I'm sure this will meet or exceed my expectations, since my expectations are "probably terrible". I have no intention to play this mode. If I ever do, it will only be to complete challenges.
@Samuel-Flutter That's actually how I always held the controller. I had a weird callous on the skin between my thumb and index finger of my left hand as a kid because of how far my thumb would have to stretch to touch the analog stick. Everyone seemed to think my hand position was weird, but I was the best at Smash and Goldeneye amongst my friends.
@GAMEandASH I think you're really, really overestimating the appeal of something like this. There are much better technologies these days for introducing people to programming, and even for creating simple shareable games (although maybe not on the 3DS). Other methods also don't require typing code on a touch-screen, which is definitely not an ideal instrument.
I will be getting an XL model, no doubt about it, but I really wish that the XL was getting the cool SNES-color buttons. Otherwise, I'm tremendously excited about this.
I would be fine if I had to continue going into Wii Mode to play some of my VC games if I could at least use the Gamepad as a controller. It's nice that we can now use its display, but I'd rather not have to prop it up and use my classic controller in order to play in bed or while lying on the couch.
I picked this up for the 3DS so that I could play it during lunch breaks and on the go, and I like it enough that I may eventually grab the Wii U version if its ever on sale. (but I certainly don't feel like paying another $10.01 for a second copy). I think that anyone who enjoyed Cloudberry Kindgom will also like this game, although this game lacks the obnoxiously deceptive hitboxes found in Cloudberry Kingdom and exchanges them for traps and pitfalls that can only be discovered through trial and error rather than simply keen observation and planning.
@Stubborn_Monkey It's really no different than how Zelda characters are available within the Smash games. These types of games are strictly fan-service games.
A feature which has been very endearing to me is the little interactions between the racers, especially as you can see during the highlights. For example, if you honk your horn near another racer, it will startle them. When you watch replays, the level of interaction between characters almost makes it feel like you're watching a cartoon.
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Re: Feature: Does Super Smash Bros. Wii U's Smash Tour Live Up To Expectations?
I'm sure this will meet or exceed my expectations, since my expectations are "probably terrible". I have no intention to play this mode. If I ever do, it will only be to complete challenges.
Re: Video: Teenagers Try Their Hand at the Original Super Smash Bros.
@Samuel-Flutter That's actually how I always held the controller. I had a weird callous on the skin between my thumb and index finger of my left hand as a kid because of how far my thumb would have to stretch to touch the analog stick. Everyone seemed to think my hand position was weird, but I was the best at Smash and Goldeneye amongst my friends.
Re: SmileBASIC
@GAMEandASH I think you're really, really overestimating the appeal of something like this. There are much better technologies these days for introducing people to programming, and even for creating simple shareable games (although maybe not on the 3DS). Other methods also don't require typing code on a touch-screen, which is definitely not an ideal instrument.
Re: This Fan-Made NES 3DS XL Offers a Cool Alternative Design
The fan design would look great with a little bit of red in it. A red nintendo logo somewhere on it would make it excellent.
Re: Poll: Tell Us What You Think of the New Nintendo 3DS
I will be getting an XL model, no doubt about it, but I really wish that the XL was getting the cool SNES-color buttons. Otherwise, I'm tremendously excited about this.
Re: Review: Adventure Island (Wii U eShop / NES)
@WaveBoy There is actually a really weird Smash clone called DreamMix TV World Fighters where you can play as Master Higgins.
Re: Don't Worry, Nintendo Hasn't Forgotten About The Virtual Console
I would be fine if I had to continue going into Wii Mode to play some of my VC games if I could at least use the Gamepad as a controller. It's nice that we can now use its display, but I'd rather not have to prop it up and use my classic controller in order to play in bed or while lying on the couch.
Re: Review: 1001 Spikes (3DS eShop)
I picked this up for the 3DS so that I could play it during lunch breaks and on the go, and I like it enough that I may eventually grab the Wii U version if its ever on sale. (but I certainly don't feel like paying another $10.01 for a second copy). I think that anyone who enjoyed Cloudberry Kindgom will also like this game, although this game lacks the obnoxiously deceptive hitboxes found in Cloudberry Kingdom and exchanges them for traps and pitfalls that can only be discovered through trial and error rather than simply keen observation and planning.
Re: E3 2014: Hyrule Warriors Not Part of Zelda Timeline, More Like an Avengers Spin-Off
@Stubborn_Monkey It's really no different than how Zelda characters are available within the Smash games. These types of games are strictly fan-service games.
Re: E3 2014: Nintendo Confirms New 'Retro' GameCube Controller and Adapter Pricing
@Drobotic You'll probably be paying more than $30 each for them, which is what these new ones will cost (unless you buy them after these go on sale).
Re: Mario Kart Month: Nintendo Life's Team Shares Its Early Thoughts on Mario Kart 8
A feature which has been very endearing to me is the little interactions between the racers, especially as you can see during the highlights. For example, if you honk your horn near another racer, it will startle them. When you watch replays, the level of interaction between characters almost makes it feel like you're watching a cartoon.