Comments 88

Re: Editorial: The Nintendo Switch 'Power' Debate is Likely Missing the Point

Mr_Diabolical

@Shiryu Actually it does matter and always has. The Nintendo 64 didn't get as much support as it did because it still used low capacity cartridges. And the Wii U didn't because the gamepad was a pain and the specs were too weak to get the games to run as the developers would like. Switch won't have that issue as bad, but it could eventually be ditched by devs, much like the Wii U.

Re: Digital Foundry Breaks Down the Resolution and Framerate in Pokkén Tournament

Mr_Diabolical

@PlywoodStick Their hardware ends up being convaluted and difficult for third parties to develop for, just because the gamepad is different does not make it relevant or any better.

I was only mentioning Bloodborne because you said Nintendo had better exclusives, so I used it to counter that arguement. Wii U really doesn't have that many exclusives on Wii U that people would want to play, at least someone who isn't a Nintendo fan.

Besides, Bloodborne at 1080p 30 fps isn't a bad thing at all, 30 fps is a respectable framerate and still provides a smooth experience. And the long load times have been cut in half and remedied over several patches.

Re: Digital Foundry Breaks Down the Resolution and Framerate in Pokkén Tournament

Mr_Diabolical

@PlywoodStick Well console exclusives really aren't too big of an issue anymore when most people can play what they want on either consoles, more freedom of choice there I suppose.

XBOX One was the outlier for console performance issues this generation it seems, Dark Souls 3 and Witcher 3 run at 1080p with a mostly stable 30 fps on PS4.

Besides I've had a hell of a lot more fun with Bloodborne than any of the Wii U's exclusives so far. Small party games with repetitive gameplay like Smash Bros really don't catch on much nowadays. Hell, I had much more patience for the load times in Bloodborne than the startup time in Smash Bros.

Re: Why We're Still Playing… Pokémon HeartGold and SoulSilver

Mr_Diabolical

@Kalmaro Nintendo still occasionally makes a great game, but I don't think it's because they're different. Nothing wrong with FPS's either, there are some great games that are FPSs like Bioshock and COD4, they just happen to be popular. But yeah, shame to the half-assed ones that put little to no effort into making the game work.

Re: Why We're Still Playing… Pokémon HeartGold and SoulSilver

Mr_Diabolical

@Manjushri Not quite sure if video games will be the same when I'm 31. Not that modern gaming has taken a fall in quality, the opposite in fact, but games are just going to be harder to make and ideas might become sparse. Movies don't need new ideas because they can pull off the same cliche story over and over again and use milked superhero franchises to earn millions of dollars.

Re: Why We're Still Playing… Pokémon HeartGold and SoulSilver

Mr_Diabolical

These are the best games, it's a shame ORAS didn't live up to their originals in the way this one did. Pokemon died at gen 6 for me, but it was time I moved on and grew up anyway. At 17 my tastes really have taken a drastic change, unfortunately this console generation of Nintendo hasn't satisfied.

Re: Editorial: Triple-A Third Party Games Will Need Creativity as Well as Marketing for NX Success

Mr_Diabolical

@smashbrolink That goes to show how well Bayonetta 2 sold, which is pretty poorly, the fanbase that spawned from the original Bayonetta would have surely fueled the second one to sell better, but it's exclusivity drove it in a deeper hole, a shame too because it's a great game. If the verbal outcry for Bayonetta is as good as you say, I don't understand why people wouldn't buy it. Like a character just because she's in Smash Bros and never play a single game, that's basically the story of all third party characters in Smash. And as far as crap ports go, a lot of them weren't too bad. The Batman ports were shameful though, the two CoD games there were on Wii U were pretty well ported, but the lack of DLC and a playerbase doesn't make them too worth it.

Re: Editorial: Triple-A Third Party Games Will Need Creativity as Well as Marketing for NX Success

Mr_Diabolical

It's impossible for third parties to please Nintendo players, Nintendo players will just consume everything that is Nintendo without a second thought and ignore some of the more deserving games on their platform, history has shown this and it is why Nintendo has never been a good third party investment. Besides, Nintendo needs to learn we need innovations in our games, not our consoles or how we play them. Just make a powerful console with handy, unintrusive features.

Re: Splatoon Producer on Pre-Release Concerns and the Future of the Franchise

Mr_Diabolical

@shani It's full price in America, $60. I am a fan of shooters and have a long history with them. I just don't think Splatoon is a good shooter.

16 maps that aside from the ones with gimmicks feel all the same mostly because the asthetic is lost when it's all covered in ink. It feels like you're walking through an ink world with a different layout.

74 weapons, 80% of which all feel the same because of the bare bones stat system that attempts to make them function differently. Half of the weapons are exactly the same just with different sub and special weapons.

The clothing is irrelevant unless you actually play the game for the customization aspect, yeah it gives you perks but swim speed up was the only one I felt left an impact.

If Splatoon wasn't made by Nintendo, and was the exact same thing you see now, it would be shat on to no end. It's that Nintendo bias that plagues the company and it's fans.

Not to mention I experienced huge network problems every other game while I experienced near flawless matches in Black Ops 3. Possibly because Nintendo made the dimwitted decision to use worldwide servers in a connection-sensitive genre like online shooters, playing around 9 AM EST I would be in games composed almost entirely of japanese players and it was frustrating.

Very strange lag too, the net code is some of the weirdest I've seen, I kill a player on my screen but still see ink being fired from their position and I die after what I believed to have the upper hand.

The only consoles I had at the time were Nintendo consoles and I don't get games often so Splatoon was the newest game I had that I wasn't yet bored of but that sure changed quickly, it was quite a frustrating summer as far as Wii U went, I spent most of my summer playing MH4U. My Wii U had basically become an alternative to an internet browser, in fact I'm typing this with my gamepad right now.

I got a PS4 for Christmas and all of a sudden my boredom is gone because the service throws games at me like candy and I always have something to play.

Re: Shadow Puppeteer Publisher Suggests Installing Directly to Wii U Memory, Imminent Patch Planned for External Drive Issue

Mr_Diabolical

@zool, You're kidding right? 8 gigs was not adequate memory at the time, the 360 was getting around 100-200 gigs of memory and a year later we had up to 500 GB to 1 TB. 8 gigs is anything but adequate, I just bought a PS4 and all of these immense update sizes feel trivial knowling I have a good 100 gigs left after my saved games. Unfortunately disks being installed to the hard drive really do take up system memory, but the performance benefits are there. Try playing GTA V on a PC off of a flash drive, that's somewhat relative to how slow playing off of an optical disk is.

Re: Talking Point: Splatoon Began With an Early Access Approach, and Has Provided a Valuable Lesson

Mr_Diabolical

I legitimately think your a moron, the updates were frequent but incredibly small, only someone with an attention span of a pup could see that Splatoon actually provided a feasable amount of content with each update. I understand that you're a journalist and have plenty of other games to play while another game is in the works, but back in May only having a Wii U, this was all we got. And unless you didn't get bored of Smash or Mario Kart like I had, you would just play Splatoon. Naturally playing games like Splatoon for an extended amount of time would get boring. The meniscule amount of content they squeezed out didn't help the boredom at all, if you played other things and occasionally came back to it, then I could see how you thought it would bring some fresh air into it, but as it stands on it's own, Splatoon's update system is worse than anything EA could come up with.

Re: Here are the Top Three Wii U and 3DS Games, According to Miiverse

Mr_Diabolical

The Splatoon fans are so blind to the fact that they got a half decent shooter with a whopping 4 online gamemodes and a 5 hour campaign for $60 and the DLC ends in January. The praise Splatoon gets is completely unjustified as it's one of the most barebones shooters released this year. I would go back in time and slap myself for pre-purchasing it if it meant that I could spent my money on a more deserving game. Sure, you're entitled to your own opinion for disagreeing with this, but it doesn't make you any less wrong.

Re: Splatoon And Super Mario Maker Honoured At The Game Awards 2015

Mr_Diabolical

Spatoon getting best multiplayer is 100% grade-A all-natural top-quality farm-fresh gluten-free BS. BO3 and Halo 5 had massively better multiplayer experiences. And MH4U being beaten by that Laura Croft game is some BS too. Now that I think about it I really shouldn't care from the same awards that gave I like using bad words Dragon Age Inquisition a game of the year.

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