Actually, i'll probably have to try this. Have to eat first. Only had cookie and candybars all day.
If you start reviewing games, let me know.
Thank you for your patronage, though. Gravitronix is great for going through cooperatively with two people and when you have friends over, you should be able to hand the controller to pretty much anyone and they'll be able to play it.
Corbie (and everyone else): Let us know how newbies adapt to it. It took me a while for me to get it, so it should be interesting to hear what complete strangers think of it.
I find there are two levels of "getting it" when it comes to Grav.
One level is showing it to a non-gamer and them understanding the basic premise of the game. The other is seeing what's going on under the surface and appreciating what it takes to defeat a skilled opponent. I suspect most non-gamers will likely never get to this point but that's alright because they'll treat it like a party game anyway.
I never found any of that out of the ordinary during playtesting, though. Most multiplayer games have the same things going for them: non-gamers can appreciate them for being fun in a party setting while gamers can appreciate the depth the game offers.
Not trying to toot Grav's horn, as ultimately whether we truly succeeded in striking this balance is up to the gamers, but it's what we WERE shooting for.
I don't, actually. Sorry if I made it look that way, but I've been following the game for a while now, and since not everyone was talking about it I decided to cave in and join Nintendo Life (which is a great site, BTW ).
Could someone give me a summary of this game, what it's about and stuff? Cause' it sounds good for 500 points. When I get my wi-fi fixed, I'm gonna get this game and play online if it has it.
@D_johnson: ok, sorry about that. Thought you were in cahoots after the last comment. Yea. it is nice here, huh?
No worries. I AM curious about it because the developers claim that new gamers can learn the ropes of it quickly. Since it took me, an experienced gamer, a while to get it I wonder how new gamers will react to it.
Just wondering since I've seen many a developer making the claim that their game can be learned by anyone, but turns out that not even an experienced gamer gets it.
Well now I really hope you do well. I'll have to see where dover's near. Be cool to see something like that. Thought of game testing before, but didn't know I was near any companys. I'll have to keep an eye out if you ever need that and /or artists/graphic designers.
Think you'll intern people some day? Be a great experience.
Just wondering since I've seen many a developer making the claim that their game can be learned by anyone, but turns out that not even an experienced gamer gets it.
Like I said, I think there are two different kinds of "getting it". I'm guessing you understood to avoid letting projectiles get through your territory line pretty fast. For non-gamers, that's challenge enough. For them, Gravitronix becomes a game of "keep crap away from your territory" and from everything I've seen, they have a fun time doing it.
But as gamers, we need more than just a game offering a single goal. We need something to take us deeper into the experience and allow our time spent playing to reflect upon us.
Just like in, say, SSB, people will get different levels of depth from it. Non-gamers aren't going to learn to edge-hog or wavedash in SSBM anymore than they'd learn to flint and tinder and Y-Shot in Gravitronix.
But that's fine. All I care is that people pick up the controller and have fun, no matter how far they take it.
Well now I really hope you do well. I'll have to see where dover's near. Be cool to see something like that. Thought of game testing before, but didn't know I was near any companys. I'll have to keep an eye out if you ever need that and /or artists/graphic designers.
Think you'll intern people some day? Be a great experience.
I don't believe we'd be hiring anytime soon, but we'll no doubt be testing another game in the future (not sure how long from now, though). I'll mention it here the next time it happens. It'll be a long drive, but your name will be in the credits under the playtesters.
Comparing to Mario Strikers? Wow. High praise indeed.
To me, Both Grav and Strikers can provide intense multiplayer action because they have similar ideas.
Imagine this... In Strikers the game is tied. Only ONE shot is needed to win the game. No matter how hard you try to score a goal the opponent is relentless and doesn't give up. So after one heated match one of the following things happens:
You score the winning goal at the last second. You jump up and down in joy and feel satisfied that all your work has paid off
The opponent scores a goal. You feel anger and rage, especially if it was due to a mistake on your behalf (you let yourself open, and the opponent used it to his or her advantage).
I think Grav is capable of doing this. When I was playing through the campaign mode I got angry because after nearly defeating all the characters I let one projectile pass by, costing me the match. But then once I battled long and hard I was able to beat the other characters and had fun doing it.
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