Sea cucumbers are hilariously disturbing creatures. I didn't think there would ever be a Pokémon based off it, let alone one that keeps the internal organs attack in tact, but I'm glad it happened this way.
Oh yes, Gurumin is absolutely brilliant. Hands-down my favourite PSP game. It's super fun and charming with a lot of replay value and some surprisingly high challenge later on. Highly recommend it, this game deserves far more love.
Thousand Year Door is my favourite game of all time (I will also defend Super Paper Mario as being an excellent game that did it's own thing that was also fun) so I'm pretty much completely biased as a result, but yeah, everything is sounding identical to Sticker Star so far. I at least hope they refine the gameplay a bit. One of the most embarrassingly bad mistakes Sticker Star made was how worthless battles were. Your only reward for beating battles was more stickers, but you had to waste stickers to win the fight, so you're left off exactly where you started and gained nothing. I honestly think an RPG without grinding COULD work, but you need SOME kind of worthwhile reward to make battles less tedious.
I don't really want another Paper Mario as much as I just want to see more quirky imaginative RPGs. Thousand Year Door wasn't great because it was a Mario game, in fact it distanced itself pretty far from the Mario universe with new settings and characters, and the fact that you didn't know where it was going to go next made it so much more exciting. At the risk of over-praising a game everyone seems to be sick of hearing about already, Undertale did a better job of capturing what I loved about Paper Mario better than most recent Paper Mario games without using the license or even having similar gameplay. I guess the problem is that when you like a game for how unique and imaginative it is, having a sequel kind of misses that point unless it goes way off the rails, which Sticker Star at least tried gameplay-wise, even if it didn't work out.
This is pretty much what I was hoping for from Nintendo's E3, something unexpected and out of left field. Action RPGs like this are totally my kind of thing and it looks like a lot of fun. Also, the penguin owl things being called "Noots" is the best thing ever. noot noot
Started it today since I've been craving a good new 3D platformer for years, but so far I'm pretty disappointed. Even some of the second-rate platformers from the PS2 era like Vexx hold up better, especially in terms of controls. Jumping is really twitchy and you constantly overshoot things, the sudden boost of speed you get from doing certain jumps completely throws off any sense of momentum, and you can't really change your trajectory midair as well as you can in Mario 64. I always felt Mario 64's controls were a bit stiff, but they were at least precise and reliable. Hitboxes are also pretty bad, the jumpkick never seems to connect with anything.
It's ambitious in it's size, it's nice to see another 3D platformer with levels this big, and it's especially impressive given that it's just one guy behind it. If anything, I'm glad other people got into it so it seems like his hard work paid off, but I really can't get into it, the game feels far too clumsy to me.
I'm not going to act like DeVito as Mario would of saved this trainwreck of a movie, but the thought of seeing The Trashman himself playing Mario with that raspy voice is something I would totally pay to see. DeVito's the kind of guy that always seems to be having fun with his acting roles.
Honestly Shattered Crystal seemed like an adequate 2D platformer from what I played in the demo and what I had seen online. I'd hesitate to call it GOOD, I have no interest in actually buying it, and there's such a vast selection of other 2D platformers out there on the system which would be far more worthwhile (some even Sonic game, hello Rush), but it didn't seem like it was deserving of the widespread panning it got that seemed to hold it in a similar light to Rise of Lyric.
I doubt Fire and Ice will be great, but I also doubt it'll be offensively bad. Sanzaru Games did manage to pull off Sly 4, which also took a lot of delays but in the end satisfied most of the fanbase. They're competent developers that can probably make something halfway good if they're given time, which it seems they are.
(of course that doesn't mean I wouldn't much rather that they made Sly 5 instead, but oh well.)
The tech's there now, there's no reason Nintendo shouldn't be able to pull of VR when plenty of other companies already have. I'm not really interested in VR myself though, as I'm not a fan of first-person games (I like being able to see where my character's actually standing and see a bit behind them) and VR kind of relies on that being your kinda thing. I just hope it's optional, or at least as optional as the Wii U Game Pad which you can usually substitute for the Pro Controller unless the game actually relies on touch controls.
Nothing's jumping out at me here. Pokémon's not really my thing, got kinda burned out on it. Yeah, Zelda Wii U is exciting, but it's a Zelda game, so we already know it's going to be good, and it's something we have seen gameplay of before, I don't feel like seeing more is going to impact my choice to buy it. I'm holding out for some surprise reveals of new games come E3. The most I want out of any E3 is something unexpected.
The baby penguin slide and the butterfly bombs are both new to me, but I knew about the rest. I knew Mario 64 had a lot of hidden stuff, but I didn't know there was STILL things I had no idea about and figured I would of seen it all by now. Pretty neat!
I remember passing on the first Book of Unwritten Tales when it first came out because it seemed to rely entirely too much on forth wall breaking and lampshade hanging, felt like the joke had been run into the ground before I had even played the game (this was all based off promotional stuff though, so it's possible that it might of just been iffy marketing giving me the wrong idea about the game). The first trailer for the sequel in the article naturally wasn't winning me over as a result of that, but hey, the actual in-game trailer seems pretty alright. Could be good?
Just a heads-up to the editor, it appears that New Adventure Island was linked in the article as the Turbografx 16 port instead of Dragon's Curse.
(To be fair, the fact that Dragon's Curse was named "Adventure Island" in Japan makes that totally understandable, further making telling what Adventure Island game is which Wonder Boy game and vice versa a complete mess!)
For a while I've felt that Wonder Boy would do quite well if SEGA were to bring it back given the recent spike in popularity of Metroidvania-style games on things like the eShop and Steam. The promotional picture has me excited too, since that art style's great. Touch it up a little bit and Wonder Boy 3 will hold up quite well I think.
Y'know, I actually feel that Country 3 was the best Donkey Kong game. I really dig the more open overworld with it's secret minigames and letting you choose what order you do some of the worlds in, and the amount of variety in the levels is really impressive. Does mean it's a bit more hit & miss than Country 2 since it's constantly trying new stuff that may or may not work (the last level was atrocious), but overall I still found Country 3 more enjoyable.
Huge Kirby fan, and the amount of new stuff here has me incredibly excited. The minigames look especially good this time around, I hope that this and Triple Deluxe have set the standard for future Kirby game minigames, they're getting far more in-depth and longer as of recent, to the point you can spend several hours in them as opposed to just a couple of minutes like with Megaton Punch or Quick Draw.
Given that half of the appeal of Kirby for me is causing mass destruction with a ludicrously over-the-top arsenal of abilities and weapons, all while playing as an adorable pink marshmallow, I'm totally on board with the mechas.
In this thing's defence, Mega Man was always drastically changing it's plot, tone, setting and art style over the years. It's always kind of been a product of it's time, Mega Man X has that grungy dark sci-fi 90s anime aesthetic to it, Battle Network fitted right in with stuff like Pokémon, Digimon and Beyblade, plenty of Mega Man incarnations have been products of their time, so this vaguely Ben 10-looking guy is pretty much what I would of expected.
Am I gonna watch it? Doubt it, for the same reasons I didn't care for Battle Network. I prefer that 90s anime tone and aesthetic I mentioned before from X. Despite that though, it's doing it's own seperate thing in a seperate continuity, so I don't really feel the need to judge it as classic Mega Man. Of course, when Battle Network was at the height of it's popularity, there was still the Zero series to satisfy the classic Mega Man fans who wanted platforming over role-playing, but there's no alternative here, so I can see that irritating some classic Mega Man fans.
Comments 17
Re: Another Quirky Pokémon Has Been Spotted for Pokémon Sun and Moon
Sea cucumbers are hilariously disturbing creatures. I didn't think there would ever be a Pokémon based off it, let alone one that keeps the internal organs attack in tact, but I'm glad it happened this way.
Re: Gurumin 3D: A Monstrous Adventure May Be One to Watch on the 3DS eShop
Oh yes, Gurumin is absolutely brilliant. Hands-down my favourite PSP game. It's super fun and charming with a lot of replay value and some surprisingly high challenge later on. Highly recommend it, this game deserves far more love.
Re: E3 2016: Check Out the Paper Mario: Color Splash E3 Trailer
Thousand Year Door is my favourite game of all time (I will also defend Super Paper Mario as being an excellent game that did it's own thing that was also fun) so I'm pretty much completely biased as a result, but yeah, everything is sounding identical to Sticker Star so far. I at least hope they refine the gameplay a bit. One of the most embarrassingly bad mistakes Sticker Star made was how worthless battles were. Your only reward for beating battles was more stickers, but you had to waste stickers to win the fight, so you're left off exactly where you started and gained nothing. I honestly think an RPG without grinding COULD work, but you need SOME kind of worthwhile reward to make battles less tedious.
I don't really want another Paper Mario as much as I just want to see more quirky imaginative RPGs. Thousand Year Door wasn't great because it was a Mario game, in fact it distanced itself pretty far from the Mario universe with new settings and characters, and the fact that you didn't know where it was going to go next made it so much more exciting. At the risk of over-praising a game everyone seems to be sick of hearing about already, Undertale did a better job of capturing what I loved about Paper Mario better than most recent Paper Mario games without using the license or even having similar gameplay. I guess the problem is that when you like a game for how unique and imaginative it is, having a sequel kind of misses that point unless it goes way off the rails, which Sticker Star at least tried gameplay-wise, even if it didn't work out.
Re: E3 2016: Nintendo Reveals Ever Oasis for the 3DS
This is pretty much what I was hoping for from Nintendo's E3, something unexpected and out of left field. Action RPGs like this are totally my kind of thing and it looks like a lot of fun. Also, the penguin owl things being called "Noots" is the best thing ever. noot noot
Re: Review: FreezeME (Wii U eShop)
Started it today since I've been craving a good new 3D platformer for years, but so far I'm pretty disappointed. Even some of the second-rate platformers from the PS2 era like Vexx hold up better, especially in terms of controls. Jumping is really twitchy and you constantly overshoot things, the sudden boost of speed you get from doing certain jumps completely throws off any sense of momentum, and you can't really change your trajectory midair as well as you can in Mario 64. I always felt Mario 64's controls were a bit stiff, but they were at least precise and reliable. Hitboxes are also pretty bad, the jumpkick never seems to connect with anything.
It's ambitious in it's size, it's nice to see another 3D platformer with levels this big, and it's especially impressive given that it's just one guy behind it. If anything, I'm glad other people got into it so it seems like his hard work paid off, but I really can't get into it, the game feels far too clumsy to me.
Re: Super Mario Movie Director Talks Hopper Headaches And Wanting DeVito But Getting Hoskins
I'm not going to act like DeVito as Mario would of saved this trainwreck of a movie, but the thought of seeing The Trashman himself playing Mario with that raspy voice is something I would totally pay to see. DeVito's the kind of guy that always seems to be having fun with his acting roles.
Re: Video: SEGA Heats Up the 3DS With Sonic Boom: Fire & Ice E3 Trailer
Honestly Shattered Crystal seemed like an adequate 2D platformer from what I played in the demo and what I had seen online. I'd hesitate to call it GOOD, I have no interest in actually buying it, and there's such a vast selection of other 2D platformers out there on the system which would be far more worthwhile (some even Sonic game, hello Rush), but it didn't seem like it was deserving of the widespread panning it got that seemed to hold it in a similar light to Rise of Lyric.
I doubt Fire and Ice will be great, but I also doubt it'll be offensively bad. Sanzaru Games did manage to pull off Sly 4, which also took a lot of delays but in the end satisfied most of the fanbase. They're competent developers that can probably make something halfway good if they're given time, which it seems they are.
(of course that doesn't mean I wouldn't much rather that they made Sly 5 instead, but oh well.)
Re: Talking Point: Considering the Possibility of the Nintendo NX Having Virtual Reality Features
The tech's there now, there's no reason Nintendo shouldn't be able to pull of VR when plenty of other companies already have. I'm not really interested in VR myself though, as I'm not a fan of first-person games (I like being able to see where my character's actually standing and see a bit behind them) and VR kind of relies on that being your kinda thing. I just hope it's optional, or at least as optional as the Wii U Game Pad which you can usually substitute for the Pro Controller unless the game actually relies on touch controls.
Re: Poll: Are You Excited About Nintendo's Expanded E3 Plans?
Nothing's jumping out at me here. Pokémon's not really my thing, got kinda burned out on it. Yeah, Zelda Wii U is exciting, but it's a Zelda game, so we already know it's going to be good, and it's something we have seen gameplay of before, I don't feel like seeing more is going to impact my choice to buy it. I'm holding out for some surprise reveals of new games come E3. The most I want out of any E3 is something unexpected.
Re: Wonder Boy: The Dragon's Trap Reboot Confirmed For Consoles, Looks Gorgeous
Looks absolutely incredible, if it plays as well as it looks we're in for something amazing.
Re: Video: Five Super Mario 64 Secrets You May Have Missed - Part One
The baby penguin slide and the butterfly bombs are both new to me, but I knew about the rest. I knew Mario 64 had a lot of hidden stuff, but I didn't know there was STILL things I had no idea about and figured I would of seen it all by now. Pretty neat!
Re: The Book Of Unwritten Tales 2 Will Be Opening On Wii U Next Week
I remember passing on the first Book of Unwritten Tales when it first came out because it seemed to rely entirely too much on forth wall breaking and lampshade hanging, felt like the joke had been run into the ground before I had even played the game (this was all based off promotional stuff though, so it's possible that it might of just been iffy marketing giving me the wrong idea about the game). The first trailer for the sequel in the article naturally wasn't winning me over as a result of that, but hey, the actual in-game trailer seems pretty alright. Could be good?
Re: It Looks Like Sega Classic Wonder Boy III: The Dragon's Trap Is Getting A Timely Remake
Just a heads-up to the editor, it appears that New Adventure Island was linked in the article as the Turbografx 16 port instead of Dragon's Curse.
(To be fair, the fact that Dragon's Curse was named "Adventure Island" in Japan makes that totally understandable, further making telling what Adventure Island game is which Wonder Boy game and vice versa a complete mess!)
Re: It Looks Like Sega Classic Wonder Boy III: The Dragon's Trap Is Getting A Timely Remake
For a while I've felt that Wonder Boy would do quite well if SEGA were to bring it back given the recent spike in popularity of Metroidvania-style games on things like the eShop and Steam. The promotional picture has me excited too, since that art style's great. Touch it up a little bit and Wonder Boy 3 will hold up quite well I think.
Re: Nintendo Download: 2nd June (Europe)
Y'know, I actually feel that Country 3 was the best Donkey Kong game. I really dig the more open overworld with it's secret minigames and letting you choose what order you do some of the worlds in, and the amount of variety in the levels is really impressive. Does mean it's a bit more hit & miss than Country 2 since it's constantly trying new stuff that may or may not work (the last level was atrocious), but overall I still found Country 3 more enjoyable.
Re: Video: Gear Up for Kirby: Planet Robobot With This Extended Overview Trailer
Huge Kirby fan, and the amount of new stuff here has me incredibly excited. The minigames look especially good this time around, I hope that this and Triple Deluxe have set the standard for future Kirby game minigames, they're getting far more in-depth and longer as of recent, to the point you can spend several hours in them as opposed to just a couple of minutes like with Megaton Punch or Quick Draw.
Given that half of the appeal of Kirby for me is causing mass destruction with a ludicrously over-the-top arsenal of abilities and weapons, all while playing as an adorable pink marshmallow, I'm totally on board with the mechas.
Re: Next Year's Mega Man Cartoon Looks Certain To Maintain Proud Tradition Of Annoying Fans
In this thing's defence, Mega Man was always drastically changing it's plot, tone, setting and art style over the years. It's always kind of been a product of it's time, Mega Man X has that grungy dark sci-fi 90s anime aesthetic to it, Battle Network fitted right in with stuff like Pokémon, Digimon and Beyblade, plenty of Mega Man incarnations have been products of their time, so this vaguely Ben 10-looking guy is pretty much what I would of expected.
Am I gonna watch it? Doubt it, for the same reasons I didn't care for Battle Network. I prefer that 90s anime tone and aesthetic I mentioned before from X. Despite that though, it's doing it's own seperate thing in a seperate continuity, so I don't really feel the need to judge it as classic Mega Man. Of course, when Battle Network was at the height of it's popularity, there was still the Zero series to satisfy the classic Mega Man fans who wanted platforming over role-playing, but there's no alternative here, so I can see that irritating some classic Mega Man fans.