But the series' world cohesiveness is so good unless it's some of the worst dungeons from Skyward Sword (improbable underground high-tech mine, the not-forest temple, and Giant Sky Rubix Cube...).
Majora's Mask and even The Wind Waker gave great context for their dungeons. Dragon Roost Island is one whole big dungeon, and Woodfall and Snowpeak are all very well contextualized. You already know what I'll say about Twilight Princess (although perhaps the Goron Mines are a bit floaty with that skybox-to-dungeon connection).
I just never got how Link entered the Goron Mines from the top of this vertical spire, seemingly unconnected to anything nearby. Also, I never got why their skybox looked like the Impact Crater on a bad day. I mean, they're just normalish mines.
Of course it's not the skybox within the Goron Mines — they're caves, mostly! I guess my titling was a little misleading there. In any case, I'm talking about how you see the Goron Mines from the outside — Hyrule Field, Kakariko, Death Mountain (see the second picture). They're aping what Ocarina of Time did with Death Mountain, but the shape is unfamiliar, so I never got it.
The wolf duet dimension is just the clearest picture I could find of it.
@Haru17: so, in other words, you"re saying you didn't like Sky Keep from Skyward Sword because Skyloft didn't look like it could fit a dungeon inside of it?
I'm sure you already know this, but just for reference, the skybox is the textured polygon they use to simulate the sky in video games. It hides the empty void of nothingness that is the universe.
And, actually, the dungeon does have areas where you can see the sky, so it has a skybox.
About the sky keep... I'm pretty sure it's basically in a different pocket dimension.
They're not used for all skies though because you can't animate a box. Games that have animated skies (e.g this one) will use another method. Either a dome or separate pieces for the sky and clouds. The clouds in this game look like they're on more of a horizontal plane than either a box or a dome.
@Dezzy Yeah, but the clouds in BOTW aren't just an image projected on an object either. Skyboxes are N64 material. They're still used today, but you get my point. BOTW has some fancy real-time rendered clouds.
Skybox is just the name. It doesn't necessarily indicate the shape or method.
That's not true at all. Skybox, skydome and skysphere are all used distinctly. If you search the technical literature and forums, all 3 are used quite often. For example:
The reason you hear skybox a lot more than the other 2 is because they're used a lot more. The ratio between them is something like 90:9:1 Box:Dome:Sphere
I moderated a forum at one point and was always tempted to go back and change things, without leaving a trace, to make people look like idiots. Like they were replying to things that hadn't been asked.
I never did find out why they asked someone else to do it in my place....
So, in other words, you"re saying you didn't like Sky Keep from Skyward Sword because Skyloft didn't look like it could fit a dungeon inside of it?
No, I thought the spacial relation was fine. There is just no visual indication that Skykeep could physically shift its internal structure around. That's what I mean by "disconnected."
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