If a huge part of the reason you nabbed a copy of Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! is because you're a mega fan of Pokémon GO, you might feel a little lost as to how to check a Pokémon's IVs.
This was infamously tricky in the mobile game too, as you had to use a third party IV tracker to get an accurate result. Thankfully though, while it's not so obvious at first, Game Freak has added a much easier method of checking a Pokémon's IVs in Pokémon: Let's Go.
Not only that, but there's actually a concrete method you can follow to catch a Pokémon with the best IVs in Pokémon: Let's Go – that's unprecedented for the franchise.
In this guide, we'll offer a break explanation as to how IVs work, detail how you can go about checking them, and then provide a few tips and tricks on catching Pokémon with better IVs.
What are IVs in Pokémon: Let's Go?
IVs in Pokémon games stand for 'individual values', and are basically your Pokémon's statistics. They dictate how much health, defence, and attack power your favourite Pokémon has.
At least, they did in Pokémon GO. In Pokémon: Let's Go, those three values have been split into six different categories. Health, attack, and defence still make an appearance but are joined by special attack, special defence, and speed. Let's break down what they each mean below:
IV | What it does |
---|---|
HP | Health points |
Attack | How much damage a Pokémon deals with a physical attack |
Defence | How much damage a Pokémon receives from a physical attack |
Special Attack | How much damage a Pokémon deals with a special attack |
Special Defence | How much damage a Pokémon receives from a special attack |
Speed | Determines who attacks first during a turn |
How do I check a Pokémon's IVs in Pokémon: Let's Go?
You can actually check a Pokémon's IVs directly by going into the menu with 'X', selecting Pokémon Box, and selecting the Pokémon you want to check. Scroll down to 'Check summary', then press 'A' to show more details. Just like that, you'll se your Pokémon's IVs.
The only problem with this is that there's no real indication of whether or not the IVs are actually good unless you're a mathematical genius. What you need is the IV Judge ability.
How do I get the IV Judge ability in Pokémon: Let's Go?
You have to reach a guard tower just after route 11, where you'll meet Professor Oak's aide. If you've caught 30 different species of Pokémon, the aide will teach you the IV Judge ability.
This lets you assess how good each of your Pokémon's IVs are each time you catch one. Simply follow our steps above to check your Pokémon's IVs and you'll see a word like 'Decent' or 'Fantastic' below each IV, which helps you get an idea of how great your Pokémon is. Here's what it all means:
Rating | IV Score |
---|---|
Best | 31 (Highest IV score in Pokémon: Let's Go) |
Fantastic | 30 |
Very Good | 26 - 29 |
Pretty Good | 16 - 25 |
Decent | 1 - 15 |
No Good | 0 |
So as you can see, 31 is the highest score an IV can have in Pokémon: Let's Go. So for a flawless Pokémon, you'll want a 'Best' rating for every single IV. It's actually very simple when you break it down!
How do I catch Pokémon with better IVs?
You know when you catch a few Pokémon of the same species during a single run and get a 'Catch Combo'? This doesn't only increase the XP you gain for catching Pokémon, it also increases your chances of nabbing a Pokémon with higher max IVs. Here's how it all works:
Catch Combo Chain | Guaranteed Max IVs |
---|---|
0 - 10 | 0 |
11 - 20 | 2 |
21 - 30 | 3 |
31+ | 4 |
What this means, basically, is that if you catch at least 31 of the same species of Pokémon in a row, during the same catching session, you're guaranteed to have at least four IVs at the maximum score of 31.
Thanks Joe Merrick for the guide on Catch Chain Combos!
Can I catch Pokémon with flawless IVs?
Absolutely, though there's no sure-fire method of doing so. You'll have to get to a catch combo chain of at least 31, then continue to catch Pokeémon of the same species until you see the 'Best' rating for each of the IVs.
It's worth noting that your chances of catching a flawless Pokémon don't increase the more Pokémon you catch after you've reached the max catch chain combo score of 31. Instead, you'll continue to get Pokémon with the four maxed IVs and will have a standard chance of the two remaining IVs being perfect too.
Has this guide been helpful? Had any luck catching flawless Pokémon so far? Let us know all about your journey in the comments section below.
This article is part of our Pokémon Let's Go Pikachu and Eevee guide series. If you're looking to catch specific Pokémon in the game, check out our guides on How To Get To The Power Plant And Capture Zapdos, How To Unlock Mew, How To Catch Articuno, How To Get Bulbasaur, Charmander And Squirtle The Easy Way, and How To Catch Shiny Pokémon With Catch Combos. We also have handy guides detailing How To Check IVs And Catch Pokémon With Flawless IVs, How To Use Candy To Get The Most Powerful Pokémon, and How To Battle Red.
Comments 40
But why... This game has almost no competitive scene whatsoever and never will
I guess if you're just a completionist.
@Kalmaro
Maybe to future proof the Pokemon for use in the next game? Not sure myself aha, though I am going to build a perfect IV team regardless to play against my fiance and her brother.
@Kalmaro I don't understand all this bashing on this game.
It's Pokémon Yellow in HD glory, with some changes to the catching mechanic and how Pokémon spawn, but nonetheless it has pretty much everything, including Internet trading, single and double battles.
So people that are into Online battling and trading have every means to get the best Pokémon in the game. It's no different to any other Pokémon game in that regard.
Maybe instead of blindly bashing the game based on some youtube video and anonymous internet trolls, people should actually try the game.
Can you not train a Pokemon to max all their stats out anyways? Or in this games case use candy to max everything out?
As long as you use the fortune teller to set the desired nature, then get a 31+ chain going, the four perfect IVs will be in your favour as long as they're the important ones.
Important depending on what you're aiming for, for example perfect attack, speed, then defensive stats for physical attackers, with disregard for the special stat.
@Jeronan When did pointing out facts become bashing? The point of IVs for most people is the competitive scene.
This game likely won't have one.
So why bother with implementing them?
@Kalmaro The gamers themselves create a competitive scene. Game freak just gives you the tools and they are all there. IV's, TM's, etc.
@Jeronan I don't think that's going to happen. I don't see many people picking up the game to play competitively. It's mostly for the solo experience and playing with friends /family who may be new to the series.
@KingdomHeartsFan I heard this game won't be connected to Pokémon bank. That's just what I heard though.
@Kalmaro Maybe it’s a way to get lapsed players (like me) involved in it for the future games.
@HobbitGamer Perhapse, wouldn't need IVs for that though.
Not everyone checks IVs for competitive reasons...I like to have a nice strong team to have fun taking down bosses. Also, when you catch a lot of the same Pokemon, checking the IV is the best way to whittle down the ones that you want to train/keep/evolve. ...Or you can completely ignore IVs and still enjoy the game. I'm glad Game Freak kept it in there for us.
In the 20 years I've been playing these games I've never once cares about any of that stuff. I'm purely a "beat the game and gotta catch 'em all" kind of player
@meltendo I just don't see the point. The bosses in this game are a cakewalk. I suppose it gives you an edge when doing the Pokémon masters though.
@Jokerwolf candies boost EVs, not IVs. Usually IVs couldn’t be changed, though Sun and Moon introduces bottle caps, which could be spent to increase IVs. I have no idea if that mechanic is in this game, I’m only a few gyms in, but I got a bottle cap so I’m guessing it is? There’s no quick way to get bottlecaps though so it would probably be more time efficient to just catch stuff with perfect IVs (or close to perfect and use a couple bottle caps to fill in the gaps).
@Kalmaro from what I’ve seen on Twitch, a competitive scene is beginning to build around this game. It’ll probably be small but some people are still doing it, and they would’ve been less likely to if there weren’t EVs, IVs, and Natures. There’s no reason for them to just completely take that stuff out, it all exists in Pokémon Go anyways (aside from Natures).
This all seems like way too big of a grind to be worthwhile, especially considering how this game is pretty simple when it comes to it's challenge.
I need to just ignore this stuff tbh. I always get too obsessive about wanting the best Pokémon or team. The way I fell in love with this series was by just feeling connected to the Pokémon I caught at certain points in my journey, like finding that ONE Onix In Mt. Moon or grinding to buy a Dratini. I have nothing against optimizing a team for competitive play but, cheesy as it sounds, the emotional connection is why people love Pokémon.
I love that they kept this feature
@KingdomHeartsFan I 100% agree. I fell into that trap years ago. I think it’s why I stopped playing Pokémon after gen 3. I’m feeling the same way trying to play through my first Fire Emblem game too... just want all my stats to be highest and grind as much as possible. Let’s Go has really gotten me excited about Pokémon again though cause I can ignore it. When you first pick up Pokémon, people tend to just raise one Pokémon to the max and jump into gym battles before they’re ready. That’s not a ‘smart’ or ‘informed’ way to play, but honestly my best memories in Pokémon games is the times I’ve just squeaked out a win playing with Pokémon I thought looked cool or caught in a memorable way. I suggest trying to find your way back to playing that way. Just jump into it. Go into battles you think you might lose even, and don’t worry about optimizing every stat. There’s a place for all that, but in a first time playthrough of the story mode, I say just go for it and have fun... or else you’ll end up like me skipping everything from diamond and pearl on...
@ShadJV I'm sure some people will try but I don't think it's going to pick up like before. No Pokémon abilities, I don't think you can hold items. Eevee would have to be banned since it's beyond broken.
On one hand, it's basically how it was when things started, which is actually kinda cool so if people want to compete then more power to them, I just don't think it will be that big.
@KingdomHeartsFan That's what I'D like to know!
@Kalmaro as I said, it won’t be as big as the core games. But people still will. I’ve seen people spending dozens of hours shiny hunting as well as building competitive teams. There’s certain online codes to enter to go to the competitive battles. As for Eevee, only the starter Eevee and Pikachu will be banned, but it’s still nowhere near the power of the Mega Mewtwos. Tiers are as all over the place as always, just back to smaller lists like gen 1 (though a bit better thanks to the physical/special split, better move pools, and the addition of fairy type to keep the couple dragons in check - dark fulfilling the same role for psychics). It’s not nearly as deep but there still is a good chunk of the fan base who are planning to stick with it until gen 8 next year.
Also, hold items make a bigger difference here than abilities. Especially considering mega evolutions don’t need to make the sacrifice of their hold item - your mega ends up being the most important thing in your team. It’s... different. And while a majority of the hardcore fans aren’t bothering, a notable number are still into IV hunting, EV training, and feeling their way through this different meta. Heck, this will likely be my first foray into the competitive scene, it’s a little less daunting without abilities or hold items. Though obviously there won’t be many tournaments (outside of whatever Nintendo tries to hold). It’ll mostly just be online matches. Especially among the Twitch and YouTube communities.
@KingdomHeartsFan that’s why I honestly appreciate it when games find a way to get you out of that mindset. Eventide Island in BOTW is the best example I can think of. The game just takes everything away and makes you use your wits. I haven’t played enough Pokémon generations to know if they ever do that but I think it’d be worth Gamefreak’s time to look into... even if more ‘serious ‘ players might complain.
@Jeronan Exactly, completely agree with you. The games are fun and the grinding aspect of the game is great. The Pokeball Plus also works exceptionally well.
I'm just going to say it here first - the core fans who expect the 2019 game to be a 'return to form' are going to be seriously disappointed. Pokemon Let's Go has been a massive success. It has already sold 3 million copies - the fastest game launch to date on the Switch. Nintendo manage to shift around 600,000 Switch units in Japan alone because of demand for Pokemon.
Whether people like it or not, Gamefreak will interpret this as a complete vindication of Junichi Masuda's strategy and I am sure the 2019 game will adopt some of the aspects of this game. To do otherwise, makes absolutely no sense.
Gamefreak is not going to attract a lot of casual fans and then say 'That's great - now here is a more difficult game with a catch mechanic which is totally different to the game you played last year'. Again, makes no sense whatsoever.
My guess is that old core series, as we understand it is dead, and whatever comes in the future is going to be very different to what has come before.
IVs and EVs when the game is already shown to be easy?
@Kalmaro I don't see why not?
The gen I games still have some presence in the competitive scene and they didn't have held items or abilities either.
@iLikeUrAttitude
??? Pokemon was always easy. There's never been a Pokemon game where you HAD to get max IV Pokemon in order to beat the game. The only way to make Pokemon a hard game is to not grind your Pokemon up to high enough levels. Let's Go just took the grinding away. Thank God and good riddance.
@TeslaChippie I know, I said as much in my last comment that this let's people basically fight like it was Gen 1,whoch is cool, but isn't going to be a big scene. We're talking about a small minority.
@ShadJV Not having so much to worry about is nice.
My biggest gripe about IVs is that they don't add much to the game really.
Everyone who is competitive will get almost perfect IVs anyway... And if everyone has perfect IVs then what's the point? About the only important IV is health when it comes to certain moves. It used to be that IVs and hidden power were important but then they nerfed that.
“When all of your Pokémon are BEST, come back and talk to me.” ... 😄
@Kalmaro you’ve got a point. They do add needless time to building a team. That’s the most irritating thing to me about it the competitive side, so much time has to be spent doing pretty much nothing. That part doesn’t take skill, it’s just an RNG grind. EVs make some sense because they’re finite, you can’t max out all EVs, there’s choice and therefore strategy involved. But every IV can be maxed... like it makes sense biologically to have some that are naturally faster or sturdier, that’s how nature works, but mechanically... I agree there. Granted, I feel the competitive players would have a fit if they did away with IVs entirely but honestly, they add nothing to the competitive side.
Back in gen IV I got my hands on a perfect IV ditto (quite lucky considering I haven’t really done anything competitively) and just in case I’ve transferred it forward every gen. For whenever I wanted to bother trying to be competitive... I still haven’t because, while that speeds the process up a noticeable amount, there’s still a lot of grinding and RNG and it’s hard for me to devote that much time to one game. If they did away with IVs entirely, just sticking with natures and EVs... I wouldn’t complain.
I don't believe for a second that there is a single person reading NintendoLife who did not previously understand what HP, Attack, Defense, Special Attack, Special Defense and Speed do.
Maybe someone who has never played a video game might need to look up what HP is, or what the "special" means. But I doubt anyone like that is following a video game news website like this.
@ShadJV exactly. EVs I'm fine with because they actually take 'effort'.
@KingdomHeartsFan how does the nature effect mons?
@ShadJV The last game I played was Black & White (1), proteins and calciums etc increased base stats, what did that refer to? IV or EV? Or something different? Can't remember.
@KingdomHeartsFan amazing thanks
Is there EV training too? If so, is there a guide for that?
@Scottwood101 EVs. No items directly have allowed you to change IVs, but bottle caps in Sun and Moon were used as a currency to change their IVs (in a sense - the old IVs still applies for breeding).
@KingdomHeartsFan I actually like breeding for those perfect IV’s, but I’ve known about this since I first got Pokémon Diamond at launch a long time ago. And after the modification they added to the breeding in generation 6, it became rather doable to get at least 5 perfect IV’s after some breeding. You need the egg moves anyway, so breeding is usually needed to make good Pokémon. I actually think the lack of competitive play in Pokémon Let’s Go sounds kind of depressing. I’ve just started on Let’s Go Pikachu and haven’t made it to the endgame yet, but it seems that Pokémon Let’s Go ends where all other Pokémon games begin...
@KingdomHeartsFan My first 2 abras were adamant in Let's GO, and they are annoying as hell to sneak up on. Finally got one that was SpAtk+/Def- and called it good enough for the play through.
Nature and IVs kind of ruin the fun of just playing the game's story I think. However they add more depth to competitive play for sure. I'm wondering if these games will become pokemon bank compatible at some point or not. Seems like a not so great idea, but with the whole Meltan thing, I'm guessing they won't wait for Gen 8 games to let us upload meltan to the bank. Having a living dex, I'm excited for the next generation, and meltan was a nice surprise.
In terms of competitive play, I actually like the restricted modes like "gen 1" or "gen 2" fights where you only use pokemon from those game titles. I think open formats are more boring and easy to predict. So I could see a healthy niche competitive scene pop up for these games at least for a little while.
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