@MFD That probably is the case, unless it went really, really tanking, I think I won't notice. Although to be honest, I think the treatment is because of XC2's status as niche- you don't see them ignoring BotW, heck, they tried to improve it like mad with the patches.
Because it's just that- XC2 is a niche title, and yet I think it needs huge funding, so it barely cashed back the money poured into it. That's probably why it's so unpolished vs Ninty's other title, but that's my guess.
@MFD Because framerates are stable on PS4 and XBox One S. Heck, I saw framerate drops frequently in the MHW demo on PS4 Pro...... Maybe X1X will prevent frame drops? For that matter SHMUPS on arcade boards suffered this problem severely back in even the 80's.
The problem is developers, including Nintendo apparently (remember Pokemon X & Y framerate? Or the BotW Forest?) value putting extra graphical flourishes in, and deem it acceptable so long as only "certain spots" have framerate drop because of it rather than forcing fluid framerate even if the whole game's graphics have to be denied those graphical flourishes.
Power difference or not, I see it as the same problem on Switch, PS4, X1, even PC back when I played. Heck I bought a PS4 Pro PRIMAIRLY to throw it in boost mode and prioritize framerate stability. When you have to buy upgraded hardware just to hope to get the stable framerate the base hardware claims...something is wrong in the industry.
@darkfenrir Unpolished, but at the same time this is what I got back from a Nintendo representative in an e-mail "In regards to the frame rate drop, considering the game is a Nintendo Switch exclusive, the publisher certainly took the device's specifications into account when developing the game, and are aware of the frame drop, which is considered normal in certain situations during the game play, but abnormal, should this happen constantly. In which case we would suspect there may be something wrong with the game card itself."
@NEStalgia I still maintain the ability to choose between a lower resolution, say 720p 60fps and higher resolution, say 1080p 30fps like most games are, would be a must on PS4 and Xbox One. But no, buy a new system for that feature.
Heck even on my PC playing PUBG at medium settings, there are noticeable drops briefly, usually when someone is around. This is more prominent on Xbox One, but its there on PC.
Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations
Now Streaming: The Legend of Zelda: Echoes of Wisdom
@NEStalgia Graphical flourishes? A friend of mine sent me a picture of XCX, and it looks basically the same as XC2, since it is, after all, and upgraded engine from that. And at least the PS4/Xbox One versions look reasonable, the Switch just has the end of the stick on this one.
And yes, stable-frames is something lacking everywhere, and I can understand if it happens in multiplats. But XC2 isn't a multiplat, is it? Neither is Zelda: BotW, and that drops frames like nothing else when you Stasis+ and pan the camera. Either there's laziness from Nintendo in having people optimize and quality control, or the Switch can't handle more than this.
@MFD I mean even some games have dips in other consoles, other PCs, and with the massive scale of XC2, I think it's pretty normal to happen especially in places where there's a lot of things happening at once, like 10+ enemies attacking you
Idk, I would still standby "as long as it's not constant and it truly happens during times where there's a lot of things that need to be rendered, it's really normal"
Might be some part of me that is used to dipping fps since I was playing games in GT650M before lul
@MFD BOTW is multiplatform sir...I know its easy to forget but...it is.
Also, yeah XC2 looks like XCX, same engine and all that, with some development overlap. I don't know what PS4/Xbox One versions you are referencing though, unless you swapped to some unmentioned game mid-paragraph.
Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations
Now Streaming: The Legend of Zelda: Echoes of Wisdom
The game needed more time in the oven, but it was denied.
@darkfenrir Here's the thing I must ask: Why is, what is basically the machine not able to handle what's going on, excused? It's the machine not being up to the task it's presented with, why is that excused and alright? Either a game is made to work with the hardware, or if the hardware isn't strong enough, you make sure there's enough power to fit the team's vision. If neither of these are done properly, frame-drops are the result.
@MFD I very much doubt that e-mail is real, given the horrendous spelling and customer service apparent almost immediately.
Odd how a Nintendo rep would refer to the company in third person, give such loose references to what Switch is, not spell check "Whether".
"In this case as you have guessed, even though we are consumers ourselves". That's not a very good PR response I'm afraid. Nor does that statement mean anything in context, especially since we don't see the email you sent, therefore we don't see what they are referring to.
When sourcing information please give whole context.
Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations
Now Streaming: The Legend of Zelda: Echoes of Wisdom
@Inertiacreep I see what I see, and I am not the only one. So think what you will, but these problems are not fake only because you don't experience them.
@MFD Well... I don't know about why those are excused or happened, but in general, some dips in framerates, almost always happen, I think. Although it's probably far more prevalent on bigger games, but it happen.
(And considering I don't have any idea on how hard it is to code game on this size...)
@MFD XCX isn't even the same art style. Same engine, yes, but it looks pretty different. Sure those games are 1st party. So is Uncharted, Halo, Horizon, Knack....they all drop frames. Again, it's a matter of developers not constraining their graphics effects to enforce fixed framerates at all times, and favoring still-frame beauty over smoothness. No doubt an artistic preference, but also probably pushed by the marketing people. It's a mentality across all developers and systems. I don't excuse it, quite the opposite, but Nintendo is hardly unique in this.
What Nintendo IS unique in is they seem to have more games that DON'T drop frames than any other single studio I can think of except maybe Platinum. Most studios don't have any games that DO keep steady frames. I just wish all their studios kept that standard. Of note, Zelda is the only one from the primary teams (the former R&D1&2) that drops frames visibly (and they patched the heck out of it, and it was a ported WiiU game), the others are Monolith (XC) (former Square guys bought by Nintendo), GameFreak (technically not Nintendo at all), etc.
But ultimately with Monolith and XC2 specifically, They're not "core" nintendo but a subsidiary fully owned. Their work culture isn't inextricable from Nintendos' and that's a good thing that gives them creative freedom. But also permits them flaws Nintendo wouldn't always include. Also, Monolith has NEVER been great at optimization, even before they were owned by Nintendo. They are also building XC on a smaller budget than a true AAA game like Zelda or Mario....they consider it an AA game. Finally ANY huge world relatively open game and especially an RPG will feature so many differing environments and situations, that for the dev team it's reasonable to expect they may say "well if we target this spec, this town over here, or these battle situations that happen 10% of the time may perform poorly, but overall, taht's 8-12% of the game with poor processing performance.......I think we can risk that to make the rest of the game what we want."
Zelda is a relevant discussion point but it's probably best to keep XC confined to its own discussion since it's a subsidiary that was not always Nintendo with prior examples of poor optimization on other hardware, and the type of gaming they're building is unique in bredth and scope within the Nintendo umbrella that will have some different considerations.
IMO Pokemon X&Y's performance deserves a lot more criticism given it's narrow scope and still being unable to keep up with the target hardware more often than not. But, as I said, GameFreak isn't even Nintendo and occasionally makes games for Sony hardware and PC as well.
I'll update with the hardware sales shortly. Great debut for Mario + Rabbids: Kingdom Battle in Japan.
Hardware Sales(last week's sales in brackets)
Switch – 43,027 (37,500)
PS4 – 37,572 (32,890)
PS4 Pro – 14,935 (10,918)
New 2DS LL – 7,302 (9,929)
Vita – 4,256 (4,388)
New 3DS LL – 3,563 (5,270)
Xbox One X – 1,285 (6)
2DS – 1,250 (1,656)
Xbox One – 103 (107)
Second week in a row PS4's combined sales have beaten Switch. It was Switch domination before that. The XB1X sales seen a big spike this week comparitively speaking.
I noticed a slight dip occasionally in Torigoth here and there, but that's about it, and I probably played more in handheld mode than docked mode.
Then again, as I primarily played on 3DS for the past 6 years (with the odd 360 title sprinkled in) I didn't even mind the sub-HD resolution as it was still better than what I was used to, so maybe I'm just more tolerant of that sort of thing.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
The next few weeks for charts are going to be very interesting because Monster Hunter World. We'll see if Capcom's risky decision to pick PS4/XB1 over Nintendo pays off.
Forums
Topic: The Nintendo Switch Thread
Posts 22,781 to 22,800 of 69,713
Please login or sign up to reply to this topic