I think there's more to do in Majora's Mask's even counting the scripted events in the Twilight, but it is true that series fans tend to overlook everything hidden around Twilight Princess. Hyrule Field - Eldin gets the most shade for being barren. However, most don't seem to realise that the area has two climbing puzzles, a hidden mini-dungeon, and a dominion rod puzzle. The reason that area is empty is because it's the designated spot for screwing around with horseback combat.
But anyway, I would love underwater combat to return. One of my greatest gaming fantasies — which could be satisfied by Zelda, Monster Hunter, Pokemon, or Elder Scrolls — is to dive into an undersea abyss in a mostly-terrestrial, fantasy-set game. That coastal region of Breath of the Wild gives me hope for an undersea water temple. Something you have to upgrade your breathing and swimming to make it to.
It just sounds so awesome to dive far beneath the ocean and have the light fade as you enter a trench. Then, to see a bioluminescent glow as you're swimming through the dark and swim into ancient flooded ruins?
That's how a game becomes GOAT for me. And not, you know...
@MarcelRguez Wait, TP was the only game that closed chests if your rupee bag was full. I remember leaving dungeons, backtracking all the way to a particular chest, just to get the rupees. It's a stupid mechanic. Can't hold anymore rupees? Too bad, should've prepared for that. I just want those chests to disappear on my map.
Also, about rupees in general, seems like they're going a more traditional RPG route with this. They're not as abundant as the blades of grass they were hidden in, but now they're a neat reward to find in a treasure chest or hidden in some other place. And the fact that you will have to gather items and sell them to obtain more rupees. It's more realistic, and it fits the ''western RPG'' theme they got going here.
@MarcelRguez Markers are a good idea, and a must-have I think. Just don't put a stupid limit on them. Only 10 markers in The Witcher 3, who thought that was a good idea?
It just sounds so awesome to dive far beneath the ocean and have the light fade as you enter a trench. Then, to see a bioluminescent glow as you're swimming through the dark and swim into ancient flooded ruins?
You have no idea how long I've been saying this. Very few games do deep water right. I think Zelda has the potential to do some thing really special with it. If anyone is looking for a good game about the deep ocean, I recommend SOMA. It's spoopy tho.
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Topic: The Legend of Zelda: Breath of the Wild
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