw. The game's creative director, Michael Heald, is open about his love for the genre, citing classic examples such as Golden Axe as a considerable influence on Wulverblade's development. However, to assume that this title does little more than recycle old ideas would be doing it a massive disservice; instead, Wulverblade takes the core mechanics of the scrolling fighter and adds in layers of complexity, gorgeous presentation and a deep and meticulously-researched storyline.
Set during the Roman occupation of Britain in 120 AD, Wulverblade places you in the sandals of a tribe of Northern Britons who, like the famous Asterix and Obelix, are intent on resisting the iron rule of Rome. However, unlike the famous French comic duo, the protagonists in Wulverblade don't want to make fools of the Romans – they want to dismember them limb by limb. The storyline involves fighting not only the legions of Rome but also other Britons who have sided with them, a treacherous act in the eyes of Wulverblade's main hero, Caradoc. With attacks from other tribes on the rise and the might of Rome guiding the carnage, Caradoc – along with the powerful Brennus and the swift Guinevere – decide enough is enough and set out to turn the tide and bring peace not just to their Northern homelands, but the whole of Britain.
Each member of this heroic trio is blessed with different strengths and weaknesses; Caradoc is an all-rounder who offers a good balance when it comes to speed, power and defence, while the brutish Brennus is stronger and slower. Guinevere is the fastest of the three – something that comes in handy when juggling enemies with combos – but is weaker when it comes to dealing out punishment. Standard attacks create automatic combos, and it's possible to grapple with enemies for headbutts and throws – the latter of which will cause nearby enemies to scatter if they're hit by a thrown foe. Jumping attacks comprise of standard slashes and a powerful downward hit, and you can double-jump to get yourself out of tight spots.
Unlike many traditional side-scrolling fighters, it's possible to block by pushing the 'A' button, and this becomes an essential tactic quite early on – especially as it can be combined with a double-tap forward or back to trigger an evasive roll which allows you to get behind your enemy. A double-tap combined with the block button performs a knock-back move to open up enemies who are also equipped with shields or other means of defence, and by tapping block at the right time you can counter into a devastating combo; this action even slows down time slightly to highlight your chance to retaliate. Double-tapping also causes your character to enter a run (something you can also do by holding the 'R' button) which turns into a shield-breaking charge move when you press attack. Pressing attack and jump together performs a special move which is handy for crowd control, but saps some of your health.
Speaking of specials, once per stage you can call in the assistance of a band of ravenous wolves by holding down ZR and pressing either attack or jump. Furthermore, during combat a blue meter under your health bar slowly increases, and once it reaches its maximum you can enter your 'rage' mode, where your attacks cause more damage but you cannot be harmed. Entering this state also causes your health to replenish, so timing your use of it is essential if you want to survive the game's tougher levels.
As you can see, there's a lot to Wulverblade's basic controls – but there's more still to discover. Picking up heavy weapons unlocks your heavy attack (mapped to the 'X' button) which can be used in normal combos for additional damage. The catch here is that these weapons don't last forever and should therefore be used sparingly. Thankfully, you don't have to be quite so picky when it comes to other armaments, as practically anything that's not tied down can be picked up and thrown in the general direction of your foes. This includes pots, stones, swords, daggers and even human limbs and heads. Finally, it's possible to randomly stun enemies with certain moves, which causes them to pass out for a short period. Press attack whilst stood over their prone body and you will perform a grisly execution which boosts your 'rage' meter considerably.
For the first level you may not even realise half of these moves exist, as it's pretty easy to finish the opening stage just by relying on combo attacks alone. However, the difficulty level in Wulverblade takes a sharp upwards tick when you reach level three; by this point you're fighting against highly-trained Roman auxiliaries who are armed with dual weapons and shields. It's also by this point that you're having to contend with archers (who hang back and attack at a distance), assassins (similar to archers, but faster) and enemies who can unleash power blows (denoted by the exclamation mark which appears briefly before they attack). These threats – twinned with some end-of-level bosses that are so hard to defeat we almost thought we were playing Dark Souls for a moment – make it abundantly clear that Wulverblade isn't a mindless button-basher which can be bested with sheer brute force; it's a surprisingly deep and challenging experience which calls for tactical play as well as aggression.
Do you focus on keeping enemies split up so you can deal with them in packs, or do you exploit the speed of your evasive roll to bunch foes together and attack them from behind? Do you pick off archers and assassins first or deal with the more powerful threats before turning your attention to these irritating pests? Are you best off grappling with enemies in an effort to stun them and therefore gain a 'rage' boost with the resultant execution attack? Should you use the environment (such as spikes which instantly impale your opponents and campfires which set them alight) to make your job easier? Or maybe you feel cocky enough to keep your guard up and wait for the chance to counter, thereby unleashing an unholy counter combo which incorporates your heavy attack? The answer is rarely easy and to truly succeed in Wulverblade you ideally need to combine all of these strategies to suit the situation you find yourself in.
In terms of presentation, Wulverblade is simply stunning. While some may take issue with the way in which characters are created and animated via segmentation rather than traditional hard-drawn techniques, this approach does at least offer silky-smooth movement which looks stunning in motion. While there are naturally a set number of enemy types to face, the fact that their physical attributes are mixed up a little helps give a sense of variety. The hulking boss characters you face are also unique and full of character; the choice to use cartoon-like visuals may be at odds with the often bloody nature of the action, but it allows Wulverblade to stand out from the crowd. On the audio side of things, the game's soundtrack sets the tone perfectly and the use of voice-acting and narration is superb.
While you'll spend plenty of time gazing appreciatively at Wulverblade's wonderfully-rendered cast of heroes and villains, a special mention must go to the atmospheric environments, many of which take direct inspiration from real-world locations in the British Isles. You'll ramble through rain-soaked wastelands and dense forests (the latter of which come complete with startled wildlife, the silhouettes of which can be seen dashing through the background) as well as barge your way into hostile villages and fortified Roman bases. Throughout the quest you can unlock historical data as well as some stunning photos – snapped especially for the game – of the actual places which inspired it. Also included are notes on the history and lore of the period, which set the scene perfectly and gives Wulverblade a sense of realism, despite the fact that much of its plot is clearly based in fantasy and fiction.
Wulverblade's Normal mode is perhaps the best place to start your adventure as it features checkpoints and unlimited continues. However, in keeping with its coin-op origins, the game's Arcade mode provides a brutal challenge, giving you three continues and three lives per continue. We consider ourselves to be seasoned arcade veterans here at Nintendo Life but this proved to be too tough an ask even for us; in fact, even in the more casual Normal mode, Wulverblade is an often sadistically tricky game which takes delight in punishing your every mistake and giving you as little leeway as it can get away with; bosses pepper you with unblockable attacks while standard enemies have an annoying tendency to swarm you completely, giving you very slender windows of opportunity in which to react and fight back and sapping your energy in seconds. Checkpoints are also used quite sparingly, so expect to do a lot of back-tracking when you fail.
While we jokingly mentioned Dark Souls earlier in this review, the comparison isn't entirely unfounded; both games are as tough as old boots but, with perseverance, tenacity and the right tactics, they can be beaten – our only worry in Wulverblade's case is that modern gamers aren't as willing to face a stern challenge as those who grew up around arcade titles rigged to gobble coin, and may become disillusioned when the action hots up. This writer is happy to admit to becoming hopelessly stuck on more than one occasion, but the satisfaction of finally overcoming a tough boss outweighs the pain of that hardship. However, other players might not be quite as patient, especially if they're not particularly fans of the genre; Wulverblade has no time for novices and newcomers and that naturally impacts its accessibility.
With that in mind, having a second player involved is not just recommended, it's practically essential. Wulverblade supports all of the Switch's various control configurations, including a single Joy-Con for each player, which means it's very easy indeed to rope someone else in to assist in your bloody liberation of Britannia. Given the sheer volume of enemies on-screen at any one time, having an extra pair of hands really does make all the difference, and if you find yourself repeatedly coming unstuck when playing solo, it's a good idea to try some co-op before chucking in the towel. Outside of the main game – which is positively packed with secrets to unlock, historical info to find, special weapons to acquire (each of which has its own lore and origin story) and even comes with built-in achievements – you can also take part in the Arena mode, where you pick a location and face-off against wave after wave of enemies, with your score being uploaded to the global leaderboards at the end. Getting to the end of the game takes around four to six hours, depending on your skill level, but reaching the end credits doesn't signal the conclusion of Wulverblade's lifespan – grabbing all of the secrets will take multiple play-throughs.
Conclusion
Despite its modest hack-and-slash origins, Wulverblade manages to pack in a lot of content, depth and unlockable elements, and these allow it to transcend the usual limitations of the genre. The action rarely becomes too repetitive because there are always multiple ways of dealing with the hordes of enemies which present a genuinely stern test, even for seasoned players who fondly recall pumping coins into the likes of Golden Axe and Final Fight all those years ago. Simply finishing the game's epic story is the kind of challenge that will keep you glued to your Switch for a considerable length of time, but the Arcade mode – which goes truly old-school – awaits those who feel cocky (or foolish) enough to take it on. Wulverblade's lack of hand-holding reminds us of a time when games really did push the player in order to maximise their enjoyment, but it could prove too taxing for those who are entering their genre cold; with this in mind an easier "casual" mode might have been a wise choice as we fear some will give up when they encounter one of the game's many painful spikes in difficulty. Like the games that inspired it, Wulverblade is best played with a friend – not just because it's more enjoyable, but because it blunts the almost sadistic difficulty level. Wulverblade therefore might not be to everybody's tastes, but if you have even a passing interest in genre then we can confidently predict you'll get along with this famously – and you may even learn something about the history of Roman Britain in the process, which isn't something you can say about every video game.
Comments 128
There's a few things I'm interested in this week and a few I need to catch up on but I'll try to find the time to download this and give it a go. It looks fun enough.
Another pick up for me this week.
Sounds like a real labour of love. Need to finish a couple of other things but will pick this up soon.
This week, my eyes are on Yono. Although this game did look good, I decided to give it a pass. As I am a little unsure about it and I didn't want to find myself buying too many digital games due to limited space.
Sounds really good. May pick this up over the next week or so. Want to get this and The Flame in the Flood too,any review on that one yet?
Wow, they're really coming thick and fast now, aren't they? Can't believe it was only four months ago we were happy to get three new Switch games in a week.
Sounds like my sort game.
Soo many good games released lately that I'll have to work longer to buy them, which in turn leaves me with lees time to play them.........what a vicious circle!
@PlayedNSlayed Review isn't ready yet, but we have an interview with the designer going live before the DL update.
'Beginner' mode incoming, surely. This game looks and sounds great, but grinding against intense difficulty is an off-putting prospect.
I'd be enticed to get it if it had online, but I guess there is none, right? =(
Well this review has sold it to me. I thought the £14.99 price would be a bit steep but if there is reason to go back in for unlockables, secrets and achievements then I get quite a lot of mileage from this.
WIll pick this up today and leave Flood in my wishlist along with the 50 billion other games that are already in there.
I wanted it so bad, but the mere mention of HARDCORE and DARKSOULS.... knowing i will stop playing it after map 3 and will never experience the full story which i'm interesting, makes me pass on sadly
Will get this on Steam later on, smart to release this on Switch first though!
I appreciate a good challenge, but there's becoming far too many "old school difficulty" games without options, and I just don't have the patience for it anymore.
I would have bought this game but the arcade mode would be wasted without difficulty options. So I'll pass. One day these devs will learn to put an easy mode if they make an overly difficult game
Wulver Blade, Völgarr The Viking, and Tiny Barbarian DX all within a couple of weeks.
I will buy it after work. ^^
I hate how Dark Souls has become the default reference point for any kind of difficulty in almost every review, preview and discussion though. Those games aren't even that hard (unless you compare them to their AAA peers, which are often offensively easy and condescending towards players), they mostly punish carelessness and impatience.
Sounds great and as for the difficulty that's another plus for me, this type of game can tend to become a bit of a button masher so anything to spice it up is always welcome. Playing Contra and Ghouls & Ghosts recently on my SNES mini has made me realise how easy games have become and in many cases a bit dull as you just wander around with nothing happening
@Primate_Ryan I was just saying something similar, Ghouls and Ghosts makes Dark Souls look like a walk in the park 😃😃😃
anyone know if you have to upgrade your character between missions etc? new weapons and so on?
Planning on picking up this and maybe Lost Sphear today
Definitely getting this. Love the setting and brutality and gameplay looks fun
@roboshort But Lost Sphear isn't coming out until January 2018. Or is the Japanese version out today?
I'd like to see an eshops select range at some point in Switch's life. 5 indie gems on a cart for $49.99. Too many games coming I want to play but I would be more likely to buy a physical collection down the road if the developers could work something out like this.
This game seems great I just can't fit it in right now
Hey Everyone, what a review!!! Thanks NintendoLife!!!!!
I really appreciate how deeply you've gone into the combat and, well, everything. That's so good to see!
Regarding the difficulty...We're getting mixed feedback on that with a few reviewers saying that they finished it in 4-5hrs. We're also getting the opposite, other reviewers saying they can't make it past the first couple of levels. Its hard as a dev to know which way to go with such polar feedback on the difficulty. We'll have to see how things go over the next week or two and re-asses if need be.
We'll be happy to patch in updates to adjust elements like this if needed
Thanks again everyone!!!
@QwertyQwerty I would be if the website wasn't telling me that it isn't available to download yet. This time always feels like an age.
Tiny Barbarian DX retail and 88 Heroes are my picks this week. I'll be adding this to the wish list, not sure if I'll get around to this one before Fire Emblem and Mario Odyssey.
@fullyilly Congrats on the release man! I would love to see a slightly easier option, not because I don't think I could handle what is already available, but rather there are too many games to play and I work too many hours a week. I'd love to be able to see everything Wulverblade has to offer.
Seriously, what's the average score on the eshop these days!? No bad games have come out at all!...... it seems.
@lbs Wrong. See Vroom in the night Sky, Touhou Battle, Any of the touch games. Granted there are a tonne of fantastic games but most of them have already done very well on Steam and can afford to port to switch.
@Kiz3000 The Japanese version came out today. I need to read a little more about it though.
@Kiz3000 "These days" as in recently. Also I was asking for an average of scores. But I hear you.
Interesting, but not for me.
Too.....many....games.....
No offense, but this game looks whatever to me. It feels like a dime a dozen.
Yay. Been waiting for this one.
I would buy this to play with my bro but he wont endure a punishing difficulty.
@fullyilly
Please patch an easy mode. It detracts nothing but can add a lot.
@Primate_Ryan Agreed, but with games being easier over the last 10 years or so, Demon Souls came along and reminded people what games used to be like. Its been the go to response when people describe a difficult now. tell most people to go play ghosts and goblins or battletoads then compare to today......they'd quit the hobby
I'll be getting this. Co-op hack and slash sounds awesome.
This game was completely off my radar, but saw a review of it on Switch Force which peaked my interest and after reading this article I think I'll download it tomorrow. Another game I'll have to finish this winter, as I'll be splitting time with this and Steamworld Dig 2, Odyssey coming up, & might get Fire Emblem Warriors too.
Still not on Eshop. Don't think its coming today.
Getting this tomorrow. Thinking about Yono but something about that artstyle is bugging me.
@617Sqn Its coming I think 5pm UK time is when its due. I'm refreshing like crazy but that's the time Nintendo mentioned to us. Hope its right!
Thanks for all the kind comments folks. I'm rushing around like a mad man answering questions, tweets, emails and press responses so please excuse me if I'm slower than in previous posts.
Thanks again for everyone for your support! My whole career has been leading up to this day. I think I'll collapse before this day is over ha haa.
Huzzah! Been looking forward to this Nindie ever since it was announced. Even with the delay it seems to have arrived in no time. That's at least three beat'em ups I'll be buying for Switch this month (other two being Neo Geo's Robo Army and Mutation Nation). Who said the arcades were dead? The Switch has been bloody marvellous for an-old coin-up addict like myself.
@fullyilly The game is not available yet in Europe? I was waiting for it but it is still not available to buy, all the other releases for today are already available! What is happening?
EDIT: ok I have just read your last post thanks
@fullyilly That you made a side scrolling beat 'em up inspired by classics such as Golden Axe and Knights of the Round, enhanced the depth of the control system and made it insanely long by typical conventions of this genre can only be applauded. I wish you every success with this game.
And nice touch for responding here and being receptive to your audiences feedback. This Dev seems a class act. You'll get my money as soon as the game goes live on the eShop and I'm next on my Switch.
is it 60fps? I'm curious!
SOLD!
This looks cool, but I’m on the fence. I wish more games on the shop had demos.
I really like the looks of this. Going beyond the norms for side-scroller controls, and including the extra art and photos with historical information, really takes it to a level where I would love to have it in physical form.
I'll be downloading this in a few hours, cannot wait.
@River3636 I'm not sure how you can say a game like this is a dime a dozen. Can you name even one game from the last 5 years that is similar to this?
@fullyilly I fall in love with the artstyle of your game the second i have look at it. Just download it right now. A viking game its always for me. Seems so awesome!!!
@fullyilly Downloaded. Played the first level. Loved it. Really have taken to the art style and the voice acting and music is really good. Had an odd smile when I realised I could kill someone by throwing a corpse’s head! Really hope this game does well for you.
@PlayedNSlayed I bought Flame in the Flood on Xbox and I really liked some parts, especially the music. The biggest problem with it is that even for a Rogue like everything was just too random. Things you absolutely needed you may get a run where you don't see them for a long time and it can make runs impossible.
Will pick this up when it goes below £10, looks great though
@fullyilly you've done a great job on this game, it looks great and the combat is amazing with a lot more depth but still keeping that arcade feel. I've just finished the second boss (without dying for the achievement 😉) and whilst I like my games challenging this is just about tipping a bit too far, though just by increasing the drop rate of food would balance it well.
The biggest surprise was not just how good the story is but I really like the photo's and videos you've included alongside the bits of information. These are genuinely interesting and I would love to visit some of these sites at some point, not something I was ever expecting to take from a game such as this. Hopefully it'll achieve the success it deserves
It's finally here! Im in Stralia on holiday with a packed itinerary but this is going to get played right now
The art style and setting sold me as soon as i saw the trailer.
@OorWullie Double Dragon 4, Mother Russia Bleeds, 99Vidas, Cursed Castilla Maldita Castilla EX, Kung Fury: Street Rage, ZEROS, and Phantom Breaker. I could go on.
@Lroy Glad you appreciate the genre! I'd love to see more, hence me making my own The feedback from reviews over the past 24hrs have blown my mind. Players really seem to 'get' the whole direction. Its so great to see!
@JasmineDragon We'd LOVE a physical version too but I think you have to do a bazillion sales to get considered for that, or have a publisher with big pockets behind you.
Its always been my dream to make my own game and especially to have a boxed version of it. Fingers crossed that somehow, someway, someday we'll manage it!
@60frames-please The current build isn't but we're working SO hard to try and achieve that. We were getting up to 90 in a lot of areas but then having drops into the 30's in others. Seeing a framerate drop is very jarring, especially in a fast past beatem-up, it breaks your flow, so we chose to hold at 30 to ensure a smooth experience overall. It never seems it to the outside world but moving giant 2D HD assets around takes a lot of grunt. Our art assets are enormous to allow for the close up scenes in game. Nevertheless, we're still not going to give up hope.
@Joekun That might be an idea for the future! Just getting the game complete and out has been a mammoth undertaking. The submission process is quite complex so creating a demo, testing it and getting it through submission would be quite a big project in itself. Certainly worth a thought going forward though once things have calmed down and we've stopped running around like headless chickens ha haaa.
@0muros Glad you like it and thanks for downloading!
@BrizzoUK Yey thank you! Once you've lopped off your first head and thrown it there's no going back I've taken the game to looooads of shows around the UK over the past 5 years and the heads have always been the biggest crowd pleasers ha haa. I always wait for peoples reactions when they do it as they go from serious faced to laughing every time.
@carlos82 Thanks Carlos! We're already considering putting in an easy mode which would essentially equal more food drops, lower enemy damage rates etc. Its been a mixed 24hrs as we've had (in pretty equal amounts) people saying 'hey, loved it, completed it in just over 4hrs' and then 'I can't get off level 2 its hard!'. We'll be keeping a close eye on player feedback and responding accordingly
I'm SOOOO happy that you love the story and unlocks. I swear I spent as much time putting all that together as the game itself. In all honesty it was rather a selfish endeavour as it became like a special personal diary of the last 5 years. What's in the game is about 10% of what I originally collated too. I started a set of documentaries travelling to and exploring each location but I thought that they may have been a bit too much for people and left those out. You can see an early one I posted years ago here:
https://www.youtube.com/watch?v=boYDQr-ZQHk
I may one day finish those off, even if its just for me
Thanks again!
@Powerballad Ace, thanks, hope you enjoy it!!!
@Fake-E-Lee You sir are a legend!
Just downloaded this. Can't wait.
@Fake-E-Lee One BIG tip I'm giving everyone. Keep moving! Run, roll, double jump, block and parry. These are key in Wulverblade. Think of your standard walk as a tool for precise movement and adjustment. Also if you can, save a full rage bar and wolves for the bosses, that always helps a boat load when you're first starting out
@Starbuster Awesome, thanks, hope you love it!
Looks decent but overrated.
Looks like a gritty Swords and Soldiers.
@fullyilly Logistically a tall order no doubt but man, how this game would rock in online co-op! I need all the help I can get, kiddies too young for this and the Mrs. Isn't a fan of brawlers, lol! I'll have to stick at it solo.
Getting. Perfect game to hold me and my buddy over until Oddysey.
@fullyilly I follow switch releases pretty regularly but somehow this one slipped by me. Saw the trailer yesterday and I knew it was an Instant buy. It's the perfect game for me and my best friend to play while we wait for Mario Odyssey. Looks super awesome I can't wait! I would also be interested in extra difficulty options also!
@carlos82
ghouls and ghosts can kiss my butt. that game is maddening. i'll put castlevania on that list as well (other than 2 and the 3d versions). contra 1-3 weren't too bad though after playing through a few times.
i got this one yesterday and played a few minutes before hitting the sack. it's tough for sure. easy mode update would be welcome for me since i just don't have time to replay over and over again. at this point i play most games on easy for that reason.
edit: nice to see the devs replying. i'm going to give it a try tonight docked with a friend. we're big beat em up junkies so it should be a good time even with baby hands controllers.
This is the perfect example of a game I would LOVE on games with gold or PS+ (come on Nintendo!!) but would never buy. I would have fun with it for an hour or so and move on. Not a buy for me but I love the art style and hope everyone who buys it enjoys it!
@fullyilly Oh! I always forget that I'm playing on a smart TV that bumps up framerates from 30 to 60! I didn't know Hyrule Warriors on Wii U was 30 fps until I'd been playing it for about 30 hours and tried turning off the dejudder on my TV. Thanks for trying to reach a buttery smooth 60!
@sword_9mm yeah I struggle for time too due to having a 10 month old son, I'm pretty sure if i had a decent session on this i wouldn't find it too difficult. Having said that I did switch characters to the strongest one and breezed through level 4 last night. I got my stepson to play Ghouls and Ghosts on my SNES mini and despite him finishing many games on his PS4 and Xbox, he died about 20 times in failing to get anywhere near the first boss 😆
Oh and if you like your beat em ups as much as I do check this out https://youtu.be/ExyD006H-dM
Looks a spiritual successor to Streets of Rage and Final Fight
Just downloaded the game and finished the first level and got my first game over on lvl 2. but I don't mind as I know that I am to blame for it as I didn't dodge and block as much as I could/ had to. I really love the overall presentation. I still haven't figured out how to stun enemies properly? Or is it random? Also, if I get a boss' weapon, can I save it for later and not waste it on weaker enemies?
Anyhow, great purchase! too many great games on my switch atm. might have to quit my job 😎 greetings from Germany!
woooooooooooot!
@fullyilly
Thank you for putting so much passion into the gameplay mechanics (yay for classic beat-em-up love), visuals/music (the art is striking and makes me feel like I am doing a Game of Throne battle) and history (the historical notes are amazing well written and researched). I am loving the game and recommending to friends.
I would add my voice to request a casual/easy mode. I love a deep game, but being pushed back to mid checkpoints is harsh with my limited time to play games (curse of being adult... have money to buy games... but no time).
Another suggestion would be to have a CHECKPOINT RIGHT BEFORE BOSS BATTLES since that seems to be where everyone is getting stuck. This would make the game less frustrating and still keep challenge intact.
Downloaded this and didn't have time to give it a good first run, so I did something I rarely do, read about history! I love the fact that even before playing all the anecdotes, back story and lore sucked me into this game even without playing it yet. But that will change come this evening!
beat em up/hack n slash games have been making a comeback.
my favorite genre
Love the game, but it is too difficult!
Would join the chorus and say: please set an easy modus
Just got to end of level 2 boss... we really need an easy mode. I am willing to admit when I have NO chance at beating a boss. The twins of death at end of level 2. I really want to play the entire game for gameplay and lore/history... but damn... those twins are EVIL. I barely beat level 1 boss and he was only 1 boss!
very nice game but same here: easy modus +1
@Fake-E-Lee Thanks man!
@Lroy We (being old school gamers) love the local co-op angle especially as so many new games are starting to drop that feature, but yeah we'd love on-line too. Financially...boy oh boy is online co-op a bigger deal that it looks from the outside. The amount of work and testing required to get it stable is crazy. We've sunk everything we have into this game money wise and taking a step into online co-op is just, sadly, out of reach to us. Pitfalls of self publishing. Who knows, maybe if the game does super well and soaks up our colossal spending on this dream project we might be able to do it ha haaa.
@invictus4000 Thanks for that, much appreciated! Yeah Wulverblade has slipped under the radar for most folks over the past 5 years during development ha haa. Its SO hard to get your game noticed without a big publisher or great marketing company and deep pockets. We're hoping that our choice to self publish doesn't kill us off entirely
@sword_9mm We're looking into adding an easy mode
Its really, really tough as a developer knowing which way to go as we've had a real split. We've had loads of social media responses from folks finishing the game in 4-5hrs and an equal amount of responses from people getting stuck. An easy mode would fix this so we're having a get together today to talk through what we need to do to get it into the first patch
What I have seen though is lots of people contacting me on Thursday/Friday saying they're stuck and on Sunday getting messages saying either they've done it or they're at the last level. In many ways, that's great as it means you guys are getting some good play length and a good, but achievable challenge out of the game, but for those that prefer less of a challenge its seeming to be a barrier.
Rest assured we're going to listen and respond
@carlos82 I'm in the same situation, I have two young kids too and getting play time is always tough!
What's looking more and more apparent from what I'm reading across the web is that people are getting through the game, but its taking some time and skill. To say that it launched on Thursday afternoon and people are getting from halfway through right the way through to completing it on by the end of the weekend does say to me that the challenge, whilst steep, is appearing achievable.
Needless to say though, we're looking into an easy mode update too
@MadMaestroNole Thanks for playing and for the feedback! Yeah to stun enemies you have to block at the right time. Once you've learnt when an enemy is about to hit you, you block...BOOM, you get momentary slow down and can initiate a counter combo. Once the counter combo is over you can also then add in a heavy weapon combo if you're carrying one. The counter system is devastating and can topple standard enemies in one go if used right. Its also VERY useful against bosses, as bar their power attacks (the ones that flash white and have the chiiiiing sound effect) you can pretty much counter ever attack they have. Great for opening up tough bosses.
@needmorecowbell I absolutely LOOOOOOOOVE the fact that you read this conten I put over a year's worth of work into this element alone, partly for my own gratification as I love it, but I did hope players would enjoy it too!
@Fake-E-Lee Easy mode is being discussed over a meeting with the guys today The loose plan...get it into patch 1
In defence of the normal mode, what I'm seeing is that a great many players are making it further and further with each play and that people that said they were stuck on Thursday have either completed now or are close to. The combat is way more complex than most people initially realise and master counters, blocking, rolling, running and double jumping is crucial
Anyway yeah, easy mode is looking likely.
Thanks again!!!
@ogo79 Mine too
@Bidleinad We're having a meeting today to discuss if we can get an easy mode added into patch 1. Watch this space
@Bidleinad We're having a meeting today to discuss if we can get an easy mode added into patch 1. Watch this space
@Bidleinad We're having a meeting today to discuss if we can get an easy mode added into patch 1. Watch this space
@Fake-E-Lee Cool! The big tip I've been I've been giving out is to just keep moving. Own that run button and keep your enemies on their toes. Stand still, hold your ground and you WILL be crushed
I chatted with the guys briefly over the weekend and we were talking about more health drops, checkpoints, reduced damage (from the enemies) etc. So we'll sort something! There'll be a bit of UI work to add in too to compensate for the extra mode but that shouldn't be too much.
@fullyilly Understood and can totally appreciate you'd have put online co-op in the game if you could have. With Wulverblade you've captured my interest and attention. Will be fun to see how this game evolves in the future. Plus, I'll now follow and look forward to any further games you create.
@fullyilly thanks so much for taking the time to reply to all of us! I will definitely try counterblocking more. had no idea it worked on bosses too. maybe that's why I am getting slaughtered in lvl 3 🙈
looking forward to easy mode regardless 😎
@fullyilly No worries about getting the game noticed. Quality speaks for itself. I've already got several people to buy it just by telling them it's awesome. I'm confident that word of mouth will carry this game.
@fullyilly Thanks man! I really appreciate you taking the time replying everybody, you're doing a fantastic job. I will do my part, and promote this jewel. Good look with the sales, you guys really deserve it!
@fullyilly I played the game over the weekend at Play Expo in Manchester and I enjoyed it so much that I downloaded it as soon as I got home. It isn't as hard as others have made out BUT that may be because I was constantly moving anyway.
Hopefully you guys sell bucket loads of copies and get enough cash to start a new project. Maybe a new game style using the same characters and art assets? An RPG maybe?
@carlos82
omg that looks incredible.'
as long as it plays as well as FF or SoR i'm there.
@fullyilly Thank you for this game. Its definitely worth what you're asking and I look forward to dumping hours into this. I know you are guys working hard on patch 1 - my only request is a button mapping option. I just want to move my block to one of the shoulder buttons. Thats all!
@MadMaestroNole Yeah the only moves you can't counter are the telegraphed ones that each boss does. They flash white and you hear the sound 'chiiiiiing'. This is a warning to MOVE Once you land a counter and then unleash the special counter combo you'll feel like a boss! Follow that up with a heavy weapon combo and you'll slaughter the bosses in no time!
@invictus4000 I really appreciate that thanks!!!
@Bidleinad Thanks for taking the interest in the first place, its me who needs to be thanking, not you
@Kiz3000 Oh wow thanks...that means we chatted I should imagine! I tried to have a good chin wag with everyone that played. Thanks for playing and even more so for picking it up!
I dearly, dearly want to expand on this world and have lots of plans. I just need to get the word out so that more people can see it. Its so hard being a little indie so all the coverage we've got on here means the WORLD!
@sword_9mm Well we spent 1 whole year refining the core combat to make it 'feel' as meaty as the classics, so hopefully you'll feel it too when you get your hands on it. The combat feel has been everything to us. I said to the guys from the outset that if we can't get this feeling right, we don't continue.
@Citsade I'll mention it to the guys.
Mapping on switch is SUPER complex as most consoles have 1 controller configuration...the joypad, whereas the Switch has (if I recall correctly) nine possible combinations, its crazy complex. You have to make the game listen for controller swaps, changes, docking, undocking, adding pro-controllers etc. Its bonkers
@fullyilly Thats fair. Thank you for the explanation.
@fullyilly
I've bought the game and am loving it so no issues there.
still waiting for a true TMNT successor. so far nothing after the snes/genesis versions have been right...
The gameplay sounds amazing, but it's too violent for my tastes. Why'd they have to ruin an otherwise excellent game by including such an excessive amount of blood and unnecessary execution finishers?!
@BulbasaurusRex In all fairness it makes it more realistic and authentic. Of course the art style takes away from this a lot but it makes it more of a comic book. I normally do not like too much gore, sex, drugs, swearing etc but I think this game does it well.
@BulbasaurusRex Sorry you're not keen on the violence. Believe it or not it wasn't just violence for violence sakes though, it was to keep in theme with the setting. I went to vast lengths to keep things accurate to the time, right down to clothing details, wildlife and building materials. When you put thousands of warriors into a battle field with swords, it gets rather messy.
The reason for the lopping off of heads also has a meaning too. The ancient Britons used to collect the heads of the their fallen foes after battle, strap them to their horses and ride for home. Once home they would then embalm them and keep them in caskets to present to guests as a showing of their abilities in combat. A gruesome trophy rack if you will. Historians term this the cult of the head. We didn't want to go as far as embalming heads and added this feature as a nod to that part of our history.
We were a rather gruesome lot here in Britain
@Kiz3000 Thank you! Yeah we didn't want to take it down a visually realistic route as my goodness it would have been pretty horrific
@Kiz3000 @fullyilly I'd rather keep a game accessible than adhere strictly to historical accuracy. Can you imagine just how gruesome many Disney movies would be if they focused on remaining true to the source material?
@BulbasaurusRex Yes but Disney do not attest to being as historically accurate as possible. Their IP is deliberately made to be as child friendly as possible which is why some stories are tweaked to achieve this. This game just isn't for you and not having the gore would hurt the impact of this game.
@Kiz3000 I disagree. Video games likewise shouldn't strive to be as historically accurate as possible either if it means they're shooting themselves in the foot. Working for a T rating (which can still include reasonable amounts of blood) would open the game up to a much wider audience while losing very little of the historical impact. Nobody really cares if a minor detail like head trophies isn't included.
Took me forever to beat the last boss, but I just finally did. My favorite eShop only game so far. Great game, I highly recommend it.
After playing through a bit of this, I just can't agree with the score. The combo system is all over the place and enemies love attacking from off-camera.
R, ZL, and double-tapping left or right could all initiate a run. Double-tapping is also in the combo system. Because of this all of it gets mixed up, trying to pull an uppercut ends up in a running shield bash. The Y button is both the normal attack button and the pick-up item button....in a game where there are constantly things on the floor to pick up, this means picking up a worthless little dagger instead of comboing the bad guy in front of you will happen often.
Can't roll up or down, another problem in a game where bosses can clear an entire lane with one attack. This game needs an update beyond just adding an easy mode, let us customize the controls.
Bought it after reading all the good reviews but I dont really like it. Kind of repetitive and the range of attacks is very limited. I used to agree with this sites reviews mostly but lately I ve been mislead by them quite a few times... this one is a 5 for me. Count Lucanor is the best game I ve downloaded recently.
@BraveFencerZan I don't think the game ever tells you this, but if you hold R and tap up or down you can hop into a different lane. Makes boss fights much easier.
I've been playing this over the last couple of weeks, primarily in co-op with my wife, and I have to say that I love it! Beat-em-ups was always my favourite genre as a youngster, and this game certainly scratches an itch that few games in recent years have managed to do.
Using a decapitated head as a weapon never gets old and it reminds me of Brutal Sports Football from back in the day where similar actions were available. Good times!
Game crashes every time at the end of level 3. Don't gamble your $20 on this game.
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