Hypercharge isn't the type of game where you will find tons and tons of players online. This is mainly because it focuses hugely on Offline/Split-screen play. And also because we aren't a huge studio, we're just five indie devs who love making a game about action figures!
With that being said, we are constantly updating the game based on player feedback. We also have a very active Discord server full of small soldiers looking for allies to teamup with.
There are lots of game studios who do YouTube sponsored videos, so I can't speak for them. However, every major update we like to work with YouTubers such as SwitchUp to help spread more awareness about the game. So it is likely you may have seen us popup somewhere.
Cheers for the kind words. Feel free to check out the SwitchUp review on YouTube. They go into great detail about the game. Just keep in-mind that we've changed/added tons of content since their initial review.
Great to hear you think Hypercharge is a a good game. I don't think Hypercharge has lost its momentum. This is our third Major Update based on player feedback and the game keeps on getting better.
I agree that a game can lose all its momentum if a developer just abandons it after release, but this isn't the case with us.
Thank you so much for playing the demo. I hope you enjoy the full game! We're already working on our next Major Update so expect even more content and improvements. 🙂
If you have feedback you'd like to share, we'd love to hear your thoughts on our Discord Server: discordapp.com/invite/hyperchargeunboxed/
Aw, it's a shame you didn't like Hypercharge, but at the same time , we all have our own taste. May I ask what you didn't like about it, overall? Your feedback is sincerely appreciated. 😊
Please let us know your thoughts about the new update, if you have time.
@Dunan Hello! It's exactly the same as Online (content-wise) - The only difference is the balancing needs to be tweaked. (The Major Update improves this)
@VN1X Hi! We're not after one last hurrah. When we originally set out to develop games, we wanted the focus to always be on our community / players. It's important to us that we do our best to respond and communicate on all social platforms. This is something you unfortunately don't see very often, it's rare nowadays. We want to build and expand upon the game with our players. We value our community and those who share their feedback. In the end, yes, it's us the developers who design the game, but it's the players vision that truly make it into something special (if you let them) 😊
@Dakka-Dakka Thank you, you're more than welcome. 😊 It is unfortunate PvP wasn't mentioned, as I believe we would have received an extra star, and just made 8/10. It offers another alternative to those who are not interested in PvE, and overall is great fun!
@Cotillion Yes, the game is finished. The Nintendo Switch version will release first on January 31st, 2020. Steam version is set to officially launch soon after.
@Velocity90 The communication between developers-and-fans has really gone down hill. It's a shame that not more devs interact with their fans or those interested in-general.
@AJ81 Haha, awesome! We hope you have a blast when playing. TimeSplitters is one of my all time favorites. Do you remember the Virus game mode? Well, we have something similar, called Plague-mode.
@JayJ I completely understand what you're saying. We do have plans on adding some type of AI when playing single-player. Having the option to customise them... That's a really nice idea!
@sketchturner It is a shame that there was no mention of any of the PvP game modes, as this is a crucial feature for many Switch players. We hope we haven't received a lower rating because of it not being mentioned.
@JayJ Hi there! It all depends on what experience you want.There honestly is no difference when comparing single-player to co-op. Everything you can do online, you are able to do offline.
Our advice is, if you love co-op play with friends, then you'll get the most out of this game. But if you just like playing offline, you'll still have a bunch of fun, but won't get to experience teamplay. (which is where the game shines) I hope that makes sense.
@sketchturner The games does support Deathmatch and Team deathmatch. (with server rules) - We will be adding variants in the future, i.e - Capture the Flag, but with a twist. And let's not forget about Plague-mode! That's a real blast with friends. So tense!
Thanks so much for the review, we really appreciate it!
Just to address some points that were made:
“but jumping up obstacles can often prove to be a bit tricky”
We understand jumping up obstacles may be tricky, but this is our intention. We want the player to think about each jump, it’s not supposed to be easy. Once you get a real feel for the jumping mechanic, you soon realise just how far you can push it. We may need to make this clearer, but holding down jump continues to boost you further / higher, which helps a lot when navigating the environment.
“as a whole the game feels like a bit of a walk in the park for the most part” “The game lacks an overall sense of danger”
There are three difficulty modes, Casual, Regular & Expert. With expert of course being much more difficult, and certainly not a walk in the park. It requires you to really think about what type of defenses you place, and what weapons and attachments to use, and overall having the near-perfect strategy. Depending on how far you got into the game, as you progress, each level becomes more difficult. (Garden is hectic!)
“A bit of a waste if you're playing on your own”
We personally believe this depends on what type of experience someone is after. If online-co-op isn’t their thing, there’s no difference between single-player and online. (in terms of content) Everything you can do online, you can do when playing offline. The only difference is the balancing on single-player needs to be tweaked.
For those who have read this, I sincerely hope it hasn’t come across as defensive, or think we’re making excuses. We’re honestly not. We fully realise the game is not perfect, and genuinely appreciate all feedback. We just wanted to provide a little more information about the concerns listed above.
Our game isn't just a sloppy Switch-port, we truly care about it and want it to succeed.
We will of course take on board all feedback and work closely with the community to improve the game on and after launch. We're a passionate five-man team, doing our best.
Hopefully see you in-game soon, small soldiers! 😊
Edit -Many of you are asking why there is no mention of PvP in this review:
It is a shame that there was no mention of any of the PvP game modes, as this is a crucial feature for many Switch players. We hope we haven't missed out on a potentially higher rating because of it not being mentioned. But yes, the game does support PvP! (Deathmatch, Team deathmatch, and Plauge-mode. 😊
"any plans for physical? Also the article doesn’t say how much is it?"
We're unfortunately too small of a team to pull of a physical release. I mean, if the game took off massively, who knows?! But as of now, no plans. It's $19.99 at discount of 10%.
@Gasarakii Hi, thanks for sharing your concern(s) -
"But sorta feels like they weren't ready to release the game"
We are definitely ready to release the game, this I can assure you. The only thing missing from it is the tutorial, which we unfortunately couldn't add in-time for launch. Most of the updates that we are going to implement are from player feedback. We want to give something back to our community as we would not be where we are now without them.
"Also, no paid expansion/DLC most likely means they will just leave the game after the road map with nothing new to come."
I can appreciate what you're saying here, as so many other companies do this. But not us, I promise. The Roadmap indicates that the first four months of updates will be free. We will likely add brand-new DLC in the future. So long as there are people playing our game, we will not abandon it.
I hope what I have said reassures you and thanks again for sharing your thoughts.
Comments 56
Re: The Toy-Themed Shooter Hypercharge: Unboxed Just Got Its "Biggest" Switch Update Ever
Howdy @luke88,
Hypercharge isn't the type of game where you will find tons and tons of players online. This is mainly because it focuses hugely on Offline/Split-screen play. And also because we aren't a huge studio, we're just five indie devs who love making a game about action figures!
With that being said, we are constantly updating the game based on player feedback. We also have a very active Discord server full of small soldiers looking for allies to teamup with.
Warmest regards,
Joe
Re: The Toy-Themed Shooter Hypercharge: Unboxed Just Got Its "Biggest" Switch Update Ever
Hey @VoidofLight ,
Oh, it's most definitely a thing! It launched on Switch last year (January, 2020) - and we're so proud of how far we've come.
Kindest regards,
Joe
Re: The Toy-Themed Shooter Hypercharge: Unboxed Just Got Its "Biggest" Switch Update Ever
Hello @Qphlat27,
That really means a great deal to us, thank you!
Take care,
Joe
Re: The Toy-Themed Shooter Hypercharge: Unboxed Just Got Its "Biggest" Switch Update Ever
Hi @stinky_t,
There are lots of game studios who do YouTube sponsored videos, so I can't speak for them. However, every major update we like to work with YouTubers such as SwitchUp to help spread more awareness about the game. So it is likely you may have seen us popup somewhere.
All the best,
Joe
Re: Toy-Themed Shooter Hypercharge: Unboxed Receiving Free Single-Player PvE Campaign
Hi @ChromaticDracula,
Cheers for the kind words. Feel free to check out the SwitchUp review on YouTube. They go into great detail about the game. Just keep in-mind that we've changed/added tons of content since their initial review.
Warmest regards,
Joe
Re: Toy-Themed Shooter Hypercharge: Unboxed Receiving Free Single-Player PvE Campaign
Howdy @sketchturner,
That's awesome to hear, glad to know you'll be playing again!
Take care,
Joe
Re: Toy-Themed Shooter Hypercharge: Unboxed Receiving Free Single-Player PvE Campaign
Hey @Piratejim,
Well, we have an amazing community, and we love to show our appreciation. Without our fans, we wouldn't be where we are now!
Have a wonderful rest of your weekend,
Joe
Re: Toy-Themed Shooter Hypercharge: Unboxed Receiving Free Single-Player PvE Campaign
Hi @NinjaWaddleDee,
We're currently waiting for the next Major Update to launch on Switch. Unfortunately, it got delayed... Rest assured, it'll be with you soon!
All the best,
Joe
Re: The Third Major Update For Hypercharge: Unboxed Is Now Live
Hello @hakjie11,
Great to hear you think Hypercharge is a a good game. I don't think Hypercharge has lost its momentum. This is our third Major Update based on player feedback and the game keeps on getting better.
I agree that a game can lose all its momentum if a developer just abandons it after release, but this isn't the case with us.
Kind regards,
Joe
Re: The Third Major Update For Hypercharge: Unboxed Is Now Live
Greetings @Tourtus,
It likely was Rebel Taxi. He often tweets about Hypercharge and mentions it on his YouTube channel. Really cool guy!
If you want to try the game, feel free to play the demo! 😃
Best,
Joe
Re: The Third Major Update For Hypercharge: Unboxed Is Now Live
Howdy @PhilKenSebben,
Awesome to hear, I hope you have fun!
Kind regards,
Joe
Re: The Third Major Update For Hypercharge: Unboxed Is Now Live
Afternoon @CoffeeWithGames,
Thank you so much for playing the demo. I hope you enjoy the full game! We're already working on our next Major Update so expect even more content and improvements. 🙂
If you have feedback you'd like to share, we'd love to hear your thoughts on our Discord Server: discordapp.com/invite/hyperchargeunboxed/
Be well and stay safe,
Joe
Re: The Third Major Update For Hypercharge: Unboxed Is Now Live
Hi @AshFoxX,
Aw, it's a shame you didn't like Hypercharge, but at the same time , we all have our own taste. May I ask what you didn't like about it, overall? Your feedback is sincerely appreciated. 😊
Please let us know your thoughts about the new update, if you have time.
All the best,
Joe
Re: The Third Major Update For Hypercharge: Unboxed Is Now Live
Hey @PlusUltra,
That's very kind of you, thanks! If you have any ideas or suggestions, we'd love to hear them: http://discordapp.com/invite/hyperchargeunboxed/
Take care,
Joe
Re: Hypercharge: Unboxed Developer Previews A Major Update Dropping Soon
@sketchturner Glad you're excited, thanks for sticking by us! <3
^Joe
Re: Hypercharge: Unboxed Developer Previews A Major Update Dropping Soon
@Dunan Hello! It's exactly the same as Online (content-wise) - The only difference is the balancing needs to be tweaked. (The Major Update improves this)
^Joe
Re: Hypercharge: Unboxed Developer Previews A Major Update Dropping Soon
@Donutman Hi! The game supports PvP. (Team deathmatch, deathmatch and Plague) - We'll be adding more variants of other classic modes in the future.
^Joe
Re: Hypercharge: Unboxed Developer Previews A Major Update Dropping Soon
@Nechiku We appreciate feedback and are doing our best to listen to our community! Thanks for the kind words.
^Joe
Re: HYPERCHARGE: Unboxed Dev Says All The Game's Updates Will Be Entirely Free
@ConanLives PvP includes:
Deathmatch
Team deathmatch
Plauge (Infection)
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
@rex_rex That's very kind of you! Thanks so much. 😊 I hope you and your wife have fun playing!
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
@VN1X Hi! We're not after one last hurrah. When we originally set out to develop games, we wanted the focus to always be on our community / players. It's important to us that we do our best to respond and communicate on all social platforms. This is something you unfortunately don't see very often, it's rare nowadays. We want to build and expand upon the game with our players. We value our community and those who share their feedback. In the end, yes, it's us the developers who design the game, but it's the players vision that truly make it into something special (if you let them) 😊
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
@TheAwesomeBowser Hello, $19.99 😊
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
@Dakka-Dakka Thank you, you're more than welcome. 😊 It is unfortunate PvP wasn't mentioned, as I believe we would have received an extra star, and just made 8/10. It offers another alternative to those who are not interested in PvE, and overall is great fun!
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
@sixrings Not for PvP. In PvE, you fight against A.I. Although, we may look into adding some type of bots in the future.
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
@Ultimategamer132 You're very welcome!
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
@Zidentia Just to confirm, did you mean in-game currency? As in, you collect coins to purchase defenses, etc?
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
@Zidentia You unlock everything via hard work in-game. No Pay-to-Win.
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
@NinjaWaddleDee Yes, the Nintendo Switch version has all the PvP game modes.
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
@Cotillion Yes, the game is finished. The Nintendo Switch version will release first on January 31st, 2020. Steam version is set to officially launch soon after.
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
@Ultimategamer132 Unfortunately not yet. Though, this is a highly requested feature and something we may look into.
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
@Velocity90 The communication between developers-and-fans has really gone down hill. It's a shame that not more devs interact with their fans or those interested in-general.
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
@Ryu_Niiyama Glad you think so, and thank you!
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
@AJ81 Haha, awesome! We hope you have a blast when playing. TimeSplitters is one of my all time favorites. Do you remember the Virus game mode? Well, we have something similar, called Plague-mode.
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
@JayJ I completely understand what you're saying. We do have plans on adding some type of AI when playing single-player. Having the option to customise them... That's a really nice idea!
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
@Kalmaro Thank you!
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
@Velocity90 Yes, we are hoping to add a demo later this year.
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
@sketchturner It is a shame that there was no mention of any of the PvP game modes, as this is a crucial feature for many Switch players. We hope we haven't received a lower rating because of it not being mentioned.
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
@Kalmaro Fingers crossed the game can make some noise and sustains a healthy player-base!
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
@LaytonPuzzle27 Small Soldiers, Sarge's Heroes, Toy Story and Toy Commander inspired us to create this game. Oh, and also de_rats.
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
@PhilKenSebben Thank you! We truly appreciate it.
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
@Robo-Knight That's so nice of you, thanks for the kind words!
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
@Kanbei Well, it was one of our inspirations when designing the game!
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
@JayJ Hi there! It all depends on what experience you want.There honestly is no difference when comparing single-player to co-op. Everything you can do online, you are able to do offline.
Our advice is, if you love co-op play with friends, then you'll get the most out of this game. But if you just like playing offline, you'll still have a bunch of fun, but won't get to experience teamplay. (which is where the game shines) I hope that makes sense.
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
@Solomon_Rambling Thank you, that's very kind! Definitely, we actually released a Roadmap last night, can be found here: https://www.nintendolife.com/news/2020/01/hypercharge_unboxed_dev_says_all_the_games_updates_will_be_entirely_free
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
@sketchturner The games does support Deathmatch and Team deathmatch. (with server rules) - We will be adding variants in the future, i.e - Capture the Flag, but with a twist. And let's not forget about Plague-mode! That's a real blast with friends. So tense!
Re: Review: Hypercharge: Unboxed - Lighthearted FPS Action That Mixes Toy Story With Small Soldiers
Thanks so much for the review, we really appreciate it!
Just to address some points that were made:
“but jumping up obstacles can often prove to be a bit tricky”
We understand jumping up obstacles may be tricky, but this is our intention. We want the player to think about each jump, it’s not supposed to be easy. Once you get a real feel for the jumping mechanic, you soon realise just how far you can push it. We may need to make this clearer, but holding down jump continues to boost you further / higher, which helps a lot when navigating the environment.
“as a whole the game feels like a bit of a walk in the park for the most part” “The game lacks an overall sense of danger”
There are three difficulty modes, Casual, Regular & Expert. With expert of course being much more difficult, and certainly not a walk in the park. It requires you to really think about what type of defenses you place, and what weapons and attachments to use, and overall having the near-perfect strategy. Depending on how far you got into the game, as you progress, each level becomes more difficult. (Garden is hectic!)
“A bit of a waste if you're playing on your own”
We personally believe this depends on what type of experience someone is after. If online-co-op isn’t their thing, there’s no difference between single-player and online. (in terms of content) Everything you can do online, you can do when playing offline. The only difference is the balancing on single-player needs to be tweaked.
For those who have read this, I sincerely hope it hasn’t come across as defensive, or think we’re making excuses. We’re honestly not. We fully realise the game is not perfect, and genuinely appreciate all feedback. We just wanted to provide a little more information about the concerns listed above.
Our game isn't just a sloppy Switch-port, we truly care about it and want it to succeed.
We will of course take on board all feedback and work closely with the community to improve the game on and after launch. We're a passionate five-man team, doing our best.
Hopefully see you in-game soon, small soldiers! 😊
Edit -Many of you are asking why there is no mention of PvP in this review:
It is a shame that there was no mention of any of the PvP game modes, as this is a crucial feature for many Switch players. We hope we haven't missed out on a potentially higher rating because of it not being mentioned. But yes, the game does support PvP! (Deathmatch, Team deathmatch, and Plauge-mode. 😊
Re: HYPERCHARGE: Unboxed Dev Says All The Game's Updates Will Be Entirely Free
@Stocksy Hi!
"any plans for physical? Also the article doesn’t say how much is it?"
We're unfortunately too small of a team to pull of a physical release. I mean, if the game took off massively, who knows?! But as of now, no plans. It's $19.99 at discount of 10%.
Re: HYPERCHARGE: Unboxed Dev Says All The Game's Updates Will Be Entirely Free
@Gasarakii Hi, thanks for sharing your concern(s) -
"But sorta feels like they weren't ready to release the game"
We are definitely ready to release the game, this I can assure you. The only thing missing from it is the tutorial, which we unfortunately couldn't add in-time for launch. Most of the updates that we are going to implement are from player feedback. We want to give something back to our community as we would not be where we are now without them.
"Also, no paid expansion/DLC most likely means they will just leave the game after the road map with nothing new to come."
I can appreciate what you're saying here, as so many other companies do this. But not us, I promise. The Roadmap indicates that the first four months of updates will be free. We will likely add brand-new DLC in the future. So long as there are people playing our game, we will not abandon it.
I hope what I have said reassures you and thanks again for sharing your thoughts.
Re: Feature: HYPERCHARGE: Unboxed Developer On Raiding The Toy Box To Fill Switch's FPS Gap
@Lordplops We do have an awesome voice actor! But Tommy Lee Jones was slightly out of our budget.
^Joe
Re: Feature: HYPERCHARGE: Unboxed Developer On Raiding The Toy Box To Fill Switch's FPS Gap
@h15c0r3r Hi there. Thank you, . The game has a PvP. (Deathmatch and Team deathmatch) as well as PvE.
^Joe