Comments 166

Re: Mario Golf: Super Rush Version 3.0.0 Is Now Live, Here Are The Full Patch Notes

Roz1281

Next update I would appreciate some new music. I disabled the in-game music. Also getting sick of the sound effects of the on-course creatures. Whole game feels generic. Yet fun. Hope for the future iterations I suppose! Now to try those new courses!

I don't regret the money spent on it, but it stinks buying a physical, then half your game is added later. For preservation's sake, that means only half the game is there years later when you load it up on a new switch and update server is done.

My fault for not waiting.

Re: Review: Spelunky 2 - A Masterclass In Great Roguelite Game Design

Roz1281

@FishyS

I don't know if this will help, but having played the first HD one for hours and hours, when I tried part two I couldn't get it to it (so far).

It's not worse, heck it may be better, but Spelunky was already perfectly designed in my eyes, and I just feel like I didn't need anything else, if that makes sense. Upon trying the second game, which I held off on til I killed Olmec in the first, it felt completely unnecessary. This only ever happened to me with one other game: Binding of Isaac Rebirth. I bought the later DLC for it and instantly uninstalled it - it felt like it was changing what was already perfection.

But if I had to make a recommendation, I'd say start with one, but realize it may take you a while (~350 deaths/runs in my case) to finish the main goal. I haven't even seen some of the secret levels in Spelunky HD yet. You could easily just start with part two if you wanted; I'm assuming it has more content. But for me, the first HD game is pure art.

TLDR: I'm too biased to tell you if Spelunky two is better.

edit: just saw the first one is $10 cheaper. I may have to buy it on switch now too.

Re: Review: Sky: Children of the Light - An Experience That Soars On Switch

Roz1281

@4thHcier

I don't know about cinematic, but I know that while I will choose higher frame rates 99% of the time, in Doom it feels and looks much better to me to play at the original 30fps. Having the monster animations interpolated and/or having the game run 60+ feels responsive, but looks more 'fake' and cartoony (for lack of better terms) to me.

I also play Diablo III at locked 30 because it looks better to me. Probably if I'd never played old diablo or d2, then I wouldn't find the smooth animation so cheesy looking.

Those are the only games I alter to intentionally lower the framerate though. Well, Doom natively runs at that, but has to be enabled in source ports.