This is a tough call but I think I'd give it to Wii for having downloadable games, especially World of Goo.
But of course I'm the only person ever who owns Freedom Fighters AND Muramasa so I can actually somewhat judge both consoles on something other than Mario and Zelda (though admittedly the death of traditional game rental hurt my ability to play a comparable amount of Wii games)
Both, sure Wii missed out on some of the best Nintendo IPs (e.g. Star Fox, F-Zero) but you can play GCN games on your Wii and the Virtual Console was amazing.
Gamecube. No gimmicky motion controls, a much more consistently excellent selection of third party games, and it saw some of the best games in many of a Nintendo's classic franchises.
Gamecube. No gimmicky motion controls, a much more consistently excellent selection of third party games, and it saw some of the best games in many of a Nintendo's classic franchises.
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Anyone who thinks Double Dash was a better game than Mario Kart Wii is insane. Not just because of online. The difficulty, tracks, items and vehicle selection of MKW is vastly superior to double dash. Stupid internet hipster mentality siding with Gamecube because of motion control hatred and some crazy rose tinted view of MK:DD.
I only posted this to get my avatar as the forum's thumbnail.
Or maybe they would rather just sit back in a chair or lie on a couch and play games with a regular controller, rather than sit upright directly in front of the TV and have to wave their hands around in the air?
Nahhhhh, it can't just be that....
If you had to play like that, you were doing it wrong. If you think pressing one button to attack is better than actually having to aim and time your sword swings then you should stick to Assassin's Creed and Arkham games.
Oh really? Are you telling me then that it was possible to lay on your side on a couch, or flop over the side of a chair and play using the wiimote/nunchuck without flicking your wrist and waving shaking your first in the air while you aim the control directly at the black bar under your TV?
Sometimes I play a game while I'm in bed. It's a hell of a lot easier to just lay back with a controller than it is to have to prop yourself up with a pillow and make sure you are perfectly centered with the TV and moving your hands around.
Skyward Sword is my least favourite Zelda but it had the best controls of any game ever made.
I quit playing the game because it was such a chore. Many people complained about the controls, more than for most games, so I think it's a bit of a stretch to say that a game whose controls are so hotly debated has "the best ever".
And what's wrong with the controls of the Arkham games? They are very intuitive for combat and work very well. I don't get it...
This argument would make sense if the sensor bar was used in Skyward Sword. It is perfectly possible to play Skyward Sword slumped over the edge of a sofa or bed. If you quit Skyward Sword due to the very simple, accurate and intuitive controls and not the monotonous recycled environments/bosses, lack of overworld and sidequests or its linearity then I struggle to believe you even played it.
As for the Arkham games, they're a step up from Assassin's Creed in the combat controls department and a step down from most Gamecube era games. There's little skill involved and the games game be completed by button mashing.
I think Double Dash‼︎ has better local multiplayer, particularly the battle mode. Mario Kart Wii feels more like it was made for twelve players. (I'm not saying Double Dash‼︎ is better than Wii overall, though.)
Wii. I liked the Gamecube and its games, but always thought the games the Wii had were better than their Gamecube equivalents, with the exception of Smash Bros.
The only thing that kept Mario Kart Wii above Double Dash!! was the online multiplayer, really liked the 2 character combos and the Bowser shell was hilariously fun.
I think Double Dash‼︎ has better local multiplayer, particularly the battle mode. Mario Kart Wii feels more like it was made for twelve players. (I'm not saying Double Dash‼︎ is better than Wii overall, though.)
I think we can all agree that Mario Kart 8 has the worst battle mode in the whole series.
I think we can all agree that Mario Kart 8 has the worst battle mode in the whole series.
Worst or second worst after Wii. I like how you didn't have to play in teams in 8, and there was still sort of an elimination element in 8. (Been a while since I've played either game's battle mode, though, and even then not for long.)
"GameCube" because it has both amazing library ("Luigi's Mansion", "Super Mario Sunshine", "Sonic Adventure: DX") but also fantastic commercials (US "Paper Mario Thousand Year Door", US "Super Mario Sunshine", "Luigi's Mansion" US, etc).
The Wii generation is better by a long shot. Let me just add all my favorite games under here
Super Mario Galaxy 1 and 2
Donkey Kong Country Returns
Metroid Prime 3
Metroid Other M
Xenoblade
World of Goo
Wii Sports Resort
The Art Style series
Skyward Sword
Kirby's Return to Dreamland
LostWinds 1 & 2
Goldeneye 007
Epic Mickey
Just Dance 2
Mario Kart Wii (The fact that it has 32 courses alone beats Double Dash)
Monster Hunter Tri
Zack and Wiki
Tatsunoko VS. Capcom
Kirby's Epic Yarn
Wario Land Shake It
Punch Out
Exitebots
A Boy and His Blob
Sin and Punishment: Star Successor
Boom Blox
Endless Ocean
Warioware Smooth Moves
Sonic Colors
De Blob
The Last Story
Rabbids Go Home (Never got the praise it deserved)
Red Steel 2
The Conduit Series
Brawl
And those are just some of the exclusives
The Wii truly offered a much more unique and diverse lineup of games that couldn't have been offered on the gamecube, or even on it's rival consoles.
The Wii had some neat games, but its library came nowhere close the Cube or the N64 for me. To me, the Wii is without question the worst Nintendo main console so far.
Despite Ocarina of Time easily being in my top 3 games of all time, maybe even #1, I have to say that N64 easily had the worst library in Nintendo's history. Even the Wii U library is better than it already.
So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.
The only thing that kept Mario Kart Wii above Double Dash!! was the online multiplayer, really liked the 2 character combos and the Bowser shell was hilariously fun.
And now that online is no longer available...
Wii was absolutely horrible though. Its item balance was the worst in the series
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All this hatred for motion controls. Tell me, how many games required you to wave your arms around.
Wario Ware Smooth Moves, and that game was amazing.
It's seems that most of the best games on the Wii used little to no motion controls. (Super Mario Galaxy 1 and 2) Putting motion controls in games like those would most likely ruin the game. So you can't really blame them for hating motion controls.
Motion controls are something that needs to be used where it makes sense like finishers in No More Heroes and MadWorld. If your forcing waggle in to things where a button press would be more effective like jumping, then it will be a problem. So if you use motion controls, use them wisely.
The Gamecube hands down. The easy reason is that it was the last time both Nintendo made a system with specs up to par, and that third parties returned to NIntendo and pumped out a good pile of quality releases for a lot of the lifespan of the system. Sure like the PS2 and XB it had its fair share of turds, but you could very easily if money were not an object then (or definitely now) find a good 100 games (some ports some not) totally worth owning and playing to completion on there. I'm not saying the library was gold, but it was well seeded and with lots of solid stuff K->T->M rated stuff to enjoy from most genres, RPGs being the one really left hung out other than Skies of Arcadia, Tales of Symphonia and little else.
The Wii though was a gimped system, barely over the last gen in power with motion controls on a split controller. It had to compete both against its own lack of power, but also third parties not wanting to bother with it seriously because of Nintendo doing that and trying to advertise it exclusively for a couple years to the non-gaming population while dropping quality standards for sales too. You have a system there with over a 1000 games and if you exclude the ports (call of duty, music games, etc) maybe 1-3% (10-30) games are actually good enough and not riddled with motion issues or badly done that are fun and truly worth enjoying. Due to that wide gap, it was hard often to find something fun because so many cheap turds loaded the shelves (and still do at gamestop for an easy look) the more expensive good stuff got shoved off and sold badly. All this, going old again, and more led into the problems with WiiU now. Wii is a software and hardware curse, a curse that won't go away.
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Topic: Gamecube Vs. Wii, which had the best Library?
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