Comments 1,414

Re: Super Mario Advance 2: Super Mario World

StarBoy91

It was nice to see Luigi be his normal height in the port (in the SNES original he was a palette-swap of Mario).
Of course, who doesn't love to play the 1983 arcade Mario Bros. remake in these four Super Mario Advance games?

Re: Super Mario Advance 2: Super Mario World

StarBoy91

This was my fifth Game Boy Advance game back in 2002 (the year I moved here). I think this is a decent port of the SNES launch title. The only main problems I have with it are the ridiculously lighter color scheme (why did GBA games have to be bright?) and slighty weaker sound samples (compared to the SNES original, which had great sound samples). Otherwise, it's a decent port (neither port nor re-release beats the ole SNES classic, imo).

Re: Review: Super E.D.F. Earth Defense Force (Virtual Console / Super Nintendo)

StarBoy91

@BlueBandanaJake - nope, neither Gradius III nor R-Type III: The Third Lightning were ever ported to the MegaDrive console. I have played them both, and I think they're quite fun, though I have yet to beat them. The latter is my favorite of the two (I could only get up to the third stage boss), and I think I got pretty far in the SNES version of Gradius III (the arcade original which I've played on Gradius Collection for the PSP, on the other hand, was very difficult in comparison).
@Damo - well, to each his own, though I do see where you're coming from. Axelay does have a rockin' soundtrack, and I do enjoy listening to its music; the main gripe I have in that aspect is that Konami didn't leave a sound test in the options menu. I do find it interesting how in Axelay you could decide how bright or dark you want the game to be in the options menu. I've more fondness for Super Earth Defense Force, though I think Axelay's fun (and, admittedly, better), too. It might just be me, but I think the latter is easier in comparison: in the former I could only beat the fourth stage boss halfway; while in Axelay I always manage to get to final stage, only to lose all my lives (up) to the final boss (I'm still on Easy mode). I'll beat it someday, for I will persevere.

Re: Review: Super E.D.F. Earth Defense Force (Virtual Console / Super Nintendo)

StarBoy91

Nice review, Damo, a 6 seems about right (even though I still like it a lot). I do agree that it's not a bad game, and I do concur that the homing weapon is the best weapon out of the eight that you can choose from. I do like how you could level up after shooting a certain amount of enemies. Plus, the "wing men" were really useful, especially when you reach the level cap [5]. The thing that startles me about this review is that you neglected to talk about the game's music (this is one of the few video game reviews I've read from the site that did this), which I thought was the best aspect of the game.
This was one of the first games I played in the genre.

Re: Review: The Addams Family: Pugsley's Scavenger Hunt (Super Nintendo)

StarBoy91

Great review, Jamie.
This game took four months to make as well? Amazing!
I remember having watched the Hanna-Barbera cartoon version of The Addams Family when I was little. Fun show.
The visuals, from what I've seen, look fascinating! Ocean sure had a knack for implementing beautiful visuals when it came to SNES games.

Like my Halloween-themed avatar?

Re: Review: DuckTales (NES)

StarBoy91

Hi, Serhio, welcome to NintendoLife. It seems like pretty much everyone that's played this game (myself included) holds it in high regard.

Re: Review: Fester's Quest (NES)

StarBoy91

Dang, 'twas it that bad, really? I don't remember having played it much (probably due to lack of motivation), but I didn't think it was that bad (didn't think it was great, either). I've always loved the 8-bit synth conversion of The Addams Family theme that plays in the title screen.

Re: Review: DuckTales (NES)

StarBoy91

The characters are very great and very likeable. R.I.P. Carl Banks (1901-2000), you wonderful creator of $crooge McDuck, and the Beagle Boys, and so forth.

Re: James Bond 007

StarBoy91

You know, I think I may have seen screenshots from this game in a magazine back when I was in elementary school, iirc.
Hello, deegan714, welcome to NintendoLife.

Re: Review: DuckTales (NES)

StarBoy91

Is it just me, or are the colors in the screenshots lighter than they're supposed to be? When I play the game, it's not as bright as the screenshots here show them to be.

Re: Review: DuckTales (NES)

StarBoy91

DuckTales is the only game from Capcom that I own for my NES. Which Disney game for the NES should I try next, I wonder? Mickey Mousecapade (even though it was developed by Hudson Soft, but published by Capcom in the West, from what I looked up)? Darkwing Duck? DuckTales 2? The possibilities are endless!!
I'd say The Little Mermaid, but I have the Game Boy version of the game.

Re: Review: DuckTales (NES)

StarBoy91

This game's always had a Mega Man feel for me; maybe due to its nonlinearity; maybe because of the way the screen slowly scrolls when it comes to meeting a boss; or gradually scrolling when you go up or down; or maybe it was the fact that $crooge McDuck's sprite looked similar to that of Mega Man's (to me)?
Even so, this game's still a blast. Moon Theme FTW!!!
I wish I knew the secret as to how $crooge can be able to breathe in space without a space suit.

Re: Review: DuckTales (NES)

StarBoy91

Wow, this review was a complete surprise! And what a good surprise it was. Good review, Bryan, and welcome to NintendoLife (assuming you're new).
I've enjoyed this game ever since I purchased it at GameCrazy six years ago. I do concur, it is just as fun to hear the theme song in the NES as much as in the series. I need to watch the cartoon again (good thing YouTube uploadds classic cartoon episodes).

Re: Nintendo Download: 29th October 2010 (Europe)

StarBoy91

Nice to know that Super Earth Defense Force has come to the European VC. Played this game at my relative's house a lot when I was little. This might be the first time that Europe has ever got a chance to play this game, though I could be wrong.

Re: Review: The Addams Family (Super Nintendo)

StarBoy91

Good review, Jamie. This game has had me interested recently. It really took Ocean four months to make this game? Wow! That's fourteen less than they took to make Mr. Nutz for the SNES; that game was planned to be an Amiga title as well, until they decided to stick to a more accessible console (SNES) [from what I looked up]. You're more likely to come across an SNES cartridge than you are an Amiga one (mainly because I never saw the latter).
I should probably look into The Addams Family soon. Though I disagree about Super Ghouls'n Ghosts' difficulty (imo, the difficulty is slightly overrated); I do think it has a tiny bit of challenge, but it's nowhere near as challenging as Plok, imo. I find that the more I play Super Ghouls'n Ghosts, the easier it becomes for me.

Re: Addams Family Values

StarBoy91

Are you reviewing the game, Zach? 'cause I noticed that your post is in gray (and, from what I recall Drake telling me in his Illusion of Gaia page, the box is in gray if the staff member made the page).