- Rest in peace Eric Medalle. You will continue to live on through the wonderful creations you have given to the world. We send our thoughts and prayers to your family.
@damo nice post, btw.. and in hopes of fixing our soured relationship, we will be sending you guys an exclusive piece of content in the upcoming week or so.
@Damo There is 100% a backlink in the post in question and I'm sure you get 100's of emails, but this wasn't one of them. After it became obvious that NL only wanted to steal our work, and not follow ethical journalistic practices, we removed your domain from our press release list.
No you haven't targeted anyone at nuggets, but you have written childish articles geared towards pitting our developers against each other. Don't pretend to be innocent here, you guys are 100% bad guys who play innocent in the eyes of the public.
@Damo Just because you are hiding your vile actions behind a much more ethical site does not detract from what your doing. We were sourced in the GN article for our hard work, you just stole it and didn't give us credit.
As I stated, you assumed wrong and you should learn to accurately cite your sources. This also isn't the first time you have stole information from us. It started with chasing dead, after your tweet of death you sent me last yr.
Like I said, I am not the only one who has noticed, you'd be surprised at the people and organizations who have spoke out against your actions.
@Damo You assumed wrong, Unlike Nintendo Life, GoNintendo was ethical and linked to the original post in their article. What you've done is plagiarism and despite what you might think, I am not the only one who has noticed; so don't be surprised when you get called out.
@Damo lol you guys are getting desperate in your attempts to plagiarize Nintendo Nuggets. People are noticing and your actions will soon come to light.
@Damo Despite our punch-out style relationship, as I told you on twitter, we actually respect the hell out of this site. You guys are all great writers whom do great work and one day we hope to achieve what you have at NL. Personally, I just don't like seeing mean spirited articles like this, but I also understand that this is your site.
@MitchVogel after reading your Stone Shire review, you made an initial impression as a nice guy, but to me, your tone seems to have gotten a little darker . This article didn't strike me as "righteous", in-fact, it was damning and borderline slanderous. I hope the old Mitch comes back, because if I decide to send out review codes again, it'd come to you.
Anyways, I'm heading back to my side of town, take care!
@Damo When it's something of this magnitude, if you can post it on the weekend, you can update it on the weekend — not to mention, it looks as if several posts were made afterwards.
This is a wordpress site, its simple enough to update a post (we both know that). In my opinion this charade seems somewhat intentional, but as I stated that is only my opinion.
Indies have enough to deal with, I really wish you guys understood that; if you did, nuggets wouldn't exist. Such articles can have consequences on a young studio's career even if not true. What if a interested publisher saw this article yesterday and dropped the game because of it? Please take peoples careers and lively-hoods a little more seriously, that's all I'm saying.
@Damo The reason was known shortly after this post, it's been a day, and yet, there's no update on Nintendo Life. Instead, this un-updated article is "still" popping up in Google News filling peoples heads with inaccurate information.
@NintendoLife Considering the impact this site has on the gaming community and the size of the audience that follows you, one would think you might show a little responsibility by updating this article with accurate information. It's almost as if you are purposely trying to harm this developer for some reason.
This is precisely why I started Nintendo Nuggets...
Don't disown Kickstarter altogether because of one Bad apple guys! My KS failed , I didn't get a dime and yet the people who attempted to back us are getting the game (and maybe a few others) free of charge.
KS is risky but please remember that most developers WILL deliver on their promises! In most cases, the fly-by-nights can be spotted a mile away.
@TwilightAngel how many clicks have do you think I given them over the past 2 yrs. Seriously, I just don't care for how certain games are treated on this site.
@NintendoLife has knowingly spread false information about this game even after Tomonobu Itagaki confirmed it to be false. NL is normally pretty good about fact checking but for some reason the same effort wasn't shown for this title.
@Damo Sorry to burst your bubble but that doesn't look like a ps2 game, the lighting alone in that scene is far superior to anything the PS2 could handle
@Discostew I'd buy the NX even if it was a repackaged Gamecube. I waited in line overnight for the Wi U (I was the only one) and I'd do it again. I'm just speaking as someone with "a little" dev exp, if Nintendo wants third party support from more than indies, they need to compete
"A typical PC gamer may have a rig 'better' than a PS4, but if they're running Windows and assorted background software may struggle to match the performance of a game on Sony's system. " >=750 TI
A new system that does not compete with current gen systems will kill any chance of true third party support.
@Cypronia The more you speak, the more you show your ignorance of programming logic. I've wasted enough time on you. I've already proven my point and have nothing else to say. In the future please don't base my or any other studio's abilities on your own limitations.
Have a nice day.
PS
10+ Items/Weapons for CraftyKart, UCraft itself will have 200+
@Cypronia Also since you seem to be confused on how to handle RAM limitations I figured I’d give you a small lesson on how real voxel engines work. UCraft handles world generation procedurally and has the ability to Create and Destroy voxels as needed. In order to bypass the Ram limitations all I needed to do was figure out exactly how much the Wii U can handle at one time.
Once I figured this out it was a simple matter of creating/destroying voxels as needed to stay within the limitation of the system. To avoid excessive save and loading times UCraft save files were broken down into region files and are only referenced as needed.
It would be a novice move to load the entire stage at one time. This seems to be the case on CL.
@Cypronia You were already here advertising your game long before that comment was made. I have never shown up on any CL threads yet you are here advertising your inferior game just like you did on Stone Shire. Unfortunately for you I am a much tougher opponent than Finger Gun.
"So, let me ask. Is it possible to texture every single block with its own (different) texture? I doubt this is possible..."
@Cypronia it's very possible and quite simple.
@Cypronia I haven't answered that specific question because this is a UCraft thread and you have a habit of notoriously appearing in the threads of other developers in shameless attempts to advertise your own games.
If you'd like to discuss UCraft features here then I am all for it, if you would like to further discuss the shortcomings of your own game then we can do it in a CL thread or twitter
@Cypronia Yes you can modify every block, is that even a notable feature for a sandbox game? UCraft uses on the fly terrain generation utilizing perlin noise/worms which is what allows for infinite worlds. From the looks of cube life you guys simply designed your world post run-time scene by scene in unity making your environment static not dynamic like you claim.
UCraft is 100% dynamic, the real deal!
Thanks for your comments!
None of the things you mentioned about Nexis seem as bad as promising features you fail to deliver in your published product. Lets try to stay on topic here please.
@Damo I'd love if you guys were a little more professional and treated NintendoLife like a gaming site instead of "Days of our Lives". Sadly, it seems neither of us will get what we want.
@Cypronia I wasn't talking or referring to you but yes, I''ll upload a small video later today. Also, please do not compare our engines as they are not in the same league. Your world is 100% static and you pre-load blocks. Seems to us you purposely poorly executed the backend of your game in an attempt to beat the comp at the consumers expense. Those loading times are 100% unacceptable and you know it.
A NL "Reviewer" was recently sanctioned in some shape form or fashion for unprofessional reviews according to multiple sources. I apologize for confusing reviewer with editor but unprofessional is the word you should be focusing on here.
In any event I hope this adds a little clarity to the situation for you as well.
@ThomasBW84 I believe you know this is not the case and your post is merely a form of damage control. You also know me well enough to know that I do not disclose my sources so we should just end this now and focus on "UCraft" which is ultimately the point of this thread.
@NintendoLife You can write all the Nasty articles/snide comments you want to about me/Nexis but as I'm sure you have come to realize I am not going anywhere. NL may be huge but the gaming world is bigger than this site
It's no surprise that so many devs have issues with articles from NintendoLife but sadly I'm the only one brave enough to call you out on your childish behavior. Correct me if im wrong but wasn't an NL editor recently let go for unprofessional articles/reviews?
Anyways thank you for your "support" of our games!
@andrea987 Yes to all of those questions, UCraft will actually deliver on its promises unlike many other eshop titles. UCraft will also have machines and copperstone which has not been mentioned by any other Nintendo sandbox voxel devs
We don't take the easy way at Nexis and if being last to the eshop means I'll lose a few sales then so be it. Its about quality over quantity for me and like I always said I don't want your money I want your heart!
Comments 83
Re: Pokémon Creative Director Killed at Age 42
- Rest in peace Eric Medalle. You will continue to live on through the wonderful creations you have given to the world. We send our thoughts and prayers to your family.
Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop
@damo nice post, btw.. and in hopes of fixing our soured relationship, we will be sending you guys an exclusive piece of content in the upcoming week or so.
Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop
@tomjscott @Damo Thank you very much
Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop
@Damo There is 100% a backlink in the post in question and I'm sure you get 100's of emails, but this wasn't one of them. After it became obvious that NL only wanted to steal our work, and not follow ethical journalistic practices, we removed your domain from our press release list.
No you haven't targeted anyone at nuggets, but you have written childish articles geared towards pitting our developers against each other. Don't pretend to be innocent here, you guys are 100% bad guys who play innocent in the eyes of the public.
Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop
@Damo Just because you are hiding your vile actions behind a much more ethical site does not detract from what your doing. We were sourced in the GN article for our hard work, you just stole it and didn't give us credit.
As I stated, you assumed wrong and you should learn to accurately cite your sources. This also isn't the first time you have stole information from us. It started with chasing dead, after your tweet of death you sent me last yr.
Like I said, I am not the only one who has noticed, you'd be surprised at the people and organizations who have spoke out against your actions.
Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop
@Damo You assumed wrong, Unlike Nintendo Life, GoNintendo was ethical and linked to the original post in their article. What you've done is plagiarism and despite what you might think, I am not the only one who has noticed; so don't be surprised when you get called out.
Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop
@GrailUK lol... yes sir
Re: Asteroid Challenge Is Bringing Classic Arcade Action To The Wii U eShop
@Damo lol you guys are getting desperate in your attempts to plagiarize Nintendo Nuggets. People are noticing and your actions will soon come to light.
Re: The Oddworld: New 'n' Tasty Wii U Port is Nearing Completion
You can thank our Author Leonel "the fan" for breaking this amazing news
Re: Bigley's Revenge Has Been Removed From the eShop
@Damo Despite our punch-out style relationship, as I told you on twitter, we actually respect the hell out of this site. You guys are all great writers whom do great work and one day we hope to achieve what you have at NL. Personally, I just don't like seeing mean spirited articles like this, but I also understand that this is your site.
@MitchVogel after reading your Stone Shire review, you made an initial impression as a nice guy, but to me, your tone seems to have gotten a little darker . This article didn't strike me as "righteous", in-fact, it was damning and borderline slanderous. I hope the old Mitch comes back, because if I decide to send out review codes again, it'd come to you.
Anyways, I'm heading back to my side of town, take care!
Re: Bigley's Revenge Has Been Removed From the eShop
@Damo When it's something of this magnitude, if you can post it on the weekend, you can update it on the weekend — not to mention, it looks as if several posts were made afterwards.
This is a wordpress site, its simple enough to update a post (we both know that). In my opinion this charade seems somewhat intentional, but as I stated that is only my opinion.
Indies have enough to deal with, I really wish you guys understood that; if you did, nuggets wouldn't exist. Such articles can have consequences on a young studio's career even if not true. What if a interested publisher saw this article yesterday and dropped the game because of it? Please take peoples careers and lively-hoods a little more seriously, that's all I'm saying.
Anyways I appreciate you updating it.
Re: Bigley's Revenge Has Been Removed From the eShop
@Damo Thank You
@Damo The reason was known shortly after this post, it's been a day, and yet, there's no update on Nintendo Life. Instead, this un-updated article is "still" popping up in Google News filling peoples heads with inaccurate information.
Re: Bigley's Revenge Has Been Removed From the eShop
@NintendoLife Considering the impact this site has on the gaming community and the size of the audience that follows you, one would think you might show a little responsibility by updating this article with accurate information. It's almost as if you are purposely trying to harm this developer for some reason.
This is precisely why I started Nintendo Nuggets...
Re: Bigley's Revenge Has Been Removed From the eShop
@Zoda_Fett It's all about hits, facts have little to do with news these days.
Re: Midora Developer Admits He Knew Kickstarter Funds Wouldn't Be Enough To Complete The Game
Don't disown Kickstarter altogether because of one Bad apple guys! My KS failed , I didn't get a dime and yet the people who attempted to back us are getting the game (and maybe a few others) free of charge.
KS is risky but please remember that most developers WILL deliver on their promises! In most cases, the fly-by-nights can be spotted a mile away.
Re: Negative Reception For Devil's Third Is Due To Poor Player Skill, Claims Tomonobu Itagaki
It's nice to enjoy popcorn for once on this site instead of watching everyone else eat it...
Re: Negative Reception For Devil's Third Is Due To Poor Player Skill, Claims Tomonobu Itagaki
@Damo Of coarse there wasn't
Re: Negative Reception For Devil's Third Is Due To Poor Player Skill, Claims Tomonobu Itagaki
@TwilightAngel how many clicks have do you think I given them over the past 2 yrs. Seriously, I just don't care for how certain games are treated on this site.
Re: Negative Reception For Devil's Third Is Due To Poor Player Skill, Claims Tomonobu Itagaki
@NintendoLife has knowingly spread false information about this game even after Tomonobu Itagaki confirmed it to be false. NL is normally pretty good about fact checking but for some reason the same effort wasn't shown for this title.
Re: Negative Reception For Devil's Third Is Due To Poor Player Skill, Claims Tomonobu Itagaki
@Damo, lol... Seriously nuggets wont be reviewing UCraft
Re: Negative Reception For Devil's Third Is Due To Poor Player Skill, Claims Tomonobu Itagaki
@Damo http://nintendonuggets.com/nintendolife-catching-flack-for-over-entitled-articles-and-slanted-journalism-towards-devils-3rd/
Re: Negative Reception For Devil's Third Is Due To Poor Player Skill, Claims Tomonobu Itagaki
@Damo Sorry to burst your bubble but that doesn't look like a ps2 game, the lighting alone in that scene is far superior to anything the PS2 could handle
Re: Negative Reception For Devil's Third Is Due To Poor Player Skill, Claims Tomonobu Itagaki
@NintendoLife isn't jumping on the bandwagon, they're far too busy driving it.
Re: Negative Reception For Devil's Third Is Due To Poor Player Skill, Claims Tomonobu Itagaki
@NintendoLife You guys are entitled to your opinion about Gameplay but posting rumors as facts is taking things a little too far.
Re: Talking Point: Raw Power Isn't Vital to Nintendo's NX, But It Does Matter
@Discostew I'd buy the NX even if it was a repackaged Gamecube. I waited in line overnight for the Wi U (I was the only one) and I'd do it again. I'm just speaking as someone with "a little" dev exp, if Nintendo wants third party support from more than indies, they need to compete
Re: Talking Point: Raw Power Isn't Vital to Nintendo's NX, But It Does Matter
"A typical PC gamer may have a rig 'better' than a PS4, but if they're running Windows and assorted background software may struggle to match the performance of a game on Sony's system. " >=750 TI
A new system that does not compete with current gen systems will kill any chance of true third party support.
Re: Video: UCraft's CraftyKart PowerPack Mod Gets Its Own Hard Rockin' Trailer
UCraft is going for #1
Re: Video: UCraft's CraftyKart PowerPack Mod Gets Its Own Hard Rockin' Trailer
@RikuKH You are 100% correct, thank you and have a wonderful day
Re: Video: UCraft's CraftyKart PowerPack Mod Gets Its Own Hard Rockin' Trailer
Wishful thinking @Cypronia but you will have some real competition this holiday season on eShop .
Re: Video: UCraft's CraftyKart PowerPack Mod Gets Its Own Hard Rockin' Trailer
@Cypronia The more you speak, the more you show your ignorance of programming logic. I've wasted enough time on you. I've already proven my point and have nothing else to say. In the future please don't base my or any other studio's abilities on your own limitations.
Have a nice day.
PS
10+ Items/Weapons for CraftyKart, UCraft itself will have 200+
Re: Video: UCraft's CraftyKart PowerPack Mod Gets Its Own Hard Rockin' Trailer
@RikuKH Thank you for your comments!
Re: Video: UCraft's CraftyKart PowerPack Mod Gets Its Own Hard Rockin' Trailer
@Cypronia here is your proof - http://nintendonuggets.com/cube-life-inexperience-and-lack-of-faith-in-wii-u-exposed-along-with-nintendo-life/
Re: Video: UCraft's CraftyKart PowerPack Mod Gets Its Own Hard Rockin' Trailer
@Cypronia Also since you seem to be confused on how to handle RAM limitations I figured I’d give you a small lesson on how real voxel engines work. UCraft handles world generation procedurally and has the ability to Create and Destroy voxels as needed. In order to bypass the Ram limitations all I needed to do was figure out exactly how much the Wii U can handle at one time.
Once I figured this out it was a simple matter of creating/destroying voxels as needed to stay within the limitation of the system. To avoid excessive save and loading times UCraft save files were broken down into region files and are only referenced as needed.
It would be a novice move to load the entire stage at one time. This seems to be the case on CL.
Re: Video: UCraft's CraftyKart PowerPack Mod Gets Its Own Hard Rockin' Trailer
@Cypronia For now, but congrats on your launch none-the-less - I'll upload that infinite terrain video demonstration in a few as well
Re: Video: UCraft's CraftyKart PowerPack Mod Gets Its Own Hard Rockin' Trailer
@Cypronia You were already here advertising your game long before that comment was made. I have never shown up on any CL threads yet you are here advertising your inferior game just like you did on Stone Shire. Unfortunately for you I am a much tougher opponent than Finger Gun.
Re: Video: UCraft's CraftyKart PowerPack Mod Gets Its Own Hard Rockin' Trailer
@Cypronia Tell that to the dev-kit its running on. Just because you can't pull it off doesn't mean I can't
Re: Video: UCraft's CraftyKart PowerPack Mod Gets Its Own Hard Rockin' Trailer
"So, let me ask. Is it possible to texture every single block with its own (different) texture? I doubt this is possible..."
@Cypronia it's very possible and quite simple.
Re: Video: UCraft's CraftyKart PowerPack Mod Gets Its Own Hard Rockin' Trailer
@Cypronia I haven't answered that specific question because this is a UCraft thread and you have a habit of notoriously appearing in the threads of other developers in shameless attempts to advertise your own games.
If you'd like to discuss UCraft features here then I am all for it, if you would like to further discuss the shortcomings of your own game then we can do it in a CL thread or twitter
Have a nice day.
Re: Video: UCraft's CraftyKart PowerPack Mod Gets Its Own Hard Rockin' Trailer
@Cypronia It takes about 3 seconds to save and I'm being generous here.
I hope I've answered your relevant questions
Re: Video: UCraft's CraftyKart PowerPack Mod Gets Its Own Hard Rockin' Trailer
@Cypronia Yes you can modify every block, is that even a notable feature for a sandbox game? UCraft uses on the fly terrain generation utilizing perlin noise/worms which is what allows for infinite worlds. From the looks of cube life you guys simply designed your world post run-time scene by scene in unity making your environment static not dynamic like you claim.
UCraft is 100% dynamic, the real deal!
Thanks for your comments!
Re: Video: UCraft's CraftyKart PowerPack Mod Gets Its Own Hard Rockin' Trailer
None of the things you mentioned about Nexis seem as bad as promising features you fail to deliver in your published product. Lets try to stay on topic here please.
Re: Video: UCraft's CraftyKart PowerPack Mod Gets Its Own Hard Rockin' Trailer
@Damo I'd love if you guys were a little more professional and treated NintendoLife like a gaming site instead of "Days of our Lives". Sadly, it seems neither of us will get what we want.
Re: Video: UCraft's CraftyKart PowerPack Mod Gets Its Own Hard Rockin' Trailer
@Cypronia I wasn't talking or referring to you but yes, I''ll upload a small video later today. Also, please do not compare our engines as they are not in the same league. Your world is 100% static and you pre-load blocks. Seems to us you purposely poorly executed the backend of your game in an attempt to beat the comp at the consumers expense. Those loading times are 100% unacceptable and you know it.
Re: Video: UCraft's CraftyKart PowerPack Mod Gets Its Own Hard Rockin' Trailer
@Kaze_Memaryu Thank you for your comments. I asked NL staff to keep the thread on topic, I intend to do the same.
Re: Video: UCraft's CraftyKart PowerPack Mod Gets Its Own Hard Rockin' Trailer
Ok my mistake,
A NL "Reviewer" was recently sanctioned in some shape form or fashion for unprofessional reviews according to multiple sources. I apologize for confusing reviewer with editor but unprofessional is the word you should be focusing on here.
In any event I hope this adds a little clarity to the situation for you as well.
Re: Video: UCraft's CraftyKart PowerPack Mod Gets Its Own Hard Rockin' Trailer
@ThomasBW84 I believe you know this is not the case and your post is merely a form of damage control. You also know me well enough to know that I do not disclose my sources so we should just end this now and focus on "UCraft" which is ultimately the point of this thread.
Re: Review: psyscrolr (Wii U eShop)
@HylianJowi "In defence of this choice"
NL is always poking fun at NintendoNuggets for grammar, love the irony here.
Re: Video: UCraft's CraftyKart PowerPack Mod Gets Its Own Hard Rockin' Trailer
@Damo It's been mentioned by a few sources on several different occasions, so I assumed it to be true. Thank you for clarifying.
Re: Video: UCraft's CraftyKart PowerPack Mod Gets Its Own Hard Rockin' Trailer
@NintendoLife You can write all the Nasty articles/snide comments you want to about me/Nexis but as I'm sure you have come to realize I am not going anywhere. NL may be huge but the gaming world is bigger than this site
It's no surprise that so many devs have issues with articles from NintendoLife but sadly I'm the only one brave enough to call you out on your childish behavior. Correct me if im wrong but wasn't an NL editor recently let go for unprofessional articles/reviews?
Anyways thank you for your "support" of our games!
Re: Video: UCraft's CraftyKart PowerPack Mod Gets Its Own Hard Rockin' Trailer
@andrea987 Yes to all of those questions, UCraft will actually deliver on its promises unlike many other eshop titles. UCraft will also have machines and copperstone which has not been mentioned by any other Nintendo sandbox voxel devs
We don't take the easy way at Nexis and if being last to the eshop means I'll lose a few sales then so be it. Its about quality over quantity for me and like I always said I don't want your money I want your heart!