Hmmm, maybe a Kirby character? Since he basically started his career with Kirby, it would be pretty awesome for him to close this off with some classic Kirby.
I'm also sad that you can only have a single island per console, but can we talk about the fact that we have no idea what kind of technical constraints the devs have to deal with? People have to stop assuming every little thing they don't like about a game is the result of corporate evil and greed. Making games is hard and we never know what can be happening behind the scenes.
That being said, I'd say that just a few hundred angry reviews pale in comparison to the crazy sales performance of the game. I'm really happy for the team and for Nintendo for this success, I think they definitely deserve it.
As a game developer, seeing all the anger online about this game really gets to me. People are asking for contradictory things: they're asking for better visuals and animations, AND for more Pokémon variety. I'd bet all my money that the reason there's a drop in quality is precisely because of the sheer scale in the amount of Pokémon. 1000 characters to model, rig and animate with all the different attacks is a LOT of work. It's very simple: the more there is of anything in a game, and the less time the team will have to make it good.
I'm not saying that their team is completely without fault, I obviously don't know much about their actual situation. I'd just like people to remember that they are asking for much more work than they seem to know ("give us more AND make it better"). I sincerely hope that the developers hold their ground on their decision to keep a reasonable project scope, instead of burning themselves out with grueling overtime like so many other studios.
For what it's worth, I published Shuttle Rush on the Wii U in North America, and I still got the same answer than Adam when I contacted Nintendo about getting access to the Switch dev kit for my future projects. Having published a title in the past is not a sufficient qualification, and that's perfectly fine. Nintendo are absolutely entitled to decide who deserves an access to their development systems. I'm very grateful to even have received an answer at all, and I think Adam should be too.
Comments 6
Re: Sakurai Says Smash Bros. Ultimate's Next DLC Fighter Really Will Be The Last One
Hmmm, maybe a Kirby character? Since he basically started his career with Kirby, it would be pretty awesome for him to close this off with some classic Kirby.
Dynablade? Chef Kawasaki?
... Gooey?
Re: Random: Banjo-Kazooie Creator Reacts To Duo's Bittersweet Cameo In The Latest Smash Trailer
That's such an easy question. Of course they should bring them back. I would buy Banjo-Threeie in a heartbeat.
Re: Angry Players Are Starting To Review-Bomb Animal Crossing: New Horizons
I'm also sad that you can only have a single island per console, but can we talk about the fact that we have no idea what kind of technical constraints the devs have to deal with? People have to stop assuming every little thing they don't like about a game is the result of corporate evil and greed. Making games is hard and we never know what can be happening behind the scenes.
That being said, I'd say that just a few hundred angry reviews pale in comparison to the crazy sales performance of the game. I'm really happy for the team and for Nintendo for this success, I think they definitely deserve it.
Re: Hey Nintendo, God Of War Director Cory Barlog Would Like A New Golden Sun, Please
Adding my voice...
YES PLEASE
Re: Junichi Masuda Releases Official Statement About Limiting Sword And Shield's Pokédex
As a game developer, seeing all the anger online about this game really gets to me. People are asking for contradictory things: they're asking for better visuals and animations, AND for more Pokémon variety. I'd bet all my money that the reason there's a drop in quality is precisely because of the sheer scale in the amount of Pokémon. 1000 characters to model, rig and animate with all the different attacks is a LOT of work. It's very simple: the more there is of anything in a game, and the less time the team will have to make it good.
I'm not saying that their team is completely without fault, I obviously don't know much about their actual situation. I'd just like people to remember that they are asking for much more work than they seem to know ("give us more AND make it better"). I sincerely hope that the developers hold their ground on their decision to keep a reasonable project scope, instead of burning themselves out with grueling overtime like so many other studios.
Re: Indie Developer Shares "Bad News" About Publishing On Switch, After Pitching His Game To Nintendo
For what it's worth, I published Shuttle Rush on the Wii U in North America, and I still got the same answer than Adam when I contacted Nintendo about getting access to the Switch dev kit for my future projects. Having published a title in the past is not a sufficient qualification, and that's perfectly fine. Nintendo are absolutely entitled to decide who deserves an access to their development systems. I'm very grateful to even have received an answer at all, and I think Adam should be too.