The original Resident Evil is a strange creature. Despite being tinkered with various times and receiving a substantial facelift, the core game seems unnaturally resistant to modification and remains resolutely of its time. It’s somewhat fitting that the fundamental mechanics refuse to be fiddled with, and each re-release reanimates the same beautifully shambling corpse for another round. Resident Evil, affectionately known as 'REmake' in its GameCube guise, is essentially the same wonderful ‘paint-over’ we saw seventeen (count ‘em) years ago, and although it’s still the most attractive and accessible interpretation of the original game, there’ll be some players for whom it remains an impenetrable, archaic beast.
Back in 1996, the original Resident Evil wowed (and terrified) players with stunningly detailed environments and gruesome, stalking enemies that kept coming back unless you played smart. The game’s fixed camera angles turned you into a voyeur, but one with agency over the horrors unfolding in the Spencer Mansion.
Within six short years, a GameCube remake gave the rapidly-ageing title a remarkable facelift, adding a layer of drama and A-grade production to its unashamedly B-movie overtones, bringing it in line with the tone of the series as it had evolved in the sequels. The base experience is more-or-less identical and follows the exploits of Chris Redfield or Jill Valentine (depending on who you select) as they search for the remnants of S.T.A.R.S. Bravo team in the Arklay Mountains. Alpha team finds a mysterious mansion with links to the Umbrella Corporation and end up in a fight for their lives against all manner of zombies and other infected beasties lurking in the house and its grounds.
Compared to the original, Capcom and director Shinji Mikami turned up the production values to 11. Out went the bargain basement FMV segments, exchanged for some slickly-rendered CG movies. The backgrounds were totally recreated with new, moody lighting and the script got an overhaul, too, replacing the most embarrassing lines and performances with something a little classier. It was still ‘B-movie’, but with a budget.
Weighing in at 14.4GB – the largest of the Resident Evil trio hitting eShop this week – this game is a straight port of the HD version which first released in 2015, including achievements, online leaderboards and a movie gallery. As we’ve seen with Resident Evil 4, though, Capcom seems forever destined to run up against historical technical restrictions when it comes to modernising the series.
The GameCube REmake was produced for a 4:3 aspect ratio, and all of those beautiful pre-rendered backgrounds were drawn to that specification. When it came to updating the game for widescreen and high definition, Capcom’s answer was to crop the top and bottom of the 4:3 image and program in some vertical scrolling.
It’s not an ideal solution, but short of rebuilding the entire game from scratch again and changing the composition of shots, it’s a fairly elegant compromise. Players have the option to play in the original 4:3 mode should they chose, but this is just one example of aged design baked into the fundamentals of the game.
Likewise, we have ‘tank’ controls here. While veterans have long since acclimatised to them, the series’ classic controls have historically been a barrier to entry for many players in a post-analogue stick world. Rotating Chris or Jill left and right and pushing up to run regardless of the direction you’re facing feels clunky after the intuitive joy of movement in Super Mario 64. This version adds in ‘normal’ analogue controls (so pulling the stick towards you will make the character run towards the camera) and you can switch between the two styles simply by moving your thumb from the D-buttons to the stick. It’s a great help initially, but non-tank input introduces new problems.
Say the camera is positioned at the start of a corridor; you push up and watch Chris’ back as he moves away. Cut to the opposite end of the corridor with Chris now walking towards the camera, but you’re still pushing up. He’ll continue in the same direction until you let go of the stick, at which point it resets to the new perspective, meaning you have to pull back on the stick to continue in the same direction.
That’s all fine in long corridors, but when the geography of the mansion gets more complicated and your view shifts more frequently, it’s easy to find yourself flailing back-and-forth between views, with zombies descending on you. There’s some comedy to the frustration and panic, and the analogue controls let you avoid incoming threats more adeptly than the original tank inputs, but it’s a perfect example of how the game stubbornly refuses modernisation. That’s not to say there’s no room for reinterpretation – just look at the recent Resident Evil 2 remake – but you might feel like you’re fighting ‘the game’ as much as you’re fighting the undead.
The tension the controls build is arguably part of the experience, providing a continual feeling that you won’t be able to deal with the next menacing threat; that you’re operating at the very edge of your abilities. Key-slot puzzles that might otherwise be elementary turn epic as you traipse around the mansion with limited inventory slots and limited faith in your skills, searching for a crest or clue you’ve overlooked. If you’re a horror fiend, you’ll love every dreadful minute, but those who are easily startled or who are investigating the series for the first time would probably be better off starting with the fourth entry.
The expectations of series veterans are cleverly subverted at certain points. Preparing yourself for a jump scare you remember from the original (or, perhaps, the Nintendo DS version), you might find that nothing happens, and just when you relax Capcom throws a curveball to keep you on your toes. The game still looks pretty phenomenal on Switch, with handheld mode again helping to soften and blend all the elements of the image. Character animation is noticeably simpler than you might expect these days, but considering the comical incongruities the controls introduce, those quirks must be accepted as part-and-parcel of the experience. On the whole, Resident Evil is still an extremely effective exercise in survival horror.
It’s got its foibles, though, and they form the very fabric of the game. Its mechanics have aged terribly in many respects, but the aged and obtuse bits can't be extricated without making it a completely different thing. Those systems are integral - like the verb menu of a classic adventure game - and can't simply be stripped out or streamlined. The way games treat inventory management, movement and aiming has evolved dramatically over the years, and while the old ways aren’t necessarily ‘bad’, they are certainly unfashionable right now. Give it a decade, though and perhaps they’ll be back in vogue.
Resident Evil is still a classic of the genre - you just have to embrace tank controls, embrace the archaic inventory system, embrace 4:3 as the optimal aspect ratio. It looks great on the small screen, and although touchscreen support might have taken some of the sting out of inventory management, we probably shouldn’t have expected it given the developer’s track record. The portability of the Switch version gives the game the best possible opportunity to win you over in a modern context, but ultimately, Resident Evil simply is what it is. As long as you're not approaching it wishing it was something different, it'll get under your skin in a way few of the survival horror games that followed its example ever managed.
Conclusion
In many ways, the first Resident Evil is – and can only ever be – a product of its time. Even when tuned and honed and buffed to perfection, it has its own idiosyncratic personality and ways; change them and you change the game. Cumbersome and horrifying in equal measure, it refuses to let you have your brains and eat them, so while series veterans will know what to expect, new players should prepare themselves for a schooling in game mechanics which have largely fallen out of fashion. Context is essential, then, but the Switch port shows this classic at its absolute best and there’s arguably no better way to sample the original Resident Evil formula in 2019, provided you’ve got the stomach for it.
Comments 66
I've actually never played through the original game. I would have been pretty keen to grab the physical package if both games were on cartridge (or if it was cheaper). Can't really justify picking it up digitally for that price with the high file size but maybe one day I'll get the chance to play it.
"provided you’ve got the stomach for it" and the wallet
Loved the original on the Playstation, then got the gamecube remake, was brilliant, but the Sharks were a pain spoiler, but I don't think I can justify that amount of money on a digital only game.
One of my favourite games ever.
I played this back on the GameCube and couldn't get into it. I might give it another shot on the Switch, but I'll wait for a sale on this one. $30 is too much for a game I've tried before and didn't like.
This game is pretty much the only reason I still keep my GameCube around. I know it technically looks better in HD, but something about the game just feels right on my boxy SDTV. Also, I love the GameCube controller.
The reviewer keeps dunking on the tank controls, but I'm pretty sure REmake HD features an alternative, more "modern" control scheme in addition to the tank controls. Is that not true of the Switch port as well?
EDIT: Nevermind. Reading is your friend.
It is still one of the best games ever made. This game really showed what the Gamecube was able to do graphically; even with pre-rendered backgrounds. The Crimson Heads alone make this the best version of RE1.
As I have the Gamecube version, the price for this as a download only purchase with no camera improvements makes it a complete non-starter for me.
@BenAV The XBONE/360/PS3/PS4 versions all had physical releases that bundled both RE1 and Zero. Might wanna look into those if the Switch port does not take your fancy.
@Bunkerneath
Yep. I'm sure I've got the stomach for it. I just don't have the wallet.
I mean, sure, I have the $40. But it's always a question of the value we get for the money, and not the simple amount in itself. I mean, a port of port of a 2002 remake, of a game a lot of people have already played to death, for $40? Please. If this was $25 I may have considered it, but not for $40. Add sales taxes up here and we're bordering $50.
Sure, it's a good game, but considering it's nature, this is simply a cash grab attempt by Capcom, looking at how people seem not to care paying more for their games on the Switch.
Oh well. Into the "when it's at least 50% off" pile it goes!
I would really like them to have run their backgrounds through one of these new-fangled AI texture sharpeners. They have definitely cleaned them up but there is still a stark contrast between character models and backgrounds.
@Angelic_Lapras_King Thanks but for me it's Switch or nothing. I play almost exclusively in handheld mode these days.
@Ralizah the reviewer does mention the alternative, but points out that with the frequent camera angle changes, the alternative can be unintuitive at times. Interestingly the alternative seems identical to the controls used in Grim Fandango Remastered, which was plagued with the same issue - though in a differently paced genre I guess no-one but me complained about it there.
Video game historian will become a legit profession in a few decades time
As for this, meh. Not for me but I’m glad for people into it.
@BenAV Not ashamed to say that back in the day I could play through RE almost by muscle memory, knowing the location of every key and trinket... a fantastic experience. But that was on the Playstation.. when Gamecube had the re-release I didn’t get much of a chance to play. I think they moved the location of things so will be good to relearn everything. My advice to newcomers is to play it with an open mind to the original controls and you’ll get used to them... and then, it’s truly epic.
@BenAV Oh well, given the Revelations ports are often discounted to £10-ish I'm certain the same will happen to these RE games in record time.
@Ralizah i know right? The majority of the review is almost the controls. Very broken record. Maybe its different for people that grew up with these kinds of games, this kind of control style is actually really intuitive when you get used to it. A lot of games of that time had them. They just work for these 3rd person view type games. Remember when Silent Hill 4 switched to directional controls? It was so clunky and awkward.
@Angelic_Lapras_King Yeah, that's probably true. I might grab them (well, except 4 unless they add gyro) eventually if they go on sale for cheap enough but the high file sizes mean I'd need to archive them before long. My 400GB card is full.
As soon as the Physical Resident Evil Collection gets a discount this will be mine.
@BacklogBlues
In Canada, it's $39.99. Which is insane for what it is.
It's a great game. I will pick it up but only when in a good sale.
It's not bad but I vastly prefer the original version. I wish that for once they'd release that version on modern hardware.
Yea i noticed your from Canada @Realnoize after i posted. Which is why i deleted it so i wouldn't look like an Idiot, but it looks like i was to late lol.
I personally don't mind the tank controls or fixed camera angles. What I think could've done justice is not using ink ribbons to save, load screens (doors and stair cases), and only being able to carry so many items. I played thru the original or at least the remake on gamecube and i dealt with it then but wouldve been nice in 2019 to have a quick save option. Just hard these days considering the little time i have to game
Really love this game back on the Nintendo GameCube but thanks to Crapcom treating this one as a mobile digital only title I probably may skipped this as well as all three RE titles. Unless for some miracle a physical version exist later on but I am not really a fan of RE0 and that is the only one on the cart so yeah no buy from me.
@Expa0 That version is available on the PlayStation Classic which retailed for $40. There's no reason you couldn't find it or afford it as retailers such as Target and Best Buy probably still had boat loads of those.
…."Which stubbornly refuses to get with the times?"
What a stupid line! This is a port of a seventeen year old remake, rather than a REMAKE of the REMAKE! What were you expecting?
I've owned and completed the original, the director's cut, Deadly Silence (DS) and even the gamecube remake, so when this hits 40% off sale it's a purchase.
Pre-purchased this version, skipping 0 & 4.
I owned the original on the PS1 and bought the original remake on the Cube
@BacklogBlues
No big deal, pal. Many people tend to forget that NA is more than just the US. What's frustrating is that we used to be on par, more or less, in terms of game prices. But now that our money's going in the toilet, everything cost more, but we're still paid the same. Most people don't get that YES, it's about the same in absolute value if we directly compare US and CDN prices, but since no one over here got their salaries adjusted the same way, it means either we're all paid less, or everything cost more.
I wouldn't find it completely unreasonable to pay $30 like you guys. Not cheap for a remake, but more reasonable. Imagine you guys if Capcom was asking $40 US. Well, it feels like that for us.
Now this is Resident Evil. Scary as hell with it's fixed camera angles and not the horrendous changes like the recent Resident Evil 2 remake.
Still the best game remake in my opinion. I recently replayed this on gamecube and the visuals still look good!
I hate to hear your currency has/is losing value and times seem to be getting harder @Realnoize . But cheer up Canada is still seen as a moral country who seeks peaceful/civil resolutions with polite citizens as a whole.
It's pleasing to read through the comments and all of those that's not accepting this price gouge from capcom. This is one of my all time favorite games, but will wait for at least a 50% off sale.
I’ve been spoiled by the RE2 remake. It’s outstanding. I began a play through of RE4 yesterday on Switch and forgot how clunky even those controls are, I can’t do tank controls again. Hopefully they remake RE1 in the same manner As RE2.
Way too expansive. Just like RE4 en Zero. Simply not worth that amount of money.
I adore the REmake, and this was my fourth time purchasing it. Disappointed not only that it is digital only, but that Capcom chose to put the less popular Zero on the cart and made the REmake a download instead of the other way around.
when it hits the sale count me in!
You were almost a Jill sandwich!
@Tsuchinoko At least it's not like the PushSquare review that complained about Resident Evil 2 (remake) being designed like a classic survival horror game (the reviewer, as I recall, seriously marked it down for stuff like having to conserve your ammo and prioritize what you carry around with you). I do think the degree to which you're comfortable with tank controls is probably highly dependent on your familiarity with classic survival horror games in the first place. They also intuitively make sense, imo, with the slower-paced gameplay and fixed camera angles (having full analogue control in a game with fixed camera angles is a pain; I'm learning that the hard way right now with Furi).
@gaga64 So he does. Not sure how I missed that.
@DockEllisD Exactly. It's out, just wait a month or two and watch it drop.
played it on my original ps1 and now this, im a happy aging old man.
sorry but no physical means no buy for me
I like that it lets you play with both traditional analog and classic tank controls. Sure, analog controls can get a bit wonky when camera angles change yet the direction you're moving carries over (despite no longer matching the direction youre pushing on the stick), but it's necessary so you don't start running back the way you came from if the view flips around between areas.
Regardless, I still love the tension tank controls cause when you're trying to haul ass away from danger, but you're over here spinning around like the ship on Asteroids.
30 effing bucks. Wow.
I very rarely say things like this, but if you can't handle tanke controls: please get good at video games. Tank controls, especially when theyre as tight as they are in the RE series, are extremely easy to understand. They're not a negative, especially since fixed camera angles would be abysmal without them.
I actually played this on Wii, then got for Xbox One. A fun game that’s always easy for me to come back and play once in awhile.
The funny thing about REmake is that I can play it and the original PS1 game and enjoy them both because they’re so different visually.
REmake’s mansion is like a moody and dark haunted house with lots of dark wooden panelling and furniture. The original mansion is more yellowed, peeling and tacky, like it was done up in the ‘60s and hasn’t been redecorated since. Both approaches give a very different feel, but both succeed in making their mansions unsettling places to explore.
There's nothing wrong with tank controls imo, at least in games with camera angles like RE.
@Borngis Devil May Cry 1 can have issues when switching camera angles because of the more conventional controls as an example.
Is this a review about Resident Evil or a tank control rant? Get over it! Tank controls worked in Resident Evil just as they did in Alone in the Dark or Grim Fandango. They will always work best for these kind of games, no need to mess around with it. I think every game in a 3D space with fixed camera angles works best with this control scheme period.
Where it never worked that well are games like Tomb Raider and other action-oriented 3D games. Those would have benefitted from that 360° Super Mario 64 control style even back then.
Same with 4; I'll buy it, of course I will, but when on sale.
@NintendoByNature To be fair, on Switch you can just put the game into sleep mode. Surely that should be enough for the busy gamer? It's how I got through a great many PS1 games on PSP
@Plainclothes_Man i thought about that, but it doesn't help when you're out and about and the switch isn't tied to the charger. At home sure it works. Either way thanks, appreciate the feedback. That's probabaly how I'll leave it from now on when at the house
I'll get this when its on sale.
I mean who is honestly buying this game (or any of these RE remakes) again at this point? I think I own 3 versions of it personally.
@Wavey84 "while RE is one of my favorite franchises it's the only franchise where I dread playing one of the entries in the series again that I've already beaten."
"RE4 is the only game in the series that's enjoyable to replay for kicks because the gun play,aiming and combat and variety of ways you can take down enemies is THAT good."
Speaking along these lines, after playing BOTW, I can't even return to any older Zelda. It's not like when OoT came out and I was still able to appreciate the 2D Zeldas. No. I cannot bring myself to play any other Zelda anymore that isn't BOTW. If Nintendo literally just came out with a continuation of that game (which they won't, the next Zelda will be controlled entirely by gyro or something just watch) I would buy it twice over.
It doesn't bother me having to pay for that price, and I am not going to wait until prices drop because there are other games on the horizon that are coming, and I want to focus on pre-ordering them.
Re is still the best RE game made, closely followed by 0 and 4.
Tank controls: essential, you can dodge around zombies while using the knife.. If you know what you're doing. The controls are spot on and as precise as old school Mario bros.
Fixed camera: also essential, blind angles and corners gives atmosphere. See Re4 and onwards for what you miss with 3rd person, it becomes more action and less survival horror.
Ink ribbons: yes, because you need that feeling of "don't die, don't die, don't die" Quick saves and constant checkpoints is for kitties
*: haven't played Remake yet, but still bust out the gcn for this once in a while. Knife fighting and sub 3hr playthroughs when my RE skills were at it's highest
Some people must have the most boring commute in the history of travel to pay $30 to play this - yet again 🙄
Still can't believe how good this game looks. Was the best looking game on the GameCube back in the day hands down! Just goes to show that pre-rendered backgrounds and high-poly character models go together really well! Would love to see what people can do with that method of graphical design now-a-days.
Another example of game that did that trick was Lost Odyssey on the Xbox 360. Still quite the looker of a game even if it did not pull it off as well as RE: Remake.
Play this game on good earphones or a good audio system, alone during a quiet night, and understand what is truly high quality, no non-sense real horror ambiance.
As far as Remake goes on Switch i love it its prefect in Handheld in the HD is nice as well, had it pre-installed beat it 3x normal, hard, survival. Still cant beat the game In 3 hours for the Infinite RL. Glad they added online leader boards
Wait!!! When did this game get japanese voice acting? The japanese version at least has language options. I don't remember that in the gamecube version.
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@Ghost-Piece I just rated it 10/10 which is exactly the score that this masterpiece deserves although I don't have the Switch version.
This game was incredible in the Gamecube time. I played lot with my friends. It was so scary and so much fun. One of the best Resident evil games ever made by Capcom. incredible beautiful.
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