With the upcoming Switch launch of Metal Slug Tactics on 5th November 2024, we've caught up with developer Leikir Studio and creative director Aurélien Loos to take a dive into the game's visual design, focusing on the team's efforts to adapt iconic characters, vehicles, and environments into a new isometric view-point, while working to capture the franchise's iconic run 'n' gun essence.
To start, Loos wanted to make it clear that athough there are certainly some roguelike elements in Metal Slug Tactics, all of the environmental assets were handcrafted. To give a sense of the scale of the project, Loos states "In all, we have 181,511 in-game sprites and 217,701 lines of code, including 158,337 for gameplay only". It sounds like a mammoth task, then, and it looks like all that work has paid off in terms of the exquisite visuals.

Nailing the design of the iconic 'Metal Slug' vehicle was also crucial to the progression of development. Loos states that the size of the squares on the game grid was contingent on ensuring that the tank would be able to fit within one of them. And we're sorry, but look at how gosh darn cute that thing is. Cute but deadly, mind.
Similarly, of course, a lot of love and care went into the boss designs for the game. Aeshi Nero, a well-known excavating machine from the franshise, shows its full body for the first time in Tactics. According to Loos, it took the team a long time to land on what the machine would look like in full. We'd say they've done a pretty good job!
Big Shiee also makes and appearance, and we love how it's just looming over some poor chap trying to do his fishing in the below screenshot.
Touching on the actual gameplay for Metal Slug Tactics, Loos stresses the importance of channelling the franchise's run 'n' gun mechanics and presenting them in a new way.
For tactics, players are encouraged to move as much as possible within their turn. Failing to do so will likely result in a loss, whereas actively moving as much as you can will generate a dodge resourse along with adrenaline, which effectively lets you use your special attacks.
The main base is also full of awesome little details for fans of the series, and of course this is where you'll be making some of your most important tactical decisions before heading out into battle.
After missions are completed, you also have the opportunity to level up your characters and add new abilities such as special actions and passive enhancements.

We'll have a lot more to say about Metal Slug Tactics with our upcoming review, but a huge thanks to Aurélien Loos and Leikir Studio for providing this glimpse into the game's visual approach. The Metal Slug franchise has flirted with tower defense gameplay in the past, but Metal Slug Tactics looks to be a fresh and fun new take on its established mechanics and visual identity.
Metal Slug Tactics launches on the Nintendo Switch on 5th November 2024.
What do you make of Metal Slug Tactics so far? Are you keen to try out this fresh new approach for the franchise? Let us know your thoughts with a comment down below.
Comments 12
Even more impressive than it already was, fingers crossed it will be just as fun - certainly seems to be the case based on what we've seen of it, but still - and if that's the case (looking forward to Nintendo Life's review to confirm it) I'll eventually get it for sure!
These pics should be blurred. This is obscene.
I am a little bummed that it's a roguelite, but otherwise this is basically a dream game for me.
Also thanks for the rad article.
Can't fully appreciate the detail due to image quality. The land masses contain some weird artifacts when clicked. The tank looks bad when stretched and also seems to be missing some blocks of color when compared to the ones that show up when you click them. Seems like they were on a black background that someone removed but did bad job at it and removed some of the effects with it. I guess the image was already a jpg at that point. I know the source says Dotemu so you may have received them like this but I'd like to think they'd provide high quality images when they want to highlight the art.
Anyway, a minor complaint. As for the game itself, I'm happy Leona, Ralf and Clark are in. I'm very much behind when it comes to recent releases but I'll pick this up as soon as I have time to play it.
This has been my most anticipated release (besides Final Fantasy VII Rebirth) for some time now and apparently it's only $25?? Hope the campaign isn't incredibly short, I'm looking forward to taking my time with this.
Definitely have my eye on this one. Looks like they went all out with the visuals. Very cool to see classic metal slug bosses from a different perspective.
I don't love how everyone calls it a tactical RPG. I was excited to power up characters, etc but it looks like that's not the case. I hope I'm wrong. I have no interest in a hard as nails rogue like.
This game looks absolutely STUNNING! If the gameplay is as good as the visual, we could be talking about a masterpiece here.
Love the art, give me those 90s era Neo-geo vibes! Glad to see old bosses return!
Absolutely gorgeous game. Usually don't play these types of games, but I'm giving this a shot. Really wish we could get another mainline Metal Slug game.
I hope this is cool. I really dig that it’s a roguelike/lite. It fits the arcade nature of Metal Slug. I wanted to love Unicorn Overlord but it was just too much for me: mechanically, dialogue, new characters and everything. I’d appreciate something much simpler right now.
Also, I really would like a cool new game to play to zone out the news a little bit this week.
Looks like a fantastic tactical RPG of the popular franchise. If this works well then Metal Slug could have its own spinoff series apart from the main side-scrolling ones. It seems like this game will have both the Metal Slug crew and the Ikari Warriors involve so that's nice. I had always found Metal Slug to be the successor to the Ikari Warriors. This also means that there will never be another Ikari Warriors like game ever again and I say that's for the better since Shock Troopers basically replaced them on the NeoGeo.
181,511 in-game sprites, but they couldn't spare any pixels on the font size. Jeez.
Leave A Comment
Hold on there, you need to login to post a comment...