Harkening back to the “good old days” of Theme Hospital from Bullfrog in the '90s, Two Point Hospital wraps the same irreverent humour into a modern game that introduces a whole new generation to the joys of medicine. This is a game about managing expectations. Patients expect to be treated and healed, staff expect to earn pay raises, and health inspectors expect not to have to come in and shut the whole operation down.
In practice, it boils down to building a hospital and trying to keep the lights on, and as an added bonus, keep the patients alive. In this privatised healthcare system, players earn money and a coveted three-star rating by keeping patients, staff, health inspectors and your bank balance happy. Get it wrong, though, and you’ll find yourself sacking staff, surrounded by litter and having to deal with people relieving themselves in the hallway. Oh, and did we mention the ghosts of dead patients?
It all begins with a patient’s journey. Once they’ve entered the hospital, they’ll need to be greeted by a receptionist, before waiting to see the GP. They'll have a partial diagnosis from this first visit, but will in all likelihood be referred to one of the many possible diagnosis rooms, such as x-ray clinics, fluid analysis labs, and plenty more besides. Once their diagnosis hits 100% they'll be pointed in the direction of the specific treatment room that will (hopefully) fix their ails. Part of the fun of Two Point Hospital is spotting bottlenecks in this flow chart and making changes to alleviate them – be that through hiring extra staff or building extra facilities.
Of course, there are other considerations to take into account. If one part of the hospital is too hot or too cold, patients and staff will have their happiness decreased, which can eventually lead to them leaving the hospital and taking their sweet cash with them. They’ll also need food, drink, and space to sit down, as well as posters to look at and greenery to brighten their stay. Even plenty of hours in, we still feel like you can never have too many janitors – although the game’s helpful advice and tips often help ensure your wage bill is trimmed.
You'll also want to be earning Kudosh, the game’s 'premium' currency which is used exclusively to unlock new items. One way to do this is through staff members challenging you to complete objectives like avoiding patient deaths for a number of days, or improving your staff room to a higher standard. Then there are emergency patients, sent in small groups to make use of the facilities and that carry an extra financial reward – if you’re able to heal them successfully.
While the game lets you move from one hospital to the next once you’ve developed it into a well-oiled healthcare machine, no hospital is ever really done. There are always opportunities to earn more money, to diagnose new illnesses, and extend the building itself over the surrounding areas. When you do decide to move on, you’ll find fresh challenges abound. Some cash-strapped hospitals rely on cheaper doctors that aren’t necessarily as capable, while others will be suffering an epidemic of an illness that’s expensive to treat, which makes the development of new technology a priority.
There’s always something going on, with a great rhythm to proceedings meaning you never feel like you’re entirely prepared for what’s around the corner. There are always things you can’t plan for, like earthquakes and the like, but these never feel as seismic as they could (pun intended). That said, if a tremor did lead to the deaths of dozens of people that might have somewhat gone against the irreverent nature of the game.
The beating heart (again, intended) of Two Point Hospital is its comedy, and it permeates every aspect of the game. From staff names like 'Dr. Explosion' or 'Ms. Chatterbox' the receptionist to staff attributes that range from those that inform gameplay (a member of staff with the “Green Fingers” trait will water plants around them, increasing patient and staff morale) to ridiculous statements like “owns a crossbow” or “assumes every party is fancy dress”, these little medical miracles feel like they have their own personalities. That’s backed up by elevator-worthy music interspersed with sardonic DJs that complain about gravy allergies and the way they enjoy collecting traffic cones. Two Point Hospital really nails the humour.
Then there are the illnesses, each with their own required treatments and ranging from the chortle-worthy to the hilarious in a ‘Dad Joke’ kind of way. “Lightheadedness” leaves patients walking around with a lightbulb for a head, while “Mock Star” turns them into a psuedo-Freddy Mercury until a psychiatrist can fix things. Each new illness feels like a reward in itself, with 'Bogwarts' sounding particularly uncomfortable. It’s all fun and games until somebody gets hurt of course, and if a patient dies on the premises you’ll have to deal with a spooky ghost haunting the hallways, causing chaos, and dropping gloopy ectoplasm everywhere. That is unless you have a janitor with the right qualification to be able to hoover up the undead, Ghostbusters or Luigi’s Mansion-style.
All of this wouldn’t be much fun if the game didn’t control well, and in moving from PC to the Switch the game has lost none of its intuitive use of screen space. A handy tabbed menu in the bottom-left corner is your best friend, allowing you to build, hire, and manage everything else with just a couple of button presses.
Text is impressively legible in handheld mode (and on the Switch Lite), but when playing undocked it can feel a little tricky to locate (and select) an individual patient or member of staff. Luckily, a list of everyone in the hospital can be found in the aforementioned menu screen, so you can still pluck a member of staff from the break room and put them to work if you think they’re not working hard enough.
It's clear that Two Point Studios has taken its time when it comes to adapting this game to Switch, and the hard work has paid off handsomely. Add in the fact that two of the three DLC packs are included, and what you're looking at is possibly the definitive iteration of the game, sans that third DLC pack. What's more just being able to take your hospital on the road is a real boon that even existing fans of the game will appreciate. In terms of presentation, the frame rate can dip at times when there's an awful lot on screen at once, but it's not something that really impacted our enjoyment. Visually the Switch version is also very close to the editions seen elsewhere, which isn't all that surprising as Two Point Hospital is hardly a graphical powerhouse. Still, it's nice to see some parity with the other editions in this area, and if you've yet to experience the game on any system, the Switch version should probably be your number one choice.
Conclusion
The highest praise we can give Two Point Hospital is that it feels impossible not to have fun with it. It’s zanier than an episode of Scrubs and shot through with some of the most satisfying sim gameplay of any title this generation. It may be heavily inspired by games that came before, but in truth, it feels like a natural evolution of Bullfrog’s title, surpassing it in so many ways and is an endlessly enjoyable addition to the Switch’s third-party library. It's also arguably the best version of the game so far, given its visual similarity to other versions, and being able to carry the experience around with you makes it even more appealing and addictive.
Comments 56
All I have known of this game before is that when it was teased via a picture of a light bulb, people somehow thought it would be Sonic Adventure 3 or Jet Set Radio, and said people proceeded to blow up the dev's notifications with bashful comments when the reveal was made.
Fantastic. My wonderful wife loved theme hospital. - this will make a nice surprise late Valentines gift.
Me wants this game.
Tuesday 25th cannot come soon enough. I am very eagerly awaiting to play this. It has been too long since Theme Hospital came out!
There we have it! Can’t wait! Been a long time fan!
Sounds great, but not for me. Animal Crossing and Harvest Moon/Stardew Valley are the most I get into sim games.
This makes my heart so happy. I preorderd Two Point Hospital months ago, and this review has just enhanced my excitement for the game ten times over.
So glad this reviewed well! Been looking forward to this as I am absoluely a huge Theme Hospital fan and was saddened by its delay into this year. But glad it looks great and can't wait to play next week!
I have missed playing tycoon/business management type of games, and the fact that this is on Switch guarantees that I will get it, these games are right up my alley.
Theme Hospital was possibly one of my most played games as a kid. My sister and I used to spend so much time playing it together making the best hospitals so it's a nostalgic memory. I hope this game evokes a similar feeling now I'm an adult and takes me back
Interested to know which DLCs are included and which need to purchased separately. Might have to double dip!
Edit - Two Point Hospital includes two DLC - "Bigfoot" and "Pebberley Island" but not Close Encounters. Can't find info on the retro items pack.
This game is great, but the constant notifications make it unplayable. I get enough notifications in real life, thank you.
ok !!, i will pre-order the game digital this evening
@sikthvash
i sent an email in the official support page last week about the third dlc if will be release it later , they just said they don't know it
@aresius cheers for the update! Hopefully it will get released later down the line.
I've had so much fun with Theme Hospital over the years so I was very excited when they first announced Two Point Hospital. I decided to wait on it just in case it comes out on Switch so here we are. Don't know yet if I'm going to get it day 1 since Samurai Shodown comes out on the same day but excited regardless.
Meh, I never played this game. I feel like I probably had my fill of Roller Coaster Tycoon, Evil Genius and Caesar from back in my day. I hope they do well. I would go for some Tropico 6 on Switch though.
This is one I think could be interesting once it goes down in price.
"if you've yet to experience the game on any system, the Switch version should probably be your number one choice"
Why is that exactly? Apparently there aren't any framedips at all on ps4. (no criticism, just genuinely interested) How are the loading times?
in other reviews they mentioned the sandbox feature already available for the pc is missing from the game will be added later at the end of march for free with an updated
bring back the original theme park
Nice! Another one to the wishlist.
I was worried that this wouldn't transition well to the Switch- laggy and near unplayable in handheld mode. Looks like it's must buy though.
Max: “Preordered ni-“
Brad: “NO”
-happy endings c 2011
lol
Quick update everyone, but something I didn't mention in the review is that both The Superbug Initiative and Sandbox Mode are coming as free DLC at the end of March.
Does it have the option to use touch screen controls?
Appealing, but I'm not much into this kind of game that needs to be played every day. I need a story to complete.
Pre-ordered and looking forward to Tuesday. Last purchase before AC hits.
Considering the type of game it is, the biggest question is whether or not it has touch screen controls.
Also, how are loading times? Those are also usually an issue with these types of games on the switch.
Feels like the review was knocked out quickly and omitted some pretty notable things.
@SyntheticPerson
No touch screen but from all reviews i read or seen on Internet they say controls scheme is fine, and no one's have mentioned havimg issue with the loading time
@magnumc500
Tropico 6 had a recent rumor it was seen been classified as release on two different sites than removed who know... Let's wait ot for the direct
The problem I got with this is how they made the UI way too small for a portable screen.
@ShaiHulud because this is Nintendo Life , or because it’s portable I reckon. Either way, good question.
@ShaiHulud Hey! Thanks for the question. I think the way you can jump in and out of the Switch's sleep mode whether you're at home or on the go means you can try and hit an objective or two in the time that you have. It really helps the game fit your schedule. Hope this helps!
@SyntheticPerson Thanks for reading!
Loading into the game takes about 10 to 15 seconds when first starting up, loading into the map screen is about 5 seconds max, and then loading into the Hospital of your choice is a little longer again - around 10 to 15 seconds. However, once you're in, there's no break in play for loading, so we didn't deem it necessary to add that to the review - since theoretically you could stay in the same hospital and play for hours without needing to load again.
Regarding touch screen controls, there aren't any, but as we mentioned in the review the way that the physical buttons are mapped out so well that this doesn't even feel like a problem. In fact, it feels like it would be more of an effort to poke at the screen, especially once you get into the rhythm of the button layout.
Hope this helps!
I bought Theme Hospital when it was first released and still play it to this day thanks to GoG. I'll definitely be buying this.
This is basically a parody of my actual life except with human patients instead of animals, which means this could be the most fun I've ever had in a video game or the worst kind of nightmare.
@lloydcoombes
One question doing slow movement with the joycons and some patience is still possible to place items precisely where you want it?
@aresius you can place items with ease, and if you want to put things against a wall, the item does “snap” into place.
@Moroboshi876 I am not sure what you mean.
There is nothing in this game that requires you to play every day.
While there Isn't a story, it is simply a level based game.
You finish a level and advance to the next, unless you don't want to.
So you finish the game once you complete the last level.
@lloydcoombes Cheers! Sleep mode is amazing, certainly one of the best features of the Switch for me. Gone are the days of quickly looking for savepoints because you suddenly need to leave.
@lloydcoombes
Thank you for your answer
@lloydcoombes Thanks for the update. That info is pretty useful.
Disappointing there aren't any touch screen controls. Hopefully they will add them in the future!
I am not sure why I read this article. Never mind
@Kirgo What I meant was I see this and all sims-like game as a time sink, but if you say there is an end, that's different.
That’s a relief, I was afraid it would be a total stinker and my GF got hyped about this. Good to know she will not regret it.
@Moroboshi876
I see.
But yeah, this is only such a timesink if you want it to be. It's also possible to just play through it and the game has more than enough content that it is worth it just for that, I'd say.
Just put my preorder in on amazon so it'll be here day one- dummy me thought it wasn't out until next month.
My only complaint about this game, is that I never have enough time to play it more (I dont get much PC game time). That problem shall soon be fixed. Such a great game. Cannot wait to double dip.
Considering that there is a third DLC expansion, I wish they had taken their time to include it with the console release by default (and perhaps charge an extra tenner, as the game already seems to be absurdly cheap for the amount of content on offer). Knowing this has dampened my enthusiasm a bit (though I am fully intent on picking up a physical copy on Tuesday).
I won't buy any DLC packs for this, but I hope they will consider releasing a complete edition later on.
@Silly_G
They did not included the sandbox and the superbug either so i think it was a question of time they did no wants to delay further and lose money i think they will release the third one later if will be free better but even if we have ve to pay for it, will still be ok if won't be too expensive the dlc is good
@Silly_G Hey! Good news, the currently available DLC is coming to the Switch version at the end of March for free.
I didn't mention it in the review, but noted it as a comment further up. Hope this helps.
@lloydcoombes : Aw, nuts. It's a pity that they aren't on the cartridge. And I just read from the developers the other day that they intended on adding value to the console versions by including the DLC, but I figured that it would be on the cartridge/discs.
I still wish they had delayed it just a little longer so that everything could be on the cartridge.
So long as the expansions aren't on the cartridge itself, I hope that the expansions are consolidated into a software update and not as "free" downloads via the eShop as the latter would mean that the DLC content cannot be backed up for prosperity, and that playing the game on a non-primary console will be needlessly convoluted.
@lloydcoombes
That's amazing, i heard as well the developers said there will be a day one patch to fix performance and other few problems i read ot from a lot of comments on many sites
Can you load your career from the PC version?
I used to play Theme hospital to early mornings. I LOVED it. And when I saw that this was available, it warmth my heart. Its so fun to feel young again og sit with a glass of beer, playing this game when I am bored. FANTASTIC!!!
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