@DragonEleven Paying someone else (Tantalus, in this case) to port the game over isn't free. I'm assuming that since that was once a PS4 exclusive that they're charging the base $30 cost to cover the original development platform and the X1 (which probably won't take as much optimization as the Switch since it's more powerful), and the Switch version was never part of the original plan, hence the external company handling the port and the extra cost. I imagine most of the extra cost comes down to paying for the additional porting to the system, since I'm sure a small developer and publisher don't have the cash laying around, or all the extra time themselves, to make all that happen easily.
Grabbed this when Amazon had a price error, so I'm only looking at paying $25.79 for it with tax and shipping included, which I am very okay with! Hope people get over the small pricing fiasco soon and don't hold a grudge against the title. It looks wonderful and I'm very excited to check it out! At the price I'm paying and with the soundtrack included this should be quite the bargain!
Haven't given EA a penny since early 2013, but I will buy a copy of Madden 2018 for the Switch in a nanosecond. It's sad that that's my big ask from them, but it is.
@JHDK There were certainly not a ton of them, and I can't help but think the complete lack of sports titles was a nail in the coffin for the Wii U; lots of people really want them, and if they're not releasing on the platform, that's a whole lot fewer people buying into it. I don't think I'll be getting this one soon, but I already have NBA 2K18 preordered on Amazon to show them the interest is there!
@Brutchie-bear I can say that Tumbleseed is a pretty dang hard game, so factor that into your decision. It is VERY unforgiving overall, but rewards you for getting better as you go. So your choice will inevitably come down to a fun, pick-up-and-play title with multiplayer potential with this one (seemingly) and a very challenging solo experience with randomly generated levels that you can keep playing. Not sure if that makes the choice any easier, but I suspect whether you're looking for a solid challenge or an arcade experience would be the easiest way to decide which way to go.
I REALLY wish there were a demo for this one. If I could get a sense of whether I literally enjoy the in-game experience I could easily be tempted into this one. The lukewarm response I've seen to it, though, coupled with my own concerns looks likely to keep me away until a sale hits.
@AirElephant I fully expect this to be about 5 or 6 around these parts and a metascore hovering around 60 at best. I mean, that's not bad, and I think for a title like this that's not the worst thing that's ever happened. I think it's hard to quantify something as a disappointment if you don't go in expect much, and that mindset will likely do Pikmin fans well with this one. Hopefully releasing this on the 3DS will get more people interested in a full-on Switch sequel, since original entries in the series have only appeared on Nintendo's least popular consoles, which is a shame. I really enjoyed Pikmin 3!
@sillygostly I always found the subtitle "Combat Evolved" pretty disingenuous and cocky. Even at the time it came out I didn't get the hype. It's always been a run of the mill FPS series in my eyes. But, I agree, to each their own, and it was clearly influential.
@russellohh How would it be possible to get the season pass cheap....? Knowing Best Buy and Nintendo, and the fact that a Season Pass is digital-only, I can't fathom getting it for more than 30% off, and that'd probably be years from now, if ever. That's still $31.49, which is hardly "cheap" and still costs more than the game, even at a discounted price.
I love the game, but I would not mind a difficulty setting in the future. The first area? Super easy to me after a good few runs. The second one? A HELLSCAPE. I hope/assume I will better be able to tackle it in the future, but for now, it's a slow build to less of a difficulty curve than an exceptionally tall difficulty wall. To its credit, though, it MAKES ME want to "git gud" at it. I'm hoping it'll be like The Binding of Isaac for me, where I used to barely be able to clear a couple floors, and now I can usually completely finish the game at least once per every 5-10 runs. Someday, I will reach the top of the mountain! ........ I hope......
I'm waiting for a release date for this content before I plunk down on it. I'm not spending $20 on future promises when I can get actual games and content right now for $20. When I'll actually get something for the money, I'll be on board.
@BionicDodo I feel like a good way to handle that would be (if possible) to maybe let the player toggle how easily the background can be seen? Like an opacity slider or something? That way if it distracts a player too much, they can make it less visible. I could see the confusion between foreground and background being an issue, though.
@JaxonH If only it even sounded slick in the first place! I already have 12 games for my Switch with my 13th about to be Tumbleseed today. Heck, with the way the UI is, I can't even see all of my games at once anymore! Also, by a quick look on the eShop it appears there's currently 47 titles available, and plenty more on the horizon. Sure, a number of those are ports and re-releases, but such is the nature of console launches.
Furthermore, based on some simple counting, the Switch actually has more games available for purchase right now, 2 months into its life cycle, than the Wii U did at the same time, and no colossal game droughts on the horizon, unlike the Wii U. A big improvement, to be sure! Not that it was hard to improve on the first couple months of the Wii U's life, but still!
@BLP_Software I think the easy answer is that the Nintendo crowd is more into games that conjure up retro nostalgia, and Tetris on a Nintendo system just feels right-- probably as a result of it coming packed in with the Gameboy. Not sure how much of it is that, but I feel like any game going for a distinctly retro style or in a long-running retro IP should know they probably have an audience on Nintendo hardware. To that end, aside of weird licensing issues, I'm still puzzled as to how The Disney Afternoon Collection isn't seemingly coming to Switch and/or 3DS; that's almost too obvious of a fit.
@NinjaWaddleDee My thinking is that since it's a JRPG it'll hold its value quite nicely, and I suspect when I'm through with it I'll be able to resell it on eBay for around what I paid for it, and if ARMS does well critically and financially, I'll grab it on sale later.
God no, never again. The Switch live presentation was a painful reminder of how bad past E3 presentations were. I'm glad to see them not revert to that painfully awkward pageantry.
@NEStalgia While it may not be 100% confirmed yet, NintendoLife has reported on less much faster, so I'm still quite shocked. I mean, they posted about "Switch Actress 'Karen' Embraces her Nintendo Meme" by referencing an Instagram post in less time than it's taken to even just report something relatively vague but hopeful like "Axiom Verge Developer Planning for Physical Release on Switch." A bit odd, to be sure.
But yeah, I can't say I blame them for asking people who released a Wii U eShop game less than a year ago to hold off, which I imagine is likely the case. Titles like Afterbirth Plus and Stardew Valley never came to the Wii U, so it's pretty dumb to complain about those specific examples as evidence for someone getting their port snubbed.
@duducamargo Yeah, even just a point person who says "Hey, we've heard you!" would be nice. I mean, does Nintendo even HAVE a community manager of any kind? They really need someone closer to the ground to communicate with fans. Communication seems like one of Nintendo's biggest weaknesses, and I suspect the wild differences in experiences reported in this article by folks dealing with Nintendo seems to speak to whether you get the luck of the draw when it comes to who you call/email/get assigned to your studio. For some people it seems incredibly effortless, for others it's an exercise in frustration. They need to get as close to the "effortless" part of that equation as they can, especially for developers with a proven track record on Nintendo hardware.
@VR32F1END I'd love the Bioshock collection to come to Switch. I'd buy it in a heartbeat. Considering it was made in Unreal and all the games ran on the PS3/360, I can't imagine any reason it couldn't come to the Switch from the technical side of things.
@NEStalgia I feel pretty confident that the dev of Axiom Verge is one of the folks listed here, if only because they've been making unhappy public statements for some time. But they also probably don't want Nintendo fanboys giving them grief or to lose sales.
I can't believe Nintendolife didn't report on the physical release of Axiom Verge yet, though. I doubt it's connected to this article's content, but it is a peculiar coincidence nonetheless.
For all the weird dissenters out there getting huffy about the poll responses, the questions are: do you think it will come, and do you think you will buy it. For me, the answers to both are "no."
If the question were "do you want it to come to the Switch?" my answer is "Sure, why not?" I'd like to think many other people would agree. Honestly, I couldn't care less about Call of Duty at this point, but other people still do, and if it can be successful and lead to more support from the folks at Activision, then why not?
@duducamargo I could certainly see that being an option if implemented well, but I think services like Steam Greenlight and pretty much anything Valve has done with community curation has shown just how easily that approach can be exploited. If nothing else, maybe take an approach like the White House does (or did) for petitions getting over 100,000 signatures receiving a formal response from the White House; maybe getting 1,000 "votes" of some kind could speed up the process of getting their attention through an official Nintendo portal of some kind? Still risky, but not as easy to exploit since it'd come with immediate human oversight.
@ThomasBW84 I do wish they would have had something to say in response, even if just a relatively meaningless platitude, like "We're working to get more dev kits to the developers who want them, and we we're working to get as much great content on the platform as we can as soon as possible. We apologize to any developers who feel left out of this process, and we're working to make things right." Their unwillingness to comment at all is a bit surprising and worrying, honestly.
@Cosmic-K9 I love the replayability that comes with applying roguelike elements, and I feel like for a game like this there's a ton of potential! I feel like we've seen randomization in dungeon crawlers, shooters, and other titles before, but this really does look like a fresh take on how to implement roguelike elements, and I'm super stoked for it!
SO EXCITED about this game. I adore the art style, the gameplay looks good, and I love that it's a roguelike as well. Barring truly horrible reviews, I'm definitely grabbing it.
I "supported" it. Don't know if it'll really help, since it only has 26 "supporters" (me included) of the 10,000 required for consideration as of me writing this right now, but still. It'd be awesome to see this come to fruition.
@wjrandon Here's one thing Metacritic is especially handy for: Nintendolife actually gives a review score of almost 12 points lower than the "average" game review site on a given title, with an average score of a 61 for the games they've reviewed: http://www.metacritic.com/publication/nintendo-life?filter=games
I don't know that games inherently need to occasionally get a "bad" score, but I feel like for me, generally, those kinds of numbers are a good sign that the reviews here can be trusted to not just be inflated or given out to any game willing to come to a Nintendo system.
I was in the majority for everything. Well. Except I picked 100cc. Oh well. I don't think I ever participated in these on Wii U, but I'm happy to on Switch!
What leaves me miffed is that I assume they got some kind of funding (or maybe just the Nindie promo video?) For being "Switch exclusive" on consoles for the time being.... While it's not properly optimized. Nice use of that exclusivity window, guys!
@JunkRabbit Agreed. I just can't understand the overwhelming negativity that comes out of a handful of folks around here. It gets mighty old. I haven't felt this optimistic about Nintendo's future in a very long time, and I just can't quite figure out why some folks are determined to be angry about even universally positive news.
@JunkRabbit Given your target audience, I'm not sure it was worth wasting the synapses required to write a well-reasoned reply and comment. Obviously the Switch is pure garbage and always will be, and the Wii U is God's gift to gaming which can never be surpassed. Also, Nintendo is the devil, I guess?
I have reservations since this is a relatively unproven studio with little experience with sports titles, but I hope for it to review well, and if so, might get on board.
@faint I dunno. Wouldn't you prefer the latest and greatest from RCMADIAX over getting a lovingly remastered classic for current generation systems at the same time as it launches on other platforms? IS RCMADIAX THE ONLY DEVELOPER LEFT WITH LOYALTY TO THE WII U?!? Getting those sweet, sweet exclusives makes it all worth it and proves the eternal dominance of the Wii U! It should be pretty obvious that the Wii U is the best system ever and the Switch will forever be trash, no matter what comes out for it.
I definitely felt like the world in the Wii U version was a bit too small, which tore me out of the experience. This being portable and the worlds being more than 10 times bigger may be enough to draw me to it again. I hadn't planned on getting this again, but I think I might!
Without a second thought, yes. I'd like to see them add a cool pattern to the base, though. I mean, I don't know if Nintendo or most retailers would sign off on it, but I imagine a red pentagram would be a perfect design to go under Isaac. And I think having a random buddy character/power-up get added to your character would be a good way to use it in game. Or heck, even something small like a random Card or pill (that can either help or hurt). Limit it to one (or a few) uses per day, and I think it'd be a lot of fun in-game, and an awesome Amiibo. I bought Shovel Knight right away, and I'd happily add Isaac to the mix!
@Indielink Don't let a little thing like actually reading the full content of both reviews and using critical thinking get in the way of being blindly unhappy!
@garydbz25 I'm assuming it has more to do RAM than anything else. The entire world needs to be in the memory at once, I think, so I think because the PS4 and X1 have more RAM they can have bigger world sizes. I'm sure the PS4 and X1 are a fair bit more powerful than the Switch, but I don't think Minecraft is a real test of that fact.
Comments 793
Re: RiME Price Lowered for Switch eShop, With Soundtrack Incentive at Retail
@DragonEleven Paying someone else (Tantalus, in this case) to port the game over isn't free. I'm assuming that since that was once a PS4 exclusive that they're charging the base $30 cost to cover the original development platform and the X1 (which probably won't take as much optimization as the Switch since it's more powerful), and the Switch version was never part of the original plan, hence the external company handling the port and the extra cost. I imagine most of the extra cost comes down to paying for the additional porting to the system, since I'm sure a small developer and publisher don't have the cash laying around, or all the extra time themselves, to make all that happen easily.
Re: RiME Price Lowered for Switch eShop, With Soundtrack Incentive at Retail
Grabbed this when Amazon had a price error, so I'm only looking at paying $25.79 for it with tax and shipping included, which I am very okay with! Hope people get over the small pricing fiasco soon and don't hold a grudge against the title. It looks wonderful and I'm very excited to check it out! At the price I'm paying and with the soundtrack included this should be quite the bargain!
Re: EA Is Considering Bringing More Games to Nintendo Switch
Haven't given EA a penny since early 2013, but I will buy a copy of Madden 2018 for the Switch in a nanosecond. It's sad that that's my big ask from them, but it is.
Re: Review: NBA Playgrounds (Switch eShop)
@JHDK There were certainly not a ton of them, and I can't help but think the complete lack of sports titles was a nail in the coffin for the Wii U; lots of people really want them, and if they're not releasing on the platform, that's a whole lot fewer people buying into it. I don't think I'll be getting this one soon, but I already have NBA 2K18 preordered on Amazon to show them the interest is there!
Re: Review: NBA Playgrounds (Switch eShop)
@Brutchie-bear I can say that Tumbleseed is a pretty dang hard game, so factor that into your decision. It is VERY unforgiving overall, but rewards you for getting better as you go. So your choice will inevitably come down to a fun, pick-up-and-play title with multiplayer potential with this one (seemingly) and a very challenging solo experience with randomly generated levels that you can keep playing. Not sure if that makes the choice any easier, but I suspect whether you're looking for a solid challenge or an arcade experience would be the easiest way to decide which way to go.
Re: Review: NBA Playgrounds (Switch eShop)
I REALLY wish there were a demo for this one. If I could get a sense of whether I literally enjoy the in-game experience I could easily be tempted into this one. The lukewarm response I've seen to it, though, coupled with my own concerns looks likely to keep me away until a sale hits.
Re: Hands On: Hey! Read These Hey! Pikmin Impressions
@AirElephant I fully expect this to be about 5 or 6 around these parts and a metascore hovering around 60 at best. I mean, that's not bad, and I think for a title like this that's not the worst thing that's ever happened. I think it's hard to quantify something as a disappointment if you don't go in expect much, and that mindset will likely do Pikmin fans well with this one. Hopefully releasing this on the 3DS will get more people interested in a full-on Switch sequel, since original entries in the series have only appeared on Nintendo's least popular consoles, which is a shame. I really enjoyed Pikmin 3!
Re: Donkey Kong, Pokémon Red & Green and Street Fighter II Inducted Into World Video Game Hall of Fame
@sillygostly I always found the subtitle "Combat Evolved" pretty disingenuous and cocky. Even at the time it came out I didn't get the hype. It's always been a run of the mill FPS series in my eyes. But, I agree, to each their own, and it was clearly influential.
Re: Shovel Knight: Specter Of Torment Cheat Code Enables Secret Mega Man Xtreme Mode
I wonder if there will be any more codes in the back of next month's Game Pro magazine! 😉
Re: Nintendo Outlines Pricing and Details for DLC in Fire Emblem Echoes: Shadows of Valentia
@russellohh How would it be possible to get the season pass cheap....? Knowing Best Buy and Nintendo, and the fact that a Season Pass is digital-only, I can't fathom getting it for more than 30% off, and that'd probably be years from now, if ever. That's still $31.49, which is hardly "cheap" and still costs more than the game, even at a discounted price.
Re: Review: TumbleSeed (Switch eShop)
I love the game, but I would not mind a difficulty setting in the future. The first area? Super easy to me after a good few runs. The second one? A HELLSCAPE. I hope/assume I will better be able to tackle it in the future, but for now, it's a slow build to less of a difficulty curve than an exceptionally tall difficulty wall. To its credit, though, it MAKES ME want to "git gud" at it. I'm hoping it'll be like The Binding of Isaac for me, where I used to barely be able to clear a couple floors, and now I can usually completely finish the game at least once per every 5-10 runs. Someday, I will reach the top of the mountain! ........ I hope......
Re: Poll: What Do You Think of the Zelda: Breath of the Wild - The Master Trials DLC?
I'm waiting for a release date for this content before I plunk down on it. I'm not spending $20 on future promises when I can get actual games and content right now for $20. When I'll actually get something for the money, I'll be on board.
Re: Eye-Catching Monochrome Shooter Earth Atlantis Is Charting A Course To Switch
@BionicDodo I feel like a good way to handle that would be (if possible) to maybe let the player toggle how easily the background can be seen? Like an opacity slider or something? That way if it distracts a player too much, they can make it less visible. I could see the confusion between foreground and background being an issue, though.
Re: Mario Kart 8 Deluxe Takes Top Spot to Give Nintendo a First UK Number 1 Since 2011
@JaxonH If only it even sounded slick in the first place! I already have 12 games for my Switch with my 13th about to be Tumbleseed today. Heck, with the way the UI is, I can't even see all of my games at once anymore! Also, by a quick look on the eShop it appears there's currently 47 titles available, and plenty more on the horizon. Sure, a number of those are ports and re-releases, but such is the nature of console launches.
Furthermore, based on some simple counting, the Switch actually has more games available for purchase right now, 2 months into its life cycle, than the Wii U did at the same time, and no colossal game droughts on the horizon, unlike the Wii U. A big improvement, to be sure! Not that it was hard to improve on the first couple months of the Wii U's life, but still!
Re: Mario Kart 8 Deluxe Takes Top Spot to Give Nintendo a First UK Number 1 Since 2011
@BLP_Software I think the easy answer is that the Nintendo crowd is more into games that conjure up retro nostalgia, and Tetris on a Nintendo system just feels right-- probably as a result of it coming packed in with the Gameboy. Not sure how much of it is that, but I feel like any game going for a distinctly retro style or in a long-running retro IP should know they probably have an audience on Nintendo hardware. To that end, aside of weird licensing issues, I'm still puzzled as to how The Disney Afternoon Collection isn't seemingly coming to Switch and/or 3DS; that's almost too obvious of a fit.
Re: Mario Kart 8 Deluxe Takes Top Spot to Give Nintendo a First UK Number 1 Since 2011
@Menchi187 Have you never experienced a hardware launch before......?
Re: Eye-Catching Monochrome Shooter Earth Atlantis Is Charting A Course To Switch
@Flauber Maybe! Or perhaps Ballpoint Universe?
Re: Feature: The Biggest Nintendo Switch eShop Games of 2017 - Spring Edition
Can't wait for Tumbleseed tomorrow! I'll also be grabbing Minecraft next week, for sure. Then, MAYBE Playgrounds if it reviews well.
Voted for Tumbleseed, Stardew Valley, and Runner 3 since those will all be Day 1 purchases for me. So much to be excited for!!!
Re: Deals: Nintendo Switch - Upcoming Goodies For May And June
@NinjaWaddleDee My thinking is that since it's a JRPG it'll hold its value quite nicely, and I suspect when I'm through with it I'll be able to resell it on eBay for around what I paid for it, and if ARMS does well critically and financially, I'll grab it on sale later.
Re: Surprise, Nintendo Isn't Hosting An E3 Press Conference This Year
God no, never again. The Switch live presentation was a painful reminder of how bad past E3 presentations were. I'm glad to see them not revert to that painfully awkward pageantry.
Re: Talking Point: As Nintendo Switch Looks to Rapidly Overtake Wii U Sales, 3DS Lives On
@Tulio517 What I wouldn't give for the Pokemon Stars rumors to be true!
Re: Feature: The Growing Pains of Curation on the Nintendo Switch eShop
@NEStalgia While it may not be 100% confirmed yet, NintendoLife has reported on less much faster, so I'm still quite shocked. I mean, they posted about "Switch Actress 'Karen' Embraces her Nintendo Meme" by referencing an Instagram post in less time than it's taken to even just report something relatively vague but hopeful like "Axiom Verge Developer Planning for Physical Release on Switch." A bit odd, to be sure.
But yeah, I can't say I blame them for asking people who released a Wii U eShop game less than a year ago to hold off, which I imagine is likely the case. Titles like Afterbirth Plus and Stardew Valley never came to the Wii U, so it's pretty dumb to complain about those specific examples as evidence for someone getting their port snubbed.
Re: Feature: The Growing Pains of Curation on the Nintendo Switch eShop
@duducamargo Yeah, even just a point person who says "Hey, we've heard you!" would be nice. I mean, does Nintendo even HAVE a community manager of any kind? They really need someone closer to the ground to communicate with fans. Communication seems like one of Nintendo's biggest weaknesses, and I suspect the wild differences in experiences reported in this article by folks dealing with Nintendo seems to speak to whether you get the luck of the draw when it comes to who you call/email/get assigned to your studio. For some people it seems incredibly effortless, for others it's an exercise in frustration. They need to get as close to the "effortless" part of that equation as they can, especially for developers with a proven track record on Nintendo hardware.
Re: Poll: Do You Think Call Of Duty: WWII Will Come To Switch, And Would You Want It If It Did?
@MarcelRguez Reading is fundamental!
Re: Poll: Do You Think Call Of Duty: WWII Will Come To Switch, And Would You Want It If It Did?
@VR32F1END I'd love the Bioshock collection to come to Switch. I'd buy it in a heartbeat. Considering it was made in Unreal and all the games ran on the PS3/360, I can't imagine any reason it couldn't come to the Switch from the technical side of things.
Re: Feature: The Growing Pains of Curation on the Nintendo Switch eShop
@NEStalgia I feel pretty confident that the dev of Axiom Verge is one of the folks listed here, if only because they've been making unhappy public statements for some time. But they also probably don't want Nintendo fanboys giving them grief or to lose sales.
I can't believe Nintendolife didn't report on the physical release of Axiom Verge yet, though. I doubt it's connected to this article's content, but it is a peculiar coincidence nonetheless.
Re: Poll: Do You Think Call Of Duty: WWII Will Come To Switch, And Would You Want It If It Did?
For all the weird dissenters out there getting huffy about the poll responses, the questions are: do you think it will come, and do you think you will buy it. For me, the answers to both are "no."
If the question were "do you want it to come to the Switch?" my answer is "Sure, why not?" I'd like to think many other people would agree. Honestly, I couldn't care less about Call of Duty at this point, but other people still do, and if it can be successful and lead to more support from the folks at Activision, then why not?
Re: Feature: The Growing Pains of Curation on the Nintendo Switch eShop
@duducamargo I could certainly see that being an option if implemented well, but I think services like Steam Greenlight and pretty much anything Valve has done with community curation has shown just how easily that approach can be exploited. If nothing else, maybe take an approach like the White House does (or did) for petitions getting over 100,000 signatures receiving a formal response from the White House; maybe getting 1,000 "votes" of some kind could speed up the process of getting their attention through an official Nintendo portal of some kind? Still risky, but not as easy to exploit since it'd come with immediate human oversight.
Re: Feature: The Growing Pains of Curation on the Nintendo Switch eShop
@ThomasBW84 I do wish they would have had something to say in response, even if just a relatively meaningless platitude, like "We're working to get more dev kits to the developers who want them, and we we're working to get as much great content on the platform as we can as soon as possible. We apologize to any developers who feel left out of this process, and we're working to make things right." Their unwillingness to comment at all is a bit surprising and worrying, honestly.
Re: Video: Indie Roguelike TumbleSeed Works Surprisingly Well as a Co-Op Game
@Cosmic-K9 I love the replayability that comes with applying roguelike elements, and I feel like for a game like this there's a ton of potential! I feel like we've seen randomization in dungeon crawlers, shooters, and other titles before, but this really does look like a fresh take on how to implement roguelike elements, and I'm super stoked for it!
Re: Video: Indie Roguelike TumbleSeed Works Surprisingly Well as a Co-Op Game
@N8tiveT3ch May 2nd, I do believe!
Re: Video: Indie Roguelike TumbleSeed Works Surprisingly Well as a Co-Op Game
@Aurumonado That would be pretty fantastic!
Re: Video: Indie Roguelike TumbleSeed Works Surprisingly Well as a Co-Op Game
SO EXCITED about this game. I adore the art style, the gameplay looks good, and I love that it's a roguelike as well. Barring truly horrible reviews, I'm definitely grabbing it.
Re: Fan-Made Zelda: Breath Of The Wild Lego Set Builds Up Support
I "supported" it. Don't know if it'll really help, since it only has 26 "supporters" (me included) of the 10,000 required for consideration as of me writing this right now, but still. It'd be awesome to see this come to fruition.
Re: Review: Puyo Puyo Tetris (Switch)
@wjrandon Here's one thing Metacritic is especially handy for: Nintendolife actually gives a review score of almost 12 points lower than the "average" game review site on a given title, with an average score of a 61 for the games they've reviewed: http://www.metacritic.com/publication/nintendo-life?filter=games
I don't know that games inherently need to occasionally get a "bad" score, but I feel like for me, generally, those kinds of numbers are a good sign that the reviews here can be trusted to not just be inflated or given out to any game willing to come to a Nintendo system.
Re: Play: The First Nintendo Life Mario Kart 8 Deluxe Community Event - Vote for the Rules!
I was in the majority for everything. Well. Except I picked 100cc. Oh well. I don't think I ever participated in these on Wii U, but I'm happy to on Switch!
Re: Review: Mr. Shifty (Switch eShop)
What leaves me miffed is that I assume they got some kind of funding (or maybe just the Nindie promo video?) For being "Switch exclusive" on consoles for the time being.... While it's not properly optimized. Nice use of that exclusivity window, guys!
Re: Silicon Studio Extends Support For Its YEBIS Post Processing Effects Middleware To Switch
@JunkRabbit I tend to meet things with snark, and so, here we are. Haha. Here's hoping cool heads and reason prevail, as they should!
Re: Silicon Studio Extends Support For Its YEBIS Post Processing Effects Middleware To Switch
@JunkRabbit Agreed. I just can't understand the overwhelming negativity that comes out of a handful of folks around here. It gets mighty old. I haven't felt this optimistic about Nintendo's future in a very long time, and I just can't quite figure out why some folks are determined to be angry about even universally positive news.
Re: Silicon Studio Extends Support For Its YEBIS Post Processing Effects Middleware To Switch
@JunkRabbit Given your target audience, I'm not sure it was worth wasting the synapses required to write a well-reasoned reply and comment. Obviously the Switch is pure garbage and always will be, and the Wii U is God's gift to gaming which can never be surpassed. Also, Nintendo is the devil, I guess?
Re: Here Are The Players Lining Up For NBA Playgrounds On Switch
I have reservations since this is a relatively unproven studio with little experience with sports titles, but I hope for it to review well, and if so, might get on board.
Re: Here Are The Players Lining Up For NBA Playgrounds On Switch
@Jack_Goetz I heard that quite a bit as well.
Re: Nintendo Download: 20th April (North America)
@faint I dunno. Wouldn't you prefer the latest and greatest from RCMADIAX over getting a lovingly remastered classic for current generation systems at the same time as it launches on other platforms? IS RCMADIAX THE ONLY DEVELOPER LEFT WITH LOYALTY TO THE WII U?!? Getting those sweet, sweet exclusives makes it all worth it and proves the eternal dominance of the Wii U! It should be pretty obvious that the Wii U is the best system ever and the Switch will forever be trash, no matter what comes out for it.
Re: Minecraft On Switch Compares Well To Other Versions, Wii U World Transfers Being Worked On
@ACK I'll always prefer a smaller world with better performance, honestly, so I'm definitely good with that!
Re: Minecraft On Switch Compares Well To Other Versions, Wii U World Transfers Being Worked On
I definitely felt like the world in the Wii U version was a bit too small, which tore me out of the experience. This being portable and the worlds being more than 10 times bigger may be enough to draw me to it again. I hadn't planned on getting this again, but I think I might!
Re: Nicalis Teases a Binding of Isaac amiibo
Without a second thought, yes. I'd like to see them add a cool pattern to the base, though. I mean, I don't know if Nintendo or most retailers would sign off on it, but I imagine a red pentagram would be a perfect design to go under Isaac. And I think having a random buddy character/power-up get added to your character would be a good way to use it in game. Or heck, even something small like a random Card or pill (that can either help or hurt). Limit it to one (or a few) uses per day, and I think it'd be a lot of fun in-game, and an awesome Amiibo. I bought Shovel Knight right away, and I'd happily add Isaac to the mix!
Re: Review: Mario Kart 8 Deluxe (Switch)
@Indielink Don't let a little thing like actually reading the full content of both reviews and using critical thinking get in the way of being blindly unhappy!
Re: Nintendo Switch Sales Remain Strong in Japan
@ottospooky I'm sure they'll see a spike in sales when they release Scalebound!
Oh...... right.........
Re: Minecraft On Switch Compares Well To Other Versions, Wii U World Transfers Being Worked On
@garydbz25 I'm assuming it has more to do RAM than anything else. The entire world needs to be in the memory at once, I think, so I think because the PS4 and X1 have more RAM they can have bigger world sizes. I'm sure the PS4 and X1 are a fair bit more powerful than the Switch, but I don't think Minecraft is a real test of that fact.
Re: Review: Wonder Boy: The Dragon's Trap (Switch eShop)
@XenoShaun That is very peculiar. Would it be cheaper to buy it from the North American eShop, then?