@Haru17 You're right that we shouldn't be myopic in our views about specific genres, however I don't really like to call linear games adventure games. This is going into my own weird opinion here: adventures are, to me, the spirit of the unknown. That means going places you've never been and having new experiences. Games with linear design don't really have real adventure, instead creating an illusion of adventure. This works well enough but the end result is everyone who has played the game will have the same experience. I would call a game like this an adventure simulator. Now, there are plenty of fantastic games about a character on a grand adventure that have a linear design, but the player can only have that experience once. That's what I love about open world games, or games in general that don't force the player to do specific things. It's your adventure, and it really is an adventure in the truest sense. Like, I could talk to you about my experience in Twilight Princess and it wouldn't be any different from yours, but Monster Hunter? Skyrim? Everyone has a unique story to tell from games like those. Who else here can honestly say they've ever dive-bombed an unsuspecting Gravios from a hundred feet up?
I've never played a game, no, consumed a work of any art in my life that wasn't some degree of illusion. I don't know that one could meaningfully make distinctions about which illusions are truer, but I do know that, without that illusion, none of it would be worth experiencing. Without illusion you have disorder, chaos. The natural world is wholly random and meaningless without composition, without the weaving of illusions. That's composition is what creates any plot structure whatsoever.
But, yes. To your point, Monster Hunter and Bethesda RPGs have a lot of emergent elements that make great anecdotes. In all honestly my longtime favorite games include Twilight Princess, Skyrim, and The Last of Us: I could never decide between the three as to which is my favorite. And in recent years Monster Hunter Tri has crept up on the triumvirate as well.
They're all very different games. I wouldn't go to The Last of Us for emergent gameplay any more than I would Monster Hunter for a meticulously-crafted story. Monster Hunter is nigh on infinitely replayable while Skyrim is really not. But I find adventure in Joel and Ellie to the same degree I do a viridescent, dwemer-built ruin. The journey I start in Ordon Village feels the same as the one I conclude when felling a Rathalos on the volcanic mountainside.
The point is; different types of games offer different experiences. As long as they have their own focus and identity, I don't think it's fair to fault them for what they're not trying to be.
The point is; different types of games offer different experiences. As long as they have their own focus and identity, I don't think it's fair to fault them for what they're not trying to be.
Outside of puzzles, coop might work for Breath's particular style of screwing around. After all, it's very similar to Far Cry, which already has coop.
Anyway, I wonder if Breath didn't take pieces of this cut animation from Twilight Princess. Some of the charge attacks looked like it: https://youtu.be/X3v_-LPVm2E?t=1m44s
I am a bit anxious about proper dungeons being in Botw. I mean, so far I didn't hear Aonuma say a single time that there ARE proper dungeons in it. I fear its Miyamoto at it again. He probably said: Those shrines are enough, it gives short bursts of puzzling.
To me the game looks very good, but it only reaches the top if it has some really good dungeons!
Speaking about multiplayer-Zelda: It surprises me there isn't any co-op in Botw. Maybe that's the selling point from the NX version, and Aonuma simply doesn't want to say yet?
You guys need to seriously stop blaming at Shigeru Miyamoto here. He's not really doing much anymore and even Star Fox Zero was something that he was tasked to do to make use of the gamepad. He's not even in charge of the new Zelda game because otherwise, he'd scrap this one down and make it linear as usual.
That game may not be all that great but atleast it made use of the gamepad. Not saying you should like the game because of that reason, but atleast be considerate and understand the situation here.
As for multiplayer, no. I don't think co op can actually work on a Zelda game unless its a game that is designed for co op. This game's world is huge and having co op here isn't going to work out.
I don't see how Multiplayer elements in a Zelda game or a Multiplayer Zelda game wouldn't work. If properly implemented and handled they should be just fine.
The point is; different types of games offer different experiences. As long as they have their own focus and identity, I don't think it's fair to fault them for what they're not trying to be.
Quite true! I wasn't trying to fault any games, I was just pointing out the weird way in which I view the adventure genre haha.
I wonder if the dungeons will have anything unique to them....like will they make them so that you have a choice of which floor/room you want to solve and that you can easily head straight to the boss.
-The City in the Sky is likely returning as a dungeon.
-The Volcano is doubtlessly one.
-At this point I'll believe that 2014 rumor that there was a giant forest dungeon, given the size of the game. Also, the rumor said it would last hours, which makes sense if there are only four proper dungeons in the game.
-I bet there'll be a water dungeon as well (though that distinctive icy mountain or something in the desert could very well be dungeons instead).
For dungeons, I heard that it might just be confusion on the leaker's part. Maybe he only played one part of the game (like say, the area near the Great Plateau), came across just four dungeons and assumed that was everything in the game. After all, it is a massive world, and it's very non linear in how you approach it...
Now that I'm getting a good look at the bokoblin's design I'm almost certain that the big purple guy is a moblin. He has the same features like the horn and snout but largely exaggerated.
For dungeons, I heard that it might just be confusion on the leaker's part. Maybe he only played one part of the game (like say, the area near the Great Plateau), came across just four dungeons and assumed that was everything in the game. After all, it is a massive world, and it's very non linear in how you approach it...
The rumor clearly stated that the game would have both 4 main dungeons as well as the 100+ mini-dungeons which we now know as shrines.
What if we have to beat the fire dungeon's boss, presumably in the interior of the caldera, to ride the volcano's updraft into the sky to even access the City in the Sky dungeon? That'd be pretty epic. Come to think of it, we don't know whether the City in the Sky is a dungeon or a town. It would be pretty cool if the people of Hyrule had to retreat back to Skyloft. Plus, it would be a chance for Nintendo to do the, admittedly awesome, concept of Skyloft and the loftwings right.
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