Capcom's legendary Makaimura series, better known to the West under the titles Ghosts 'n Goblins and Ghouls 'n Ghosts, has been a source of inspiration to many, many pretenders throughout gaming history. Its intoxicating mixture of vivid graphics, unique levels and punishing difficulty have made it both memorable and venerated. Ports excepted, there aren't many games in the series (with no new ones since the PSP's excellent Goku Makaimura Kai), so it falls to the indies to deliver a new experience.
Battle Princess Madelyn Royal Edition isn't even the first attempt by an indie developer to capitalise on the lack of Goblins. Locomalito's excellent Cursed Castilla is already available and does a terrific job presenting something clearly indebted to Capcom's classic franchise while also feeling fresh. And, of course, we've seen Madelyn before in her original, decidedly non-Royal release. What does this remixed version bring to the table?
Interestingly enough, it's more about what it takes away – the misguided, confusing and dialogue-infested Story Mode of the original release (a casualty of Kickstarter stretch goals, leading to feature creep, leading to a bloated, unsatisfying game – a dance as old as time) has been excised like a bad tooth, replaced with an expanded and fully redesigned Arcade Mode that's an undeniable improvement. Play control is responsive and generally feels good, with Madelyn's movement being smoother and more free-form than that of Ghouls 'n Ghosts' Sir Arthur.
Madelyn, you see, can actually change direction in mid-air, as well as performing a double jump. And you'll need to get good at it almost instantly because there are some tricky aerial moves required as early as the second stage, the game having you sail under thorns only to have to pop back up to avoid a bottomless pit. The different weapons you can collect all tend to have foibles that have to be accounted for, which lends a little more strategy to the proceedings as you switch between your two most recent pick-ups. It's tricky stuff, but the responsive, thoughtful play means that dying feels like your own fault most of the time.
Unfortunately, that "most of the time" is doing a lot of work to patch over some design deficiencies here. "Most of the time" isn't good enough for a platformer that's difficult enough to begin with. The problems are largely to do with the graphics. Battle Princess Madelyn looks great, with lovely chunky Wayforward-esque pixel work and neat animations, but it also kind of resembles a weird, patchwork bootleg at times as the backgrounds, foregrounds and enemies can sometimes seem to blend together.
The level design – when you can discern it – is generally fine, but we lost more than a few lives because it was simply unclear what was and wasn't a platform, and that's kind of a kiss of death for this genre. In addition to this issue, the boss battles are often shoddy to the point of incoherence, it being seemingly random when a boss is and isn't safe to be around. There are even sections where it's so dark you can't really see the enemies – and who wants to deal with that in a linear arcade platformer? In these games it's absolutely crucial that the terms aren't obfuscated by this kind of slack pathing – it's the difference between a good platformer and a bad one.
It's a shame, because broadly speaking Battle Princess Madelyn Royal Edition is fun to play. In terms of game feel and the sheer volume of enemies, It's more reminiscent of the Midnight Wanderers portion of Capcom's multi-game arcade title Three Wonders than it is Ghouls 'n Ghosts, but this is no bad thing. The music is tremendous too, coming in both "Orchestra" and "Arcade" flavours – the latter is particularly evocative of the CPS2 spirit. An additional "King Daddy" mode offers a tougher, melee-based additional challenge, and the sheer focus of it all is quite refreshing when so many games succumb to the temptation to inflate their playtime with artificial-feeling longeurs. There's a good amount of game here, and a lot of care has clearly gone into it. Sadly, this time, that wasn't enough to salvage it from the leaden, tiresome original.
Conclusion
Even on this second go-around, Battle Princess Madelyn Royal Edition is not up to scratch. It's almost maddening because the stuff that works is very enjoyable. The core game is fun, with a pleasing set of influences coming together to make for a knockabout, challenging time. A host of major and minor flaws – and the notable removal of the non-linear Story mode from the original release, which could have offered more enjoyment if its issues had been fixed – make this a nostalgia trip we can't recommend. It's a genuinely disappointing example of a game that's so close to being a good time, but its problems completely spoil the fun. A little more tightening up and Battle Princess Madelyn would be a bit of a cracker, but we sadly suspect that after this Royal Edition there isn't going to be a third time around the block.
Comments 47
Too bad. I like the concept and detailed sprite artwork I've seen. It's not like Switch isn't practically drowning in good 2D indies, though, so I only have time for the best.
I played and own the game and have a different review and it's far better then a 5 given by the review. I think the fact that this game out stripped the inventory was more then enough to garnar a better then 5 review.
This review seems counter to all the buzz/response I've seen on twitter.
Wasn't the lack of a map fixed with a patch in the original release? Because I keep reading the same complaints about that.
A 5????? LOL it is way better than you claim. The original was a frustrating mess, this is hugely better and what the original should of been. My main issue is the push-back and enemy spawning. They literally just pop up from underneath you whilst walking. it's unavoidable and annoying. I'd say this is a 7.5 all day long.
@gojiguy yep, it is.
Why would you remove the story rather than make it an option?
As someone who bought the original Battle Princess Madelyn on the day of its release, I’m still pretty sore that the developer didn’t offer a healthy discount for existing owners of the game, even if only for a limited time. As such, despite the stunning pixel art, I won’t be buying it. And certainly not if it’s a 5/10 game!
@Ralizah Too true! Only the very best for my Switch, too.
A fair and honest review. The good thing about review is that the writer has thrown nostalgia out of the window.
I bought the original release, and it was ROUGH. As a huge fan of the Ghosts'n Goblins series, Madelyn was on my radar for a long time before its release. And sadly, it ended up being one of the most disappointing games I've bought in ages. It was not good. Not even average. Just outright bad.
Nostalgia is a potent drug.
It's amazing to me how so many devs are picking up where capcom left off. Inti creates especially with Azure Striker Gunvolt. It shows there's still a market but when we get games like Madelyn it sours the palette. I bought the original but I don't think I'll buy this. Great wee review
A shame. I remember this game getting a lot of attention back when it was being crowd funded. Maybe people will learn to just wait till projects finish until they part with their cash.
@Sun-WuGoku The Gunvolt games deserve way more recognition. Unlike the likes of MN9, it scratches that itch of nostalgia but also does it's own thing. It doesn't feel like an inferior Megaman, Castlevania or whatever game these projects they try to replicate.
what if every game but royal edition
I actually like the graphics in this one.
Never thought I'd see a re-release with LESS content (alright, NSMBU's Switch port and SMM 3DS already treaded that water, but regardless...), but here we are...wow. Sounds like they took even more out than the previous stated example, but the review didn't go TOO into that...wonder why. This honestly should have probably gotten a lower score to be fair.
I'm a gamer who loves the stories in his games. I understand Arcade games don't benefit much from a deep story and I don't doubt the people that say it was bad for the original game.
But as I skipped the first game, just out of sheer curiosity, might anyone go on more details on why the Royal edition was better off without Story Mode?
@EmmatheBest Story mode was pure trash. The word "story" wasn't even a good descriptor for it. It was a completely different game than the superior arcade mode. Arcade mode was similar to the classic Ghosts'n Goblin games with stages and bosses at the end of each. Story mode was like a metroidvania game, only with garbage UI, level design, and progression. Leaving it in would have done nothing but tarnish this re-release. It's difficult to emphasize just how bad it was.
@MARl0
Is there enough game play improvements in this version to warrant buying the game again?
Fascinating how they keep trying to make this game good, but can't
A good number of indie games these days are more art project than video game
I still have the original in my backlog and don’t see a need to purchase this just yet.
I feel bad for the creator of this. He is a father who's daughter who has the same name as the main character of this game.
Looks pretty nice graphically. Too bad I stink at these types of games!
@LaytonPuzzle27 The intent and vision behind the game was exemplary. That, unfortunately, didn't pay off in execution.
@The_Pixel_King I couldn't agree more. Offering a discount to those who bought the original game is certainly possible, The Adventures of Elena Temple: Definitive Edition has a massive discount for owners of the standard edition. I would say it's even more necessary in this case, as they are effectively admitting that there were serious issues with the non-Royal Edition.
@Dogtanian Yep, there’s a few devs who regularly offer discounts to owners of their existing eShop games.
As far as Battle Princess Madelyn is concerned, if Causal Bit really thought that their first attempt missed the mark, this reworking of the SAME GAME could perhaps have even been a free update or maybe reasonably priced paid DLC? But to ignore all three of these options and charge existing owners full whack kinda smacks of greed to me. Or maybe I’m just missing something?
With all that being said, the last time I made this same argument (on Twitter at the time of release), a few people took particular exception to my stance on the subject.
"with no new ones since the PSP's excellent Goku Makaimura Kai"
Man, just call it Ultimate Ghosts & Goblins, you dweeb! I had to look up the game, assumed it was a Japan-only G&G game, but nope! It's Ultimate Ghosts & Goblins. `~`
@Ralizah thank you for your feedback and for liking the artwork. Chris worked really hard to make an amazing gaming experience, he’s a one party man with our girl helping him with ideas and art direction. If you do decide to get it, we’d love to have you play this version to see for yourself. ❤️☺️
@YANDMAN that’s really kind of you. Thank you. We really appreciate that. 🙏🏻❤️
@LaytonPuzzle27 thank you. You’re so kind to think of him. Thankfully we don’t let her read reviews and comments. Hopefully she’ll never find them. I think they would break her heart because she gives a lot of her ideas and input towards the games. ❤️
We appreciate everyone’s feedback. Thank you for taking the time to write them. I have read them all, if you have any direct questions or concerns about Royal Edition, please feel free to ask me directly. Chris and I are just a team of two people, Chris does all of the coding and the artwork. What he can accomplish in a day amazes me to no end, and his ultimate goal is to make games that are fun. Madelyn participates heavily in the content creation. They make an amazing creative duo, and I’m incredibly proud.
Again, thank you and may the fourth be with all of you! ❤️
Warmly, Angelina
@Kabloop I’m sorry you got that impression. I just want to thank you for all of your support. It’s greatly appreciated. 🙏🏻❤️
One man party??? How awesome of you to remember to mention/thank DB who -actually- almost destroyed his own life trying to be a friend and help him with most/all of the programming you imply Chris did alone on BPM. Tell him to keep up the amazing work!
@directedat DB left the company May of last year and nothing he turned in before he left was finished or worked - I had to scramble and redo most of it or cut it. So yes Royal Edition I pretty much did on my own. And I do all of the coding for the company for my new engines. She didn't imply that DB didn't do the original BPM, but all of the fixes and changes aside of a few very early things in Royal Edition were all me.
@directedat And on that note - yes we did thank him twice in the game credits. And yes we are still friends. And yes I've been working alone in unity for a year now. I do have a contracted co-designer. But development wise. I'm the code, and art... sometimes the sfx.
@Sun-WuGoku Capcom probably cannot rationalize to investors what would be a low-budget release these days. At best we can probably expect them to hire smaller studios for new entries in classic series.
@Facelord Mmhm, its the Japan-only reworking of Ultimate Ghosts n' Goblins. That's why I made the comparison!
@KingMike because this is an arcade game.
@directedat this isn’t the original BPM my friend, that wasn’t even the discussion. We are and have been grateful to DB while he was part of the company, but we have been alone for a year now. Cheers.
@StuartGipp thank you Stuart for taking your time to play it and review it. ☺️
I love stories. Tell me another one
I better reply here. I did help with coding towards some of the new features for BPM:RE, and left before they were in a fully tested/polished state, so I didn't take issue with the wording.
The thanks in the credits was a surprise and I appreciated that.
@The_Pixel_King thats disgusting if they dont do that. you can't act like the game was so flawed as to warrant a new version and then punish the folks who bought the flawed version by making them re-buy a fixed up edition.
Having put a little time into this I think a 5 is very unfair. Particularly when compared to the recent G'nG Resurrection.
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