If I'm remembering correctly, that cold resistant jacket doesn't grant immunity. It grants significant resistance, so the mountain in the demo isn't a problem. I imagine there will be colder areas where it will be necessary to stack food with clothing.
Or you know, they could simply offer different options for different playstyles.
Maybe subject A will prefer to wear the low-defense sweater instead of wasting resources, and subject B will prefer to consume items while wearing better armor.
Well you've all put more thought into the temperature system than I have.
I'm just wondering about the world at the moment. We've seen so little of it. And what we have seen has been 99% just open wilderness.
I really hope there's something like a city like the size of NLA in Xenoblade. I love having a big city to contrast with the wilderness in an open world game. Skyrim and Witcher 3 were great for that too.
Or you know, they could simply offer different options for different playstyles.
Maybe subject A will prefer to wear the low-defense sweater instead of wasting resources, and subject B will prefer to consume items while wearing better armor.
Subject C simply wants to see Link shirtless.
I'm definitely subject A in this scenario. (And, in my silly moments, an occasional C. ) I've never put that much thought into the temperature system either.
Currently playing: Pokemon Scarlet - The Indigo Disk, Super Mario 3D World + Bowser's Fury (Switch)
@Tsurii Not the normal ones, but if you don't think Link is landing atop that giant flat guardian and running about Shadow of the Colossus-style, you're foolin' yourself!
That's a good point. Link can climb virtually every wall, does that also mean enemy? We've seen that's possible with the Steppe Talus, so I wonder we're getting actual bosses that involve climbing; SOTC style. That would be pretty cool.
That's a good point. Link can climb virtually every wall, does that also mean enemy? We've seen that's possible with the Steppe Talus, so I wonder we're getting actual bosses that involve climbing; SOTC style. That would be pretty cool.
I now have the incredible urge to climb upon and ride an ordinary bokoblin. Imagine that!
@Meowpheel Exactly. Hero of Twilight'll murder a fool. He don't care!
I plugged in my Gamecube last night because I had The Thirst and I came away with a couple of thoughts.
1) The last time the Zelda team did anything new temperature effects (other than the Death Mountain Crater [anyone else think they meant "caldera?"] timer from OoT that got carried over into TWW and SS), was Snowpeak. You cross the frozen lake like in Ocarina of Time, but when you get to the other side and try to walk up the hillside, you begin trudging through the snow slowly and items like the spinner become ineffectual. The game heavily encouraged you to switch to Wolf Link form for this area, sort of like what they're doing with the mountaintops and (presumably) the desert at night in Breath of the Wild.
2) I think how Wolf Link could pick up torches crossways with his mouth was really cool. It forced you to approach torch puzzles in different ways. I don't have anything further to say about this.
@Tsurii Eh, okay. Calderas are technically just large volcanic craters in the technical sense.
It's just that whenever I play 6th gen and earlier games I'm thinking that they mean crater like from-outter-space crater, because games of that time were such exophiles. AKA Metroid Prime, Majora's Mask, Earthbound, and whichever Final Fantasy had you go to the moon.
@Dezzy Do I, now? Do I, care too much about semantics? Maaan, you don't know me at all. There is nothing semantic about big bold letters that flash across center frame at all. You need to spell that noise right!
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