My only real issue with Diddy is that he looks 100x creepier with his mouth open with teeth, where before, his open-mouthed expressions looked super friendly. The teeth where no teeth were visible before makes it look like more of a gurning expression instead of just- "Yay!"
@Alckemy Absolutely. That perilous atmospheric vibe is what made me LOVE the Country/Land games so much. (I love the gameplay too, though.) And I adore DK64, and while it didn't get rid of those feelings entirely (Gloomy Galleon, Frantic Factory especially- the castle level too, but it felt a bit more "halloween" while still being creepy) it did definitely dial back on them overall, compared to the Country/Land games.
It's ironic that Nintendo are getting the blame for this, as it's literally what all other platforms have been doing for at least a full console generation now- Nintendo are just making it required on their platform to be upfront about it. AND they themselves seem to be doing a much better job at actually putting their whole games onto the actual cartridges too, as opposed to so many of these third party developers. I remember when I got Starlink: Battle for Atlas for Switch 1, and the required update was truly GIGANTIC- it was extremely obvious that that was the game, rather than on the cartridge. This has even been happening on Switch 1, so- again- this is just Nintendo forcing developers to be honest about it. It's actively pro-consumer, yet they're getting burned for doing the right thing, and that really bothers me. Just know the full context, whatever you choose.
The intro and ending of the Switch Link's Awakening Remake being in a totally different and more realistic art style was done on purpose- it gives everything in between portrayed in that toy-like in-game art style an otherworldly dream-like quality. The GBC DX remake even kind of did this as well with the chibi art style of all the in-game photo events compared to the intro and ending of the game where Link looks totally different. It's subtext- it was done on purpose.
It's more of an arcade game with progression than a roguelike. There's not really anything about it that makes it a roguelike, so it seems weird to categorise it as one. Great little game with a ton of content for the price, though- respect to the developer!
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Re: Nintendo Shares More Artwork Of Diddy Kong's Brand New Design
My only real issue with Diddy is that he looks 100x creepier with his mouth open with teeth, where before, his open-mouthed expressions looked super friendly. The teeth where no teeth were visible before makes it look like more of a gurning expression instead of just- "Yay!"
Re: Nintendo Shares More Artwork Of Diddy Kong's Brand New Design
@Alckemy Absolutely. That perilous atmospheric vibe is what made me LOVE the Country/Land games so much. (I love the gameplay too, though.) And I adore DK64, and while it didn't get rid of those feelings entirely (Gloomy Galleon, Frantic Factory especially- the castle level too, but it felt a bit more "halloween" while still being creepy) it did definitely dial back on them overall, compared to the Country/Land games.
Re: Talking Point: Will You Be Buying Any Game-Key Card Switch 2 Games?
It's ironic that Nintendo are getting the blame for this, as it's literally what all other platforms have been doing for at least a full console generation now- Nintendo are just making it required on their platform to be upfront about it. AND they themselves seem to be doing a much better job at actually putting their whole games onto the actual cartridges too, as opposed to so many of these third party developers.
I remember when I got Starlink: Battle for Atlas for Switch 1, and the required update was truly GIGANTIC- it was extremely obvious that that was the game, rather than on the cartridge. This has even been happening on Switch 1, so- again- this is just Nintendo forcing developers to be honest about it. It's actively pro-consumer, yet they're getting burned for doing the right thing, and that really bothers me. Just know the full context, whatever you choose.
Re: Mailbox: Switch 2 Price Drops, Remake Replacements, Pokémon Acquisitions - Nintendo Life Letters
The intro and ending of the Switch Link's Awakening Remake being in a totally different and more realistic art style was done on purpose- it gives everything in between portrayed in that toy-like in-game art style an otherworldly dream-like quality. The GBC DX remake even kind of did this as well with the chibi art style of all the in-game photo events compared to the intro and ending of the game where Link looks totally different. It's subtext- it was done on purpose.
Re: Vampire Survivors Teases New Free Update, "Probably" The Biggest One Ever
It's more of an arcade game with progression than a roguelike. There's not really anything about it that makes it a roguelike, so it seems weird to categorise it as one.
Great little game with a ton of content for the price, though- respect to the developer!
Re: Sonic Racing: CrossWorlds Adds Characters From "SEGA Universes"
Blaze from Streets of Rage, please! And Opa-Opa! And Vyse from Skies of Arcadia!
Re: Talking Point: What Is Nintendo Thinking Trying To Keep The Lid On This Playtest Program?
It's 100% free marketing for them- plus maybe a splash of that endearing request for politeness that is very Nintendo.
Re: Feature: Best Royals In Nintendo Games - Who's Your Favourite?
No Prince Sidon?? Yowza.
Also- The Sablé Prince from For the Frog the Bell Tolls!!
Re: Feature: Best Royals In Nintendo Games - Who's Your Favourite?
@WeirdAlUHF334 Same.