Mario Golf: Super Rush was a bit light on content at launch, but Nintendo and Camelot have enhanced the experience with a number of free updates. The latest one arrived earlier this week and bumps the game up to Version 3.0.0.
It includes two new characters, two new playable courses, additional improvements and adjustments, and general changes.
Here are the full patch notes, courtesy of Nintendo's official support page:
Ver. 3.0.0 (Released September 23, 2021)
- “Koopa Troopa” added to Playable Characters
- Koopa Troopa has been added as a playable character to choose from in Matches. He has very high Spin and Speed stats.
- His Special Dash has functions not seen in those of other characters.
- During the Special Dash, you can use the L stick to freely change the direction of movement. You can also use the A button to jump.
- During the Special Dash, you can also move across the surface of the water, but your Stamina consumption will increase.
- As long as Stamina remains, you can enter your shell, and continue Special Dashing
- Pressing the L button during a Special Dash will let you interrupt your Special Dash at any time.
- If your Special Dash hits other players, you will accelerate even more.
- This Special Shot has a new ability to bounce on the ground, and the number of times it bounces depends on the distance. While bouncing, it has the ability to blow other balls away.
- “Ninji” added to Playable Characters
- Ninji has been added as a playable character to choose from in Matches. He has the highest Speed stat of all characters.
- During his Special Dash, you can glide with your cloak. The first time you land from a glide, you can bounce ahead, even on the surface of the water.
- His Special Shot, like Koopa Troopa's, has a new ability to bounce on the ground, with the number of bounces depending on the distance traveled. While bouncing, it has the ability to blow away other balls.
- “Blustery Basin” added to Playable Courses
- Blustery Basin, a snow-themed course, has been added as a playable golf course.
- In addition to Ty-foos and Snow Pokeys, a new stage obstacle, “Cooligans”, have also been added.
- When the climate shift "Blizzards" occur, the wind will be stronger than usual and the ball won’t travel as easily. Take not of the placement of bunkers and icy ponds.
- “Spiky Palms” added to Playable Courses
- Spiky Palms, a desert-themed course at dusk, has been added as a playable golf course.
- In addition to Pokeys, and tornadoes, a new stage obstacle, “Spike”, has also been added.
- When the climate shift "rain" occurs, shot travel can decrease, and the run may suffer as well. The trick is to hit the ball a little harder than usual.
- Addition of “CPU Skill”
- The CPU Skill can now be selected from “Amateur”, “Pro”, and “Champ”.
- Adjustments to Ranked Matches
- Starting with the October 2021 Ranked Match, the rules for "Standard Golf" have been changed from "Special Shots On" to "Special Shots Off".
- Courses will now change every 30 minutes, as opposed to every 60 minutes.
- If you forfeit all three holes, the points you earn, including the participation bonus, will be zero.
- General Changes
- In Online Play, for the options “Standard Golf” and “All at Once”, if a player fails to hole-in within one minute after all other players have holed-in, they are treated as if they’ve given up—as is the case in Speed Golf.
- Fixed a bug in Golf Adventure's XC Standard Round that appeared to allow players to take a route other than crossing to the other side with a tornado when "Restart from First Hole" was selected.
- Fixed a bug in New Donk City’s Amateur placement on Hole 13, where if a player had gotten a hole-in-one after hitting the parasol, one stroke would be added to their score.
- Adjusted some collision detection for buildings and other objects placed in New Donk City.
- Adjusted CPU behavior for New Donk City.
- Fixed a bug where animation and voice weren’t matching-up during the ranking display for Ranked Matches.
- Fixed a bug where Daisy’s voice and animations weren’t matching up when she hit a bogey.
- Made several other fixes, and adjustments to game balance to improve enjoyment and playability.
If you're eager to learn more about this latest update, then be sure to check out our own verdict. Have you tried it out yet? What are your thoughts so far? Leave a comment down below.
[source en-americas-support.nintendo.com]
Comments 20
Ninji is nice to see. Speaking of SMB2/Doki Doki Panic characters... Birdo playable when??
"Fixed a bug where Daisy’s voice and animations weren’t matching up when she hit a bogey."
I haven't checked but I hope this translates to she got her sass back
Why not just put it in at launch?
@blindsquarel It probably wasn’t all finished by the launch date. My guess is they chose to keep it as a summer release, instead of delaying it. It fits the theme and the fall is already pretty packed with other releases.
The free DLC was promised upfront, but It might have reviewed better if everything had been ready at launch.
@DsheroX She isn't back to saying "Whatever!", unfortunately. Not a big deal, but I liked whatever.
I like Ninji, Koopa Troopa, the CPU difficulty settings, the elimination of special shots in regular online golf, and the new courses.
The online play continues to be fun, the ranking system and unlocking of cosmetic stuff helping with that.
@Tandy255
I think, it's to keep people coming back to the game.
@blindsquarel,
Because they stated there was going to be free DLC courses all along, prefer it this way as it keeps the game fresh, hopefully some more courses and players are planned.
If Daisy doesn't get her sassy line back soon, I'm gonna start an online angry mob! 😠
One thing that I hope they fix with this game is the pop-in. It's the worst I've seen in a game I think. You thought BOTW had bad pop-in? Super Rush surpasses it in my opinion. I doubt they'll fix it but it would be nice.
@johnvboy Agreed and remember Camelot did the same thing with Tennis Aces free characters, so I expect these updates to last a while.
@MichaelP If the game was more complete at launch, I would agree. However, the reviews took a hit. At best, it is getting people to buy the game now that decided against it at launch.
9 courses now. Cool, but I'm not getting it until there's 10 courses and more modes.
Next update I would appreciate some new music. I disabled the in-game music. Also getting sick of the sound effects of the on-course creatures. Whole game feels generic. Yet fun. Hope for the future iterations I suppose! Now to try those new courses!
I don't regret the money spent on it, but it stinks buying a physical, then half your game is added later. For preservation's sake, that means only half the game is there years later when you load it up on a new switch and update server is done.
My fault for not waiting.
The “ship it now, finish it later” approach seems to be becoming a trend in a lot of these spin-offs.
@Zag_Man Mario Tennis started with the same number of characters and ended up adding 14 more post release, along with quite a few costumes and modes, so I cant imagine we are anywhere close to content being finished.
Does the game still have the time component or do we have the chance to turn it off in the options?
This stupid concept still holds me off from buying the game.
Does anyone have any info about Nintendo’s plans for future updates to Mario golf?
Loving the new content, am hoping there’ll be even more too
Just an observation that often seems overlooked— super rush now has more courses than toadstool tour (7 courses) and Mario golf 64 (8 courses). Pretty sweet, I’d love even more.
I hope we get characters like Petey Piranha or Birdo in a future update.
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