Answered this myself, it does, but sadly doesn't include reserve teams for MLS, so you can't keep your players fit properly.
>>If it does, wonder how that will work with 3 nation limit.
Sadly, you basically need to select USA and MEXICO and one other country, severely limiting your database.
>>Also, pricing is insane. Goes from 20 bucks canadian for it on android/ios, to $50 for switch. For a game that effective is cut off from any roster updates soon.
Yeah, not worth it at all, especially given the list of the bugs with the touch version going by SI Games own forum is quite large.
Also, 30 year season limit and in-game real money store.
Looks like they added a simulation distance slider which allows you to adjust from 4 chunks to 12 chunks for simulation distance. Which isn't bad, but the original java version (or classic edition as it is now called) updated all chunks visible. Sadly, this is likely the reason the bedrock edition can show so many chunks with this version, because it is only updating what is going on in the immediate vicinity.
On a side note a chunk is simply a 16 block by 16 block area. Will see how it is, may end up just doing creative stuff in version we have now and survival in the Bedrock version.
Wow, after reading the differences I hope I can still stick with the old version. Especially the redstone and very small world updates(things don't grow/work farther than 5 chunk away from the player), so you can see 14 chunks away but if you go more than five chunks, your seeds stop growing, minecarts stop working, etc.
@SanderEvers Well then I won't be purchasing it at all. Refuse to for what amounts to a cart and cardboard. I have access to a ton of cardboard for free, both at home already and at work.
Ultimately its a neat idea, but not one that will make me overpay for something, especially when its cardboard. Heck, here they charge you for bags at the grocery store or you can take boxes for free (because they want folks to take them rather than fill up there recycling all the time), my work is the same way with the shipments we receive. Or I could even go in and buy moving boxes which I can get for under $3 for something bigger than required for the template I'm sure.
@Chocobopoop Not sure what to suggest. I was enjoying it right from the start and only got better the further I got in.
@nayfz I understand your point, but given its trying to be like an anime and the background of a number of the artists that contributed blade designs, I expected such. Play in portable mode instead of on the big screen, smaller screen, smaller um...
@Reignmaker Does it annoy me slightly the graphics, sure. But considering I played the first XC on new 3DS, I guess I'm a bit more forgiving. Also, perhaps they will issue a patch upping the resolution at the cost of battery life. Since in portable, I don't even find the switch getting warm and it seems to last about five hours, unlike BOTW/SMO, etc. Having put in time with the game, I do think graphics could be better although I can live with it. I think the issue ends up being that development started a long time before specs were even announced for the switch (July 2014 I believe, while XCX was still being worked on and had yet to ship), and the fact that they promised to launch it early on in the switch's lifespan and a Christmas release to maximize sales.
@BensonUii I can understand that, I just felt the game wasn't necessarily better because of it. It would of felt alot more focused if it had been less open world, I guess is my opinion on it. As you said, to each there own.
Irregardless, I still find the game vastly superior to alot of JRPG's out there even if it doesn't necessarily make a huge step from them.
Honestly, with Skyrim, XC2, Project Octopath Traveler, Shin Megami, Tales, Golf Story and more on or coming, I'm fairly happy with the selection and given the support of indies, will be an interest 2018 and beyond.
Was one of the ones that really didn't like XCX, but did enjoy XC1. Enjoying the game alot, combat and all. About 20 hours in so far. Does the game have flaws? You bet. But I still see myself sinking alot of hours into the game. Granted, I don't mind stuff being grindy, as long as I'm having fun doing it, which so far I am. To each there own, there are others games out there for those that don't enjoy it.
Also, my issue with XCX is like most open world games, its only an illusion of open world when it comes right down to it. Your still gated, just the walls are further back (or higher level mobs as it may be).
Comments 11
Re: Football Manager Touch 2018 Kicks Off Today On Nintendo Switch
@Aven yes, https://community.sigames.com/topic/411874-fm-touch-2018-official-feedback-thread/?page=6&tab=comments#comment-11303336
Re: Football Manager Touch 2018 Kicks Off Today On Nintendo Switch
EDITED
>>Anyone know if it includes MLS?
Answered this myself, it does, but sadly doesn't include reserve teams for MLS, so you can't keep your players fit properly.
>>If it does, wonder how that will work with 3 nation limit.
Sadly, you basically need to select USA and MEXICO and one other country, severely limiting your database.
>>Also, pricing is insane. Goes from 20 bucks canadian for it on android/ios, to $50 for switch. For a game that effective is cut off from any roster updates soon.
Yeah, not worth it at all, especially given the list of the bugs with the touch version going by SI Games own forum is quite large.
Also, 30 year season limit and in-game real money store.
Re: Nintendo Download: 12th April (North America)
Guess it depends on your preferences, this is the first week in a bit that actual has something I want to buy.
Regalia, Don't Starve, and Streets of Red.
To each there own.
Re: The Platform-Unifying Minecraft: Bedrock Edition Looks Like A Chip Off The Old Block
Looks like they added a simulation distance slider which allows you to adjust from 4 chunks to 12 chunks for simulation distance. Which isn't bad, but the original java version (or classic edition as it is now called) updated all chunks visible. Sadly, this is likely the reason the bedrock edition can show so many chunks with this version, because it is only updating what is going on in the immediate vicinity.
On a side note a chunk is simply a 16 block by 16 block area. Will see how it is, may end up just doing creative stuff in version we have now and survival in the Bedrock version.
Re: The Platform-Unifying Minecraft: Bedrock Edition Looks Like A Chip Off The Old Block
Wow, after reading the differences I hope I can still stick with the old version. Especially the redstone and very small world updates(things don't grow/work farther than 5 chunk away from the player), so you can see 14 chunks away but if you go more than five chunks, your seeds stop growing, minecarts stop working, etc.
Re: Video: There Are More Nintendo Labo Toy-Con Than You Might Expect
@SanderEvers
Well then I won't be purchasing it at all. Refuse to for what amounts to a cart and cardboard. I have access to a ton of cardboard for free, both at home already and at work.
Ultimately its a neat idea, but not one that will make me overpay for something, especially when its cardboard. Heck, here they charge you for bags at the grocery store or you can take boxes for free (because they want folks to take them rather than fill up there recycling all the time), my work is the same way with the shipments we receive. Or I could even go in and buy moving boxes which I can get for under $3 for something bigger than required for the template I'm sure.
To each there own.
Re: Video: There Are More Nintendo Labo Toy-Con Than You Might Expect
Fantastic and neat but sadly horrendously overpriced. Would be interested in a couple but would need to see the price drop at least by half.
Would be interested to see if the software will be available digitally and how much.
Re: Review: Xenoblade Chronicles 2 (Switch)
@Chocobopoop Not sure what to suggest. I was enjoying it right from the start and only got better the further I got in.
@nayfz I understand your point, but given its trying to be like an anime and the background of a number of the artists that contributed blade designs, I expected such. Play in portable mode instead of on the big screen, smaller screen, smaller um...
Re: Guide: Breathe Easy, You Can Disable Character Voices in Xenoblade Chronicles 2
https://youtu.be/seKaU-qQuts
Re: Review: Xenoblade Chronicles 2 (Switch)
@Reignmaker Does it annoy me slightly the graphics, sure. But considering I played the first XC on new 3DS, I guess I'm a bit more forgiving. Also, perhaps they will issue a patch upping the resolution at the cost of battery life. Since in portable, I don't even find the switch getting warm and it seems to last about five hours, unlike BOTW/SMO, etc. Having put in time with the game, I do think graphics could be better although I can live with it. I think the issue ends up being that development started a long time before specs were even announced for the switch (July 2014 I believe, while XCX was still being worked on and had yet to ship), and the fact that they promised to launch it early on in the switch's lifespan and a Christmas release to maximize sales.
@BensonUii I can understand that, I just felt the game wasn't necessarily better because of it. It would of felt alot more focused if it had been less open world, I guess is my opinion on it. As you said, to each there own.
Irregardless, I still find the game vastly superior to alot of JRPG's out there even if it doesn't necessarily make a huge step from them.
Honestly, with Skyrim, XC2, Project Octopath Traveler, Shin Megami, Tales, Golf Story and more on or coming, I'm fairly happy with the selection and given the support of indies, will be an interest 2018 and beyond.
Re: Review: Xenoblade Chronicles 2 (Switch)
Was one of the ones that really didn't like XCX, but did enjoy XC1. Enjoying the game alot, combat and all. About 20 hours in so far. Does the game have flaws? You bet. But I still see myself sinking alot of hours into the game. Granted, I don't mind stuff being grindy, as long as I'm having fun doing it, which so far I am. To each there own, there are others games out there for those that don't enjoy it.
Also, my issue with XCX is like most open world games, its only an illusion of open world when it comes right down to it. Your still gated, just the walls are further back (or higher level mobs as it may be).