
After a sign was spotted earlier this week at PAX West, Arc System Works has now confirmed the fighting game Guilty Gear Strive is on its way to the Nintendo Switch.
While it's set to offer up the entire package (including the 28 currently available fighters), one thing it seems it will be missing is crossplay. The game's producer Ken Miyauchi has confirmed on social media platform 'X' that it won't be in this particular release, but hey - it's still got rollback netcode:
"FYI, GUILTY GEAR -STRIVE- Nintendo Switch Edition has no crossplay, but runs on rollback netcode."
Guilty Gear Strive is currently in its fourth season, with Arc System Works recently unveiling a Cyberpunk: Edgerunners cameo is on the way. Our pals at Push Square gave the game an "excellent" nine out of ten stars when it originally made its debut on PlayStation platforms in 2021.
Are you looking forward to this upcoming release? How do you feel about the Switch release not including a crossplay option? Let us know in the comments.
Comments 46
makes sense considering the online connectivity issues the Switch can have plus a lot of people who play online games on Switch play on wi-fi so that would cause a lot of problems for people playing on other systems
Meh doesn’t impact my purchasing decision.
Called it. DoA.
Man, looking forward to grabbing this!
Was just asking about this! Thanks!
No physical release? Maybe?
@babybilly I did catch your comments in the other thread, no prob!
I sooo want too see gameplay footage and what they had too sacrifice, to make it run on the switch.
Unfortunate for those interested in that and it will definitely affect the success of this version to at least some extent, but I hope those still interested will enjoy it (me included even though as I've mentioned this morning this game is far from a priority for me regardless)!
If there is a physical edition and it includes the current DLC characters, I am happy.
Blessing in disguise honestly. Players on other platforms won't be impacted by Switch players on Wi-Fi and Switch players won't be curbstomped by people who have already been playing Strive for 3 years.
It's a win-win.
I don't care about rollback netcode. I just hope A.B.A and Slayer will be available to play from the get-go. I saw videos of them on YouTube and fell in love.
I merely buying it for portable play only. If I want crossplay I'll just invite a friend over.
No thank you, then.
I'll stick with playing this on Series X.
Well that’s blooming disappointing. Friends play it on their ROG Ally’s. Would have been fun being able to join in. How lame. In 2024 too! But I bet they’ll still ask top $$$$ for it. What does “roll back net code” mean?
@Sylamp don’t handheld PC systems and laptops use wifi? Why do Nintendo fan always make excuses for getting missing features? I guess with these altitudes, this is why you guys get treated this way.
@HeroYoshiko crossplay on other platforms is already unstable, adding Switch to the mix where most people don't play on LAN would make things even worse
like obviously I would prefer if it had crossplay but if it's going to make the online experience worse then it's better to not have it
@DogDetective that is the main reason cross-play isn't there. Well it's the PR friendly reason. Because the cartridge (which is currently exclusive to the Arc America store in the West but does come with a free loot crate) has the first three seasons of DLC by default it's executive version number will be mismatched.
The real reason is that the developers learned the hard way from Dragonball that the Switch being portable leads to a lot of, what the FGC calls "wifi warriors;" at least when they aren't using all the OTHER, colorful explanations they have for the switch.
Yes the FGC being.... Itself had many... Slightly dated ways, ways that I found hilarious but will probably miff the site mods, to explain how they didn't WANT cross-play for the switch. They want it to stay... Separate but "equal"
Makes sense considering how unstable the online is already pretty unstable with crossplay
The MK1 port was the same and that had to make a lot more sacrifices.
@mickholohan There's going to be a physical release!
@Lightsiyd Thankfully yes, they will be there in the base game for the switch version.
@HeroYoshiko Well I mean, I don't care about crossplay. I'm actually not sure why anyone would care that much, it'd be nice to have the option I suppose but I thought it was a meme that most people turn it off for fighting games that have crossplay with Switch. If I wanted to play with people on PC I'd just buy it on PC lol. Also the Switch version seems like it's the best deal so far since it includes the base game + all the current dlc for $60.
@babybilly That's great news. How'd you figure that out?
@JR150 not a bad way of looking at it
Isn't there a way for devs to implement an ethernet-only mode? Where wifi players aren't allowed to join?
@Lightsiyd https://www.arcsystemworks.com/game/guilty-gear-strive-nintendo-switch-edition/
@babybilly Thanks.
Now the other consoles & Steam can rejoice that the Switch "Wifi Warriors" aren't going to be infesting the already unstable lobbies when it releases in 2025.
I can't wait to use Sol again & see what changes were done to Testament's moveset. I celebrated the Switch version by listening to the games music while on a 3 & a half hour road trip.
Honestly this is kind of a deal killer for me already after buying already caving and buying Strive on PS, because I do care about being able to play online with others a lot, and I have kind of a feeling if the audience that buys this port doesn't play online regularly, that I would kinda not really play this much considering Strive's lack of single player content. Would only buy this really if I came across enough people that would be willing to try out the game if I took it everywhere, if one of my friends that really loves GG gets it here as well and we can play local wireless, or they somehow get Team of 3 here and you can actually play it with 6 players locally
@demacho Closest thing they could maybe do is just have overall connection filters and just tell if the player is using wifi or ethernet like in SF6. Other than that I feel like they probably wouldn't want to do that so that players don't feel left out
@HeroYoshiko Rollback netcode is basically a way games can mitigate the lag in online matches to make it a bit better to play online. Its nice to have, but I will say FGC heads make it out to be more important than it actually is since only really hardcore people care about that, which I can see you are not which is fair. Crossplay to me as well is much more important because that does always make sure there are more players than rollback ever will on its own, especially on Switch
Fine by me. The presumed reason (Switch users rely more on Wi-Fi) is understandable, especially given how (understandably) sensitive the fighting game community seems to be about network performance, resulting from the nature of fighting games. Plus, the Switch’s weaker hardware might have imposed technical hurdles that would have affected crossplay in ways we haven’t realized.
Still a must-buy for me, especially if any physical release includes all of the DLC thus far on the cartridge. I’m only interested in casual play with friends, and in enjoying the story content.
@babybilly WONDERFUL!! Thanks
@Zeebor15 I didn’t know it was currently exclusive there! Immediately preordered after reading that!
I knew there had to be a catch lol
@demacho
I don't care either way since I don't play fighting games online. I'm very much a casual player that's perfectly content with fighting nothing but the CPU 100% of the time. I enjoy Smash and a bit of the Capcom Fighting Collection but I don't go online.
Strive looks fun and hopefully there's a decent amount of offline single-player content.
@DogDetective "Currently" just means it's not up at Best Buy yet.
@Fighting_Game_Loser It's not just hardcore people. Even casuals benefit from it because it prevents lag spikes. Seeing Maximilian play the old SF4 releases and watching someone use a lag switch to throw off his timing really sucked to see as it was using delay based netcode.
Still going to get it.
@Samalik Well I know casuals do benefit from it, having better connections overall is good, but just rollback netcode on its own doesn't really do much for casual players because most don't even know what the term means. Crossplay is something that every casual gamer knows and understands what it does, so it's inherently much more enticing than rollback, at least how I see it
@JR150 I'm sorry to tell you dude, but Strive is pretty barren for single-player content. All it really has is a pretty barren arcade and survival mode, and a story mode that is just a 4 hour anime movie. A very good anime movie, but just a movie none the less. If you want more single player content out of a GG on Switch, GGXX has a lot more variety. But Strive did end up now with more characters, probably more easy to learn mechanics for casual players, the more flashy visuals, and the rollback netcode. So depending on what you would want more you could probably do either or depending on what you're looking for in a fighter
@Fighting_Game_Loser
I see. Well all I want in a fighting game is an easy time to smack the AI around with flashy moves. I play Smash Bros offline solo for this reason because going online in fighting games is just not fun for me. I play the Capcom Collections and UNICLR the same way.
It sounds like Strive at least has a decent amount of characters to keep me busy but I think I'll try XX first to see if I'll enjoy it. Thanks for the tip. I really only care about Baiken tbh. I had never heard of GG but I know her and she's beautiful.
Not too big of an issue, having rollback is more important imo cuz it means my connection won’t lag all the time
This is for the best. Rollback on Wi-Fi is a mind screw and a half.
@JR150 I disagree with @Fighting_Game_Loser. If you want to do all the single player content possible, it takes 20 - 30 hours. More than enough content for casually playing a fighting game. Also Baiken is top tier, one of my favorite fighting characters
@babybilly I don't mean by it's not short. Getting the best ending in the arcade modes is really hard and time consuming, but I mean more as in interesting spins on the gameplay. Like something that changes how the game is played or makes me engage with it beyond trying to beat arcade mode over and over, which is just a string of about 7 CPU matches, 1 boss which is either you fighting a normal character with an AI companion, or you fighting a slightly changed version of a character to make them harder to fight. I mean stuff like GGXX's survival mode that has you climbing levels of difficulty to gain buffs and status effects while fighting jacked up mini bosses all the time, or BlazBlue Central Fiction's Grim of Abyss mode which makes it almost like a rouge-like as you have to fight in little mini dungeons to get status buffs and grow stronger by acquiring books so you can face a gauntlet of stupidly insane and jacked up boss character versions of the ENTIRE cast. That mode is fighting game single player content at its best, so addictive
Time to reunite with my androgynous boy Testament and objectophile girl A.B.A.
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