Ehhh it's Nintendo, you were hired by them to make a game using their IP. I'm sure it's frustrating, and if you were making a game with an IP you owned, I would definitely agree with the "go away" comment.
Also, lets be real, Nintendo's "micromanaging" straight up saved Retro Studios, and gave them the opportunity to work with one of their best (imo) franchises over multiple games. Given that history, I find it a bit distasteful to complain about it.
This is a fantastic idea, something they actually should have done years ago. I’m concerned that by waiting so long, they may miss out on a lot of streams, as the people most interested in these songs have likely already downloaded them from illegal sources (not moralizing—I’m one of them).
That said, I’ll definitely download it to see what’s available and will start using it if the app is free of annoyances.
@HeadPirate Mate you sound like you have no idea what you're talking about.
"Most games SHOULD NOT TARGET 60fps"
Ridiculous. MOST games should absolutely be targeting 60fps, unless there is a very good reason not to. It's 2023 for god sake. Games like Breath of the Wild, Starfield, GTA etc are excusable because of how massive and demanding these open worlds are.
Masahiro Sakurai himself refers to 60FPS as "ideal"..
"most of the time 30 fps and motion blur is going to be literally indistinguishable from 60 fps"
This is 100 percent false, and ignores the fact that frame rate isn't solely about the graphics..
Which bring me to "Even worse if the idea that 30 fps might cause "latency" for button pushes. Literally the opposite of the truth."
I don't know how you came to this conclusion, but that's absolutely false. More frames = more times per second inputs are registered = less input lag
Not trying to be rude, I understand a lot of people swear they cannot tell a difference in frame rates. I don't know how this is possible, I would like to see studies done on it tbh.
Just want to say for people who CAN see it, it makes a world of difference. ESPECIALLY those unfortunate enough to suffer motion sickness from low/inconsistent frame rates. I can tell a games frame rate most of the time just by navigating menus for a couple of seconds.
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Re: Random: Metroid Prime 3 Dev Left Retro Studios After "Unhealthy Relationship" With Nintendo Micromanagement
Ehhh it's Nintendo, you were hired by them to make a game using their IP. I'm sure it's frustrating, and if you were making a game with an IP you owned, I would definitely agree with the "go away" comment.
Also, lets be real, Nintendo's "micromanaging" straight up saved Retro Studios, and gave them the opportunity to work with one of their best (imo) franchises over multiple games. Given that history, I find it a bit distasteful to complain about it.
Re: Nintendo Expands Switch Online's Game Boy Library With Another Classic
Yessss! I really hope after Land III, we can get DKC3 GBA as well! 😁
Re: Poll: So, Will You Be Getting Xenoblade Chronicles X For Switch?
I put 200+ hours into this on Wii U and never even beat it, hell yeah I'm buying it.
Re: So, Will You Be Listening To The New Mobile App Nintendo Music?
This is a fantastic idea, something they actually should have done years ago. I’m concerned that by waiting so long, they may miss out on a lot of streams, as the people most interested in these songs have likely already downloaded them from illegal sources (not moralizing—I’m one of them).
That said, I’ll definitely download it to see what’s available and will start using it if the app is free of annoyances.
Re: Xenoblade Chronicles X: Definitive Edition Confirmed For Switch
Hell yes! This was a great surprise to randomly come across on YouTube!
Re: Poll: Are You Bothered By The Frame Rate In Zelda: Echoes Of Wisdom?
I noticed it within 10 minutes of playing, and it's real bad in Castle Town. However I quickly got over it as the game itself is fantastic.
Re: Mario Kart 8 Deluxe's DLC Physical Release In Japan Includes A Game Card
Mario Kart 8 Deluxe Deluxe
Re: Video: Super Mario RPG Gets Another Side-By-Side Graphics Comparison (Switch & SNES)
@Joeynator3000 Same, I never really went back after that
Re: Early Tech Analysis Suggests Paper Mario's Thousand-Year Door Remaster Might Run At 30FPS
@WOLF13 glances at GameFreak
Re: Early Tech Analysis Suggests Paper Mario's Thousand-Year Door Remaster Might Run At 30FPS
@HeadPirate Mate you sound like you have no idea what you're talking about.
"Most games SHOULD NOT TARGET 60fps"
Ridiculous. MOST games should absolutely be targeting 60fps, unless there is a very good reason not to. It's 2023 for god sake. Games like Breath of the Wild, Starfield, GTA etc are excusable because of how massive and demanding these open worlds are.
Masahiro Sakurai himself refers to 60FPS as "ideal"..
"most of the time 30 fps and motion blur is going to be literally indistinguishable from 60 fps"
This is 100 percent false, and ignores the fact that frame rate isn't solely about the graphics..
Which bring me to "Even worse if the idea that 30 fps might cause "latency" for button pushes. Literally the opposite of the truth."
I don't know how you came to this conclusion, but that's absolutely false. More frames = more times per second inputs are registered = less input lag
Not trying to be rude, I understand a lot of people swear they cannot tell a difference in frame rates. I don't know how this is possible, I would like to see studies done on it tbh.
Just want to say for people who CAN see it, it makes a world of difference. ESPECIALLY those unfortunate enough to suffer motion sickness from low/inconsistent frame rates. I can tell a games frame rate most of the time just by navigating menus for a couple of seconds.
Re: Round Up: Here Are The First "Hands-On" Impressions Of The Quake II Remaster
Awesome, I've been waiting for this to happen.