I'll be getting it tonight, and organizing an 8-man Gravitronix Party for later in the week.
Let me know how this goes.
Also, are you reviewing it or is that someone else? NintendoLife is still gray on my Wii address book for some reason.
Oh you'll know how it goes, I'm doing the review.
Looking forward to this. I was just telling Corbie that all of my multiplayer reviews so far were for games designed for two people. While that's certainly more convenient from a review standpoint, it's nowhere near as intense as games with 4, 6 or 8 players can get. Should be interesting!
My thing is, how many people can get 7 friends over to play? I suppose if you have partys or family get togethers. That's alot of people in one room too. I'd have to get my bro and his wife and kids and my other bro and his girlfriend to pull something like that off probably.
I've only played by myself so far so I am looking forward to playing with more people in a bigger setting.
I guess I'll start with the controls. In the tutorial vid, they say that you'll learn the ins and outs in about 3 minutes and I'm partially in agreement with that (not fully). What takes a bit getting used to is the beam that allows you to hold the projectiles in your area before shooting them off and having to twist them in the desired direction. But once you get used to, it becomes second nature. Problem is that when you have to switch to Nunchuk controls say in a multiplayer session, it takes time to get used to it again despite the amount of experience you may already have under your boots. Actually, I'd wager that Nunchuk controls are harder than using the Wii Remote but not drastically.
Do I like it? Yes, I do actually. It's decent so far. I'm sure it'll improve as I play with multiple players so until then I'm not entirely in a position to pass a judgment of any sort.
My favourite part about it? So far it's how gratifying it can be the more games you play. I was having trouble at first particularly with charging projectiles like the cube and twisting to direct projectiles after the charge took a bit to get used to but I'm fine with it now. Also, I've lasted it out against pretty tricky computer opponents (6 opponents, 2 on each team with me by myself).
As for the twisting itself, SgtS, it takes a while to get used to. It's small movements that will get the job done. When you do bigger movements, it's not as smooth and fluid as you would hope for. Nunchuk is harder to get used to.
What else would you like me to talk about? Ask away!
My thing is, how many people can get 7 friends over to play? I suppose if you have partys or family get togethers. That's alot of people in one room too. I'd have to get my bro and his wife and kids and my other bro and his girlfriend to pull something like that off probably.
To be honest, one of the best ways I see to play Gravitronix is 1v1 in 90° facing territories. It makes the game very paced and strategy heavy. You basically NEED to set the projectiles up to hit their territory at the same time (or explode near it) and this takes more thought and planning.
I'm looking forward to seeing 1v1 videos of matches between skilled players on youtube. I've figured out a lot of techniques to use in game, but I'm sure people will come up with many more that I never thought of.
I had some left over points lying around, and this looked decent enough so I said why not?
When I first booted the game, I felt indifferent. The controls felt weird and it took me a while to truly understand what the game is about. It wasn't till I completed the first missions in the game's campaign mode that I truly wrapped my head around the concept and began to have fun.
Like I already mentioned, the game's campaign mode works as both a tutorial and single player challenge. The first 10 missions or so are about getting started. Once you complete those levels you will enter the harder challenges, which include levels such as all spheres and such.
The beauty of the game lies in the combat. At first it looks like nothing special. But once you understand the game you will see that the game has hidden depth. For example, you can charge the projectiles so when you fire them at your enemies it will create a big explosion and affect the shields of your enemies. BUT, if you aren't careful another projectile might hit it, causing your charged projectile to explode and causing YOU damage.
Each of the projectiles have their own physics, pros and cons. The shard, for example, doesn't do damage unless its charged. But once your enemies are unprotected you can send one flying quickly before they can get to repelling them, creating a satisfactory victory.
You can even use projectiles to push other projectiles into enemy territory, and even an uncharged projectile can cause damage if the players aren't careful.
There's a level of polish in this game that will remain hidden until given a chance. I understand that some of you are upset because we didn't get Lost Winds, Castlevania, etc. Last year when the first Strong Bad game was about to be released I grew frustrated every time a Monday came and no Strong Bad. But its unfair to take out your frustration on the game because the game you wanted didn't arrive. The game is only 500 points. For what the game offers I think its a pretty good deal.
longtimegamer: Even if it can be hard to get 8 players I think 4 players should do just fine. One of the game's biggest strengths is that it allows for fun co-op. For example, you can tell your friend to guard one half of the shields, while you focus on the other half. This allows for better protection and can be satisfying to complete a hard challenge with a friend.
Great impressions. Further touches on aspects I also noticed. I completely agree with much of what you said. Once you pass the first 10 missions, it's on!
@J.Lowther: Oh I'll definitely by uploading footage to YouTube.
@D_Johnson For the record, I wasn't taking out my frustration on anything. I was simply stating I was looking forward to other games and this is mainly because at the time, I knew nothing about Gravatonix. I also had not read any frustrations leading to your post.
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Oh, I wasn't necessarily about you, longtimegamer. I understand that when you want a game you try to have different priorities. Just saying to people in general to not knock on the game because it might be good in the end. It might not be the game people wanted, but I think the game, at the very least, deserves a chance. Its a cheap game so even if you don't like it the lost won't me major (2000-500=1500, which gets you enough points for other games of your liking).
Great impressions. Further touches on aspects I also noticed. I completely agree with much of what you said. Once you pass the first 10 missions, it's on!
@J.Lowther: Oh I'll definitely by uploading footage to YouTube.
I look forward to them.
And as a gauge of skill, if you can beat the last level more than once in five tries, you are a god of Gravitronix.
Could someone give me a summary of this game, what it's about and stuff? Cause' it sounds good for 500 points. When I get my wi-fi fixed, I'm gonna get this game and play online if it has it.
It doesn't have online play, but the best way I can summarize it is that it's like playing pong in a circle with a paddle equipped with the gravity gun from Half-Life 2.
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