Picross games are something of a staple on Nintendo's DS and 3DS lines, but haven't seen much action on home consoles. Indie developer Pixlbit Studios seeks to change all that with PixlCross for the Wii U, and the results are good despite some wonkiness.
If you haven't yet played a Picross game the rules are quite simple: each level is a puzzle in which you must fill in squares on a grid to form a picture. Along the left-hand side of each row and the top of each column a set of numbers appears; those numbers dictate how many consecutive blocks appear together, but you must bear in mind that each set of blocks must be separated by at least one empty space.
PixlCross boasts over 150 puzzles and three difficulty modes; the amount of time required to complete each of these will depend on your ability to problem solve. In our tests we found that each puzzle took a couple of minutes at most, meaning there's still at least five hours of content - potentially a lot more - if you intend to clear each puzzle.
In each puzzle the developer has included three achievements - one for making no errors, another for not using any hints, and finally one for completing the puzzle in a set time frame. Unfortunately, achievements don't carry over to user-created content.
Speaking of which, Pixlcross includes both the ability to create and download new puzzles. Community-created content is light as of this writing, though it will likely pick up as the game is available longer. Accessing and creating content can be done right from the title screen, along with the game's main offerings.
PixlCross was clearly designed to make use of the Wii U GamePad's unique features. In fact, there's no compelling reason to play PixlCross on your TV set. There's nothing added to the game by not looking at the GamePad's screen, and all the controls are handled by way of the GamePad's touchscreen. Selecting blocks to fill in is handled by drawing on the screen while holding either the L or R button, while you can use the ZL or ZR button to mark blocks with an X.
Creating a puzzle is a similarly straightforward affair. The same controls that apply to solving puzzles apply to creating them as well. When starting a new puzzle, the screen is fully zoomed out. It works well for smaller puzzles, like 10x10 or 15x15 grids, but when you get up into the larger puzzles even the GamePad's large screen can feel a bit cramped. What this means for players is that you'll be zooming in and out frequently to get to the sections of the puzzle you need. On the left-hand side of the game there are some added controls that allow you to pick the size of your puzzle grid, enter a name and select a difficulty.
At any time while creating your puzzle you can opt to play through it in its current state, to check if you're happy with it. You can also choose to invert the board, leaving every square filled in, if you would rather create a picture made of up empty blocks. Once you're happy with the puzzle you've crafted you can choose to save it.
Unfortunately, PixlCross requires a difficulty to be set by the creator, and does no sort of check to make sure the user is being honest in their assessment of their own creation, but that is a minor issue. Once your puzzle is saved you can upload and share it on Miiverse, but only from a list of your creations that will appear after backing out of the level creator; sharing on the bespoke network will post a unique code players can use to search for your puzzle. We would have preferred to see these functions as part of the puzzle creator, but the functionality works well, even if its location isn't as intuitive as one might want it to be.
Downloading content, however, is as easy as one could ask for. As mentioned before, the option to search for new user-generated puzzles is located on the title screen. The search screen will display a list of popular user-generated content, and will allow you to apply some basic search filters to refine your results based on size and difficulty. From this screen, tapping a single button will add the puzzle you have selected to your repository. Once you're done you'll find a dedicated option for downloaded content displayed alongside those the game's core content.
Conclusion
PixlCross is a simple but entertaining game. If you like Picross you'll instantly know if this one is for you. It doesn't add any innovations to the genre, but the simplicity with which users can create and download new puzzles is great.
Solid use of the Wii U's GamePad, a simple, unobtrusive interface and the fact that the game will save your progress after each and every move make this a great title to pick up and play when you have brief moments of downtime. It's the spirit of a mobile game living inside a home console.
User-generated content aside, 150 isn't a small number. PixlCross offers a lot of content for a relatively small game; if you're intrigued by puzzlers you should check this one out.
Comments 16
Currently working on getting the last few achievements in Pokémon Picross on 3DS, and even after all of the DS and 3DS Picross games, I'm still happy to see there's more, soI may very well give it a go. I prefer it to be portable though.
I hope we'll get the new Picross 3D soon, as that was an amazing DS game.
This is tempting, but I'm curious to hear about what the quality of the puzzles is like. Are they fun to solve in this game, or are they too easy/hard and require guessing.
Plus, 2 minutes seems very fast to solve a puzzle. Either the reviewer only tried the easy levels, or the game is a bit too easy, or he's just brilliant at picross.
Well, I love Picross, so I'll probably pick this up sooner or later. 😄
@crimsontadpoles
I know this. The game starts out par for the course like the Zelda/Pokemon Picross, but escalates to pretty high difficulty. I remember the devs mentioning you unlock bonus levels that are insanely tough.
In the end, it's $6. Not a whole lot of risk to check it out (heck I spent 10x that getting Pokemon Picross on both my 3DS, but you know I'm crazy like that)
@crimsontadpoles: I'm pretty sure there are puzzles which take more than a couple of minutes since the maximum size is 35x35. I consider myself good at Picross and 20x15 puzzles in Pokémon Picross take me 5-15 minutes. All of the puzzles are solvable without guessing. I can't say more about the game since it's not out in Europe yet so I haven't been able to try it out.
@crimsontadpoles
Dev clearly said here that the puzzles dont require guessing. They are also working on button inputs and TV support for playing.
The time achievement is very harsh though. You have to already know the puzzle and on harder ones it is cumbersome to navigate a big puzzle and fill it on time.
I'll just throw a curveball and suggest everyone buy Picross 3D for DS. If you don't have it, it will last you forever and is a brilliantly evolved version of 2d picross.
Looking forward to this coming to Europe!
@Shambo Did you pay anything for okemon Picross?
Think I'll get this one, I've really wanted to do Picross on my Wii U gamepad.
@wazlon Yes, but nothing too much, and you can do everything without paying if you're patient enough. The days worth of content and my Picross addiction made it worth paying for to me.
When you go for the standard mode, unlocking new area's, and all the missions and achievements first (the ones already possible that is), and get good at daily training, you'll be "flooded" with in-game currency soon enough.
I picked this up last night. I have become quite the Picross junkie as of late. I found 3D for $4 at GameStop so needless to say I was hooked.
This game is certainly worth the $6. It has a solid amount of content. The fact that you can create your own to share is an added bonus. Not to mention, you pick up 10 gold My Nintendo points for just $6.
The only real issues I have with the game are somewhat minor, but they can be frustrating to Picross veterans. It's definitely not a game breaker, but it is mildly annoying.
First, the zoom feature will mess you up if you don't pay attention. While it opens up the opportunity for larger puzzles, I found myself especially at first having to reset the puzzle because of a inadvertent mistake.
The final annoyance is in fact trying to finish these puzzles under time to get the full achievements. I agree with most on here that the only way to get it under time is to already know the puzzle. This game is still enjoyable despite these minor setbacks.
Word has it that there is an update on the way to fix some of the issues. This will make the game definitely worth the $6.
@fortius54 "The final annoyance is in fact trying to finish these puzzles under time to get the full achievements. I agree with most on here that the only way to get it under time is to already know the puzzle."
Sweet, sweet justification. I told Chessa ahead of release that these times were too aggressive. Granted, she did go through a round of making the times easier than she originally had them, but I told her they were still too fast.
Nick: 1, Chessa: Well, this number isn't all that important. The important part is that I was right this time! Wooo.
In any event, Chessa is now sitting down and tweaking the achievement times to something more reasonable. While she has some sort of super human Picross solving abilities, the rest of us need some more time to even dream of achieving the times she's set. The patch you've been hearing about should include this as well (it's almost ready to ship off to Nintendo, just putting the finishing touches on things).
Awesome. Thanks for the answer. I do really like this game by the way. I can't stop once I get started. It's always one more.
@fortius54 Awesome! Glad you dig it!
It's nice to get feedback - when it's two people in a room with very little outside feedback, whatever works between the two of us is what goes in the game. Now that it's out we've received a ton of information and have been able to sit down and add/tweak stuff to accommodate things we missed. We want everyone to enjoy the game and don't mind putting in the extra effort to ensure people are happy with it!
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