Whilst at Nintendo UK’s headquarters, we were lucky enough to get a go on the brand new mode exclusive to the Wii U version of Super Smash Bros.: Smash Tour. Going in we didn't really know too much about the mode beyond that it was a Mario Party-esque affair with a Smash Bros. flavour. After a short debriefing we managed to get our hands on it and there’s certainly a lot to take in. Much like Mario Party, you stop a roulette of numbers to determine how many spaces you’ll be moving that round, and once everyone’s ‘rolled’ a number, you’re given free reign to move wherever you please, one adjacent space at a time.
There are a number of different spaces you can land on, and they all serve a different purpose, but be wary of those around you as if you cross paths with one of them, it’s a fight to the death. The two of you who crossed paths and everyone else who is playing at the time is forced into battle with random rules, random items, and random effects. It sounds chaotic, but they’re never so extreme that they make the game unfair in any way. As soon as the first battle we entered happened we could tell that this mode was much more about fun and pure enjoyment than extreme displays of skill.
There are many pick-ups to gather, some of them are the same as the ones in Smash Run and are naturally used to raise the stats of your fighters. You also pick up your roster of fighters from the board as pick-ups, and as you might expect, the more fighters you have the better your odds of winning. Other pick-ups include trophies with differently coloured bases, and these are used either just before rolling or just before a battle. Trophies that can be used before rolling give a number of useful benefits, such as slowing the speed of the roulette wheel so you can better pick your number, randomly switching players’ positions with one another, increasing the potency of nearby pick-ups, or teleporting you to an unvisited checkpoint to pick up a new fighter. These are just a few of the many pick-ups we encountered, and we're sure there were many that we didn’t have the chance to see.
Trophies that can be used before a battle are a very important element when it comes to tipping the balance in your favour. Some of them are fairly simple, such as allowing you to spawn with a particular item in hand, but others are absolutely crippling to the other players, but these are of course much rarer. One of the trophies we used allowed us to pick a player that would then start the match shrunk down as though they had been affected by a poison mushroom, which of course had to be our very own Martin Watts. This status effect didn’t seem to pass either, and after less than thirty seconds Martin was flying off into the distance and was out of the battle. This is where the influence from Mario Party starts to show itself for what it truly is – cruel and unkind. We love it.
After a minimum of fifteen rounds, all of your stat boosts and fighters are tallied and you’re thrust into a final battle to decide an ultimate winner. You’ll be using all of the fighters you acquired across the board, so of course the more you’ve been able to hold onto the more lives you’ll have to battle with. This isn’t the be all and end all though, as all your KOs are accounted for throughout the game, so if you performed exceptionally well in previous fights but were unable to do as well as you’d planned in the final, you’re still in with a chance of winning. If two players have the same number of KOs once the final has concluded, they enter a round of, you guessed it, sudden death. After such a long build up, sudden death becomes quite easily one of the most tense experiences you can have on a Smash Bros. game.
Once you get your head around it, Smash Tour is a tremendously enjoyable experience, and it manages to breathe some new life into the Smash Bros. formula in a much more significant way than Smash Run could managed on the 3DS. If you’d told us a year ago that Super Smash Bros. for Wii U would contain the best Mario Party game of recent years – possibly ever – we’d probably have laughed in your face and told you to get off our property, but here we are. But don’t take our word for it, here’s what the delightful Martin Watts had to say about the mode:
Second Opinion: Martin Watts
Super Smash Bros. meets Mario Party is definitely the impression you get when playing Smash Tour for the first time, although everything moves along at a much faster pace — which makes sense given the nature of the game. Much like Smash Run on the 3DS, this isn't going to replace the core multiplayer offering for most players, but it's a nice additional mode to jump into every now and again.
What makes Smash Tour a successful and worthwhile inclusion is that it doesn't get bogged down with individual turns — everyone moves at the same time — and there's a lot of variety when it comes to the player battles. With regard to the latter, it has a similar vibe to the Final Battle scenarios that crop up in the 3DS game's Smash Run mode. Rolling to move and usable power-ups throw chance into the mix, making it a mode that's certainly more inclusive of players of all skills.
If you guys have any questions about Smash Tour, we'll do our absolute best to answer them as we've only scratched the surface of what this splendid mode has to offer. Ask away!
Comments 108
Cool i was probably the only one who thought this was a cooler idea
This is a far more positive preview of Smash Tour than I've seen from other sources, and it lines up better with my own expectations for the mode.
How long is the game? Also, can you play against CPUs?
I don't like Mario Party so I'm not going to like this either.
No, it does not live up to ANY expectations at all. Smash run looks stale and offers absolutely nothing in comparison to the 3DS version of Smash. Lets look at Brawl and Melee. Melee had Adventure mode which consisted of you running through the locales of Mario, Zelda, F Zero, Ice Climbers, etc. That was fun. Brawl had the subspace emissary. Sure, the levels of the SE were repetitive, but the cutscenes, the levels that were exclusive to the SE, and the music were fantastic. The Subspace Emissary had you fighting in Skyworld, exploring the castle in Fire Emblem, fighting on the Halberd, AND fighting bosses exclusive to it such as Rayquaza, Porky, Ridley, etc. Smash Tour offers literally NOTHING. All you do is fight CPU on stages and recruit them. THATS IT. Smash Tour is garbage and the Wii U version of Smash is looking inferior compared to Melee, Brawl, and even its 3DS counterpart.
It's great for everyone that loves Smash Bros. that there's been such excitement and widespread reporting on Nintendo sites for the last few months for the game, but for those few of us that don't actually like the series - like me - I really wish Nintendo had something else this holiday that appealed. They really seem to have put all their eggs into one basket, leaving little choice...
Captain Toad was my alternative in the run up to Xmas but unfortunately that's now 2015...
No doubt the Nintendo Direct tomorrow will be heavily weighted in Smash's favour too but I hope they have a few surprise announcements that are unrelated...
Dam this game cant come sooner!
I m still playing bayonneta and i dont have much time to finish it with all the bullpoopoodoodoocacapoopledoople in my life right now.
@Joruus_Cbaoth
I never played the single player version of Melee, but i found SE in brawl to be extremely repetetive and boring. Regardless, I have no problem with your opinion. As for my opinion, the many different Multiplayer options in this game makes for an extremely fun multiplayer game. I don't want single player action from smash, I can find that in many other games which are more centered around a story line and SP mode. So far, I believe that smash for wii u with it's many MP modes including smash tour, tournaments, multiplayer classic mode, and 8 player smash is looking to be the best smash game ever!
@Light Yes, Smash Wii U performs well in terms of multiplayer, but there is no single player experience to be found anywhere in this game, where Brawl, Melee, and even the 3DS version have solid single player modes.
Now this mode is going to be the family game at my house. Can't wait.
@Joruus_Cbaoth
agreed, unless you are looking for quick repetitive challenges with co-op capabilities, smash wii u will be a horrible Single Player game. I personally will not be playing it for any special single player mode, any time i spend alone with the game will be mostly for training with my main characters.
This definitely doesn't live up to my expectations, I was expecting more than a freaking board game.
When analyzing the scenes that were shown during the Smash Direct, and taking your detailed description of it, Smash Tour is just filled to the brim with randomizers, and randomizers pretty much destroy every hint of balance intended. The appearing fighters, the powerups, the items - nothing's under control, but everything seems to be happening. A much cleaner presentation, like in the Mario Party series, would make this at least a bit interesting. But as it stands, this is just one of many bad design choices to make the game different.
And since everything is so deliberately chaotic and randomized (not only Smash Tour, EVERYTHING), I'm convinced by now that I'll pass this one up. Not interested in a Smash without Single Player appeal.
@Joruus_Cbaoth This would've surprised me before the Direct, but now it becomes more and more apparent that single-player is severely lacking, and it's still baffling that Nintendo is going that way with Smash Unite.
@datamonkey That sucks, I feel the same way about most Mario games so I understand. I wouldn't expect any bombshell announcements tomorrow in regards to games for this year since all the below games are releasing within the next 4 weeks:
Sonic Boom
Watchdogs
Planes Fire & Rescue
Penguins of Madagascar
Lego Batman 3
SSB4
Shovel Knight (EU)
Swords & Soldiers 2
NES Remix 1&2 retail
MK8 1st DLC
Hyrule Warriors TP DLC
Capt Toad (not eu)
There are also about 15 more indie games missing from the "Over 40 indie games coming out in the next few months" early October quote.
Hopefully something on that list can hold you over until Capt Toad hits our shores on the 9th Jan.
There are some negative people in the comments
my only concern for this mode is that the game will be pretty much decided before the fight even begins with whoever has more fighters. The other thing that worries me is there seems to be next to nothing for single player in this game.
@Kaze_Memaryu
"Not interested in a Smash without Single Player appeal."
That's interesting. I have played smash since the original on the n64 and I have never thought of it as mainly a SP game, and I can tell you that it was probably never meant to be. All of the attactive aspects of smash have always been multiplayer. So, if you are not buying it because of the lack of a really good SP mode, then perhaps smash is not really your type of game. It almost makes me think of wanting to buy street fighter for the single player mode, which i don't think would make much sense as it's geared towards competive play with other people.
@ikki5 @Kaze_Memaryu It's decided by the number of kills someone gets not who's the last standing and its a "party mode" everything is supposed to be random. Also "no single player experience"? Special orders, events, classic mode? These are things in the game.
@ReallyFeelingIt
I think the problem that some people have is that they are expecting more of a single player experience from smash. The problem is, I do not believe that smash was ever meant to be that way. Smash is multiplayer centered.
@Light Yes multiPlayer comes first in smash. Look at brawl that was a game where single player came first before everything and we know how turned out. We lost 7 potential characters, music, and a game delay.
How many people can participate in Smash Tour? I've only seen 4 people playing in videos, I'm just curious if it has the capability for 8 players.
@Joruus_Cbaoth Yeah I'm definitely going to argue against this point. It's all opinion if you liked those single player experiences but A) Smash Tour isn't meant to be a single player experience, fyi.so being upset at Smash Tour for not being SSBM's Adventure mode is kind of rediculous. And B) Again, Subspace Emissary being good is extremely subjective - I for one found it to be pathetic and annoying.
I'm excited for Smash Tour, why? Because as Sakurai once said, it's icing on the cake... it's one more way to spice up the core gameplay which is NOT single player campaign mode. Sorry, but just saying.
@ReallyFeelingIt except if you have three characters, you are more likely to get more kills than the guy with 1 character. Also, for the single player, there is nothing really special and a lot of those single player things seem like they encourage multiplayer anyway as in they have an option for a second player to join. Over all, the Single player is very lacking in this smash game.
Something tells me I'm going to enjoy playing smash tour alot more then the adventure mode in melee and brawl. Although I tolerate adventure mode in melee for the trophies and explore Subspace Emissary for the story, world, and exploration once I was done with them, I was done. I just stick to the regular battles even in solo.
I can find myself going back to this when I'm long done with it. Especially if you can collect powers, trophies, and other stuffs for customization like in smash run (can you?).
@Joruus_Cbaoth I knda agree with you there. I wanted at least the adventure mode from Melee. I'd rather play normal smash than this. At least Smash Run offers a bit of adventure, Smash Tour is all about luck and random choices.
This reminds me of Globe Tour from Wii Party much more than Mario Party. Anyway, I feel that this mode is going to be great. The character stock idea was very clever.
@ReallyFeelingIt That doesn't mean there's no room for balancing or fairness. Every other Smash was able to be entertaining without party gimmicks that ignore skill in favor of chaos, but now they're pretty much flipping the bird on any sort of balance.
Also, these single player modes are nothing. Except for the Order Modes (which are randomized Event Mode challenges, nothing more), everything's been recycled or butchered. Event Mode doesn't last long, Classic Mode has the worst setup I've ever seen, and good Single Player stuff, like Adventure, Break the Targets (Target Smash is a bad joke), and Race to the Finish were just kicked out for no good reason.
@Emblem - Have you heard something about Swords &Soldiers 2, last I heard they were trying for end of year? Its my most wanted game, the older I get, the odder I get.
This looks fun, but we'll probsbly only play it once. Might be good to keep the kids busy Thanksgivig Day.
How many players is it again?
What a perfect way to give a Mario Party feel!
Cant wait to try this.
Looking to have fun, even if its just randomized parts.
@rjejr Up to 8 if you have enough controllers. For me 2 people would have to use the Wii remotes (most likely me so that I'm handicapped) because I don't have enough of the other controllers.
As for Smash Tour it looks like only 4 people can play but I could be wrong.
As for the discussion up above. Smash is a multiplayer game. If you buy any of the games in the series soley for the single player experience then you will be disappointed. The only time I play Smash by myself is if I am training with certain characters or I need to unlock characters/moves. Otherwise I just pull it out to play with friends and family. However all of them are still some of my favorite Nintendo games.
IF YOU ONLY PLAY SINGLE PLAYER YOU PROBABLY SHOULD AVOID SUPER SMASH BROS!
@rjejr I'm sure someone asked at Gamescom and they said possibly November on one of the Youtube vids floating around. Hopefully we will hear about it in the direct tomorrow. Worse case scenario it gets pushed back to early next year, it was originally expected late 2014 early 2015 after all.
@jjmesa16
"IF YOU ONLY PLAY SINGLE PLAYER YOU PROBABLY SHOULD AVOID SUPER SMASH BROS!"
or if you primarily play single player games, This is precisely the point i was making from the beginning!
@jjmesa16
"IF YOU ONLY PLAY SINGLE PLAYER YOU PROBABLY SHOULD AVOID SUPER SMASH BROS!"
about if you want single player or not... you are both wrong and correct. You shouldn't get the game is you just want to play single player however at the same time, you are not always going to have people with you playing when you want to play. So it would have been nice if they actually took into consideration for single player as well instead of something that can be done and over with in just a few hours of play. Yes there is online if you don't have friends over as well but that is limited in the modes you can do.
I just don't want a game that only ever gets used when friends are over.
I'm very disappointed in Smash Tour. I wanted an Adventure Mode with levels to run through and bosses to fight. Smash Tour doesn't look fun at all to me.
@ikki5 Well mathematically, the guy with 3 characters can only kill the guy with 1 character once. Where as the guy with 1 character can kill the guy with 3 characters three times. Harder? Yes. Impossible? Not really.
@Mega719 I thought it looked great from the outset as well.
This mode was never for single players and neither was the 3DS rush mode right? But, yep, this game was not designed for single player except for training yourself up to play better in multiplayer. I'm surprised anyone is surprised by this. But here it is.
I dunno about everyone else, but I can definitely see myself playing this mode more than Smash Run tbh.
This could be good or a dissapointment, in fact this game may just be a dissapointment but I still have faith in this game. I have high expectation with the other games and expect the same for this. Would of been cool if this had online (which I can not believe) but looks like its CPU most of the time for me. I do like the inclusion of mii's.
@Kaze_Memaryu As others have said, I think you're way overstating the importance of single player in Smash. In Smash, single player has always been nice as an extra, and nothing more. 64, Melee, and Brawl never, EVER featured single player as the main attraction of the game. Brawl was probably the closest to a single player focus in the series, but even Subspace Emissary had some seriously monotonous qualities to it, and the multiplayer still received the most attention.
The only single-player things missing from Wii U are adventure mode and target smash. Race to the Finish wasn't even an addition to Brawl, so it made no sense to expect it in this game either. And IMO the addition of Orders, a functional online mode, and smaller and multiplayer-centric modes more than makes up for the two missing single player modes.
@FlaygletheBagel I still want Board the Platforms. Even though that mode hasn't existed since the 64. I always liked that better than break the targets for some reason.
Looks like lots of fun to me. I have enjoyed the 3ds version- this looks even better.
@Emblem - Thanks. I'ld be surprised if it's in the ND tomorrow, but it is a Wii U exclusive so it would be nice of Nintendo to include them. Same for the Sonic games.
@Joruus_Cbaoth
"Smash Tour is garbage and the Wii U version of Smash is looking inferior compared to Melee, Brawl, and even its 3DS counterpart."
Smash 3DS has a lot less modes, which means it's superior? You're just being negative for the sakes of being negative. You are hilarious. Also, calling a mode "garbage" without even playing it is well... pathetic.
@Kaze_Memaryu
"Smash Tour is just filled to the brim with randomizers, and randomizers pretty much destroy every hint of balance intended."
Like Smash Run. <3
"I'm convinced by now that I'll pass this one up. Not interested in a Smash without Single Player appeal."
Yet, you bought Smash 3DS with it's horribly lacking single player. Hypocrite.
@jjmesa16 - If Smash Tour is only 4 player we'll be playing it less than I thought, which want really much to begin with.
@Samuel-Flutter heck yes! Board the platforms was awesome!!!
@TheAceofMystery No kidding.
I buy every Smash game primarily for single player, and I'm never disappointed. I do love some multiplayer with my brother when he comes home on weekends, but I mostly play by myself (don't have anyone else to play with), and I always have fun.
And I AM looking forward to Smash Tour. It looks fun and lighthearted, much in contrast to the repetitive (by virtue of being the exact same every single time except for the Triforce changing locations in the Temple level), disjointed adventure mode in Melee and the AWFUL and equally repetitive and disjointed slog known as the Subspace Emissary.
Seriously, where did all the hype go all of a sudden? It seems like almost everyone here is upset about the single player component lacking. Heck, most of the game is playable in single OR multi-player. That includes classic, all-stars, stadium modes, Smash, Smash Tour, and event matches.
I think we're definitely going to be seeing this one becoming an instant classic, and we'll probably remember it as one of the best. At least it won't be as slow as Brawl.
@abbyhitter Well perhaps try it before dismissing it...
@ikki5 So you're really just saying "There's no adventure mode and now i can play single player modes with my friends... THERE'S NO SINGLE PLAYER EXPERIENCE!" You know for some reason that just doesn't make sense.
@Kaze_Memaryu First when has a party game ever had balance?
Second this is a separate how does this affect "balance?"
Third I doubt you've played anyone of those modes to be making any assumptions like that.
Fourth this all just sounds like you're sour that melee's adventure mode is gone.
@Giygas_95 Where did all the hype go? Well, the Smash fanbase, loves, loves, and I mean LOOOOVES to complain about EVERYTHING about the newer games. They're grouchy, can't be pleased, always negative, hates everything, etc.
@SockoMario Smash fanbase is winy af.
While I was hoping for a Smash run variant on Wii U (and yes I LOVED Smash Run for single player), I honestly have fun just playing the classic mode and All Star mode. Those are both perfect for single player, and this one will have Master Orders and Crazy Orders as well, so that's definitely a bonus. The extent of my single player gaming consists of playing all the different modes and collecting/buying trophies in an attempt to score every trophy in the game.
So while I am a tad disappointed there is no version of Smash Run, everything else exceeds expectations, and I will no doubt spend 100+ hours just in single player...
This mode sound incredible. I can't wait to try it out myself, but I suspect I'll mainly be playing the simple versus mode most of the time. But when I want a unique, engaging, detour I'll play this.
@JaxonH Finally someone else that likes single player Smash Run! I love playing it as Ike. I do wish you could extend the maze time and fight time though, and maybe even assign different music tracks to different characters. I honestly don't get why everyone hates the mode though. It's meant to be enjoyed in quick bursts. Just one or two runs every now and then.
@SockoMario Yet when it comes out, I'm sure it'll be nothing but "OMG, this game is AMAAAAAAZZZZZING!"
Personally, I'm gonna pre-order this game pretty soon. I was gonna download it to take advantage of the deluxe promo, but in the long run, I'll be more happy to have the box. Plus I have the boxes of Melee, Brawl, and 3DS so I kinda want this one too.
How anyone thinks this static board game looks better than running around in a Nintendo themed world with enemies from various franchises is beyond me.
@citizenerased I'm one of those people.
Sounds great, but it's getting Mario Party 10 on my mind. Wonder how good that'll be.
@citizenerased Hey there! It just seems more fun, more worth my time in my opinion.
So long as this mode is online, then it lives up to my expectations. If it's offline, then I will likely barely even touch it. Simple as that, for me.
I'm sure this will meet or exceed my expectations, since my expectations are "probably terrible". I have no intention to play this mode. If I ever do, it will only be to complete challenges.
If you're buying Super Smash Bros for the single player experience,YOU'RE DOING IT WRONG
@Samuel-Flutter
yes... in a way but at the same time, that person has almost the same if 4 people are playing as he can kill 3 people as well and it will be harder for the person with 1 to stay in.
Also, for those going on about how you don't buy this game for the single player experience, that is try but at the same time, you are not going to have people at your house ALL the time to play this and online is limited (for the most part as it seems to be for glory or for fame, Maybe the board game) but you would want to have single player for the time when you don't ave people to play with. Yes, multiplayer is good but at the same time, as I said before, you don't want a game that just sits there collecting dust except for when people are over.
The true winner of Smash's release will be the Pizza industries and various fast food spots for that whole weekend here in the States!
@Joruus_Cbaoth i really do hate smash fanboys like this dude here who on earth plays smash for single player content its like saying i play zelda for the multiplayer lol stop complain and just don't get the game
@Yosher Unfortunately as far as we could establish it's offline only.
@Joruus_Cbaoth Smash run is boring on 3DS after a few runs. Smash Tour until played can't be judged. However, judging any smash game by the side games is just wrong. Don't say the U version is inferior to the others because you don't like a mode you haven't played. When it comes down to it, it's about the actual fighting and mechanics. And based on that alone the U version will knock both the 3DS version and brawl out of the park. Brawl is the worst in the series. It's only got an edge over the 3DS cause it can use gamecube controllers. 3DS is smoother and tighter and far more responsive. And the U version is even better (I played it twice so I can say for sure it plays better than the 3DS) for everything from better control options, bigger screen, proper joystick, and just about everything. Melee has the wave dashing and l canceling that all the people say are so important, so maybe that can have the edge over the U version for that reason. But don't bring subspace and adventure mode into the mix, cause honestly, most people beat those modes for whatever trophies and challenges they need to unlock, and after that are done with it cause the main multiplayer smash fighting is why most people buy the game.
@Joruus_Cbaoth The U version has all the same modes as 3DS except Smash Tour instead of Smash Run which seems to be bigger. So how is it that the single player aspect of the 3DS version is more complete than the U version?
@Light I agree, single player stuff for me is all about completing the challenges and getting the trophies, once I have 100% I don't really touch it again. It's all about the multiplayer for me and everyone I have ever played or talked to offline at least.
@ReallyFeelingIt That's exactly my point! What has a freaking party mode to do with a fighting game? It goes against the very principle of fighting games!
Also, I don't want the same kind of Adventure Mode as in Melee, I simply want context in general. The game gives me absolutely no justification for anything, and that drags down the overall presentations to being "for the sake of it".
To elaborate: the first Smash was depicted as the fantasies of a kid playing with his Nintendo toys, which gave the game a narrative.
This was expanded in Melee with the kid's imagination growing (evident by seeing the living room full of stuff, and the kid having many more figures to play with).
Brawl was the deviation from this approach, with the characters being brought together in a fictional universe outside of any canon, but this fictional universe upheld a meaning behind Smash that went beyond whacking others.
Now, however, we have these. We have Master Core, Master Blades, Master Beast, AND Master Fortress, and they're definitely awesome - but they make absolutely no sense at all. They're just there for the hell of it, no context or explanation provided. And that ticks me off, since it's both lazy and pointless to deny us any sort of background information on it.
@FlaygletheBagel I don't care if people keep spouting the "multiplayer is the main thing" 24/7 - that doesn't mean it's okay to suddenly cripple the single player experience.
@SockoMario And sold it merely five days later, without even using the CN code. Joke's on you.
@Light Most definitely is mutliplayer-based. I can't believe people care so much about the single player modes. They are dandy and all, but I certainly wouldn't turn down smash U even if it had no classic or all star and only the multiplayer. Everyone has their own opinion of course, but I just can't agree with the people who actually find the 3DS version in ANY way superior to the U version. Controls, screen size, modes, options, anything.
@ReallyFeelingIt Yup lol. Brawl is the worst in the series to me.
@FlaygletheBagel Totally agree.
@Samuel-Flutter That's one mode that I do miss lol
@SockoMario Hahaha
@diamond_phoenix Yup lol
@ikki5 You can play the regular multiplayer mode against CPUs which I find more fun than subspace, adventure, all star, or classic. But that's just me, I understand if you enjoy those modes (I do too to unlock stuff but after that I'm finished with them). I just couldn't sit there playing them much. I've been fortunate enough to have friends who play smash like I do though so I can't really say what it would be like if I didn't have that option.
@Luigi789 lol
@Kaze_Memaryu You still bought it knowing that there was going to be a shallow single player experience...
@Copper_Kidd Whoooa, calm down with the replies! Yeesh, but them all in one post or something.
@Copper_Kidd
Yes, I know you can play against computers in smash mode but, that gets boring... quickly. I usually find I cannot play for more than an hour (If i even make it that long). But just because you can play that, doesn't mean that they should remove the other options for the single player that used to be in there especially when the reasoning before for removing them was because of "Leaks". It is just the games beforehand had such a great balance between the two and now.. it seems like that is no longer going to ever be the case any more. This will just turn into another game where the soul purpose is for a party in the next few sequels.
@SockoMario How could I? None of the reviews that had the game covered at that point addressed this issue, just like many other things that I didn't like about Smash 3D. Besides, I was able to see the misery with my own eyes, that makes up for the 10€ I lost after having sold it.
Mode isnt online..? Just like mario party 8-10 ? Peeps i know around here arent into gaming like so, so there goes local play. 2014 and we are limited on which games get to go online STILL with nintendo mostly..
It's essentially a "Mario Party" mode for Smash Bros.. I'm not really expecting anything out of it but I'm not really expecting anything less than what it is.
It should be noted that any multiplayer mode that doesn't support online play with strangers is poor. Nintendo needs to realize it's 2014 and every game being for "the family around the couch" is ludicrous.
While I will certainly try it out I have a feeling it will be a similar situation to Subspace Emissary mode where I play it once then never again. I hope I am wrong though.
Couch co-op > Online. Every time. I'm glad Nintendo realizes it's 2014 and most people prefer couch co-op as opposed to online.
This mode looks like a ton of fun. Certainly much more than SSE which I played a grand total of once. What a slog that mode was.
@Kaze_Memaryu Now that sounds like a personal, and should not even be catered to, problem.
@Gameday Let be honest majority of people won't play this more than once it's not worth optimizing for online and this is coming from so one who's hyped for the mode!
@ikki5 I can respect that, and it's hard to say about the future. I think these two games may have been rushed to completion just a bit to help with the poor wii u sales, but not sure. The leak excuse was definitely weak lol.
@SockoMario Lol I didn't expect to respond to so many people. I'm at work and bored as hell so I spent a lot more time than I normally do in a comments section to pass the time. I don't use this site as much as others, and others that I post in are set up differently, so I'm not used to posting a reply to numerous people in the same post.
@ReallyFeelingIt I agree and see what your getting at. Though id play the mode due to me loving mario party series and being a smash fan since day one. I dont have anyone to play with. Ima adult and i moved away from all my childhood friends so it kinda blows ya dig. Id be so hype for if it were online, but i wont neglect the mode altogether just because.
@SockoMario And honestly, what does it matter how many replies I have as long as I'm not trolling people? It's easy to scroll down past mine. Not trying to be rude or anything, just a general question.
@Copper_Kidd Well, since your replies are so short, it's best to just edit them all into one post instead of individual comments.
Also, this is a part of the rules:
"Posts such as "Yes" or "I agree" or "LOL" are useless and are wasteful on the servers."
@SockoMario I see, didn't know there was a rule against such a thing lol. Short answers obviously don't offer much but they can lead to bigger convos, that's what I intended. On one site I visit you can like each others comments, if they had that option here that could alleviate a lot of short responses. Guess I have a lot of learning to do with the rules on this site lol.
Melee fans need to be happy with the game they love so much. Don't cry about new games not being the game you love! Go play Melee!
I'm gonna play the new Smash and I can't wait, patiently anyway!!!!!
Still want my adventure mode i loved SE
@datamonkey @Joruus_Cbaoth Are you guys already bored with Mario Kart, Hyrule Warriors, and Bayonetta 2? You sound as if there are not any good games that came out recently.
@Emblem Thanks for the list of releases. Luckily when you factor in other platforms I have plenty to play...
Really looking forward to Captain Toad though, I loved those levels in 3D World!
@shigulicious I bought MK8 when it was released and played it a lot so am ready for something else. Also I have played every iteration since the SNES original religiously and while MK8 is a superb version, I think I may have franchise fatigue a little with it. Though that's through no fault of the game itself.
Not interested in hack and slash games so Hyrule Warriors is of no interest to me. The REAL Zelda is a completely different matter though!
@datamonkey - I'm completely with you on this. I played five minutes of the N64 original, didn't like it, and I haven't gone near it since.
With a shortage of Wii U games I decided to try and get into it so I bought the 3DS version, but alas I still can't get into it. I can see what a quality game it is; it's just not my thing.
It is disappointing CaptainToad has been delayed a few weeks. Why they have is a complete mystery. Perhaps Smash is very popular in the UK so they decided to get the most out of it.
We can't play this online?
@Joruus_ Well, whatever you say. I fail to see how this game could have less content than the 3DS version of Smash at least. But whatever you say. I guess your totally just counting out:
Yeah, I think this game beats melee at least.
It looks like fun. It'll probably grow on me more as I play. Just like I got addicted to SSE and Smash Run. Seems like there's always a new mode in the latest Smash that is really fun.
@AlexOlney Well that's a shame. Oh well, guess I'll barely touch it anymore after completing the challenges associated with it, just like with Smash Run.
I'm glad it's fun. Just another awesome mode in the Smash arsenal!
While I do to an extent miss an big single player mode and maybly (not officially confirmed bonus stages between classic mode) I'mma not let this sour my eventual purchase I mean we've got enough single player stuff already WITH online with tourneys thank you very much.
(Just don't let it be another subspace emissary that while fun was a one and done deal and basically got too big for its own good. Have it be like melee next time and expand it a bit. )
Need to try out smash tour when I get a couple of friends over or something..
What,s the problem with a basic adventure mode just like melee? why the hell they got rid of this...
@AlexOlney Apologies if you've answered this already, but I didn't want to sift through the unfortunate array of comments here.
Question: You mentioned the battle where one player was small throughout. What other types of battles are set up? Does it ever team people up with one another? With Mario party in mind, what kind of zany combinations does this mode offer?
Thanks!
@TheWindWaker Honestly I'm sure we didn't get to see all the possible match-ups, but yeah, sometimes there are teams, sometimes there are CPUs, sometimes only explosive items will spawn, it really is a mix-up without being too ridiculous, i.e. invisible fighters, permanent metal boxes at double speed.
Think of the fairer and less crazy matches you can have with Special Smash and then add in a load more possibilities and you're on the right track. It's a shame we didn't play more of it, but time can be pressing at previews!
@AlexOlney Thanks for answering my questions! It sounds like a fun change of pace.
Depends on the person. I disliked smash run, but liked adventure mode and subspace very much. I just like the idea of a single player story based thing.
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