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Topic: The Nintendo Switch Thread

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MFD

@Inertiacreep I see what I see, and I am not the only one. So think what you will, but these problems are not fake only because you don't experience them.

MFD

Haruki_NLI

@MFD One thing I will ask: which region is that

Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations

Now Streaming: The Legend of Zelda: Echoes of Wisdom

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darkfenrir

@MFD Well... I don't know about why those are excused or happened, but in general, some dips in framerates, almost always happen, I think. Although it's probably far more prevalent on bigger games, but it happen.

(And considering I don't have any idea on how hard it is to code game on this size...)

darkfenrir

NEStalgia

@MFD XCX isn't even the same art style. Same engine, yes, but it looks pretty different. Sure those games are 1st party. So is Uncharted, Halo, Horizon, Knack....they all drop frames. Again, it's a matter of developers not constraining their graphics effects to enforce fixed framerates at all times, and favoring still-frame beauty over smoothness. No doubt an artistic preference, but also probably pushed by the marketing people. It's a mentality across all developers and systems. I don't excuse it, quite the opposite, but Nintendo is hardly unique in this.

What Nintendo IS unique in is they seem to have more games that DON'T drop frames than any other single studio I can think of except maybe Platinum. Most studios don't have any games that DO keep steady frames. I just wish all their studios kept that standard. Of note, Zelda is the only one from the primary teams (the former R&D1&2) that drops frames visibly (and they patched the heck out of it, and it was a ported WiiU game), the others are Monolith (XC) (former Square guys bought by Nintendo), GameFreak (technically not Nintendo at all), etc.

But ultimately with Monolith and XC2 specifically, They're not "core" nintendo but a subsidiary fully owned. Their work culture isn't inextricable from Nintendos' and that's a good thing that gives them creative freedom. But also permits them flaws Nintendo wouldn't always include. Also, Monolith has NEVER been great at optimization, even before they were owned by Nintendo. They are also building XC on a smaller budget than a true AAA game like Zelda or Mario....they consider it an AA game. Finally ANY huge world relatively open game and especially an RPG will feature so many differing environments and situations, that for the dev team it's reasonable to expect they may say "well if we target this spec, this town over here, or these battle situations that happen 10% of the time may perform poorly, but overall, taht's 8-12% of the game with poor processing performance.......I think we can risk that to make the rest of the game what we want."

Zelda is a relevant discussion point but it's probably best to keep XC confined to its own discussion since it's a subsidiary that was not always Nintendo with prior examples of poor optimization on other hardware, and the type of gaming they're building is unique in bredth and scope within the Nintendo umbrella that will have some different considerations.

IMO Pokemon X&Y's performance deserves a lot more criticism given it's narrow scope and still being unable to keep up with the target hardware more often than not. But, as I said, GameFreak isn't even Nintendo and occasionally makes games for Sony hardware and PC as well.

NEStalgia

SLIGEACH_EIRE

This week's Media Create sales for Japan.

Software Sales

01./00. [NSW] Mario + Rabbids: Kingdom Battle (Nintendo) {2018.01.18} (¥5.980) - 66.692 / NEW
02./00. [PS4] Gintama Ranbu # (Bandai Namco Games) {2018.01.18} (¥7.600) - 38.443 / NEW
03./02. [NSW] Splatoon 2 # (Nintendo) {2017.07.21} (¥5.980) - 28.691 / 1.946.033 (-17%)
04./04. [NSW] Mario Kart 8 Deluxe (Nintendo) {2017.04.28} (¥5.980) - 26.365 / 1.264.800 (+15%)
05./00. [PSV] Gintama Ranbu # (Bandai Namco Games) {2018.01.18} (¥6.800) - 23.417 / NEW
06./01. [PS4] Dissidia: Final Fantasy NT (Square Enix) {2018.01.11} (¥7.800) - 20.433 / 126.100 (-81%)
07./03. [NSW] Super Mario Odyssey # (Nintendo) {2017.10.27} (¥5.980) - 18.972 / 1.555.312 (-33%)
08./05. [3DS] Pokemon Ultra Sun / Ultra Moon (Pokemon Co.) {2017.11.17} (¥4.980) - 16.790 / 1.515.299 (-22%)
09./06. [3DS] Mario Party: The Top 100 (Nintendo) {2017.12.28} (¥4.980) - 11.454 / 135.773 (-44%)
10./07. [NSW] The Legend of Zelda: Breath of the Wild # (Nintendo) {2017.03.03} (¥6.980) - 9.502 / 824.728 (-23%)
11./09. [3DS] Yo-kai Watch Busters 2: Hihou Legend Banbarayaa - Sword / Magnum (Level 5) {2017.12.16} (¥4.800) - 9.262 / 483.098 (+18%)
12./00. [PS4] Street Fighter V: Arcade Edition (Capcom) {2018.01.18} (¥4.990) - 7.908 / NEW
13./08. [PS4] Earth Defense Force 5 (D3Publisher) {2017.12.07} (¥7.800) - 6.472 / 218.602 (-40%)
14./11. [PS4] Call of Duty: WWII # (Sony Interactive Entertainment) {2017.11.03} (¥7.900) - 5.890 / 375.084 (-18%)
15./10. [NSW] Arms (Nintendo) {2017.06.16} (¥5.980) - 4.951 / 351.631 (-33%)
16./12. [NSW] 1-2-Switch (Nintendo) {2017.03.03} (¥4.980) - 4.401 / 382.320 (-36%)
17./43. [NSW] Pokken Tournament DX (Pokemon Co.) {2017.09.22} (¥5.980) - 4.311 / 209.965
18./13. [3DS] Animal Crossing: New Leaf - Welcome amiibo (Nintendo) {2016.11.23} (¥2.700) - 3.405 / 365.914 (-29%)
19./00. [PS4] Valkyria Chronicles Remastered [New Price Edition] (Sega) {2018.01.18} (¥1.990) - 3.346 / NEW
20./14. [NSW] Xenoblade Chronicles 2 # (Nintendo) {2017.12.01} (¥7.980) - 3.081 / 175.757 (-31%)

I'll update with the hardware sales shortly. Great debut for Mario + Rabbids: Kingdom Battle in Japan.

Hardware Sales(last week's sales in brackets)

Switch – 43,027 (37,500)
PS4 – 37,572 (32,890)
PS4 Pro – 14,935 (10,918)
New 2DS LL – 7,302 (9,929)
Vita – 4,256 (4,388)
New 3DS LL – 3,563 (5,270)
Xbox One X – 1,285 (6)
2DS – 1,250 (1,656)
Xbox One – 103 (107)

http://www.4gamer.net/games/117/G011794/20180124062/

Second week in a row PS4's combined sales have beaten Switch. It was Switch domination before that. The XB1X sales seen a big spike this week comparitively speaking.

[Edited by SLIGEACH_EIRE]

SLIGEACH_EIRE

RR529

I noticed a slight dip occasionally in Torigoth here and there, but that's about it, and I probably played more in handheld mode than docked mode.

Then again, as I primarily played on 3DS for the past 6 years (with the odd 360 title sprinkled in) I didn't even mind the sub-HD resolution as it was still better than what I was used to, so maybe I'm just more tolerant of that sort of thing.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Grumblevolcano

The next few weeks for charts are going to be very interesting because Monster Hunter World. We'll see if Capcom's risky decision to pick PS4/XB1 over Nintendo pays off.

Grumblevolcano

Azooooz

@Grumblevolcano I think it will, but not as high as 3DS level of sales.

Making promise is easy. The hard part is keeping it.

Switch Friend Code: SW-3533-1743-6611 | My Nintendo: azooooz

SLIGEACH_EIRE

Monster Hunter is its own thing. It nearly always sells well, like monstrous sales especially in Japan and sells huge amounts of hardware. I suspect XB1 could have its biggest hardware sales since launch next week. The jump this week could have been people gearing up for it already.

SLIGEACH_EIRE

Ralizah

I haven't noticed too many framerate dips in XC2 in either mode. It happens occasionally, of course, but rarely to the point that it's distracting.

I'm unhappy with the game's resolution in handheld mode, but it only dips into the super low range in a few of the more open areas. Torigoth and the wider Gormott Province seems to be the worst in this regard.

While I do think it's unacceptable for an exclusive to perform so poorly on hardware it was developed from the ground up to run on, I am also one of those people who prefers portability + some resolution dips to no resolution dips on a pure home console. Granted, it shouldn't be an either/or situation, considering it's an exclusive and should be developed with the system's undocked specs in mind.

Considering most games run beautifully on the hardware, I'm not too worried.

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

Haruki_NLI

Just ahead of Linux. We are officially off of the bottom rung.

Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations

Now Streaming: The Legend of Zelda: Echoes of Wisdom

NLI Discord: https://bit.ly/2IoFIvj

Twitch: https://bit.ly/2wcA7E4

SLIGEACH_EIRE

It sounds great until you see it's just 12%. How many of these games are Indies as opposed to the big 3rd parties? I'd say most of them and smart phone games as well getting ports.

SLIGEACH_EIRE

Haruki_NLI

It didn't say it was great.

I said hooray, we are now above the least used and ported OS on a PC. The bottom rung returns to Linux. We have moved up one space.

Never said it was good.

Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations

Now Streaming: The Legend of Zelda: Echoes of Wisdom

NLI Discord: https://bit.ly/2IoFIvj

Twitch: https://bit.ly/2wcA7E4

Haruki_NLI

@NaviAndMii 2017 is generous ain't it?

Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations

Now Streaming: The Legend of Zelda: Echoes of Wisdom

NLI Discord: https://bit.ly/2IoFIvj

Twitch: https://bit.ly/2wcA7E4

MajorTom

SLIGEACH_EIRE wrote:

Monster Hunter is its own thing. It nearly always sells well, like monstrous sales especially in Japan and sells huge amounts of hardware. I suspect XB1 could have its biggest hardware sales since launch next week. The jump this week could have been people gearing up for it already.

Monster Hunter World will actually only release for PS4 in Japan, so the jump in Xbox One X sales probably has a different reason. I read somewhere that PUBG could be the reason for it.

[Edited by MajorTom]

Ashes to ashes, funk to funky.
We know Major Tom's a junkie.
Strung out in heaven's high
hitting an all-time low.

Mintendo

@SLIGEACH_EIRE Also:
"Asked which platform interested them the most, 59 percent said the PC. Thirty-nine percent said the PS4, 36 percent said the Switch, 33 percent said VR headsets, and 30 percent said smartphones. Twenty-eight percent of developers said their games sold better on the Switch than other consoles, while 16 percent said they sold less well."
Too bad they didn't say how many of the 4000 people that responded to the survey or how many different companies they represented...

Dan™
SW-6118-9125-9707

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