As part of the "wholesome games" trend, Calico promises quite a few of the hallmarks of the genre: cats, cafés, gentle music, soft colours, cooking, and befriending fluffy animals. The gameplay is unchallenging, but it's meant to be that way; your in-game avatar – a magical girl you design yourself with a fairly in-depth character creator – will spend most of her time performing good deeds for the townsfolk that live on the same star-shaped island.
The tasks that you'll perform over the course of the game are entirely made up of either fetch quests or more general requests. This usually means travelling from one person to another, often on different sides of the map, in order to complete the objective.
Sometimes, the quest involves corralling a bunch of escaped bunnies; sometimes you'll merely be baking a cake for a couple's anniversary. These quests are largely standalone, one-off tasks, which reward you with furniture for the café, or money to buy new recipes, hats, and toys for your animal companions. Occasionally, the quests will advance the plot, or open up a new area, where there will be new animals, new characters, and new requests to fulfil.
Exploring Calico's candy-coloured world is a relatively pleasant way to pass the time, if a little slow. The sprint is not particularly fast, and even riding animals is never faster than a light jog – but, again, that's sort of the point. The latest patch (we'll talk about those in a moment) adds animal speeds, but rather than increasing their movement speed, it instead gives the option of slow, slower, and slowest.
The world itself is relatively simple, consisting of a few houses in the tiny "town", a couple more houses and an onsen on top of a mountain, a city that unlocks later in the game, and a potion shop in a gigantic hilltop terrarium. This simplicity, unfortunately, leads to the world feeling quite empty, especially when the interactions between you and the characters almost entirely consist of them asking something of you. Even the city consists of a lot of buildings you can't go into, and the population is almost entirely a bunch of copy-pasted cats walking on their hind legs.
A few of the people sell potions, which do various things to you and the animals, like changing your hair into a vibrant, fiery pink, making animals huge or tiny, turning birds into griffins, or changing their colours. The potions might be the best part of the game – they're entirely inconsequential but terribly fun.
Running the café is very hands-off. You can kidnap whichever animals in the world take your fancy and bring them back to the café, filling the small room and the fenced-in garden with an assortment of polar bears, red pandas, and birds. The main way of interacting with the café is baking, in a minigame which turns you tiny so you can run around on the kitchen counter, throwing huge bags of flour and sugar into a bowl, where it magically turns into bagels, cupcakes, or coffee. People will come by the café and buy these baked goods while you're out in the world, depositing money into your account automatically. For a game that's billed as a cat café simulator, it's disappointing how little time you actually spend there.
When we played Calico on release back in December, we found that the Switch version had too many bugs and glitches to be enjoyable to play. The developers, Peachy Keen Games, have released two big patches for the game since then, but unfortunately, despite these patches, Calico still has a lot of issues. The character gets stuck on the scenery and the animals a lot, and graphical glitches are quite common, even if they aren't game-breaking. A lot of the in-game text is tiny, making the game quite difficult to play in handheld mode, but even when docked, the menus and dialogue are quite hard to read. The controls and the quests take up a huge area of the screen, making the view feel quite cramped. The dialogue has a fair few typos and grammar mistakes, so it all seems rushed and messy. Characters will talk about places that they aren't currently in, and people that are standing right next to them, which is a bit awkward.
And besides all that, the game consists almost entirely of running (slowly) across the map to fulfil a quest, which triggers a new quest back where you started. Some of the places are so far away that you'll find yourself literally jumping off cliffs to get there faster. The characters are quite one-dimensional and have nothing much to say to you besides their requests for new baked goods in the café, or errands for you to run. Some of them run shops, and you can buy new furniture, clothing, recipes, or cat toys from them, but it's so hard to remember who sells what that you'll often find yourself talking to everyone in town before finding the one place that sells bread recipes, which you need for a quest.
A few of the quests are so vaguely worded that they're a nightmare to solve – like the one that tasks you with "finding a way into the city", which apparently means talking to a hard hat-wearing cat down a side road, then talking to a bunch of different people across the map to get "Owl Club" back together. A lot of it just doesn't make sense, and not in a fun "solve the puzzle" way.
There's still a lot to like about Calico, and some of that is directly because of the janky stuff. Animals ping-pong around the place, spawning in mid-air only to fall down like ragdolls. The baking minigame is occasionally interrupted by a giant cat or bird climbing on the counters, kicking the eggs around while you try desperately to regain control. Holding a cat and "wiggling" it dislocates the player avatar's shoulders, so you can hold the cat at angles that shouldn't be possible. One of the potions that you can buy makes an animal "float", which makes it follow you around the map, contorting and twisting into awful shapes and getting stuck on trees. It's quite something.
Glitches aside, there's a lot of heart in this game, too. Clearly, the developers care deeply about their audience feeling welcome, safe, and loved. The music – a soft, if repetitive, melody – is relaxing and sweet, and matches the candylike pastel watercolours of the world. There's a definite style to the dialogue, too, that prizes friendship, warmth, and goofiness. The cast of characters draws widely from the LGBTQ+ umbrella, and there's a fairly broad representation of different body types, even if it does skew quite heavily towards plus-size bodies - which is welcome representation in an industry that prioritises and praises thin bodies, but may leave others feeling like they cannot create a representative avatar in-game.
Calico's world might be an unchallenging, pastel-coloured paradise where everyone is always pleasant and the animals sometimes turn into eldritch errors, but it's a welcome respite from games that take themselves more seriously, if that's what you're looking for. It's hard to wholeheartedly recommend a game with such a wide array of glitches, but we haven't had this much fun with unexpected bugs in a while.
Conclusion
Calico is still a little too buggy for us to recommend. It's fun to ride a huge cat off a cliff in an ice cream sundae outfit, but less fun when you get stuck in said cliff and your face turns inside-out. There's a lot of love in this game, but it doesn't quite outweigh the issues – and given that we've already seen more than one patch issued since launch, we're not convinced the developer can pull this one back from the brink.
Comments 45
mmmmm yes I love moneys
Grammar is a very easy issue to fix, just proof read the dialogue!
ooh floating contorting cats that get stuck in walls, that actually sounds like the best part of the game
My wife never warmed up to Animal Crossing but fell in love with this game. She gives it 4🐈/5🐈⬛. Just needs some more polish and more to do.
Yeaaah, I played the demo of this on Steam last year, and it felt very early alpha and flat, I didn't find any enjoyment in it, but figured it would improve in development, but then it got released very soon after that, so I figured it would end up like this
Woah Nintendo Life, please don't use the word "crippled" as you have done in the headline for this review on the homepage. Its a deeply upsetting anti disabled slur.
I think they fixed the bugs by the now*. My gf and her 7 yr old said it's good now, but had complained about bugs at launch.. I kickstarted it but haven't played it yet, and didn't even recommend it to them - she watched Nindie Direct and fell in love. The kid is so obsessed she wants her birthday cake themed after the game, this month. Always sendning me vids of her carrying cats around. SO there is an audience there, lol.
Her biggest criticism is "Can we hack it to be 2 players? Will Nintendo not notice if we just hack onnnnne game?"
*She just told me there is a bug "where the character gets too skinny and glitches up in the air if she plays too long".
More plot than I expected but still a pass from me. I’m not a newfangled homosexual so all the pastels and multicolored hair is more off putting than welcoming to me.
Plus, I loathe cats. Yeah I said it! Still, I hope the devs patch it so that people that do enjoy it can do so sans glitches.
I love art of the characters but the actual in game graphics are not good imho. Its too bad because the ideas and inclusions are charming and compassionate and its got massive appeal. Especially to anyone into games like AC or Stardew. Its up my alley but I cannot get past its cheap look. I love the plump characters, the magical girl idea, floppy animals but these folks need ppl on the team with better programming polish and direction. I wish them luck on their next endeavour.
Great article title and tag line.
@Ryu_Niiyama Damn I'm a gay girl and I'm not into cats that much either. They are fine but I prefer dogs. Seems like the comm makes loving cats a requirement tho lol
@Kirby_Girl someone who understands my pain! I grew up with dogs and horses so I am a dog woman but I also love rabbits as I had a bunny roommate for 3 years (RIP Mochi).
When people act like owning/liking cats is a requirement because I love the euphemism for cats (sorry I’m too mild mannered to actually make that joke but I am sure you can infer) I feel a little annoyed. Like you said the community acts like it is on a checklist. I’ve stepped away from the community for a bit because I feel like they put us in boxes more than the outside world does. Sigh.
@Ryu_Niiyama I'm a hetero boy and that pastel color palette always appeals to me, especially when real life people dress in it or cute anime girls are designed in it, lol. The aesthetic sensation is like drinking reallllly good, fresh juice or something. I mostly wear black clothing so the exact opposite is always appealing to me.
@Ryu_Niiyama Very relatable because I also feel detached from the comm too. So many more labels for every inch of feeling. I just want to be plain ol me without thinking or having to analyze all that. I guess that doesn't make me radical enough but WHATEVER. Im older so I'm sure that has a lot to do with my attitude also.
@Ryu_Niiyama @Kirby_Girl Sorry for hijacking the conversation but you talking about the gay community and how you're expected to like certain things because that's what the community likes? I'm just curious is all
@Kirby_Girl Yes I agree completely. I remember I went to PRIDE a few years back and all I could think was “where do all the mild-mannered, regular hair colored gays go?”
Heck, now that I think about it all my girlfriends were met in either bookstores or some professional function. I feel like being a nerd is my “unusual” attribute, not being a homosexual. Being a homosexual is no different than oh hey I have freckles. It’s part of how I’m built, not a big deal. So all the analysis of which group you fit in is too much. I’m a woman and as such I am inherently varied, which is enough for me.
Is there dating options in this - If not why do we need to know what sexuality a character is? The only reason you need to know which way a person swings is to see if you would be sexualy compatible.
Far to many people make sexual preferences a defining feature of their personality and it gets kind of draining to be fair.
Was looking to pick this up (I'm a crazy cat guy and buy pretty much any cat themed game) but will wait for a sale I think.
@ComradeThom
Sigh :-/
@Ryu_Niiyama Same! I'm so happy other folks are figuring themselves out and doing and expressing themselves as they like but the scene still makes me feel old or detached. At least our experiences aren't the only ones. Maybe ppl see us vanilla but you are right. There is inherent complexity in just who we are. Nice chat.
@Kirby_Girl Nice Chat! Ok, back to work sigh.
@StefanN hm, sometimes there's that vibe based on the common jokes and perceptions. Which isn't bad. It's a way the group bonds and forms culture but when you are different in ANY group regardless if its lgbt or not you can feel a little out of it. Not like anyone is forcing me out or like there is some bouncer at the door. Just personal feeling. I don't feel wronged by the community at all. Its a force of nature like a wave of water that follows a flow. Sometimes I just feel like I'm on the beach tho.
@Mr-Fuggles777 that's not at all how being gay works lol. Our sexuality may come up in a variety of ways outside of a date. Like when introducing your partner, events or policies you support may give it away, even self expression if you are the type of lgbt person who is gender non confirming. Etc etc. Like yes being gay isn't the only part of our identity but you would be surprised in the variety of ways it comes out or is just stated by simply existing as an lgbt person. If ppl ask if you have kids or why not. Why your kids may not look like you if they are adopted, if they see you going home with your partner etc, So many things can come up.
@Kirby_Girl thank you for assuming my sexuality and "gaysplaining" that to me.
I'm sexualy monogamous nowadays but when it as younger I got around quite a bit (men & women)
The only time I've ever cared about someone's sexuality was when I was hoping to bed them.
Realistically, outside of sexual activity why does it matter who or what a person is attracted to - it doesn't, yet I know a lot of people that let it define them.
Again, in a game that doesn't include dating options why does sexuality need to be pointed out?
@Mr-Fuggles777 I never made an assumption. I still think a person who has to ask this is still ignoring some lived experiences. If it only mattered to you because you only cared about it to bed someone then I think that's missing out on the experiences I mentioned where it can cone up. Such as relationships outside of bedding someone. Meeting ppl's family and other such examples I mentioned. Game mentions quest and one of them is making a cake for a couple. If the couple HAPPENS to be gay then that's how it would come up.
Only a 4? Meowch!
I knew it was buggy looked bad from the start. I'm sure the characters are good and the overall concept but the buggs ruin it and it didn't look stable when they showed it off in the indie showcase.
Glitches happen, annoying but not PC gamer style “Deletes your entire hard drive when you delete the game” where it actually reaches “Bad glitch” level. A patch or two and it should be much smoother.
My issue with it is the promoting that being overweight is healthy or a goal. Time and again this has been proven through studies of people and medical records showing that no amount of activity offsets the heart health risks of being overweight. This is a game that kids will flock too, and it promoting healthy lifestyles to them in defiance of multiple research studies is... well, look at Covid-19. See what happens when science defiers forego a simple face mask for sake of “Praise the lord and pass the ammunition”. Yes, it’s an extreme comparison, but is used it for sake of a fast moving problem that’s easy to see and identify. Heart issues from being overweight and much harder to detect short of having a reason to test for the disease markets directly.
I’ve only mentioned heart disease because that was the only thing specifically tested for in the study. https://www.medicinenet.com/script/main/art.asp?articlekey=251224
I wouldn't call this a game. It's a bunch of half thought up ideas lumped together with a layer of 'so quirky uwu' smeared on top, that really isn't enjoyable or even playable half the time. Was funny in a "so-bad-its-good" kind of way for 30 minutes but I certainly wouldn't recommend this to anyone.
@ComradeThom crippled is a word, meaning damage or to be hampered. This is it's original meaning, and although obviously should never be used to describe a human being (as it has been) it's not in essence a bad word or slur. The author... Is clearly not using it as a slur in this instance.
This game certainly draws an interesting crowd.
For me personally this game looked uninteresting, Tumblr. style game with a bit of pandering to certain groups.
@Megotchi I'm sorry but I have to correct you. Cripple etymologically derives from the old english "Crypel" which translates to mean 'one who limps or one partly/wholly deprived of the use of one or more limbs'.
It has always been a slur about disabled people and having grown up with severely disabled family members, I have the lived experience of the impact of the word.
Bombays are better anyways.
@ComradeThom So it's a discriptive term derived from an old english word that describes it as it is.
Honestly, disabled sounds more negative to me than cripple.
We all have 'lived experiences' about a many things but we shouldn't let them eh, disabled? our way forward...
Tom McDonald said it best, we can fill our graves with the stones that they throw or build our castles with sticks and the stones.
I love cute stuff and cats are the best pet you can have imo lol (what beats having a miniature tiger roaming round your home? Nothing!) but this game looks so ugly imo.
Also it would be nice if they included all body types, im slim so i usually like to play as slim characters, i think games should allow you to be able to make your characters body type how you want so it doesn't leave body types out.
@ComradeThom Etymology doesn't necessarily define a word's meaning. The fact remains that when it's used to describe an object or process, it's still a perfectly acceptable word that's not a slur at all. It's like how it's vulgar to call a human woman the b-word but not a female dog. Context matters.
Look at the creators Twitter account! Shes blaming others for her poor game!
Tumblr Game Tumblr Game
@Divinebovine i honestly thought his first stupid comment was a joke... but then he doubled-down on it when replying to others. haha
@Megz3 i actually like the look of it other than having to be a fat slow person. i would still play it anyway, but it sounds like the gameplay is rather shallow unfortunately.
@Kirby_Girl Ah, yes i see what you mean. Thank you for the explanation!
@BulbasaurusRex
Something a lot of people forget is that use determines value. How the word is used determines its meaning. With this article, the word is not used in a derogatory manner.
People like to superimpose their own meaning on words in contexts where their meaning isn't applicable.
Why did you choose to write a review for THIS, while completely ignoring the vastly superior Pretty Princess Party by Aksys Games on switch?! That game has a lot of Animal Crossing Happy Home Designer and Disney Magical World elements as well as a sprinkling of Carnival Games. Unbelievable that you wouldn’t even give it a fair look, let alone do a review. 🧐 Are you hiring?
@PickledKong64 wait they are? funny thing it was made by her and another person so i have no idea how the small company she works for is to blame at all xD. when they've made great games before that won an award - i just am baffled that she would stoop that low to distract people from the fact that it was her responsibility to make the game come out good with her partner as well. Not nobody else, i highly doubt that the company she works under will do anything negative considering the games they've made aren't that top peak interesting for a lot of people out there.
i am pretty sure they will need much support from folks as much as they want to keep the company alive. unless they're stupid.
anyway this game had potential the idea was super cute good but the finished product is just bad taste. i didn't really think it would turn out bad like this, cause i saw this game a couple of months ago - just didn't know what it was for. until i re checked it out a couple of months after that it was a steam game, assumed that it wouldn't look like it was displayed on the screen...until i was very wrong...the game is really bad..and it's sad honestly, i would have enjoyed it if the developer took their time with it instead of blaming people for their poor work.
fairly i do know they will learn a lesson from this to better making games.
Tumblr: The Game.
Got this game, like, a year ago on PC. It's a VERY buggy mess, but I have great memories associated with it. Sure, food will start floating when you continuosly pick up and set down the display shelf, and the title screen is full of floating cats, but the game is still fun. I just wish the NPC's had more fun dialogue. I have yet to beat the game, cause I spend most of my time riding on my giant fluffy calico catinstead of doing quests.
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