(If you watch this in browser, you might get detail loss, but if you have the Twitter app it should play cleanly).
It's just a mudderfuggin joke you can have an experience like this on Switch but it's only been done once.
GRID Autosport is really great and anyone with a passing interest in racing games and prepared to swallow the lack of physical at a decent sale price should have it by now. But the game, and the genre, hasn't been pushed enough by Nintendo seemingly.
An F1 game with that performance would sell, surely...
@Grumblevolcano
It’s still used in a lot of games. Just… not to it’s full potential. But then on the other hand, it’s not used in a lot of games.
Metroid Dread had amazing use of rumble. The games that do it right integrate it in a way you barely even notice it, because it feels so natural. Like landing after a jump with a soft, quick vibration.
But then you look at SMTV… no rumble I’m aware of. Pokémon Brilliant Diamond… no rumble I’m aware of.
It’s such an integral part of the experience, and devs are just like, nah. We don’t need that.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
Personally I find rumble to be best when I don't notice it at all. Not sure what that says about me or the technology, whether it's enhancing my gameplay experience, or whether it's something I should even keep on, but hey-ho. That said, I do remember the rumble of Let's Go being used particularly well. And it was great in Mario Odyssey, where it actually had a functional purpose in helping find hidden items.
Worse for me is when rumble is so overpowering that it actually disrupts my gaming experience. I'm finding this a lot on the PS5 - the Dualsense rumble just seems too...aggressive...a lot of the time. Do I really need to feel my controller rumble every time my character takes a step?
@gcunit How are the controls in GRID with the lack of analogue triggers? It was something I was going to pick up on Switch a while back but never pulled the trigger before I got an Xbox. It's on Game Pass so will likely never buy on Switch now, but still interested in how it plays.
@dmcc0 I've only had the game 12hrs, so I'm still experimenting, but the first thing to say the options are unsurpassed:
So as well as attached/detached/single joy-con, you've got Pro Controller, GameCube controller (with analogue triggers - I've not tried this setup yet as I play off-TV alot), Tilt steering, LABO steering wheel and Hori steering wheel.
And the key thing about the options is, the sensitivity is adjustable, and every input is user-mappable.
I have so far gone with the 'using Right stick up/down for analogue accelerate/brake' mostly, as I have used this in another racing game very satisfactorily, and I'm happy with it in GRID.
However, I also like using tilt steering, which, when playing with a single joy-con, makes using the Right thumbstick for acceleration a bit tricky. In nearly 5 years of playing Switch, I've never used the joy-con grip, but I think I'm going to dig it out and see what tilt steering is like using the grip. I'm also going to try slotting my single joy-con into a Mario Kart steering wheel. I'm finding a single joy-con, on its own, a bit too small and fiddly for tilt steering so far, but I haven't given up with it yet and have more trial and error tests to conduct.
Steering with the Left joy-con thumbstick is fine. I have found it a bit twitchy at times, but am still learning where the sweet spot is with the analogue stick sensitivity. I've found it seems less twitchy when racing in performance mode compared to graphics mode.
You guys had me at blood and semen.
What better way to celebrate than firing something out of the pipe?
@gcunit
GRID Autosport is a fantastic game and even better Switch port.
I'm just not as big into realistic racing SIMS. But if I am gonna play one, I prefer GRID Autosport on Switch.
I will say, Need For Speed looks great on Switch, and when in handheld. Cruis'n Blast also looks great on Switch and in handheld. Burnout Paradise looks good, a little lower res, but it's to achieve 60fps. Still think it looks good in handheld though (not nearly as good as GRID, though).
Have you tried playing with the Hori Wheel? Dang, you're making me want to re-download this (it's currently on backup SD#1 for games A-M)
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
@JaxonH HD Rumble is only really appreciable when using the joycons. It's weak in the Pro Controller, and absent entirely from the Lite. That means, for any given game, you have a giant chunk of the audience that's not even able to really properly experience HD Rumble in your game. I'm not surprised developers are ignoring it.
And, anyway, Nintendo's hardware gimmicks tend to eventually be ignored almost entirely as time goes on.
Even with a standardized controller, I expect the same to eventually be true for the PS5's advanced haptics.
@Pizzamorg
It’s not as good as SMTV. And it’s not as good as Fire Emblem Three Houses.
It’s decent, don’t get me wrong. But the two games listed above are “on the level”. I wouldn’t say TMS#FE is on the level.
I’d recommend going for Fire Emblem Three Houses before Tokyo Mirage Sessions.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
@Pizzamorg Tokyo Mirage Sessions is a fun dungeon crawler with an interesting idol/entertainment industry theme and a rather creative turn-based combat system. Probably not something you want to plough through immediately following two SMT games, though.
If you like J-Pop, it's definitely worth looking at.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
@Pizzamorg Tokyo Mirage Sessions is a fun dungeon crawler with an interesting idol/entertainment industry theme and a rather creative turn-based combat system. Probably not something you want to plough through immediately following two SMT games, though.
If you like J-Pop, it's definitely worth looking at.
I actually have no interest in J-Pop at all, I had no idea it even had an idol theme! Maybe I’ll give this one a miss for the time being.
@Pizzamorg
It’s not as good as SMTV. And it’s not as good as Fire Emblem Three Houses.
It’s decent, don’t get me wrong. But the two games listed above are “on the level”. I wouldn’t say TMS#FE is on the level.
I’d recommend going for Fire Emblem Three Houses before Tokyo Mirage Sessions.
I’ve actually logged about 30 to 40 hours with Three Houses. I enjoyed that game… until I didn’t. The game just goes on and on, with very limited variation. I hadn’t come anywhere near finishing the campaign yet I don’t think, but I’d still had my fill by that point. Maybe I’ll go back and finish my campaign one day.
It is funny, because I think I am about 30ish hours into SMT V too, I’d say this has no more or less variation than Three Houses and I’d never say at the height of it that I enjoyed SMT V more than Three Houses, yet I don’t feel nearly the same level of fatigue and burnout that I did with Three Houses.
@Pizzamorg I think it's a great title, but agree that it's not quite as good as SMTV and Three Houses. You don't need to be a fan of J-pop to enjoy the game (I'm not particularly a fan) - just keep in mind that the tone is a lot brighter than the aforementioned games.
I'd say watch a few videos and see if it tickles your fancy.
In terms of JRPGs on the Switch:
1) Shin Megami Tensei V
2) Dragon Quest XI S
3) Fire Emblem: Three Houses
4) Xenoblade Chronicles 2 + Torna: The Golden Country
5) Valkyria Chronicles 4
@Ralizah I mean, i can agree that the Xenoblade games are not everybodys favorite.
But not including them at all is a bit hardcore when talking about JRPGs on the switch..
"on a scale of 1 to 10, she's an 11, and she'd give herself a 12" ~The Burst, Furi
@Ralizah
I like your list, though I would add Xenoblade Chronicles DE and Final Fantasy X as well (XC2 and FFXII are also amazing but, nonetheless secondary). There's so many good JRPG's on Switch though, that are made even better with hybrid play. Trails of Cold Steel III and Trails of Cold Steel IV, I feel like those are up there too.
But I have a question about Valkyria Chronicles. I still never finished either game (you know how it goes), but am debating VC1 vs VC4. Which one is better overall? And even if VC4 is better, is it worth going back to VC1 first?
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
@Ralizah I was wondering if it was that or a hot take lol. Otherwise your list seems spot on. Fwiw Dragon Quest XI S was my personal favorite Switch JRPG (though haven't bought SMT V yet).
Switch friend code: SW-2223-7827-8798
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