@EvilLucario I'm honestly kind of surprised we didn't get Urban Champion as one of the first games, considering Nintendo's weird insistence on pushing that mediocrity.
How about 2019 be even more the year of Final Fantasy on Nintendo consoles than the Direct showed. You start off with I to VI being distributed via the paid online service (some think SNES games are coming in the future) or as a collection, then the games announced in the Direct come out, then Square announces a FFXIII collection for PS4/XB1/PC/Switch and finally at the end of the year Switch gets the real version of FFXV and a FFVIII port/remaster is announced for PS4/XB1/PC/Switch
I have 2 real requests of Nintendo, there are many, MANY website that offer fan made game roms for game systems, most of them are "modded", the rom is changed, sometimes minor changes, characters, levels, items added, sometimes games are completely redesigned, I have seen some awesome sequels, prequels, alternatives, ect., not just Mario games, but Zeldas, Metroids, F.F.'s, ect., now this makes me wonder, Nintendo put out a very successful Mario Maker, a lesser popular but still good idea of LABO app maker, PS had a very cool F.F. maker, so I think the Switch has the power to offer some makers for a side scroll Metroid maker, a overhead Zelda, an RPG maker, ect., the Switch has capabilities (as a bonus it would help reduce illegal hacking and stuff), if Nintendo is to keep being able to compete with PS & XBO, they need to offer more, it's great more and more games are being ported from competing systems and Switch's hybrid portable console status gives it a tiny leg up, it is just that, a tiny leg up and Nintendo can't rely on that forever, because the other systems do have things that keep them just right up there, Nintendo NEEDS to get on the ball, maker games, and streaming video services, ect. I've always been loyal to Nintendo and want to see this system succeed, but they need to offer more and stop holding back like they have a history of
@Grumblevolcano "then Square announces a FFXIII collection for PS4/XB1/PC/Switch and finally at the end of the year Switch gets the real version of FFXV and a FFVIII port/remaster is announced for PS4/XB1/PC/Switch "
I was reading along but then I lost my Focus.
@jhewitt3476 Mario Maker is great, but it's also a shining example of why not to overindulge the "maker" genre. Most of the levels generated flat out sucked, and it showcases just why tons of experience and professionalism are required to make truly fun games. At least Mario is linear gameplay that can't be too messed up, but to well design puzzle systems of a Zelda or Metroidvania style game takes a lot of game design and player insight to really nail down. That's why so many even big budget commercial games are mediocre at best. A game that's flooded with really bad level design in such a genre would really burn itself out fast. The idea is cool, but the reality of talent levels in such things really kind of breaks the ability for it to be a big thing. Those levels come out of revision after revision after revision of drafts.
@subpopz They say that, but it's hard to figure out what is embellishment and what isn't. "Up to 100Mb/s / 90Mb/s Read/write! And then other text says 80 read 20 write..... the memory business is pretty scammy and there's always someone that knows "Oh you shouldn't buy the Super Ultra Fireball Plus, you should be buying the Pro Fireball Ultra Plus Super! Yeah the specs say they're the same but the one is tested under fake conditions where the other is benched real world!"
Most people blame the WiFi, and yeah 2.4 is bad on Switch, but I've actually found that sometimes it's actually measurably faster on the 5ghz wifi than on the wired (with the official Hori USB-LAN adapter, and it does link at 1GB on the same switch I can pull 250-300MB/s on other consoles (that's limited by the HDD write speed or CPU, not the actual bandwidth.) On Switch, even wired? 20Mb/s max. But worse it frequently stalls "unable to communicate with server" and a flashing x on the download icon. I tend to have to monitor it like a hawk and keep restarting the download.
I know it's not the Switch, because it's the same on all 3 Switches. I know it's not the network switch because that screams massively faster for other consoles and PCs. And it's not the wifi because it's roughly the same wired and wireless if not faster wireless. That left the SD card (or the eShop itself) as the probable culprits. Though doing direct ad-hoc wifi to download from local Switch seems about the same speed. So maybe that's just as fast as Switch goes. It could be a CPU-bound limitation. The "25Mb/s down 8Mb/s up!" tests, even wired are telling when on the same network switch X1X tests at around 600/550. I don't expect that out of Switch, but a respectable 40-50 for downloads seems not unreasonable. (at least games aren't 100GB on Switch, lol)
@NEStalgia I totally agree a Metroid and Zelda maker are severe endeavors just to make, I even did an analysis of why it would be from the standpoint of the Nintendo programmers, but even though many might not be top quality, it's just too much fun, Super Metroid with some missing things added or just a whole new one, a remake of Zelda 1 using the ALTTP engine "LoZ: Zero Mission" LOL, it's not about the quality of the version YOU make so much as the fun you had doing it, I made a SW level on Mario Maker with blocks in the shapes of Jedis and Tie Fighters, ect and as you pass the music blocks I had set up, it would play Dart Vader's music, it wasn't the best level constructed, but it was fun to make and even more fun to play
"If failure is the greatest teacher, how come we are not the most superior beings in the universe ???"
@IceClimbers Metroid, TwinBee, Ninja Gaiden, and Wario's Woods being obscure titles seems to be pushing it. Those are probably among the 15ish ones that I actually know, and I never owned any of them on my NES. Urban Champion is universally hated, so seeing that as a starring role over any of those is pretty ridiculous.
But yeah, that method would probably work better... I'm hoping we're only getting 3 a month because they're planning it to last the entire lifespan of the Switch, and SNES games will get 3 a month on top of that, and then GB on top of that, etc.
@jhewitt3476 Please no to the Super Metroid remake. You have one of the most perfect games in existence, a remake is only going to disappoint compared to the original.
@NEStalgia Thanks for the explanation! So... couldn't I just make a bogus account on my own Switch, buy games under my primary account and play with the bogus one, while someone else plays games with the primary elsewhere?
Eh, the one blemish on Super Metroid is that damn run button, and swapping weapons could be a bit more streamlined like in Zero Mission. (Fusion just replaced normal missiles when you got Super Missiles)
That run button makes running while holding down a Charge Beam and jumping extremely cramped. Also if you're moving and shooting at the same time.
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@link3710i was only talking about a fan-made remake on a maker game, but I see NO problem with Nintendo making a graphically updated version using the upgraded capabilities of the Switch, don't change anything else, sure it was a great game, but graphically it would be even better, heck, the remake of Metroid 2 was worth it just for the graphics, even if they added NOTHING, just the looks was the seller for me, plus I get sick and tired of Nintendo holding back on classic greats
"If failure is the greatest teacher, how come we are not the most superior beings in the universe ???"
I maintain that the best idea would be a full-on remake in the Metroid Prime style. One that expands and remakes the game entirely. Because remaking Super Metroid as a 2d Metroid just means it will likely be either A. 95% the same outside of graphics and music or B. will be a worse game. Seems like a waste of time by that point, unless Nintendo has some crazy new innovations to actually improve 2D Metroid (the main additions they made to Samus Returns was a good start for that...).
@link3710 Technically yes, you could buy under your primary, play under the bogus, and then someone else could play under your primary's account on another machine that's not your primary. That would work. But of course then you'd have to give them your account details for your primary account (which would mean they could also just deactivate your console remotely and take your library as their primary...) Or you can have have physical access to their machine to set up your account for them. And then they'd have the right of way to lock you out of your own games So you can try to "cheat" it, but you better trust who you're cheating with.
But yeah risk of compromising your account to someone untrustworthy aside, what you describe would work. It only works for two consoles of course (and if you hand out your account to others, you can fight over who's playing by locking each other out by trying...) And if you hand out the password to your primary they can buy stuff on your credit card, too, so it's a pretty bad idea, but functionally, sure, it'll work
@link3710 Please tell that to Sqeenix' FFVII-R team. They did not get that memo.
@NEStalgia I mean FFVII is beloved for VASTLY different reasons Super Metroid, Mario World, and Zelda is. The combat barely anyone cared about compared to the story and characters, so giving that more cinematic flare isn't too bad.
That said, I don't get why they didn't stick to just ATB. Turn-based games still sell a lot, look at Pokemon.
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@EvilLucario People still praise the Materia system. I personally strongly prefer it to the FFIV Jobs system they love to bring back with BD and Octopath. Combat was really good in 7. Turning it into and FFXV action game isn't going to do it many favors. But I do agree it's the story and characters that make it famous, though I fear they're going to vastly kill that too. The environments and the innocent yet heavy characters were what made it special. Trying to go realistic ruins the magic timelessness. Plus the story went off the rails at the first mention of JENOVA.
@NEStalgia Yeah, Materia is cool (although I preferred Espers from VI myself), but honestly most of the love for Final Fantasy (and RPGs in general) come from the narrative, not necessarily the gameplay.
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