Gotta love how Nintendo gave EA the type of HD machine that kept complaining at Nintendo to give them and then bailed on them right after launch (no doubt butthurt over Nintendo's rejection of the horrid Origin platform for Wii U online). Ironically, their grand plan to get in bed with Microsoft backfired due to consumer backlash. It's a classic case of a company getting too full of themselves and thinking they can dictate the direction of an entire industry.
@BXXL I would agree that Nintendo fans tend to hold third parties to a higher standard due to Nintendo's own games but the fact of the matter is that third parties have consistently dumped piss poor (and often late) ports on Nintendo consoles for the last 4 console generations. With very few exceptions (such as Sonic Racing Transformed which had great sales numbers on Wii U and was actually the best version), every major third party is guilty of dumping shoddy outdated work on Nintendo and then using the lame excuse that Nintendo's own high quality software is at fault. I'm sorry but you can only cry wolf so many times before the millions who buy Nintendo's own games finally say "screw it" and stop buying altogether. Third parties have screwed themselves and my personal feeling is that Nintendo should stop worrying about companies who clearly have no interest in supporting them.
It's funny that Nintendo basically gave third parties the system they asked for (something on par/more powerful than 360 and PS3) and this has been the system with the most third parties jumping ship. Since when has low install numbers stopped these companies from supporting something like PS3 which sold like a refried turd for a VERY long time yet got a ton of games (many of which sold quite poorly yet the games kept on coming). Also, why should Nintendo cater to these companies so much when Sony and Microsoft never have to jump through the same hoops? Personally, the manufactured drama is getting quite old with each generation bringing more of the same (less third party support for Nintendo and nothing but lazy excuses from companies like EA). Most gamers PC's can do the third party stuff better than the consoles so Nintendo should stop worrying themselves about multiplatform stuff and focus on deals like what happened with SEGA (Sonic Lost World finally looks like the 3D game Sonic has deserved for a LONG time). I like that Iwata admitted the problem and that they are taking steps to fix it, good luck getting Microsoft or Sony to do the same (RROD, PS Vita, PS3, etc).
Hot Damn!, they just revealed that Wii U is getting both this and Oddworld: Stranger's Wrath HD in 2014. Stranger's Wrath is one of the only reasons I own the original Xbox, such an amazing game!
So a handheld console that has been out for a year and a half and has barely sold a million more systems than the Wii U essentially gets the same game and there are no complaints from UbiSoft about how the system hasn't "performed to expectations"?
This is what is irritating about the gaming industry, the absolute BS double standard used against Nintendo by both publishers and the mainstream gaming press. Personally, I'm thrilled that Nintendo has largely turned their back on failing third parties like EA and turned to the far more content rich indie developers. I'd also bet that the reason for bigger companies turning on Nintendo is because of the DRM, online situation with Microsoft (and I have a sneaking suspicion Sony will do something similar). Nintendo didn't want to turn on their customers so the companies ditched them.
To be fair, didn't Amazon leak New Super Luigi U as a physical disc before the Nintendo Direct that announced it and everyone initially thought it was a mistake? I'm leaning towards some sort of compilation/anniversary disc similar to the Kirby Collection for Wii last year. Much like New Super Luigi U, they could have the price super high just to cover their butts.
Nintendo likely tested the waters with the Virtual Console announcement and saw that even Wii U haters were excited and now they want to take it up a notch. When you consider that Mother (NES) is already translated and the professional level Mother 3 translation was offered up for free, they literally have all the work done and ready to go. They could fill out the disc with fan works, music and series retrospective material and make a ton of cash. Just a thought.
@Shroom_Muncher Go for the 3DS version, I have over 50 hours on it and there are too many advantages to it on its native platform to ignore:
-3D: Yes, it really does add something to the experience (even if you only use it for cutscenes, it looks great)
-Controls just feel tighter and more natural showing that it was truly built around the 3DS
-The graphics have a grittier look (which adds to the atmosphere) and lack the "sheen" from the HD which I personally found distracting.
-The gyro aiming in the 3DS is the next best option to the RE4: Wii Edition's pointer controls (I was extremely disappointed in Capcom for not including either option in the Wii U version)
-The $20 budget price (and if you really need the dual stick controls, its still cheaper to buy the game and circle pad pro than the console version)
-The added content in the port is quite superficial: a new difficulty, a "new" enemy, 2 new raid characters and some cheesy new costumes ("Sailor" Chris looks like a creepy Village People reject)
-3DS Multiplayer is both online and local meaning that when Capcom eventually shuts down servers for either version, you can still do multiplayer on the 3DS where the consoles get screwed.
-Most importantly, it's portable meaning you get your RE horror ANYWHERE
The list can go on but you get the point, the 3DS version is the best experience and it makes more sense to buy that version for $20 now and then wait a year or two for Capcom to release a new Wii U version with all DLC for $20.
I could honestly see Nintendo releasing the Wii U underclocked through code limits at launch and then releasing the limits through the patches, just think about how much of a big deal they have made about the updates (they even repeatedly featured them in Nintendo Directs). Bare in mind that almost all of their hardware from the NES up have featured upgrade abilities of some kind weather through chips on the carts, hardware peripheral upgrades or firmware updates so artificially limiting the Wii U could have been part of their strategy considering press negativity pre-launch and not wanting to show their full hand to the competition. One thing that never ceases to amaze me is that critics of the console don't consider the fact that the machine is often rendering games for 2 independent screens at the same time through a wireless connection no less. In some cases such as Call of Duty and Sonic Racing, it is doing this for 2 separate players simultaneously. It may just be me but that seems a bit intensive for the unconfirmed specs that hackers have supposedly discovered (a 1.24 ghz processor?).
As for the improvements to existing software, I can only confirm that for Batman AC. I got the game in March and have logged over 100 hours on it prior to the update (This was the first game I played in the Arkham series . I am also a PC (Linux) Gamer so I took notice of the framerate issues the the game displayed (I still enjoyed the hell out of the game). I can say that there was a noticeable improvement to the framerate post update. Indoor areas showed an improvement but the largest improvement seems to be in the city. Populated areas and gliding used to be rather choppy but everything is noticeably smoother (most technical reviews pegged the outdoor areas with a framerate around the low to mid 20's where they now seem to closer to 30 with occasional dips into the high 20's when performing boost glides and extreme maneuvers).
I'm on the fence about the clock speed increase until their is an actual confirmation but I could see Nintendo doing something like this. At the very least, the system update seems to help some software which could come from optimization of the operating system code. Either way, I'm thrilled with the system and happy to see Nintendo improving the console.
I'm curious why they are going for the crowdfunding direction. The $1.5 million budget is a literal drop in the bucket for a game like this (most games like this have budgets in the tens of millions) so why isn't Precursor Games going directly to Nintendo for the funds? It's also curious that Nintendo literally owns everything about the original but the new game features things such as the Cathedral level from ED (simply upgraded to HD) which makes the legality a bit murky. Maybe Nintendo is allowing the PC version to happen in exchange for console exclusivity for the Wii U? It's also possible that Nintendo is allowing Precursor to experiment with the crowdfunding to see its viability for indie companies to handle other obscure IP's they own. I could see this as an option to revive games like Mach Rider with little risk (they could allow an indie developer access to an old IP to see if it can be revived while they retain core ownership). Just a thought.
It's also worth noting that Nintendo fans tend to hold a bit of a grudge when burned on "exclusives" and this is shown in sales data for a lot of games. You can blame Nintendo for the higher standard of their software but Nintendo fans have come to expect more from 3rd publishers and when those companies piss on or show contempt for those fans, they fight back by not buying their games. In contrast, those same companies can do whatever they want on the other consoles and their audience tends to take it and keep on buying. Capcom's on disc DLC is a good example where fans of the Big N would have given them the finger for pulling that crap and sales would have bombed where PS3/360 fans shrugged and whined a little yet still bought the games. This is not meant to come off as elitist, it's simply a matter of what fans of a particular company have been "groomed" to expect. 360 fans were taught that the Red Ring of Death should be expected and so they were accustomed to the idea which resulted in them being generally ok with buying multiple systems. Just a thought for when UbiSoft eventually complains about the Wii U version of Rayman not selling to their "expectations".
@sketchturner They would have published it if it ever got released...anywhere. Sadly, the game has been finished for quite some time and hasn't even been released in Japan!? It's almost as baffling as what happened with Star Fox 2 (SNES) but at least with Star Fox 2, the shift to N64 development kind of helps explain that situation. Rodea the Sky Soldier's lack of release makes no sense whatsoever considering it is 100% complete and ready to go. There hasn't even been word of its 3DS version and I know XSEED would jump at that considering how well Japanese games do on it (Fire Emblem, Shin Megami, etc).
I expect EA to largely bail on Nintendo this generation. With the exception of a few years on the Wii, EA's games have been selling less and less on Nintendo hardware since the N64. With the exception of Criterion games (I bought Need for Speed day one to support them), I could care less about EA and will not miss them. This isn't Sega and the Wii U isn't the Dreamcast, Nintendo does not need EA to do well. I dare you to come up with a single EA game that was a system seller for a Nintendo console. The Big N is unlike other companies (Sony, Microsoft & Sega when they still made systems) in that they are not dependent on 3rd parties to thrive. I'm sure that their new eShop policies are to bring in fresh talent and games and move away from traditional 3rd party publishers who increasingly complain about Nintendo each console.
Does anyone know if there is any support for using custom soundtrack (MP3's on SD Card or something similar?). Can't seem to find a set answer on this and even on the other systems there doesn't seem to be a solid answer. I've heard that 360 and PS3 support this with some difficulty, PS Vita supposedly does and PC doesn't? but I can't find a straight answer on the Wii U version. One review on gamerankings.com hinted that you could but no solid answers yet. Would appreciate any help since this is a feature I would personally love in the game.
Is it just me or did the developers featured on Indie Game: The Movie get REALLY full of themselves? They praise (old school) Nintendo for inspiring them to develop games and then jump on the bandwagon of whining about or trashing on (current) Nintendo because it's trendy and it will get them easy press. All of Phil Fish's complaints about the game are addressed in the Wii U version of the game but it sounds like he's playing it on 3DS just to complain for the attention. It's really kind of sad and says a lot about these people. Think about it, if Nintendo is doing well (3DS, Wii, etc) people just want to complain and come down on them for not doing things the way that others do. If Nintendo is having trouble (Wii U) people just want to complain about how they are doomed and should go 3rd party. It's a loose loose situation and frankly, I'm kind of welcoming the day when Nintendo says "screw it" to the industry and just stops worrying about getting the worthless "big" 3rd party support. They are at a point where their 1st and 2nd party games can support their system and if smaller (and better) developers like Wayforward, Renegade Kid, Platinum Games, etc. want to come along, Nintendo would be happy to have them. Their systems may not sell as much as the Wii or DS in this scenario but they would still be profitable and could focus on game development instead of having to answer to companies that just whine about them (EA jumps to mind). Just a thought.
@MrMario02 Let's see, Snake was in: -Metal Gear (NES) -Snakes Revenge (NES) -Metal Gear Solid (Game Boy Color) -MGS: The Twin Snakes (Gamecube) I would say it was fair to include him in Brawl considering his legacy on Nintendo platforms (It's no secret that more people know about the original Metal Gear due to the NES version). Same thing with Sonic from Sega considering how Sonic has literally invaded Nintendo consoles since the Gamecube era when Sega went 3rd party.
My suggestion to Team Meat is to step up and put Super Meat Boy on the Wii U eShop BEFORE giving Nintendo an ultimatum about supporting their consoles. While I can understand Edmund's critical views of Microsoft and their restrictions, it's a bit ballsy to say "give me a free development kit and we'll consider making a non exclusive game IF you put our character in your game". According to many indie developers, Nintendo has made it VERY easy to put their games on the Wii U so why not throw your game on the service and then request Meat Boy's inclusion on the next Smash Bros. considering you really want him in the game for the exposure above all else.
It's funny to hear the mainstream gaming press down on Nintendo so much lately but the Big N is positioning itself quite well for the next generation. They are actively seeking indie developers to bring their games to the eShop and have made it much easier than their competition. They are opening the hardware to a lot of different technologies to make the process easier. The Wii U will also be much cheaper to develop for than PS4 of XB720 and offers greater gameplay possibilities for more creative developers outside of just pretty graphics. I can potentially see a situation similar to the Nintendo DS where people rip on it early but once developers get a grasp on the possibilities of the hardware, we're gonna see some seriously cool and innovative stuff that will be much more affordable than the competition despite having "weaker" tech. The indie scene is truly dictating the future of the industry and Nintendo is positioned as the one "mainstream" system which welcomes those games.
The developers did nothing but complain about the Wii and its lack of power and used that as their main excuse for not making "quality games" so Nintendo gave them a powerful machine that would handle the games with no problems, now they all complain that they don't want to put stuff on it because of its unique controls!? I love how they try to pander to Nintendo fans saying how they are such huge fans while CONSTANTLY coming up with excuses for all of their new games not coming to a new Nintendo console. I also love how quickly these third party companies cannibalize their successful Nintendo exclusives when their games fail on 360 and PS3. Resident Evil 6 bombs and Revelations gets announced within months. 007 Blood Stone bombs and Goldeneye 007: Reloaded comes out a year later. I commend Nintendo for trying to work with third party's but maybe they shouldn't try so hard since the third party's don't seem to care either way. I think their current focus on big Japanese titles and welcoming the indie crowd to the Wii U with open arms is great and I will continue to support them in every way I can.
I'm looking forward to a Zelda game with an open world like the NES original where you could hit the final dungeon first if you had balls of steel. As for multi-player, I wouldn't mind something like the Raid Mode from Resident Evil Revelations where you could experience and level up with someone else during chunks of the single player campaign. Either way, it makes sense that they chose Wind Waker to experiment on considering how open the world was in that game. I can't wait for either game!
@sketchturner XSEED has already stated an interest in bringing Rodea the Sky Soldier stateside but it has to actually come out in Japan first which it still hasn't even though it's complete. I would assume the 3DS version will still come out eventually but I doubt the Wii version will ever see a retail release at this point outside of a Wii U eShop release. I'm thrilled the XSEED is bringing over Pandora's Tower and will support day 1 as I did with Xenoblade and Last Story. They are a great crew who has always answered e-mail questions and actually listens to the fans. Thank you XSEED.
I just posted an entire article on my site discussing Capcom and its relationship to Mega Man. It's a shame that such a once great company has fallen so far in such a short period of time. Personally, I feel the fan community has done a much better job of supporting Mega Man than Capcom ever could. I just did an entire run this month showcasing a small fraction of the many excellent fan works for Mega Man and it has shown me that the fans just have more respect for the Blue Bomber than Capcom.
Comments 271
Re: EA: We're Not Writing Off Wii U
Gotta love how Nintendo gave EA the type of HD machine that kept complaining at Nintendo to give them and then bailed on them right after launch (no doubt butthurt over Nintendo's rejection of the horrid Origin platform for Wii U online). Ironically, their grand plan to get in bed with Microsoft backfired due to consumer backlash. It's a classic case of a company getting too full of themselves and thinking they can dictate the direction of an entire industry.
Re: Iwata: We Are To Blame For Poor Wii U Sales
@BXXL I would agree that Nintendo fans tend to hold third parties to a higher standard due to Nintendo's own games but the fact of the matter is that third parties have consistently dumped piss poor (and often late) ports on Nintendo consoles for the last 4 console generations. With very few exceptions (such as Sonic Racing Transformed which had great sales numbers on Wii U and was actually the best version), every major third party is guilty of dumping shoddy outdated work on Nintendo and then using the lame excuse that Nintendo's own high quality software is at fault. I'm sorry but you can only cry wolf so many times before the millions who buy Nintendo's own games finally say "screw it" and stop buying altogether. Third parties have screwed themselves and my personal feeling is that Nintendo should stop worrying about companies who clearly have no interest in supporting them.
Re: Iwata: We Are To Blame For Poor Wii U Sales
It's funny that Nintendo basically gave third parties the system they asked for (something on par/more powerful than 360 and PS3) and this has been the system with the most third parties jumping ship. Since when has low install numbers stopped these companies from supporting something like PS3 which sold like a refried turd for a VERY long time yet got a ton of games (many of which sold quite poorly yet the games kept on coming). Also, why should Nintendo cater to these companies so much when Sony and Microsoft never have to jump through the same hoops? Personally, the manufactured drama is getting quite old with each generation bringing more of the same (less third party support for Nintendo and nothing but lazy excuses from companies like EA). Most gamers PC's can do the third party stuff better than the consoles so Nintendo should stop worrying themselves about multiplatform stuff and focus on deals like what happened with SEGA (Sonic Lost World finally looks like the 3D game Sonic has deserved for a LONG time).
I like that Iwata admitted the problem and that they are taking steps to fix it, good luck getting Microsoft or Sony to do the same (RROD, PS Vita, PS3, etc).
Re: Oddworld: Abe's Oddysee New 'N' Tasty! Coming To Wii U eShop
Hot Damn!, they just revealed that Wii U is getting both this and Oddworld: Stranger's Wrath HD in 2014. Stranger's Wrath is one of the only reasons I own the original Xbox, such an amazing game!
Re: Oh Snap, Now Rayman Legends Is Coming To PS Vita With Exclusive Content
So a handheld console that has been out for a year and a half and has barely sold a million more systems than the Wii U essentially gets the same game and there are no complaints from UbiSoft about how the system hasn't "performed to expectations"?
This is what is irritating about the gaming industry, the absolute BS double standard used against Nintendo by both publishers and the mainstream gaming press. Personally, I'm thrilled that Nintendo has largely turned their back on failing third parties like EA and turned to the far more content rich indie developers. I'd also bet that the reason for bigger companies turning on Nintendo is because of the DRM, online situation with Microsoft (and I have a sneaking suspicion Sony will do something similar). Nintendo didn't want to turn on their customers so the companies ditched them.
Re: EarthBound Listing Materializes on Amazon UK
To be fair, didn't Amazon leak New Super Luigi U as a physical disc before the Nintendo Direct that announced it and everyone initially thought it was a mistake? I'm leaning towards some sort of compilation/anniversary disc similar to the Kirby Collection for Wii last year. Much like New Super Luigi U, they could have the price super high just to cover their butts.
Nintendo likely tested the waters with the Virtual Console announcement and saw that even Wii U haters were excited and now they want to take it up a notch. When you consider that Mother (NES) is already translated and the professional level Mother 3 translation was offered up for free, they literally have all the work done and ready to go. They could fill out the disc with fan works, music and series retrospective material and make a ton of cash. Just a thought.
Re: Review: Resident Evil Revelations (Wii U)
@Shroom_Muncher Go for the 3DS version, I have over 50 hours on it and there are too many advantages to it on its native platform to ignore:
-3D: Yes, it really does add something to the experience (even if you only use it for cutscenes, it looks great)
-Controls just feel tighter and more natural showing that it was truly built around the 3DS
-The graphics have a grittier look (which adds to the atmosphere) and lack the "sheen" from the HD which I personally found distracting.
-The gyro aiming in the 3DS is the next best option to the RE4: Wii Edition's pointer controls (I was extremely disappointed in Capcom for not including either option in the Wii U version)
-The $20 budget price (and if you really need the dual stick controls, its still cheaper to buy the game and circle pad pro than the console version)
-The added content in the port is quite superficial: a new difficulty, a "new" enemy, 2 new raid characters and some cheesy new costumes ("Sailor" Chris looks like a creepy Village People reject)
-3DS Multiplayer is both online and local meaning that when Capcom eventually shuts down servers for either version, you can still do multiplayer on the 3DS where the consoles get screwed.
-Most importantly, it's portable meaning you get your RE horror ANYWHERE
The list can go on but you get the point, the 3DS version is the best experience and it makes more sense to buy that version for $20 now and then wait a year or two for Capcom to release a new Wii U version with all DLC for $20.
Re: Rumour: The Recent Wii U System Update Has Boosted Clock Speeds
I could honestly see Nintendo releasing the Wii U underclocked through code limits at launch and then releasing the limits through the patches, just think about how much of a big deal they have made about the updates (they even repeatedly featured them in Nintendo Directs). Bare in mind that almost all of their hardware from the NES up have featured upgrade abilities of some kind weather through chips on the carts, hardware peripheral upgrades or firmware updates so artificially limiting the Wii U could have been part of their strategy considering press negativity pre-launch and not wanting to show their full hand to the competition. One thing that never ceases to amaze me is that critics of the console don't consider the fact that the machine is often rendering games for 2 independent screens at the same time through a wireless connection no less. In some cases such as Call of Duty and Sonic Racing, it is doing this for 2 separate players simultaneously. It may just be me but that seems a bit intensive for the unconfirmed specs that hackers have supposedly discovered (a 1.24 ghz processor?).
As for the improvements to existing software, I can only confirm that for Batman AC. I got the game in March and have logged over 100 hours on it prior to the update (This was the first game I played in the Arkham series . I am also a PC (Linux) Gamer so I took notice of the framerate issues the the game displayed (I still enjoyed the hell out of the game). I can say that there was a noticeable improvement to the framerate post update. Indoor areas showed an improvement but the largest improvement seems to be in the city. Populated areas and gliding used to be rather choppy but everything is noticeably smoother (most technical reviews pegged the outdoor areas with a framerate around the low to mid 20's where they now seem to closer to 30 with occasional dips into the high 20's when performing boost glides and extreme maneuvers).
I'm on the fence about the clock speed increase until their is an actual confirmation but I could see Nintendo doing something like this. At the very least, the system update seems to help some software which could come from optimization of the operating system code. Either way, I'm thrilled with the system and happy to see Nintendo improving the console.
Re: Shadow of the Eternals Expected To Spook Its Way Onto Wii U Next Year
I'm curious why they are going for the crowdfunding direction. The $1.5 million budget is a literal drop in the bucket for a game like this (most games like this have budgets in the tens of millions) so why isn't Precursor Games going directly to Nintendo for the funds? It's also curious that Nintendo literally owns everything about the original but the new game features things such as the Cathedral level from ED (simply upgraded to HD) which makes the legality a bit murky. Maybe Nintendo is allowing the PC version to happen in exchange for console exclusivity for the Wii U? It's also possible that Nintendo is allowing Precursor to experiment with the crowdfunding to see its viability for indie companies to handle other obscure IP's they own. I could see this as an option to revive games like Mach Rider with little risk (they could allow an indie developer access to an old IP to see if it can be revived while they retain core ownership). Just a thought.
Re: Talking Point: The Downside to Delayed Releases on Wii U
It's also worth noting that Nintendo fans tend to hold a bit of a grudge when burned on "exclusives" and this is shown in sales data for a lot of games. You can blame Nintendo for the higher standard of their software but Nintendo fans have come to expect more from 3rd publishers and when those companies piss on or show contempt for those fans, they fight back by not buying their games. In contrast, those same companies can do whatever they want on the other consoles and their audience tends to take it and keep on buying. Capcom's on disc DLC is a good example where fans of the Big N would have given them the finger for pulling that crap and sales would have bombed where PS3/360 fans shrugged and whined a little yet still bought the games. This is not meant to come off as elitist, it's simply a matter of what fans of a particular company have been "groomed" to expect. 360 fans were taught that the Red Ring of Death should be expected and so they were accustomed to the idea which resulted in them being generally ok with buying multiple systems. Just a thought for when UbiSoft eventually complains about the Wii U version of Rayman not selling to their "expectations".
Re: XSEED Details Game Localisation Costs
@sketchturner They would have published it if it ever got released...anywhere. Sadly, the game has been finished for quite some time and hasn't even been released in Japan!? It's almost as baffling as what happened with Star Fox 2 (SNES) but at least with Star Fox 2, the shift to N64 development kind of helps explain that situation. Rodea the Sky Soldier's lack of release makes no sense whatsoever considering it is 100% complete and ready to go. There hasn't even been word of its 3DS version and I know XSEED would jump at that considering how well Japanese games do on it (Fire Emblem, Shin Megami, etc).
Re: No Battlefield 4 For Wii U Because DICE Wants To "Play It Safe"
I expect EA to largely bail on Nintendo this generation. With the exception of a few years on the Wii, EA's games have been selling less and less on Nintendo hardware since the N64. With the exception of Criterion games (I bought Need for Speed day one to support them), I could care less about EA and will not miss them. This isn't Sega and the Wii U isn't the Dreamcast, Nintendo does not need EA to do well. I dare you to come up with a single EA game that was a system seller for a Nintendo console. The Big N is unlike other companies (Sony, Microsoft & Sega when they still made systems) in that they are not dependent on 3rd parties to thrive. I'm sure that their new eShop policies are to bring in fresh talent and games and move away from traditional 3rd party publishers who increasingly complain about Nintendo each console.
Re: Review: Need for Speed: Most Wanted U (Wii U)
Does anyone know if there is any support for using custom soundtrack (MP3's on SD Card or something similar?). Can't seem to find a set answer on this and even on the other systems there doesn't seem to be a solid answer. I've heard that 360 and PS3 support this with some difficulty, PS Vita supposedly does and PC doesn't? but I can't find a straight answer on the Wii U version. One review on gamerankings.com hinted that you could but no solid answers yet. Would appreciate any help since this is a feature I would personally love in the game.
Re: Fez Creator Believes Monster Hunter 3 Ultimate is More Suited To Vita
Is it just me or did the developers featured on Indie Game: The Movie get REALLY full of themselves? They praise (old school) Nintendo for inspiring them to develop games and then jump on the bandwagon of whining about or trashing on (current) Nintendo because it's trendy and it will get them easy press. All of Phil Fish's complaints about the game are addressed in the Wii U version of the game but it sounds like he's playing it on 3DS just to complain for the attention. It's really kind of sad and says a lot about these people. Think about it, if Nintendo is doing well (3DS, Wii, etc) people just want to complain and come down on them for not doing things the way that others do. If Nintendo is having trouble (Wii U) people just want to complain about how they are doomed and should go 3rd party. It's a loose loose situation and frankly, I'm kind of welcoming the day when Nintendo says "screw it" to the industry and just stops worrying about getting the worthless "big" 3rd party support. They are at a point where their 1st and 2nd party games can support their system and if smaller (and better) developers like Wayforward, Renegade Kid, Platinum Games, etc. want to come along, Nintendo would be happy to have them. Their systems may not sell as much as the Wii or DS in this scenario but they would still be profitable and could focus on game development instead of having to answer to companies that just whine about them (EA jumps to mind). Just a thought.
Re: Team Meat: We'd Work With Nintendo If Meat Boy Made It Into Smash Bros.
@MrMario02 Let's see, Snake was in:
-Metal Gear (NES)
-Snakes Revenge (NES)
-Metal Gear Solid (Game Boy Color)
-MGS: The Twin Snakes (Gamecube)
I would say it was fair to include him in Brawl considering his legacy on Nintendo platforms (It's no secret that more people know about the original Metal Gear due to the NES version). Same thing with Sonic from Sega considering how Sonic has literally invaded Nintendo consoles since the Gamecube era when Sega went 3rd party.
Re: Team Meat: We'd Work With Nintendo If Meat Boy Made It Into Smash Bros.
My suggestion to Team Meat is to step up and put Super Meat Boy on the Wii U eShop BEFORE giving Nintendo an ultimatum about supporting their consoles. While I can understand Edmund's critical views of Microsoft and their restrictions, it's a bit ballsy to say "give me a free development kit and we'll consider making a non exclusive game IF you put our character in your game". According to many indie developers, Nintendo has made it VERY easy to put their games on the Wii U so why not throw your game on the service and then request Meat Boy's inclusion on the next Smash Bros. considering you really want him in the game for the exposure above all else.
Re: Nintendo Plans To Make It Easier For Developers To Share Their Assets Between Platforms
It's funny to hear the mainstream gaming press down on Nintendo so much lately but the Big N is positioning itself quite well for the next generation. They are actively seeking indie developers to bring their games to the eShop and have made it much easier than their competition. They are opening the hardware to a lot of different technologies to make the process easier. The Wii U will also be much cheaper to develop for than PS4 of XB720 and offers greater gameplay possibilities for more creative developers outside of just pretty graphics. I can potentially see a situation similar to the Nintendo DS where people rip on it early but once developers get a grasp on the possibilities of the hardware, we're gonna see some seriously cool and innovative stuff that will be much more affordable than the competition despite having "weaker" tech. The indie scene is truly dictating the future of the industry and Nintendo is positioned as the one "mainstream" system which welcomes those games.
Re: Crystal Dynamics Explains Why Tomb Raider Isn't Coming To Wii U
The developers did nothing but complain about the Wii and its lack of power and used that as their main excuse for not making "quality games" so Nintendo gave them a powerful machine that would handle the games with no problems, now they all complain that they don't want to put stuff on it because of its unique controls!? I love how they try to pander to Nintendo fans saying how they are such huge fans while CONSTANTLY coming up with excuses for all of their new games not coming to a new Nintendo console. I also love how quickly these third party companies cannibalize their successful Nintendo exclusives when their games fail on 360 and PS3. Resident Evil 6 bombs and Revelations gets announced within months. 007 Blood Stone bombs and Goldeneye 007: Reloaded comes out a year later. I commend Nintendo for trying to work with third party's but maybe they shouldn't try so hard since the third party's don't seem to care either way. I think their current focus on big Japanese titles and welcoming the indie crowd to the Wii U with open arms is great and I will continue to support them in every way I can.
Re: Aonuma: Wii U Zelda Is All About "Rethinking Series Conventions"
I'm looking forward to a Zelda game with an open world like the NES original where you could hit the final dungeon first if you had balls of steel. As for multi-player, I wouldn't mind something like the Raid Mode from Resident Evil Revelations where you could experience and level up with someone else during chunks of the single player campaign. Either way, it makes sense that they chose Wind Waker to experiment on considering how open the world was in that game. I can't wait for either game!
Re: Pandora's Tower Finally Heading To North America
@sketchturner XSEED has already stated an interest in bringing Rodea the Sky Soldier stateside but it has to actually come out in Japan first which it still hasn't even though it's complete. I would assume the 3DS version will still come out eventually but I doubt the Wii version will ever see a retail release at this point outside of a Wii U eShop release. I'm thrilled the XSEED is bringing over Pandora's Tower and will support day 1 as I did with Xenoblade and Last Story. They are a great crew who has always answered e-mail questions and actually listens to the fans. Thank you XSEED.
Re: Capcom Wishes Everyone A Merry 'Mega Man' Christmas
I just posted an entire article on my site discussing Capcom and its relationship to Mega Man. It's a shame that such a once great company has fallen so far in such a short period of time. Personally, I feel the fan community has done a much better job of supporting Mega Man than Capcom ever could. I just did an entire run this month showcasing a small fraction of the many excellent fan works for Mega Man and it has shown me that the fans just have more respect for the Blue Bomber than Capcom.