It’s sometimes tough to decide what you want out of a sequel of a beloved game. On one hand, you want something fresh and new that builds on and surpasses what came before. On the other, you kind of want things to stay mostly the same, because you liked what you already played. Sequels often go one way or the other, but then there are rare instances like Spelunky 2 that manage to straddle the line quite well.
This particular follow-up is as much a ‘reimagining’ of its well-regarded predecessor as it is a sequel, managing to blend in quite a few improvements and additions to the core formula without losing any of the original quality or charm. In short, it’s a wonderful game, and you’d do well to pick it up as soon as you can.
Spelunky 2 follows a premise much like the first game, though here you take the role of Ana—the daughter of the explorer from the original. Some time after her adventurous parents disappeared on an exploration to the moon, Ana also travels to the moon and discovers ancient ruins not unlike the ones her parents once triumphed over in years past. Hopeful that her folks are still alive, Ana presses onward into the depths, ready to face whatever may come. Obviously, plot doesn’t really factor much into a roguelite such as this, and while games like Hades have shown that a strong narrative can work well with the repetitive roguelite style, it’s nice that Spelunky 2 remains focused on gameplay first, just like the first game.
Similarly, Spelunky 2 follows almost exactly the same gameplay structure as its predecessor. Your goal is simply to make it through a little over a dozen levels (at least at first...), ideally collecting as much loot as you possibly can along the way. Don’t explore enough, and you’ll be at a disadvantage when facing the much rougher challenges later levels throw at you. Take too long exploring, and you’ll be hounded by a near-inescapable ghost who will end your run instantly if it catches you. Thus, there’s a kind of anxious thrill that permeates any given run of Spelunky 2, as you’re constantly in that precarious position of weighing risks against the benefits. Is it worth it to spend your money in the shop now, or wait till the next one and hope the items are better? Do you try to snatch that idol off an obvious trap, or do you pass on it?
All these decisions are relatively small in the grander picture, but such decisions are each made that much more important by the sheer stakes at hand. Spelunky 2 is not kind to the player. Even compared to its predecessor, which was famed for its punishing difficulty, this is a mean game to contend with. A single small mistake or miscalculation can result in your character instantly dying, leaving you to ruminate on your failures while you watch 30 minutes of effort instantly go up in smoke.
Sometimes it’s not even your fault. That new enemy you’ve never seen before? Turns out it can kill you in one hit, and you learn that by watching it happen. Spelunky 2 is absolutely a put up or shut up kind of game; learn to play by its rules or you will simply never get anywhere.
And yet, it’s the player’s gradual understanding of these rules that makes Spelunky 2 so addictive. Progress is so small it’s almost unnoticeable, yet each run teaches you more about the overarching mechanics and how to fudge things in your favor. Then, you suddenly have a moment of clarity when you realize how quickly you just blazed through a level that was insurmountable to you only an hour ago. More importantly, runs are so quickly ended and easily restarted that you can’t help but try going in one more time to test out a new theory about how to approach an obstacle or enemy. The whole game is one massive sandbox that all but begs you to tease out its secrets, and there’s so many of them that you’re almost certain to find something new each time around.
This focus on deepening one’s understanding of the rules is what really separates Spelunky 2 from the veritable mountain of other roguelites that have sprung up in the years since its predecessor’s release. This is not a game about ‘winning’ in the same sense that most games are. Bizarrely enough, it feels like a rare example of a game that is merely about ‘play’. Yes, there are technically endings if you overcome enough challenges. Sure, there’s an in-game achievement list to tick off.
But Spelunky 2 is more about the road that it takes to get to the conclusion. A road that you have to retread a hundred times over, and yet it feels equal parts familiar and different every time. It’s hard to pin down exactly what it is about this loop that Spelunky 2 succeeds at where so many other roguelites fail, but suffice to say, it’s the kind of thing you want to experience blind. Don’t look up guides or tutorials to help you uncover the finer secrets here; you’ll be robbing yourself of the foundational draw of the whole experience. Just take it all in as it happens, let yourself be frustrated and surprised.
For those of you who prefer playing in multiplayer, you'll be pleased to know that the options are a little more robust this time around. You can still play co-op with up to three other friends and deathmatch is always an option if you crave some competition. Co-op is as chaotic as it's always been, while competitive multiplayer has gotten a boost with overall better map designs and more options to customize matches. Plus, you can play online if you don't happen to have any friends nearby, though we didn't get the chance to test this feature out. Spelunky 2 will always feel like a single player game first, but it's nice to see that the developers haven't forgotten about those who want to play with a buddy.
Much like it has in the gameplay department, Spelunky 2’s presentation simply aims to improve upon and polish what was mostly already there. Animations are still stiff and sprites are still basic, but the environments are nonetheless detailed enough that they feel suitably atmospheric. Most importantly, all the important elements on-screen are nicely contrasted against the static objects in the environment or background, which helps greatly with readability for those moments when quick reactions are necessary.
Conclusion
Spelunky 2 is a masterclass in great roguelite game design, expertly combining crushing difficulty with a steady drip of new secrets and lessons to keep you coming back for more. Some may be put off by the steep challenge—this is certainly a game you have to work for a bit—but putting in the effort is sure to reward you with plenty of thrilling memories. We’d give this game a high recommendation to any fans of roguelites or challenging platformers, and even if that doesn’t describe you, this is still certainly worth a look.
Comments 31
Haven't played either Spelunky game before but I'm pretty keen to. Going to pick up the first one and start with that but I'm sure I'll likely grab this eventually too.
This game is fantastic. For anyone on the fence, the original game “Spelunky Classic” is available on PC for free and can serve as a demo for the later entries.
Utterly fantastic game. Between this, Hades and Dead Cells, I’m now fully covered for roguelikes on Switch!
Might get this during a sale.
Not a big fan pf the roguelite aspect, although the art style looks gorgeous.
As much as I really liked this, I'd still say I prefer roguelikes with some kind of meta-progression between runs like in Hades or Rogue Legacy. Just something about appealing to that monke brain need for bigger numbers.
As much as I do like roguelikes, I'll pass on this for now and wait for a sale. Monster Train (came out last week) has got me covered.
I'm hugely into Ori and Hollow Knight, but have never played Spelunky. The concept intrigues me and I am tempted to give it a try.
I haven't played a spelunky game but they look good so I'll probably get one of them. Does it make more sense to get spelunky 1 if you only want one of them?
@FishyS I'd say just to go with 2, as it's basically a more polished and feature rich version of the first.
@FishyS
I don't know if this will help, but having played the first HD one for hours and hours, when I tried part two I couldn't get it to it (so far).
It's not worse, heck it may be better, but Spelunky was already perfectly designed in my eyes, and I just feel like I didn't need anything else, if that makes sense. Upon trying the second game, which I held off on til I killed Olmec in the first, it felt completely unnecessary. This only ever happened to me with one other game: Binding of Isaac Rebirth. I bought the later DLC for it and instantly uninstalled it - it felt like it was changing what was already perfection.
But if I had to make a recommendation, I'd say start with one, but realize it may take you a while (~350 deaths/runs in my case) to finish the main goal. I haven't even seen some of the secret levels in Spelunky HD yet. You could easily just start with part two if you wanted; I'm assuming it has more content. But for me, the first HD game is pure art.
TLDR: I'm too biased to tell you if Spelunky two is better.
edit: just saw the first one is $10 cheaper. I may have to buy it on switch now too.
The best game is now on the switch. With the most crazy generation of levels and enemies, with a ton of content and hundreds of options for passing certain paths. According to optimization, I have already noticed once a slight subsidence in the frame rate in the volcano, when there is a lot of lava and ladybirds. And so far everything is perfect. For fixing the elixir, a low bow to Derek. You can't find a better game on the platform now.
Did this come on Amazon JPN as well? I do recall getting one but since my JPN is horrible not sure now.
As much as I hate roguelikes... why am I even reading this review? 😋
Oh Spelunky, the prospect of having you in portable mode was the reason why I bought a PS vita back in the day. Really want to check, the second one.
@Epo Are you getting the terms "Roguelite" and Metroidvania mixed up by any chance? Hollow Knight and Ori both are Metroidvanias. Games like Enter The Gungeon, The Binding Of Isaac, Dead Cells, Hades, Spelunky, those are Roguelites/Roguelikes. Just thought I'd mention it to prevent you from possibly being disappointed.
This is the greatest in its genre, alongside Binding of Isaac
@StefanN Yea, I realised it after placing my comment, that they are actually different type of games, but I mostly just want to expand my horizon and try out a new challenging platformer that isn't as combat focused as Dead Cells. Do you think Spelunky 2 could be a good choice for that?
Spelunky is one of those games where you find yourself laughing at some of the absurd ways you can manage to fail.
@Epo I don't know, sorry. I still have yet to try those games myself and i'm curious to do so 😅. There's an old Spelunky version with (i think) identical gameplay but pixel graphics available for free, you could try that out on PC if you like, see if it's after your taste.
Bought both Spelunky games earlier in the year on PlayStation.
To anyone thinking of getting them they’re superb but be under no illusion these are bloody tough games and you’ll do well to progress more than a few levels.
Getting my arse handed to me tonight. The deaths are pretty humorous
This review is odd. It seems more as if the reviewer is explaining the game and their experience with it as opposed to reviewing the Switch version. There doesn't appear to be a discussion about controls, performance, or any differences between this and other versions of the game.
@baconcow This is why there are comments under the reviews. You can ask what interests you. Yesterday I spent a lot of time in the second part. At all locations, except for the volcano, there is no drop in the frame rate, no graphical glitches. The control on the small buttons of the joycon.... is unusual. Fingers got used to dualshock 4. Added pvp on one console in the arena. And the review is designed more for new players than for experienced speleologists.
UPD: I am updating the information on optimization. Everything is bad. The developers apparently thought that no one except Twiggle is engaged in collecting gold. I started blowing up levels, waiting for the ghost and... at 6-1 in the second stage of the ghost, everything is VERY bad. By eye, it sags to 10 frames. I had to finish it, and I didn't even destroy half of the location. In the evening, I will record video through the capture card, I will see how the game behaves in stationary mode.
@Longondo
My suggestion is try the game out in multiplayer, yes Spelunky 2 is more difficult but with teammates any challenge is easier. There's nothing more rewarding than conquering a challenge through your own will rather than "x" stat improvement. Cross-play should be coming out in a month or so.
@Ryi-jun I am interested to see your video when you make it, can you link to it here? From my play, everything is perfect and smooth, but this sounds like a good worst case scenario test and I'd love to see it : )
@Ryi-jun Thanks for replying. I consume multiple written and video reviews of a game I don't often ask questions because they tend to take a significant amount time to receive a response and I often end up getting no response at all. For a port, things such as performance, controls, and content should be givens.
@Jenga https://youtu.be/u_Ct-d7e13k Everything is fine in the dock station, I didn't meet a single sagging in an hour.
Great review. Spot on. If you've never played before, I envy you - enjoy!
I have a real problem with this game. And that's animal cruelty. I do NOT like watching the cutesy pets be skewered, stabbed smashed, and then their corpses bouncing around lifeless. You can sacrifice them while they're still alive or use their bodies to disarm traps. It's unnecessary and would absolutely traumatize my daughter if she ever caught glimpse of it.
There are an abundance of options you can tweak, a really impressive amount, but no blood off setting. That's bare minimum consideration for people's tastes and I'm outright angry over the lack of an option combined with the animal cruelty.
Removed - offensive remarks
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