Paula_M_3

Paula_M_3

Nintendo & Princess Daisy fan!

Comments 25

Re: Opinion: Oh No, I'm Not A Fan Of Switch 2's Mouse Mode At All

Paula_M_3

I tried the Switch 2 at the NYC Switch 2 experience and wholeheartedly agree with the size of the Joy-Con as well as the buttons not translating well as a mouse. When playing the Metroid Prime 4 demo, I often found myself being slightly off target because although I was locked on to an enemy, I maybe moved just a smidge to the right or left and instead of my shot landing on the space pirate, I shot off to the side. It also felt weird mapping the visor to X and morph ball to Y. The entire experience for the most part felt clunky with the exception of the boss fight which is when I found the mouse control to be of use with very few errors on my end.

As for Drag X Drive, I REALLY wanted to like this game but even after doing the tutorial and feeling as if I got a hang on the show setup, there were many key moments where I would move the right Joy-Con forward and it didn't register. Perhaps the Joy-Con was slightly tilted without me knowing, perhaps I was just a little above the table, I don't know but in the heat of the moment I found that it was very easy for motions to be missed. For me, it reminded me of the motion controls in the soccer game in Switch Sports. When it worked and the situation called for it, there was a sense of satisfaction that came with it but when it didn't register a motion / gesture, you were left feeling foolish despite the fact that it was no fault of your own.

Lastly, the mini games for Mario Party Jamboree Switch 2 Edition felt right with the mouse controls. They didn't require that much knowledge or input and because the length of the games were relatively short, at no point did it feel out of place such as the air shell hockey game or pull back race car game.

I'm glad there are other folks who have had and similar experience in regards to Nintendo's Joy-Con mouse controls. I think it's a spiffy idea and as time progresses, perhaps third party companies or maybe even Nintendo will figure out a shell that the Joy-Con can fit into so to alleviate feeling of the thin Joy-Con slipping out of one's grip and/or accidentally pressing one of the face buttons.

Re: Opinion: Miiverse Was Fine, But Does Anybody Really Want It Back In 2025?

Paula_M_3

There was a time where I used it more than any other social media platform. It was a great place for people who were interested in a common game that perhaps you were playing. It was also cool whenever any of the developers chimed in asking for feedback and engaging with the player base.

As for obscene content, I'm going to be honest: 99.8% of the time, everything I came across was rated G with toxic comments and/or offensive drawings rarely popping up. Perhaps my experience was different from others but it was rare that I came across offensive content.

Re: Talking Point: Which Is Your Favourite Nintendo Controller? Every Nintendo Pad Ranked

Paula_M_3

Hate to see the lack of love for the NES (101) controller but I can understand why as it was too little too late when it released as lots of folks had already jumped from the NES to the Genesis and/or SNES stateside by the time it released. I recall that particular model being looked down on as it was commonly known as the "fake Nintendo" on the school yard. However, a neighbor of mine received this model as a gift and upon my holding that controller, it was already more comfy than the OG rectangle NES controller. It was difficult going back to the OG model after. OG is iconic but the dog bone 101 model feels superior.

That said, my personal ranking from ones I've actually used:
12) N64
11) Wii Classic Controller
10) Wii Remote
9) Wii U Pro Controller
8) NES (original)
7) NES (101)
6) Wii Classic Controller Pro
5) GameCube/Wavebird
4) Wii U Game Pad
3) SNES
2) Switch Pro Controller
1) Joy-Cons (attached to Switch &/or in grip)

Re: Talking Point: How Were You Introduced To Metroid?

Paula_M_3

My first experience was Metroid II: Return of Samus via a classmate's copy way back when. However, I only played my classmate's save file for about 25ish minutes and was lost with no idea what my objective was. Fast forward to May 2002, I bought a GameCube and though it wasn't my first, second, or even third GameCube game, I bought a copy of Super Smash Bros Melee that July and I picked Samus as my main. The trophies in this game not only reignited my love for Nintendo; it opened the gate to the history and lore of a lot of Nintendo games including Metroid which I immediately latched on to. Bought Fusion & Prime on day 1 and despite my not liking Prime initially as I felt overwhelmed by the vastness of just the first land area (I was only use to playing 2D games as well as smaller 3D corridor games at the time; also hadn't played many open world games like Ocarina of Time), I restarted from scratch a few months later and everything clicked. Instantly became one of my favorite GCN games. And if Melee & Prime lured me into the IP, Zero Mission just grabbed me and didn't let go. Easily one of the best remakes ever and top 2-3 best GBA games imho. While I'm not a fan of every entry (both DS outings did nothing for me, Echoes didn't click with me especially since you were constantly losing health in most areas for a decent part of the game and had limited light/dark ammo and original + II are just unplayable to me), I've enjoyed a good chunk of them with Prime, Zero Mission, Samus Returns & even the Metroid attraction in Nintendo Land being standouts for me.

Re: Poll: What's The Best Mario Kart Game?

Paula_M_3

My personal ranking:
8th - Super Mario Kart. I didn't play it growing up, so going from say Double Dash (my first home console MK game), DS & Wii to SMC was a bit jarring.
7th - MK Super Circuit. It was... interesting seeing it on a handheld for the first time ever, but I never got the hang of the controls, turning, drifting, etc.
6th - MK64. It's not bad or anything but by today's MK standards, it's mid-tier.
5th - MK7. I REALLY wanted to like this one, but the I felt the underwater portions in particular slowed the pace and forward momentum of most vehicles.
4th - MK Double Dash. While I enjoyed the heck out of Bob-omb battle mode, it's fine but feels as if it was one or two cups short of being higher in my ranking.
3rd - MK Wii. Character models look basic and the amount of rubber banding is apparent, but it's a fun time and bolsters some of the series better tracks.
2nd - MKDS. Has some of the series best tracks, local wireless multiplayer for up to 8 players with only one person needing a copy of the game was unheard of at the time, balloon battle was even more fun IMHO thanks to blowing into the DS's mic to refill your balloon, and single player mission mode, just, a blast. If there's one DS game everyone should have, it's MKDS.
1st - MK 8 Deluxe. It's just the zenith of the series. There's maybe 2 or 3 tracks that I'm not a fan of but otherwise THE BEST tracks, gorgeous looking, it's just MK perfected after years and years of releases.

Note: Didn't play the RC car one and I played Tour for about 10-15 minutes and moved on.

Re: Poll: What Are You Hoping To See In The Nintendo Direct Mini?

Paula_M_3

I know it flopped hard financially and Ubisoft Toronto is working on the Splinter Cell remake, but I would love to see a sequel to Starlink get announced with more Star Fox content and potentially have F-Zero and/or Metroid content too. No toys to life; just an open galaxy game with swappable weapons and maybe add on-foot dungeon-like sections set on planets, asteroids, moons, etc.

Re: Best Star Fox Games Of All Time

Paula_M_3

Never played Guard. That said, my personal rankings which is probably WAY different than everyone's ranking:
9) Zero
8) Adventures
7) 64
6) 64 3D
5) Assault
4) 2
3) Starlink
2) Command
1) Star Fox

Re: Poll: What's The Best Star Fox Game?

Paula_M_3

My top 3 are:
3) tie between Starlink: BFA & Star Fox 2
2) Star Fox Command
1) Star Fox

Starlink, toys to life feature aside, feels like the most natural evolution for the franchise. There's a lot of good ideas there; especially the open galaxy design and swappable element & non elemental weapons. I honestly wish Nintendo would let Ubisoft Toronto make the next SF game.

SF2 has some good ideas that Command & Starlink used and is impressive that it was running on 16-bit hardware. (I also prefer the walker mode in 2 vs any land master tank in any SF game.)

Command has intuitive controls, the branching paths kept me playing (I know I'm in the minority but I really did like that it has multiple endings), it has single-card multiplayer, the fog of war mechanic added an extra sub game within the game, and I love that virtually every character's ship is uniquely designed. My only gripe is the "limited fuel" in the form of the mission timer/countdown. The timer being in the missions that required you to tail and takedown a missile before it hit your ship makes sense but for the regular missions, it felt out of place.

I just love original Star Fox. To this day it gives me heavy nostalgia vibes every time I play it on NSO. (It's my most played SNES game on NSO.) The music, the controls, the dialogue, I don't know. It just does everything right for me.

Re: Feature: Nintendo Hardware Refreshes Through The Ages

Paula_M_3

GBA SP, even without a traditional headphone jack, is by far my favorite revised Nintendo system, even if I was against upgrading to it when it launched. (Friend surprised me and bought the cobalt one for me on my birthday.) Being able to fold it not only functioned as a means to make it really compact to fit in virtually any size pocket; it also protected the screen and face (though not shoulder) buttons, something VERY few handhelds did back then. (The latter reason is also why I preferred the DS over the PSP.) Even when GB/GBC cartridges were sticking out, it didn't seem like an eyesore unlike GBA cartridges sticking out of the DS Lite.

I also fancy the new 2DS XL. The "new" line of 3DS systems was one I wanted but couldn't justify ditching my 3DS XL for, especially at their price points and not including an adapter. Then the new 2DS XL released. Found it on sale one day online and ordered it. No regrets. I didn't really use the 3D on my 3DS and 3DS XL, so I was fine with no 3D. Plus, it came packed in with a charger. The price point too was the icing on the cake. Even at regular MSRP at the time, it was a pretty good price point. It's currently my main go-to 3DS, er, 2DS.

Least favorite: All the Wii's that aren't backwards compatible with GCN games. I'm actually in the market to replace my current Wii, but would much prefer the one that's backwards compatible with GCN games. Also, in the case of the Wii Mini, that one is just ugly as sin and makes the Virtual Boy seem more appealing in comparison.

Re: Talking Point: Is The N64 Pad Actually The Best Controller Ever?

Paula_M_3

I'm probably not the most qualified to say anything about it but I'll share my point of view. I skipped the N64 (pretty much skipped 4th gen home consoles only playing a Saturn/PS1 game here and there at friend's places) and got back into gaming with the GameCube. While I did initially feel the GCN controller to be weird, it grew on me. That said, it wasn't until 2004 until I picked up/held an N64 controller and it too felt weird, but familiar. That I said, I think Nintendo had a good idea of what they wanted out of a controller, but wanted to keep manufacturing costs down, hence a slot for the rumble pack vs built in rumble, one analog stick vs 2, etc. N64 controller was an R&D experiment that was released to the masses, GCN was the end result of feedback from said masses. That said, N64 was alright, but definitely could use some improvement when compared to Nintendo's home console controllers before and after it.

Re: Talking Point: Are You A 'Complete-In-Box' Or 'Loose Cart' Retro Gamer?

Paula_M_3

Good read. For me, anything pre-GBA/GCN I'm okay with loose so long as the cartridge isn't grimey, it works, and is reasonably priced. I wasn't invested in gaming during the N64/GBC era, so I don't go out of my way to get those games as I don't have any nostalgic memories of them. Original GB, NES, & SNES on the other hand, I do have fond memories of some titles and because CIB prices for a good chunk of them are high and difficult to find at a reasonable price, I'm okay with them being loose so long as it's reasonably priced. GBA/GCN and on, reasonably priced, CIB, and none of those annoying GameStop sticker prices (or any not part of the box stickers) stuck on the cover art's spine. Ugh.

Re: Street Fighter II Turned 30 At The Weekend

Paula_M_3

Street Fighter II World Warrior was the reason I asked my dad for an SNES over a Genesis in Christmas of '92 despite both of my cousins owning the Genesis and my wanting one. I eventually saved up enough chore money to buy it in April or May of '93. It's the 1st game I ever bought with my own money and was worth every penny at the time.

Re: Feature: 6 Huge Video Game Franchises Missing From Nintendo Switch

Paula_M_3

Voted Sims and other.
Sims just makes sense to me. Got folks who like Animal Crossing? Cool. Now here's Sims. It won't win every AC fan over, but I'm sure lots of them would love to get their Sims fix on the go. Add cross save functionality with PC version and you got yourself something special.
As for other, I'd settle for the first 2 Dead Rising games and spinoffs. It'd be great to have both on the go. (Not the Wii version of 1 btw, but the XB360 version.) While I didn't play 3 or 4, I heard those weren't good.

Re: Feature: What’s The Sexiest Nintendo Console Ever?

Paula_M_3

NES Classic GBA SP for me. It looks nifty when closed, but as soon as it's open, that NES controller look at the base of the system make me think "Ooo, hey there sexy."
Runner ups: Onyx GBA SP (look sexy when closed, but too plain when opened, especially compared to the NES version), SNES New 3DS XL (love EU's different colored buttons, but the top of NA's system when closed), & the LoZ: ALBW new 2DS XL.