Or you know, they could simply offer different options for different playstyles.
Maybe subject A will prefer to wear the low-defense sweater instead of wasting resources, and subject B will prefer to consume items while wearing better armor.
Subject C simply wants to see Link shirtless.
I'm definitely subject A in this scenario. (And, in my silly moments, an occasional C. ) I've never put that much thought into the temperature system either.
@Tsurii Not the normal ones, but if you don't think Link is landing atop that giant flat guardian and running about Shadow of the Colossus-style, you're foolin' yourself!
That's a good point. Link can climb virtually every wall, does that also mean enemy? We've seen that's possible with the Steppe Talus, so I wonder we're getting actual bosses that involve climbing; SOTC style. That would be pretty cool.
That's a good point. Link can climb virtually every wall, does that also mean enemy? We've seen that's possible with the Steppe Talus, so I wonder we're getting actual bosses that involve climbing; SOTC style. That would be pretty cool.
I now have the incredible urge to climb upon and ride an ordinary bokoblin. Imagine that!
@Meowpheel Exactly. Hero of Twilight'll murder a fool. He don't care!
I plugged in my Gamecube last night because I had The Thirst and I came away with a couple of thoughts.
1) The last time the Zelda team did anything new temperature effects (other than the Death Mountain Crater [anyone else think they meant "caldera?"] timer from OoT that got carried over into TWW and SS), was Snowpeak. You cross the frozen lake like in Ocarina of Time, but when you get to the other side and try to walk up the hillside, you begin trudging through the snow slowly and items like the spinner become ineffectual. The game heavily encouraged you to switch to Wolf Link form for this area, sort of like what they're doing with the mountaintops and (presumably) the desert at night in Breath of the Wild.
2) I think how Wolf Link could pick up torches crossways with his mouth was really cool. It forced you to approach torch puzzles in different ways. I don't have anything further to say about this.
@Tsurii Eh, okay. Calderas are technically just large volcanic craters in the technical sense.
It's just that whenever I play 6th gen and earlier games I'm thinking that they mean crater like from-outter-space crater, because games of that time were such exophiles. AKA Metroid Prime, Majora's Mask, Earthbound, and whichever Final Fantasy had you go to the moon.
@Dezzy Do I, now? Do I, care too much about semantics? Maaan, you don't know me at all. There is nothing semantic about big bold letters that flash across center frame at all. You need to spell that noise right!
I think there's more to do in Majora's Mask's even counting the scripted events in the Twilight, but it is true that series fans tend to overlook everything hidden around Twilight Princess. Hyrule Field - Eldin gets the most shade for being barren. However, most don't seem to realise that the area has two climbing puzzles, a hidden mini-dungeon, and a dominion rod puzzle. The reason that area is empty is because it's the designated spot for screwing around with horseback combat.
But anyway, I would love underwater combat to return. One of my greatest gaming fantasies — which could be satisfied by Zelda, Monster Hunter, Pokemon, or Elder Scrolls — is to dive into an undersea abyss in a mostly-terrestrial, fantasy-set game. That coastal region of Breath of the Wild gives me hope for an undersea water temple. Something you have to upgrade your breathing and swimming to make it to.
It just sounds so awesome to dive far beneath the ocean and have the light fade as you enter a trench. Then, to see a bioluminescent glow as you're swimming through the dark and swim into ancient flooded ruins?
That's how a game becomes GOAT for me. And not, you know...
@MarcelRguez Wait, TP was the only game that closed chests if your rupee bag was full. I remember leaving dungeons, backtracking all the way to a particular chest, just to get the rupees. It's a stupid mechanic. Can't hold anymore rupees? Too bad, should've prepared for that. I just want those chests to disappear on my map.
Also, about rupees in general, seems like they're going a more traditional RPG route with this. They're not as abundant as the blades of grass they were hidden in, but now they're a neat reward to find in a treasure chest or hidden in some other place. And the fact that you will have to gather items and sell them to obtain more rupees. It's more realistic, and it fits the ''western RPG'' theme they got going here.
@MarcelRguez Markers are a good idea, and a must-have I think. Just don't put a stupid limit on them. Only 10 markers in The Witcher 3, who thought that was a good idea?
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Topic: The Legend of Zelda: Breath of the Wild
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