Comments 17

Re: Review: Eastward - A Creative Zelda-Like Adventure With Absolutely Killer Art

Mangaphile

I've just reached the beginning of Chapter 2 and thought I'd share my initial impressions.

I love the character designs and setting. There's a charm to the crumbling and run down home that John and Sam live in.
Their characterisations are really fun too. The juxtaposition of Sam's happy nature and John's stoic silence gives lots of potential for growth and drama as the story progresses.

The combat is simple and effective, I've not found it to be unwieldy so far, although I have had a few near misses with death, but that's because of controller drift rather than gameplay issues. The difficulty has been fair and balanced too. The bosses have had good mechanics and been entertaining to fight.

This leads me on to the puzzle elements of the dungeons. So far they have been relatively simple and logical to work out. I hope they evolve as the game does or they could end up being a bit repetitive.

I've seen a few comments regarding the pacing and the amount of text slowing the gameplay down and while I haven't been bored my the story so far, I did have the game crash at the end of chapter 1 and I did have to go through a fairly long cut scene all over again which was a bit of a chore. I hope there is at least an option to button skip through long dialogue sessions in a future patch.

The in game music is lovely to listen to, and fits each scenario well without becoming grating. Dark and ominous in the dungeons, and light and breezy in the towns. I wouldn't mind getting the soundtrack to listen to the tunes in my own time.

I'm enjoying Earth Born, the game within a game and the fact there is another full game inside Eastward itself is a great aside to the main quest and I can already feel like I'll be losing several hours into that alone.
Cooking is also a novel addition to the game, with the fruit machine reels giving the chance to improve your cooking results a nice change to the standard cooking mini games.

Overall, as you may have guessed, I'm thoroughly enjoying Eastward and while it's not perfect, It's certainly scratching an itch I didn't know I had. I'd recommend it to anyone who enjoys a good action RPG and is looking for something to plunge into for a few hours.

Re: Capcom "Aware" Of Monster Hunter Rise Pose Glitch Preventing Players From Opening Save Files

Mangaphile

Am I understanding right that when the v2.0 update releases that adds more quests and monsters, this will be the end game content that is currently missing from the game? I read an article yesterday that seems to leave the game unfinished after the last quest and only teasing more content if you talk to npcs.
Why not release all of the game instead of having to patch in the end game content later?