Comments 72

Re: Metroid Prime Remastered Almost Had Completely New Cutscenes

Hawkes142

@LexKitteh Precisely! I completely agree. While I'm happy with what we got, I would have appreciated some more modern, realistic animations for Samus in the cutscenes. (Although I always burst out laughing every time I replay the game and see her get hit in the head with a rock following the Thardus bossfight.)

Re: Metroid Prime 1-3: A Visual Retrospective Digital Sample Available For Free

Hawkes142

I can only hope that Primes 2 & 3 both receive the same remaster treatment that 1 did. If Nintendo doesn't do that, I'll be heartbroken. Metroid Prime Remastered sold wonderfully! It would make absolutely no sense for Nintendo to not remaster 2 & 3. If you remaster one, you should remaster them all. You can't do a half-baked job on the Trilogy. Nintendo, please hold off on Metroid Prime 5 so you can devote more resources to Primes 2 & 3 Remastered. Yes, port 1 & 2 to Gamecube NSO a few years after the remasters. But don't make it so that the only way for people to play 2 & 3 is in HD.

Re: Mini Review: Apex Legends (Switch 2) - A Giant Leap Over The Tragic Switch 1 Version

Hawkes142

@Sambuc I agree. Titanfall 2 is (in my opinion) superior to Apex Legends in almost every way. Don't get me wrong, I like Apex, but I mostly just play it for tidbits of lore and to experience a shred of what Titanfall players do. Plus, Titanfall 2 came first. Why would they put what is more or less a rough sequel to Titanfall 2 on the Switch 2 if Titanfall 2 isn't on there? Titanfall 2 was a PS4 game, so it shouldn't have any trouble on the Switch 2. Maybe we should start a petition?

Re: Metroid Prime 4: Beyond Finally Gets A Release Date, Open World Confirmed

Hawkes142

@fenlix
It's quite understandable that Metroid Prime 4 may feel as though it's not like its predecessors. However, we are certain that the open-world segments of the game are meant to replace the "commuting" sections of Metroid Prime 3, not change the game genre. The game itself will remain a Metroidvania.
I believe this decision to implement small open-world segments may appeal to an entirely new audience, similar to how Breath of the Wild received some initial criticism because of the new gameplay style. And yet, this attracted many people, including myself, to the Legend of Zelda franchise.
Anyway, don't you think that if this game were more open-world than an actual Metroidvania, wouldn't Nintendo advertise it as such?
Granted, I do think the graphics for the desert need some improvement, but this was a game on original Switch that was upgraded for the Switch 2, not a game that was made for the Switch 2 and downgraded for original Switch.
People who don't like the open-world segments can simply speed through them as fast as they would like so they can enjoy the rest of the game. Easy solution.
(Although of course I respect your opinion, and your concern for Metroid Prime 4 is reasonable. After all, this may just be the biggest Metroid game yet, and I would be devastated to see it fail.)
I am very optimistic about this game despite having a few concerns myself. However, I trust Retro Studios to make Metroid Prime 4 a masterpiece just like the Prime Trilogy.

Re: Dynasty Warriors: Origins Will Run At A "Fixed" 30fps On Switch 2

Hawkes142

Simple solution:
Lower the resolution while playing the game in handheld and hide it with DLSS. Not by a ton, but similar to how Apex Legends on the Switch 2 runs at almost 1080p to maintain a stable 60fps. And I'm completely fine with that.
No Man's Sky runs at an unstable 60fps and I still love it. 30fps was usually acceptable on Switch, but this is the Switch 2 we're talking about.
Trust me, I've played games like Fast Fusion in Ultra Quality Mode, which lowers the framerate to 30fps, and that really doesn't work for a game as fast-paced as that one.
And while playing the game in docked, make Dynasty Warriors run at 1080p with a stable (or slightly unstable) 60fps.
Making these small changes to Dynasty Warriors would allow it to keep the large number of enemies rendered without severely reducing the framerate. It's a win-win situation for everyone!
Although I appreciate when developers include options like "quality" and "performance".
Of course, this is just my personal opinion and I am open to hearing what everyone else here has to say.

Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water

Hawkes142

@NFrealinkling I was referring to the "license" required to use the Nintendo Switch 2, not the games.
When we pay for the console, we should completely own the console and be able to do whatever we want to it. We should not be paying $450 for a license just to play video games that could be revoked for any reason at any time. Doesn't that make you worried about your Switch 2?
(Although I completely respect your opinion, and you can believe what you would like to.)

Re: Another Sonic Racing: CrossWorlds Collab Appears To Have Been Revealed

Hawkes142

@HammerGalladeBro I agree, there's too much content that'll be exclusive to those who can afford it. As someone who has severe collector's anxiety, I'm sad that this game will have a pre-order bonus. I'm already planning on spending a lot of money on Age of Imprisonment and Metroid Prime 4 and all its official merch. I'm heartbroken that I won't be able to afford Crossworlds in time to pre-order it.

Re: Video: Metroid Prime 4 Looks Great, But Here's Why The Latest Trailer Isn't Switch 2 Footage

Hawkes142

@Spider-Kev At the very least, it's not a traditional "shooter". In ordinary shooters, you can aim down sights (ADS), crouch, slide, throw grenades, and use melee attacks. Metroid Prime doesn't let you do any of those. Rather, it's focused on scanning enemies and your environment, as well as looking for openings to attack. Not to mention that it's a Metroidvania.
Not to be rude, but by your logic, Portal counts as a first person shooter. However, you can't damage enemies directly using a portal gun, so it (in my opinion) doesn't count as a shooter.
The reason why I think Metroid Prime isn't a shooter is because it's so different than games where all you do is have precise aim and pump bullets into a target until it's dead. Metroid Prime requires you to look for openings.

I suppose we just have different perspectives on what makes a game count as a shooter, and that's fine.

Re: Video: Metroid Prime 4 Looks Great, But Here's Why The Latest Trailer Isn't Switch 2 Footage

Hawkes142

@Spider-Kev Not to be one of those people, but Metroid Prime as a whole isn't a first person shooter (FPS). Nintendo has explicitly stated that it is a first person adventure (FPA).
No offense, but too many people nowadays think that any game where you use a device to launch high-speed projectiles at a target counts as a shooter. Metroid Prime and Portal are great exceptions to that stereotype, as they are more about movement, looking for openings, and thinking through puzzles logically.

Re: Video: Metroid Prime 4 Looks Great, But Here's Why The Latest Trailer Isn't Switch 2 Footage

Hawkes142

@KryptoniteKrunch I believe the main reason as to why many games don't run well on Switch is because due to lack of effort to make those games look and play smoothly. Retro Studios actually said that it took them more time and work to remaster Metroid Prime than it did to make original Metroid Prime, which I really appreciate. It certainly paid off, too. It's (in my opinion) the most beautiful game on Switch. Aside from that, I think that if the Switch used more than just nine watts of power to run its games, then it wouldn't be considered the most underpowered modern console.

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