In this case, yes. Rito are cool and all. But I want a giant water temple Zora palace. Like the one in TP on steroids. Seeing how this games goes ''back to its roots'', I feel that Zora are more appropriate here.
What if this game marks the convergence of the timelines? All the histories become one, and continuity no longer matters because timestones. Then zoras and ritos can both exist!
But I want a giant water temple Zora palace. Like the one in TP on steroids.
Yes! And this gen it won't have to be all underground either (though it'll probably still be underwater). What I always liked about the Lakebed Temple (and to a lesser extent the Water Temple) was how this posh, ornate staircase flanked by cogworks and tapestries wasn't at all what you expect from the fish race with alien heads who can dissolve in water. I want to see more of that, not just caves with a waterfall (though I'm also amenable to waterfalls).
I hope Breath's water temple is just the hardest damn thing. It would be ever-so gratifying to hear all the Zelda fans squeal.
@Haru17 Difficult water temples are canon, it will happen again.
However, I wasn't talking about the water temple, although I did really like the design of the Lakebed Temple and I do want to see something like that make a return. I actually meant Zora's Domain (maybe I shouldn't have called it temple then). The waterfalls in TP were neat, but it felt empty. Give me an entire city. Colourful decorations, waterfalls and all that. Something that makes your jaw hit the floor when you first discover it.
Yeah, they definitely need to graduate form the "caves-and-differently-shaped-rocks" mode of architecture. Especially in Breath of the Wild. I think the closest they ever got to a culture was the Gorons (Japanese people) in Twilight Princess. How, in addition to rolling, they bathed in hot springs and sumo wrestled.
I hope Breath's water temple is just the hardest damn thing. It would be ever-so gratifying to hear all the Zelda fans squeal.
Ah... that would be something, wouldn't it? I want all the dungeons to be hard! Screw novice players, I wanna be lost and confused! We should get a dungeon that's literally a rubix cube, a dungeon with a thousand moving parts, and water temples with six levels of water!
I'm exaggerating, of course, but it would be nice to see a few head scratchers
@Haru17 As much flak as the DS Zelda games get, at least the Goron had their own town in Phantom Hourglass. I prefer the idea of hobbit-like houses carved into a mountain over the Ocarina of Time Goron City. TP had something that was like the Goron City in Phantom Hourglass, but it lacked the individual houses. It's just a minor detail, but it's something that makes the game feel more alive and immersive. I mean, where do the Goron and Zora even sleep in the previous games? TP was definitely a step in the right direction, but I'd like to see more.
What if this game marks the convergence of the timelines? All the histories become one, and continuity no longer matters because timestones. Then zoras and ritos can both exist!
To hell with the lore! Just retcon the whole thing and have both. Zelda lore is not consistent at all anyway, so who cares?
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@Nicolai I thought we already got the Rubix Cube in Skyward Sword?
Not quite, that was a slide puzzle. A rubix cube would be unthinkable! Even a 3x3x3 cube with 27 rooms would be pretty tough.
EDIT: You could technically do a 2x2x2 cube, though. It'd still be hard to think about, and it would actually have the same number of rooms as Sky Keep's 3x3 slide puzzle.
Can we please never go there again? Sky Keep was such an utter dullgeon I can't even. The invisible 2D Rubix Cube was totally disconnected from the world — the key strength of Zelda games. Plus, it just felt like a slog to the ending.
@Haru17: To be fair, all dungeons kinda feel disconnected from the rest of the game. I'm rarely thinking of anything else but the dungeon whenever I'm in a dungeon. That's just me, though.
But yeah, I love it when the overall map is a puzzle in itself, requiring you to understand how it works. Sky Keep was one of my favorites.
Yeah, I wouldn't call world cohesiveness a main thing of the series.
This is the kind of series where a giant torture dungeon (that may or may not be Tartarus) is somehow located behind a tiny graveyard, but only at one specific point in time.
There's no indication that such place exists. And no one acknowledges it. It comes and goes. Having no relevance outside of being the place where you meet someone important.
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