Comments 20

Re: Stardew Valley Creator Reveals New Details About Version 1.6

etherspin

@calbeau I actually think this might be his character traits e.g. he sees continuing relatively high sales for Stardew and it makes him obsessive about any remaining bugs in the code as well as any additional features that popped into his head but aren't implemented yet to make the game even better value for money.

I think his focus will shift over to doing the same for HC once it is released especially as it wasn't created as a boosted clone of an existing franchise

Re: Animal Crossing's Happy Home Paradise Update Will Be The Game's "First And Only Paid DLC"

etherspin

@Silly_G
I think everything that was in the games predecessor (new leaf) should be in the base game updates (unpaid) and then anything significantly beyond that or from spin off titles is fair as a paid add-on

E.g. new leaf had significant mini games you played after travelling on the boat with Kapp'n or whatever his name is - if Horizons is only getting him dropping you off at passive islands with new plants that's pretty lame. Coffee shop was in the 3DS mainline game as well.

Happy home designer being incorporated into the game is pretty cool. I do hate stuff that requires you to fly somewhere (i.e. it's not integrated into the main play region) so I'll see how that goes

Re: Review: CrossCode - The Zelda-Like RPG You Never Knew You Wanted

etherspin

@KimBread yep. one of my two major issues with the game - some puzzles are a natural progression,some are infuriating and rely on the controls not letting you down and are difficult out of nowhere - I heard there is now a setting in the menus to alter puzzle speed to be easier (need to go check my Steam copy)

the main thing I'd warn action RPG fans about is a bit of a spoiler (but mentioned in most reviews) everything is Meta or behind the abstraction of being inside and online game and in keeping with this tries to emulate the cringy talk of teens and dicey adults on MMO games IRL.
I felt a bit robbed initially when I started playing (after buying at full price at launch) cause it felt less like the in game actions counted for much and Im not into MMOs and just cringed about the content at times. I'll probably give this another look when it gets discounted on switch so I can try play through with my kids with that puzzle speed setting tweaked

Re: Rumour: The Major Switch Title This Holiday Season Could Have "Tires" In It

etherspin

@BANJO I dunno.. didn't they make a whole new Smash Bros game for the Switch when they could have ported the Wii U one ? ( I don't play those since Wii and GC) - they don't always take the shortcut to the easy money and could differentiate from 8 if there is a tweak to graphical style or more of the elements from the Arcade (GP) series are added to change the feel... Have 100 percent different courses to 8. Drop a bunch of characters and bring in some classics that were omitted and maybe even have the game ready for a deluxe launch on the next console by using higher quality assets than the Switch output resolution and lighting effects would showcase

Re: Review: 198X - A Fabulous, If Fleeting, Celebration Of Arcade Gaming's Golden Era

etherspin

Under an hour.. dammit !
I would love to see them patch this with more content cause the overall style and gameplay sounds superb.

The work they did on the engine to get each mini game up and running surely
Lends itself to reskinning in the style of other 80s/90s arcade stuff. E.g. that Shinobi type game bit would allow contra or ghouls and ghosts stuff pretty easily

Re: Review: Sparklite - An Enjoyable Rogue-Lite That Pays Homage To Zelda In The Best Way

etherspin

@Chunkboi79 havent touched moonlighter in about a year and wont until i hear they are definitively adding nothing else to the game because that and Slime Rancher were spoiled for me by the first release of the game being so easy to finish and then the features added by updates only applying to the early or middle game.
that being said its like an ultimate game for me in theory (moonlighter) and this game could be potentially.

Re: Review: Sparklite - An Enjoyable Rogue-Lite That Pays Homage To Zelda In The Best Way

etherspin

@MrVariant Im not, as long as the game hits a quality threshold e.g. if i read something is anywhere near Enter the Gungeon for addictiveness Im pleased and I recognise that a game of this type is easier for indie devs or teams to pump out VS a fully mapped out game with story etc
e.g. I dont want them in this case (Sparklite) to try to make something that rivals a 2D Zelda classic and fall flat. if they give me good elements and quick jump in gameplay Im cool

Re: Kickstarter For Cuphead-Style Enchanted Portals Is Delayed Following Publisher Interest

etherspin

its 100% a ripoff of Cuphead BUT Cuphead is a mash of definite styles
Cuphead is steamboat willy style animation or betty boop looking stuff in the form of a hard,projectile based,boss heavy platformer/

Enchanted Portals is as close to Cuphead as Giana Sisters was to Mario Bros BUT the Cuphead guys have no leg to stand on legally because they were already using widely used animation styles and game genre

Re: Review: Octopath Traveler (Switch)

etherspin

I haven't got a switch yet and often enjoy games from Square/Enix but are there any good switch titles besides Mana rehashes and Zelda BotW that are good but don't use turn based combat ? turn based disconnects me from the game and the only games I made it through despite turn based were Chrono Trigger and Breath of Fire 2

Re: Feature: SNES-Style RPG Hazelnut Bastille Coming To Switch With Secret of Mana Composer In Tow

etherspin

@Jortikka wonder how much more development time they have left in their projections to try to add a couple of mechanics or change up a few sprites to avoid that specific issue. That being said, if it's different enough to LttP to not make me wonder why I'm not actually playing that original then I'll definitely go for this.
I watched YouTube videos of people playing through the demo and the dialogue / Cutscene things with exposition seem like they are from the NES which is jarring, they suddenly reduced the palette, apparent resolution and used fade to white as their screen transition. LttP and Mana menu and transition screens were nicer than that and there is no reason not to keep it consistent.

I do love this stuff so will probably still like the finished product but I'd love to see a Zelda or Mana game doing 2D pixel art and maxing out 720 to 1080p at 60FPS of gorgeously drawn sprites

Re: Feature: SNES-Style RPG Hazelnut Bastille Coming To Switch With Secret of Mana Composer In Tow

etherspin

This looks brilliant.
Hopefully it succeeds as it would be a cue to Square to make a successor to the SNES Mana games (I know there are more games in the series) utilising just sprite work , hiring Kikuta again but doing 60FPS animation stuff with sprites done to max the 720p/900p or whatever the Switch can do docked.

It's one thing to emulate the pinnacle of 16bit 2D gaming, it's quite another to actually get the guys and gals who were working to eek that last bit of performance and fidelity out of those consoles in the mid 90s.

Re: Video: This Is What An All-3D Version Of Chrono Trigger Could Look Like

etherspin

@mookysam can't view the video right now but with titles like this and secret of Mana 1 & 2 I'd love to see the original character sketches adapted into high resolution sprites in an updated version of the engine where any super Nintendo sprite effects used for magic etc can be replaced with stylised ones like how wind wakers swirls and puffs of smoke were added to the Link to the Past graphic set for Zelda four swords.

Re: Rumour: Dataminers Dig Up eShop Listings For Super Mario Galaxy, Zelda: Skyward Sword And Metroid: Other M

etherspin

@Peach64 theres a tonne thats different already about the HD update and there is a bit of time for more improvement before release too. playing the wii title on the Wii U does nothing to alter the true resolution, its a pixelated mess because the game always had too heavy lighting effects in a world with a relatively dull palette on a system that couldn't handle anti aliasing.
the resolution is now 1080p up from ... 480p or so ? its big. the textures have been redone so clothing actually looks like its made of cloth, lighting engine tweaked so details are easier to discern. presumably the windwaker changes will come across too so full use of gyro controls of the gamepad with menu system taken off the TV and onto the gamepad along with the map - so much more pleasant to use. Amiibo support though we dont know what they do yet.

I hope they boost the colour saturation before release but its already a big change, you have to look at some comparison shots.