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Topic: The Legend of Zelda: Breath of the Wild

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Octane

As long as there's proper collision detection...

Octane

Dezzy

Is that referring to the ghost cars in NLA?

It's dangerous to go alone! Stay at home.

Tyranexx

Meowpheel wrote:

Or you know, they could simply offer different options for different playstyles.

Maybe subject A will prefer to wear the low-defense sweater instead of wasting resources, and subject B will prefer to consume items while wearing better armor.

Subject C simply wants to see Link shirtless.

I'm definitely subject A in this scenario. (And, in my silly moments, an occasional C. ) I've never put that much thought into the temperature system either.

"Love your neighbor as yourself." Mark 12:31

Haru17

@Tsurii Not the normal ones, but if you don't think Link is landing atop that giant flat guardian and running about Shadow of the Colossus-style, you're foolin' yourself!

Don't hate me because I'm bnahabulous.

Octane

That's a good point. Link can climb virtually every wall, does that also mean enemy? We've seen that's possible with the Steppe Talus, so I wonder we're getting actual bosses that involve climbing; SOTC style. That would be pretty cool.

Octane

skwaark

I'm going to find that Guardian buried in the dirt and try to climb on top of its head. Not so clever now, are you?

skwaark

Dezzy

That's what I do to people who work for The Guardian.

It's dangerous to go alone! Stay at home.

Haru17

Hey-o!

Don't hate me because I'm bnahabulous.

Nicolai

Octane wrote:

That's a good point. Link can climb virtually every wall, does that also mean enemy? We've seen that's possible with the Steppe Talus, so I wonder we're getting actual bosses that involve climbing; SOTC style. That would be pretty cool.

I now have the incredible urge to climb upon and ride an ordinary bokoblin. Imagine that!

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Dezzy

Hopefully they'll include some physics-based bosses too. The bombing-from-glider move could be great on a big outdoors boss.

It's dangerous to go alone! Stay at home.

Haru17

Untitled

This concept art works for Breath of the Wild too, if you you think about it.
One of the greats, it's going to be.

Don't hate me because I'm bnahabulous.

Eel

Ah yes the "woah bruh put that thing down we cool" Wolf Link.

Link was only stopped by our meddling, you can see in his eyes that we are next.

[Edited by Eel]

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Haru17

@Meowpheel Exactly. Hero of Twilight'll murder a fool. He don't care!

I plugged in my Gamecube last night because I had The Thirst and I came away with a couple of thoughts.

1) The last time the Zelda team did anything new temperature effects (other than the Death Mountain Crater [anyone else think they meant "caldera?"] timer from OoT that got carried over into TWW and SS), was Snowpeak. You cross the frozen lake like in Ocarina of Time, but when you get to the other side and try to walk up the hillside, you begin trudging through the snow slowly and items like the spinner become ineffectual. The game heavily encouraged you to switch to Wolf Link form for this area, sort of like what they're doing with the mountaintops and (presumably) the desert at night in Breath of the Wild.

2) I think how Wolf Link could pick up torches crossways with his mouth was really cool. It forced you to approach torch puzzles in different ways. I don't have anything further to say about this.

Don't hate me because I'm bnahabulous.

Haru17

@Tsurii butvolcanosdonthavecratersthatsnotathing...

Don't hate me because I'm bnahabulous.

Haru17

@Tsurii Eh, okay. Calderas are technically just large volcanic craters in the technical sense.

It's just that whenever I play 6th gen and earlier games I'm thinking that they mean crater like from-outter-space crater, because games of that time were such exophiles. AKA Metroid Prime, Majora's Mask, Earthbound, and whichever Final Fantasy had you go to the moon.

[Edited by Haru17]

Don't hate me because I'm bnahabulous.

Dezzy

You care too much about semantics Haru

It's dangerous to go alone! Stay at home.

Haru17

@Dezzy Do I, now? Do I, care too much about semantics? Maaan, you don't know me at all. There is nothing semantic about big bold letters that flash across center frame at all. You need to spell that noise right!

Don't hate me because I'm bnahabulous.

Haru17

I think there's more to do in Majora's Mask's even counting the scripted events in the Twilight, but it is true that series fans tend to overlook everything hidden around Twilight Princess. Hyrule Field - Eldin gets the most shade for being barren. However, most don't seem to realise that the area has two climbing puzzles, a hidden mini-dungeon, and a dominion rod puzzle. The reason that area is empty is because it's the designated spot for screwing around with horseback combat.

But anyway, I would love underwater combat to return. One of my greatest gaming fantasies — which could be satisfied by Zelda, Monster Hunter, Pokemon, or Elder Scrolls — is to dive into an undersea abyss in a mostly-terrestrial, fantasy-set game. That coastal region of Breath of the Wild gives me hope for an undersea water temple. Something you have to upgrade your breathing and swimming to make it to.

It just sounds so awesome to dive far beneath the ocean and have the light fade as you enter a trench. Then, to see a bioluminescent glow as you're swimming through the dark and swim into ancient flooded ruins?

That's how a game becomes GOAT for me. And not, you know...

Untitled

Don't hate me because I'm bnahabulous.

Octane

@MarcelRguez Wait, TP was the only game that closed chests if your rupee bag was full. I remember leaving dungeons, backtracking all the way to a particular chest, just to get the rupees. It's a stupid mechanic. Can't hold anymore rupees? Too bad, should've prepared for that. I just want those chests to disappear on my map.

Also, about rupees in general, seems like they're going a more traditional RPG route with this. They're not as abundant as the blades of grass they were hidden in, but now they're a neat reward to find in a treasure chest or hidden in some other place. And the fact that you will have to gather items and sell them to obtain more rupees. It's more realistic, and it fits the ''western RPG'' theme they got going here.

Octane

Octane

@MarcelRguez Markers are a good idea, and a must-have I think. Just don't put a stupid limit on them. Only 10 markers in The Witcher 3, who thought that was a good idea?

Octane

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