Comments 17

Re: Nintendo Of America's President Doug Bowser Talks About Switch Joy-Con Issues

Dragonilm

This is the problem with video game-"journalists", they ask one question and is satisfied with the standard PR-respons.

Journalist: "Why does your console break so easily?"
Company: "We always try to improve our hardware manufacturing".
Journalist"...okey, thank you!"

No follow-up questions, no sceptism. I wonder if the journalist community is just so happy they get to meet the head of Nintendo that they just want to be polite and forget their professional role.

Re: Masahiro Sakurai Reminds Us He's Still Working Hard On DLC Fighters For Smash Bros. Ultimate

Dragonilm

I'm worried for the guy. I have worked in the Swedish film industry for over a decade and many of my colleagues have developed heart problems due to the extreme stress while working (16-18 hours day for months after months while have tremendous responsibilities on their shoulders). When I read stories after stories about how hard Sakurai works I become worried. He has to quit sooner rather than later before it's too late.

Re: Final Fantasy VIII Remastered Is Coming To Nintendo Switch This Year

Dragonilm

I’m playing FFVIII right nog on Vita. It’s magic system is a mess where you farm all kinds of magic. It’ll be attached to your stats (I know, it sounds nuts) so the minute you start using your magic (as you do in an RPG) your stat is going down and your character becomes permanently weaker. Random encounter rate is in my opinion way to high and you don't get gil after a random encounter. You get gil after taken about 24 000 steps and the amount of gil you get is determined after how many school exams (!) you've taken, and it is also calculated after how much you're using summons in fights (in the game called GF); the more you're using them, the less gil you're getting. It only adds up to you spamming "Attack" in every battle and not using GF or magic. The enemy levels scales to your party so the more you level up and become stronger, the same happens to every enemy around you. This causes you not to explore the areas so that you not trigger random encounters (and level up).

What an up-side-down-RPG.

However it IS a cool experiment by Square so it’s nice to see that it’s being remasterd.