Capping off the trio of games from Capcom's survival horror series to drop simultaneously on the eShop, Resident Evil 0 is a prequel to the seminal original and something of a black sheep in the family. First developed for Nintendo 64 before shifting to GameCube, it launched in 2002 just after REmake and, standing in direct comparison, it is clearly the weaker game. However, in the context of the wider series, and especially considering how Resident Evil 4 moved away from the gameplay of the previous entries, its reputation as an also-ran requires reassessment. Resident Evil 0 is an attractive, nail-biting romp in the classic mould that tries some different ideas and remains interesting even when it’s not quite hitting the high notes of its predecessor(s).
With a story that fills gaps that never really needed filling, it provides fans with plenty of connective tissue to enjoy, although there’s no reason to get hung up on the story if you’re not an aficionado. While this probably isn’t the best entry for non-fans to start with, in some ways Resident Evil 0 provides a gentler ‘onboarding’ to the series than the original game by virtue of its initial setting. Simply put, it’s tough to get lost on a train. Switching out a labyrinthine mansion for the 3:10 to Umbrella Corp. lets you find your feet with combat and inventory management before you’re set loose in the mansion. No, not that one, another one. Site B, if you will.
The game follows the template of the original REmake very closely in both form and function, including its dual 'tank' and analogue controls. Widescreen is achieved in the same way – the original 4:3 frame loses a strip at the top and bottom and the game scrolls vertically as it tracks the characters. It’s presented very cleanly and actually looks sharper than its sister game in the Resident Evil Origins Collection, boasting improved fire effects and other visual enhancements. The motion of the train causes objects to roll in some carriages – a small detail, but one that stands out after the usual static environments of the series.
Escaped convict Billy Coen and rookie S.T.A.R.S. member Rebecca Chambers are decent enough company for the ride as they team up to fight through a variety of undead enemies – some familiar, some new, some undeniably silly. The game was sold on its co-op mechanic, but in practice, it isn’t as revolutionary as you might think. The second character often functions purely as another facet of your inventory to manage, and switching between characters isn’t radically different from using just one, especially when one is simply following the other. It makes a change to have some company and enables different types of puzzles, but it doesn’t represent a huge shift in focus from the original game.
Hitting ‘X’ switches between characters with a dream-like wavy screen transition and ‘-‘ toggles between solo and team mode. If your AI partner is in immediate danger you can use the right stick to move them and they can be instructed to attack enemies or leave the shootin' up to you.
There aren’t any trunks to stash your gear this time around, although items can be dropped where you stand and picked up later. You’ll spend a lot of time in the menu screen managing your resources – exchanging, dropping and combining items. As with Resident Evil, there’s no touchscreen support on Switch to help you in handheld mode, a missed quality-of-life enhancement that you might have expected given the high price point of these re-releases.
Puzzles are suitably nonsensical; the series is built on 'B-movie' sensibilities and has never been overly concerned with things like ‘logic’. Logically, there’s no reason why a set of scales couldn’t be balanced using any old object, but you’ll have to assemble a pair of statuettes representing good and evil by tracking down parts because… well, because it’s Resident Evil. Criticising it for being silly is missing the point, but you should be aware that Resident Evil 0 is a deep dive into the series' particular brand of nonsense.
Following the tight train-based opening, things can get a little monotonous in the following areas. They offer solid on-brand gameplay, though, and for players who maybe skipped this entry, there’s plenty of traditional puzzling and combat to enjoy, provided you're down with its old-school mechanics.
From a gameplay perspective, Resident Evil 0 is just as dated as the original and, similarly, the core experience isn’t easily altered. You may look back on it fondly and delight in a wave of nostalgia as you rediscover its cumbersome systems, but new players should take that into account before stepping aboard; Resident Evil 0's fundamental mechanics will feel distinctly ‘old’ if you've never experienced them before. Finicky item detection gets irritating, too – you can be standing right next to an object and repeatedly fail to pick it up.
Ultimately, Resident Evil 0 is a less successful take on the template, despite having some interesting ideas and fun moments. It might just surprise series fans who skipped it, though. The Biohazard franchise can be split quite cleanly into two categories – ‘before' and 'after' Resident Evil 4 – and if you fall into the camp that prefers the earlier style, this is a solid ‘one of those’ and worth (re)investigating. There’s plenty of meat here to sink your teeth into, especially if you’re invested in the lore, and the Leech Hunter and Wesker Modes which open up upon completion offer a fun respite after the toil of the main campaign. The latter replaces Billy with series stalwart Albert Wesker who boasts some 'enhancements' of the type Resident Evil 5 players will be familiar. Silly, but fun.
Conclusion
Various factors accumulate to take the shine off Resident Evil 0 in comparison to the original game, but the Switch version showcases it at its best, and even though it doesn’t reach the heights of 1 or 2, it provides a shot of old-school Resident Evil for those who like that sort of thing. It looks great on Switch and the ability to play on-the-go helps alleviate some of the frustrations inherent to its old-fashioned systems. Overall, it’s very much more of the same, but if that’s what you’re after, Resident Evil 0 ticks the requisite boxes nicely.
Comments 31
I just started it last night on normal difficulty with classic controls (I wanted the most authentic RE experience) and...got my butt kicked. I do really like what I played so far though. This is the first fixed camera RE I've played. The only other RE game I've played is Revelations so I'm excited to play more of this series.
And I really loved the message right before the game play begins. "The door to safety is shut. There is no going back." Really good way to set the mood.
Playing thru it now and it's a lot harder than I remember. Never finished it back in the day so I'm attempting to do so now. My biggest problem is that I can't switch to easy mode after really struggling on normal. I'm always out of ammo and herbs, like always.
Chances I will get this: Zero
Is it true the loading times are the living hell on the switch version? @dartmonkey
@vree You get the classic door animations, and loads can outlive them a bit, but it's not something I noted enough to find distracting. Sometimes when the characters are split up across different areas there can be a long pause as the other area loads in, but other times it's near-instant.
So no, I certainly wouldn't call loads a living hell, but I guess your mileage will vary
Review correction: Resi 0 was released in 2003.
Incidentally the same day as Metroid Prime and Phantasy Star Online! I remember spending £120 on all 3 but never really playing 0 as I was either exploring Tallon IV or hacking through the denizens of Ragol.
Might have to buy it again.
@dartmonkey Thanks appreciate the feedback!
Remember playing this baby back on the ol’ Cube. Just curious, did anyone else encounter the problem of being out of healing items and making it to the final boss? I’ll never forget realizing that I’ve used all the herbs in the game and being unable to pass the game. I tried and tried to beat to that monstrosity without a hit but I couldn’t do it.
@vree No worries. I guess coming from RE2make to this might be a bit of a shock, but then loads would probably be low down on the list of shocking differences It seems like Sony's gunning for load times next gen, which will be nice.
@RadioHedgeFund 2003 in PAL territories, yep, but NA and JP got it in November '02
@RadioHedgeFund PSO is one of my all time favorite games!
I remember loving this game.
I wont pay $30 for it - but now that reminded of it - maybe get it on Steam just to have in my collection.
I remember seeing the ads for this when the GameCube was still hot and really want the game and then I eventually bought it and loving it. The good thing is if you play this before the REmake, it make sense as the story for both connected very well but if you play the REmake before this one it's hard to go back. Still I would had prefer this one being the digital version and the REmake being the physical. Capcom you screw up once again.
Loved this game back in the day,and still today. I'll get the Switch version when it goes on sale.
I bought the physical on the switch. good to have it on the go.
Wasn't a fan of this one. In my opinion one of the worst Resident Evil games I've played, definitely the worst of the classic styled ones.
It's the most difficult of the classic entries. I only complete it once, but with help from my cousin. It's an excellent game, but it's just too hard for me to even consider playing it again.
Really pleased this got a sensible level headed review.
Had this on GameCube and my wife (girlfriend then) completed it together. Very fond memories of this game and much better than the hate it will often get.
Superb game and can’t wait to play it again. Hopefully will convince my wife to play it through again for old times sake.
Cracking review
@NESlover85 I love it too. I sank 300+ hours into the GameCube version. I had the dialup modem and everything.
@RadioHedgeFund yes PSO was so much fun. I miss it. Would be a great fit for switch.
@bLiNdSiDe82 A Switch PSO game would be amazing!
@RadioHedgeFund I never played it online. We would play 4 player split screen all the time.
Resident Evil should have been released as a physical cart not just a download from eshop. What happens if you don't have the room on your micro sd card? I have so many games and eventually run out of space. These games should have motion controls which would make them more exciting.
I really enjoyed this entry back in the day. It was a real coup for Nintendo to have it as an exclusive for the GC. You can't go wrong with it if you're an RE fan.
Can Anyone explain this comment:" and actually looks sharper than its sister game in the Resident Evil Origins Collection"
I was thinking that later one is simple 1 and 0 together same games but does this mean digital is better?
This looks beautiful on the Nintendo switch
@vree you're being lied to. Those loading screens takes nearly a minute with every door, step, ladder you go through having one. It makes the game nearly borderline unplayable. And the characters split apart certainly doesn't make it any better but the loading screens are still such as long when there's only one character.
Can anybody explain the following comment from this review:
"It’s presented very cleanly and actually looks sharper than its sister game in the Resident Evil Origins Collection, boasting improved fire effects and other visual enhancements".
@dartmonkey thank you for your review. Can the below be clarified from your review pls:
It’s presented very cleanly and actually looks sharper than its sister game in the Resident Evil Origins Collection, boasting improved fire effects and other visual enhancements
@dartmonkey so load times are alright for 0? I have REmake on switch and the load times on REmake are pretty alright. Nothing bad imo
@anoyonmus It's been a while but while there were loads a-plenty, they were totally within my expectations coming from REmake.
@JAPBOO Sorry, just seen this! Zero looks a little sharper than REmake and has better looking fire and other visual tricks (the motion of the train and its effect on objects, for example, etc.)
@pitchblack ummm buy a new SD Card if your out of space, Nintendo is a greedy greedy corporation just like any corporation, they want you to run out of space so you have to buy Sd cards.
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