
On occasions in the past we've bemoaned Nintendo's tendency to shut down work by talented independent developers remixing and re-imagining their games, when an alternative is to embrace them. Capcom did this with the quirky free PC release of Mega Man X Street Fighter, which was fun if a tad flawed, but SEGA has gone further and teamed up with established and talented indie developers for a fresh entry in the Sonic series. Of the three developers collaborating on Sonic Mania, Christian Whitehead and Headcannon both have history of working on unofficial and then official emulations and new versions of classic Sonic games, while PagodaWest Games is an Indie with a few releases behind it. The game that's come out of this collaboration, as a result, is dripping with quality and also reverence for what came before.
Sonic and Nintendo, of course, have a long and fabled history together. The Blue Blur and Mario were huge rivals in the 'console wars' of the early '90s; when Nintendo's plumber was riding Yoshi and giving the peace sign, Sonic was dashing through stages and tapping his watch. As SEGA dropped out of the hardware race years later a friendship emerged from the rivalry, typified by the Mario & Sonic Olympics titles that eventually emerged in the DS and Wii era. For Nintendo fans it's been a mixed bag - exclusives like Sonic Colours and Sonic Lost World have arrived, but on the flipside Wii missed out on the console iteration of the thoroughly decent Sonic Generations (though the 3DS got a version).

When Sonic Mania was revealed during SEGA's chaotic anniversary event for the mascot last year, this writer was both ecstatic and disappointed at once. A stunning launch trailer made no mention of the Wii U or 'NX' (as it was then), and it seemed that a PS4 or Xbox One purchase would be the necessary port of call; that seemed a pity, as an alliance between Sonic and Nintendo hardware feels right in this day and age, a far cry from the console wars of 20 years ago. When it popped up in the Nintendo Switch presentation and was even playable at the follow-up London event, it was impossible to hide a smile.
The demo we played had the system in its tabletop mode, with a Joy-Con held horizontally like a miniature Wii Remote; as we've said previously, the controllers are surprisingly comfortable to use in this configuration. On the one hand it was a shame not to savour Sonic Mania on a bigger monitor, but on the flipside its bright pixels were a good showcase for the Nintendo Switch screen.
If you're unaware, Sonic Mania is a part-remix and in part a new game, blending tweaked classic stages and others that are all-new. Our demo was the same that did the rounds on other systems last year, so we started out on Green Hill Zone. On the surface it felt familiar, with twitch memories enabling us to dash through the opening section; rather like the brilliant 3D Sonic the Hedgehog on 3DS you also have the spin dash for occasions Sonic doesn't feel like running up a hill.
Memories get disrupted, though, as the stage throws in a surprise ending that almost served as our demise. Along with small but telling adjustments to the core stage it was very effective as a means of keeping us on our toes. On top of that the upgraded visuals and animations also add a 2017 sheen to proceedings, with Sonic being that bit more radical (dude) than in his 16-bit days.
Next up was an all-new stage, Studiopolis Zone, which is heavily featured in the trailer above; this riffs on ideas and designs seen in the metropolis and casino stages of old. We took nearly five minutes going from start to finish, no doubt baffling someone that decided to film as we played. Poor old Sonic got lost, but when you're having fun it doesn't really matter.
With gorgeous visuals, this stage pops even off the six inch screen of the Switch. The pixel detail is outstanding, and it's a level that makes use of modern techniques and capabilities to add depth and shine to graphics inspired by yesteryear. Boombox vans that propel Sonic with radio waves - Google it, kids - are just one feature alongside various bouncing and propelling hazards. It's in this new stage that the developers truly show off their prowess with the graphics engine as Sonic goes into shadow or smashes through glass, sending shards scattering around the screen.
This is certainly a stage for speedrunners, with plenty of routes and options that we clearly missed. The Drop Dash will be key for those looking to set fast times, too, as you can go from a jump into an immediate dash upon landing. Studiopolis as a stage was perhaps a little meandering in its design, but when playing at home without a care in the world (and not in a busy London venue) the pressure to reach the end goal won't be as significant.
It was a short demo of two stages, but we left feeling rather excited about Sonic Mania, and delighted that it's coming to the Switch. It looked fantastic, ran perfectly, and filled us with both nostalgia and intrigue for new Sonic levels. We've wanted a new top-notch 2D Sonic platformer for quite some time; this may well deliver the goods.
Comments 64
It looks good. I hope it doesn't disappoint.
This is certainly the platform I most want to play it on. The whole concept of portable home console games is getting me more and more excited by the day!
This is the big launch window title for me, and I'm honestly not worried about it not living up to the hype. I've loved most of the critically-mediocre Sonic games, so this should be in comparison the best game in decades.
If someone had told me, aged ten, that one day I would be more excited for a Sonic game than a Mario game, I would have glared at them intensely, but it's true. A strong 2D Sonic interests me far more than another 3D hub-world Sunshine derivative.
I've been looking forward to Mania since that atrocious anniversary celebration and it certainly doesn't look to disappoint. Of course, with Yuji Naka 2.0 (Whitehead) at the helm, the quality should be right up there with the original titles.
This looks great, always loved the originals, that why i got the 3D versions on my 3DS
I saw the demo version and I'm loving what I see. I hope they don't put too much classic level in it, I want the game to have more newer levels than classic ones.
Preordered the special edition for this one, and that's not something I do often. I'm an Adventure 1 and 2 fan, but of course I still love the old Genesis games (and Sonic Advance)
That bottom video was pretty cool. lol
@Whopper744 I almost never purchase special editions but I grabbed the Collector's Edition for PC. I love the Mega Drive cart that comes with it.
@samuelvictor I don't know about you, but I would have paid an extra $60 for an edition that came with an actual working Mega Drive cartridge, not just a cosmetic one. Pier Solar had a Mega Drive release so it wouldn't have been an impossibility.
@JohnGrey You'd also have to port the game to assembler language as well as finding a manufacturer of the PCBs and chips. Huge undertaking now than it would have been back in the 90s I imagine.
This will be great. Looks crazy fast sonic fun
If WaterMelon can do it (they claim that all of the materials in their carts are new) and make it cost effective then I'm sure that SEGA, Taxman and Headcannon between them could get the job done.
Let's just hope SEGA doesn't SEGA it up
And in case I've ticked someone off with that statement, here's an apology gift
Wish this were a launch title, as a speedy Sonic platformer would be something I'd want right away. I'd be ALL OVER IT if it were. Drat. Also hoping for a ~$20 price tag when it does hit. If not, I'll wait for a sale to get it on Switch most likely.
So they finally realized what they should have done a decade ago: stop "innovating" and go full-on nostalgia bait.
@Ed_Fairway That gift is more of a flaming brown bag found on a doorstep.
This is the first Sonic game I'm looking forward to since Adventure 2 Battle on GameCube. It looks fantastic. Too bad no physical release but I'm still buying day 1.
@Enigminator My apologies there
Its all about controls for me. Sonic 4 would have been an awesome game. However, the iffy controls ruined it and I never bothered to play Episode II. Generations was close to old school Sonic and why it was fun to play
With that being said, I enjoyed Sonic Adventure 1 and 2. They were close to Mario 64 in that they felt like Sonic games, but in 3D. If Sega were to ever do another 3D game, those need to be the the blueprint or maybe partner with Nintendo to figure out how to get it right if they can't
This is the 2D Sonic game I've been wanting for as long as I can remember.
Hopefully Sonic 2017 turns out to be the 3D Sonic game I've been wanting too.
But this, on the go, is truly exciting
@Ed_Fairway It's an absolutely legitimate criticism that they as much as admitted to last year. I think, for the most part, that SEGA stayed out of the devs way whilst they were working. They own the IP, they're handling the publishing and I believe that had yea or nay on new level design. Other than that, so far as I've been told, it's Taxman, Headcannon and PagodaWest.
I hate this couldn't make launch especially with Mario a long ways off.
Day 1 for me, will probably nab the Special Edition while I'm at it.
Obi Wan: This is the Sonic game you've been waiting for.
Storm Trooper: This is the Sonic game I've been looking for, but you still need to pay your parking fine.
Well! This looks great, when I eventually do get around to buying a Switch I'll definitely want to pick this up. Any information on whether this is a full price game, digital only or anything else?
@DanteSolablood With a $70 collector's edition, I would place the standard release at around $40 probably. So far as I know, it's digital only for everyone. All of the collector's editions have metal cards engraved with redemption codes.
@JohnGrey Hmm, not a bad price, though it seems it's priced about the same as a mid-tier physical release. I'd have hoped Nintendo would have started reducing the prices of it's digital releases to reflect the reduced cost of production.... but then I don't think Microsoft or Sony do that. So it would have been a big ask.
If nobody's said it yet - not that I've checked - I will:
SEGA: "Oh, you've made a fan-made rom hack! Care to work with us?"
Nintendo: "A fan game made from scratch? To the courtroom with you!"
Nintendo should learn from Sega.
@Whopper744 lol there is only one option to preorder this game. Collection or download not a single cart.and if you look at your preorder it only comes with a download code
This Sonic game is on my short list of launch window games. I like the old Sonic games 1-3 and Sonic CD is still my favorite especially the soundtrack.
"We've wanted a new top-notch 2D Sonic platformer for quite some time; this may well deliver the goods."
Freedom Planet?
EXCLUSIVE COLLECTOR'S EDITION
The Ultimate Sonic Mania experience, this exclusive Collector's Edition comes packed with rare merchandise built for the fans. The Collector's Edition includes:
Deluxe "SEGA Genesis" style Collector's Box
12" Classic Sonic Statue featuring SEGA Genesis Base
Flip the power switch to trigger the "SEEGAA" startup audio! (Requires two AA batteries, not included)
Metallic Collector's Card
SEGA Cartridge Cast with Golden Ring
Sonic Mania Download Code (digital game code)
Is what the game comes with and no other preorders for just the game just a collectors edition. For 70 that's it unless you buy it from one of f the download stores
I am totally buying the crap out of this game.
I loved the original Sonic games (even if I never got past the water level!) so this is a must buy. I'll play the crap out of it!
@Ed_Fairway good stuff. I like his channel
I was never a sega or sonic fan so I will give this one a wide berth
@fullyilly Me too! This is one that I'm most excited about. So glad its coming. Day one buy for me.
Can't wait, day one for sure. Go Sonic!
Really have high hopes for this, it looks like exactly what I want from Sonic (well, maybe minus a funky new art style).
Momentum over speed is what I want. Fingers crossed!
@AlexSora89 To be fair on Nintendo, I doubt the makers of Sonic Mania were advertising the game on every social media platform while Sega was trying to sell it's own Sonic game... plus after Sonic 06 & Boom they probably have a better chance of a good game from anyone on the internet than the last few teams.
@JohnGrey A Genesis/Mega Drive version would basically be another full game to design and program. It would not be straightforward to port it. For Watermelon, developing for the old hardware was a way to build their name and gain publicity. I do not remember some of the details, but I do not think Watermelon has had an easy time making cartridges. This is not a complaint, but I ordered one of the Pier Solar cartridge reprints and it took over a year to get it.
This would have really lifted the Switch launch had it been a launch game. This and Zelda...boom!
I didn't realize how limited the limited edition was. I just saw the Genesis box, looked at my stack of real Genesis boxes and instantly bought on pre-order day while I was just loading my cart with everything Switch related that I might want. Glad I did it!
Still I'm very sad that this is not a physical game. Why ship all that swag in a nice box and not actually include the physical game? That's just cheap, and looks sad next to all my 3DS Sonic games. But I'm still more excited for this than most other sonic games (Fire & Ice was actually pretty ok, but I wish it had more Sonic levels and less submarine and speedboat levels!)
I can't wait to get this. Played a bit at the premiere event and loved it.
I think Sega made the right call with Sonic going in this direction. I'll be getting this, and I don't care what console this comes out on.
@DanteSolablood
I know, but my point still stands. Nintendo should have pulled AM2R and hire its devs to port it to Wii U. Why they didn't do that is anyone's guess.
@AlexSora89 Hmm, there are likely a good few differences between the two situations but to express my views it would likely open the whole debate back up again. Plus Nintendo has been pretty litigious in the past.
As someone who found the thoroughly decent Sonic Generations vastly superior to the thoroughly decent Super Mario 3D World, I am very very excited for this. And the Switch looks like a perfect fit for this.
My wife literally teared up when she seen this trailer. She can beat Sonic 2 in a day and knows where all the extra lives are. She can't beat the last Robotnick though so that's where I come in to save the day. On top of that she's a hottie too
Played it at PAX Prime a bunch, drop dash is a game changer. Just saying, those who are die hard oldie Sonic Fans, you won't want to miss this
Kind of funny that what is likely to be the best Sonic game in years isn't even developed primarily by Sega. Doesn't matter to me though because this game looks to be EXACTLY what I have been searching for in a new 2D Sonic game!
@DanteSolablood
They need to step up their game! Super Mario Maker was a step in the right direction so that everyday players could put their own spin on the Mario formula instead of actually buying formulaic, full-priced games. As for other franchises, they could co-operate with fans with dormant ones, like Metroid or F-Zero.
Ooh, maybe this could be the first fully enjoyable Sonic game since Knu---uhh Freedom Planet.
Its rightful home is on a Nintendo console. I cancelled my xbone preorder as soon as the Switch version was announced & got that one instead!
@Solid_Stannis I feel the same. The one good thing is we are so used to crappy sonic games that anything close to the original 3 and we will be happy.
Looking forward to this one!! Hopefully a retail purchase will be an option!
You know what Sonic games don't get talked about enough? The Sonic Advance series. That was pretty solid if memory serves.
Anyway, I'm on board with this.
And Freedom Planet 2 needs to be announced for the Switch. Now.
At last a real Sonic game i cannot wait to play Sonic Mania, for now i'll be buying for my PS4 but latter this year when i get my Switch i'll be definitely buying it again. To support the dev's and show my support, and hopefully more follow suit. The classic "SAGA" when starting it up, cannot wait.
I LOVE that you added the crazy "ONE Frame" video from Sega's social media.
Finally a Sonic game that isn't gonna suck
I have been burnt too many times this game looks cool but they can still mess this up its modern sega. So until reviews hit I am going to assume it is terrible and then get very excited if people play the final game and say it is awesome.
Sonic Mania does look good, I was happy it was announced as a game for the Switch. Looking forward to playing this and for the released date, and price! better not be £60.00.
I am definitely looking forward to playing Sonic Mania on the Switch. I was bummed it wasn't coming to 3DS, however the Switch seems like a perfect fit.
Anybody know of a place to preorder the special edition in the UK? Cheers!
Whitehead's Sonic CD port was absolutely perfect in every sense of the word. I'm very excited for this one! Still debating which platform and edition to get...
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...