Lauded on its original 2007 release, S.T.A.L.K.E.R: Shadow Of Chornobyl dropped players into a stark world, filled with effective horror and precision combat. It spawned two sequels, both of which refined and improved on the model of their predecessor. Ukraine-based GSC Game World’s Legends Of The Zone bundle squeezes all three expansive adventures onto Switch with modern optimisations and stable visual performance, although each title is also available as a standalone purchase. It’s worth noting that this is the series' first time on consoles (with the PlayStation versions released back in March), which makes the competency of these ports all the more impressive.
Taking inspiration from the 1971 Russian novel Roadside Picnic, Shadows Of Chornobyl is set in the irradiated wilderness of the Zone. Decades after repopulation efforts, a second Chornobyl disaster occurs, turning residents into mutated creatures and littering the countryside with deadly elemental anomalies. The haunting and oppressive atmosphere of Andrei Tarkovsky's 1979 film adaptation Stalker, is prevalent throughout. The Zone always feels like an alien landscape, or a bad dream.
You play as the Marked One, an amnesiac S.T.A.L.K.E.R. (Scavengers, Trespassers, Adventurers, Loners, Killers, Explorers, and Robbers) who finds himself lost in the Zone with only one objective - Kill Strelok. From there he ventures into the dangerous wasteland to track down his prey, run missions for his fellow wanderers and try not to get killed by a random localised storm.
An FPS with survival elements, Shadows Of Chornobyl presents a semi-open world and freeform mission structure. Hunting Strelok leads the Marked One to several settlements scattered across the Zone. He befriends other Stalkers by running side jobs for them and a basic faction system has him gain or lose favour with his fellow mercs.
As you work your way through the first few story missions, you’ll encounter bandits that can eat through your health in a hot second and most locations have swarms of them. Saving often is essential, as is constantly scavenging for supplies. You’ll have NPC backup for a lot of the bigger fights, but it’s best not to rely on them.
This being an irradiated hellscape, you also come up against a diverse collection of deformed monstrosities. Exterior environments are littered with packs of rabid dogs and mutant creatures. Darkened buildings and derelict tunnels hide creepier humanoid foes. Luckily, shooting is precise and satisfying. An aim assist slider eases the pain of getting headshots with the Switch controller and there's even gyroscope options for the braver Stalkers out there.
Mild survival elements emerge when dealing with the Zone’s many anomalies. Status debuffs are inflicted by radiation, lightning and more bizarre occurrences. A bleed effect will slowly drain health without a healthy stock of bandages. Elsewhere, guns will occasionally jam, which can and will mean instant death if it occurs when you’re out of cover. Alongside a rudimentary armour system, mysterious artefacts can be found and equipped that mitigate some of the Zone's dangers.
For a game that came out on PC almost two decades ago, it looks great on Nintendo's console. Resolution is stable when docked and handheld, with motion smoothing that makes rapid camera movement fluid. Options are plentiful, with copious sliders for controller sensitivity. There’s only a gamma slider for visuals, though, and it would have been helpful to enlarge the tiny text, a strain to read on a large screen.
Comments 38
Really enjoyed this back in the day, I remember it being buggy but superb at the time. Nice to see a solid Switch port
Reminds me, I need to get my breekis cheekied.
@ozwally aside for some slightly janky NPC pathfinding, my experience was bug free. As a long time series fan, this was surprising.
Thanks for the review, while I'm not personally interested in this and the other STALKER games I'm so glad they're now on Switch and that they're overall pretty good ports!
Hope they patch in the ability to enlarge text sizes sooner rather then later.🤞
Which one is the better one?
I'm absolutely pissed off by the tiny font size in most of today's releases.
It takes about 0.3 seconds to realise the font size is wrong...
It would take about a day or two to fix the issue...
Why oh why no one, I repeat NO ONE fixes the obvious bug?
FFS, now I'm angry again.
I have heard that the games have many bugs so I imagine that affects everything, but isn't the enemy AI one of the most popular aspects of these games and considered a positive aspect? Isn't the unpredictability a positive thing? How is it clunky? I would have liked to see more about that as I'm still debating about getting these games and which ones or if I get the whole collection.
@Smackosynthesis standalone reviews for the other titles are on the way
@roy130390 Good point. When I mention the janky AI, I'm more talking about general NPC behaviour, usually the friendly faction Stalkers running into walls or not being triggered during a mission etc. Enemy AI is still solid, in SOC it's a bit more basic, but there's still a challenge taking on multiple enemies.
@kendomustdie Good to hear that despite of the problems you still consider it solid and also thanks for taking the time to reply!
I had to bite and got CoP. Such an amazing atmosphere. If I didn't need to sleep I'd be playing that.
@kendomustdie eh I've heard people say CS is the best and it's a prequel, so I just grabbed it because I'm starved for "realistic" switch shooters
I'll still read for the CoP though
@Smackosynthesis CS generally considered the worst of the 3.
@Glasso oh well, it'll be fine lol
I think I’ll get SOC and COP and ignore CS.
Is gyro with the switch controller working now? I heard there was trouble with it upon release.
Man these games rule. Need to play them again.
*With the Playstation and Xbox versions released back in March.
I got the bundle because it's actually cheaper to buy all the games at once than buying only separately 2. I don't know if the review mentions it, but the games' got a weapon/item wheel too, which makes a world of difference in games of "pure" PC (aka no controller support at all) origin. It was done really well in Quake for example.
Lovin' the game so far. I normally avoid FPS shooters on consoles, but with the gyroscope aiming I had to try this. Definitely need to monkey around in the option settings to find the best "feel."
@Smackosynthesis On the PC side, the consensus was that Call of Pripyat was the best. Shadow of Chornobyl isn't bad, and in some ways serves as a good intro to the series. This review was pretty spot on, if lacking in extra description.
@DudeshootMankill I have no problem with the gyro controls. It isn't on by default, so you have to go into the settings.
Definitively will buy it once I get all the major hits first.
Will the edition be on cartridge?
@duerer this is one of my major pet peeves with modern gaming. I assume developers are creating these games on PC, and they are inches away from the screen and it looks fine. But you play these games in a living room, 10+ feet away from the screen, and I for one can barely read anything. It doesn’t help that the font is also sometimes blending in to the background as well.
Can anyone confirm whether gyro/motion controls can be inverted independently of the right stick axis? A surprising amount of games screw this up.
@mingyjongo vertical and horizontal gyroscope can be inverted, alongside a separate camera invert
Played the original game on PC back in the day. I'd possibly say it was the game which finally made it clear to me that FPS games aren't for me. The graphics were droolworthy for the time (those trees!). The atmosphere was brilliant. The wide-open freedom was like nothing I'd ever seen. And it was the absolute talk of the town in all of the gaming magazines. But the enemies just wrecked me, over and over and over again. I came away from it with nothing but praise for the game itself; just humbled as to my own capabilities.
@LikelySatan ain’t that a sequel? Unless you played SOC, I don’t think it’s the best starting point.
@DudeshootMankill Gyro has always been pretty solid as long as devs implement it well in their game, anyone who had issues was likely dealing with a faulty or damaged controller. Joy cons in particular were much more finicky in the beginning
@anoyonmus Some people don't care about the story that much or see explanations on videos so that they don't have to play every game before the one that they prefer. I'd say that, gameplay-wise, it does seem to be the best entry to start with from what I checked.
@anoyonmus you won't be lost or anything, but yes. I have been a fan since 2009 or so, and CoP is the one I haven't finished and the most polished. I'm getting the rest if a cart comes out (and got them on PS5 too, lol...).
@roy130390 gameplay wise, go with COP?
@LikelySatan have NL done a review on CS and COP yet?
@anoyonmus negative ghost rider
@babybilly I meant regarding this game in particular. Very helpful comment tho.
@DudeshootMankill it's working fine. I think the trick is to select "gyro w aim down sites" only and crank the sensitivity up.
@LikelySatan Thanks satan
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