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Topic: The Legend of Zelda: Breath of the Wild

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jariw

-Red- wrote:

I guess it depends on how hard Nintendo makes the game. The current monsters in the game seem pretty easy, but to be fair it is the first area of the game.

Pretty easy? The stone monster at the beginning killed Link with one hit.

-Red- wrote:

I would like for the game to be difficult.

Do a full run of the game without shirt and 100% vegan.

Vee_Flames wrote:

Most players won't even know where the final boss is at the beginning of the game (looking at the massive world it sounds AND looks like you'll have to explore the world an awful lot to find it). And when they do, they would have most likely gone through the whole story (note: MOST LIKELY), which makes the "beat the boss in the beginning" shtick even more... pointless.

I assume the final boss is at Hyrule Castle, which would seem like the logical place, given how strange that place look. Looking over the landscape, it's almost like an arrow pointing at Ganon saying "look, I'm here".

[Edited by jariw]

jariw

DefHalan

PK_Boss11 wrote:

Perhaps Link cremated himself until he thought he was ready to beat Ganon (100 years) This would put a unique spin on the whole series
Let me know whatcha think

I think more of a Samurai Jack type story would be better than Link choosing to wait 100 years... and I think you meant froze himself

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

Haru17

jariw wrote:

Pretty easy? The stone monster at the beginning killed Link with one hit.

This is easily dispelled.

Sure, two of the miniboss enemies' damage values are high, but they don't attack any more viciously. People never shut up about how Twilight Princess is easy because its enemies aren't aggressive, so I don't see why that should be any less valid here.

Don't hate me because I'm bnahabulous.

jariw

@Haru17 In terms of aggressive enemies, the Guardians seems to be what you're looking for here.

[Edited by jariw]

jariw

Haru17

jariw wrote:

@Haru17 In terms of aggressive enemies, the Guardians seems to be what you're looking for here.

But how about literally everything else?

Don't hate me because I'm bnahabulous.

skywake

What if instead of the game slotting in between two games somewhere in the timeline it's instead more of a remake. Specifically the first NES Zelda. Because it could easily fit with what we've been shown so far:

1. Ganon takes over the castle and Zelda's most trustworthy aides (Impa) flees
2. Impa goes looking for someone to save Hyrule and finds Link
3. When the game starts? The first dude you come across is an Old Man who gives you a weapon
5. You then go on your journey to stop Ganon

The way I see it if the game is breaking the conventions of Zelda? Why not make it a remake or re-imagining of the very first game? And because the original game didn't have much of a story there's plenty of room to fill in the gaps. The bits that don't kinda work could easily be nudged to work. For example why does Impa have to find a random kid? Why not speak to Link from a distance and wake him up? Why can't Link be the Link of Link's Awakening?

[Edited by skywake]

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An opinion is only respectable if it can be defended. Respect people, not opinions

Octane

@skywake For what it's worth, Aonuma has said that the game will take place within the timeline like any other game. I don't think it's a reboot; it has just a lot of references to other games, which is fine, because the game is probably the most different structured Zelda game in a good while.

Octane

vulpes

I'm just gonna bring this up here too, but I think this game takes place after the Great Sea has dried up.
Untitled
How can there be remains from a ancient and dried up sea, on such a high up place unless the entire land was covered in water?
My guess is that it is "The Era of Hyrule's Rebirth", so a bit before Spirit Tracks. I also got a feeling that this Hyrule is pretty wild, which would kinda fit with a "rebirth" thing.

[Edited by vulpes]

vulpes

Haru17

Yeah, between that and the Koroks the post-post-TWW theory seems pretty incontrovertible. But, think about that for a second.

The Koroks I can understand; they're a feature of the world, you can't just blur them out. Plus they just reveal that the game is set after TWW, not any huge plot point like the entire Great Sea having drained. But the salt? That this major piece of backstory was revealed not in a cutscene, not in an emotional moment, not in any character dialogue, but in a freakin' item tooltip?

That sucks.

Disregarding even the terrible execution of keeping that in the E3 demo, months before the game is even in its launch window, the whole Dark Souls item description lore concept sucks. It's the most anticlimactic thing, relating narrative not with any sort of logical placement in the plot, but rather by the whims of a random number generator. The equivalent would be the pizza guy saying, "That'll be $15.99, oh, and by the way god exists. Order Dominos again!"

Just trash.

Don't hate me because I'm bnahabulous.

skywake

Octane wrote:

For what it's worth, Aonuma has said that the game will take place within the timeline like any other game. I don't think it's a reboot; it has just a lot of references to other games, which is fine, because the game is probably the most different structured Zelda game in a good while.

I don't think him saying that actually means anything. The theory others have suggested where it's a new split would still be on the timeline. This theory of mine that it's a kind of original Zelda reboot would still be on the timeline. It's a Zelda game so they're going to fit the lore in there somehow.

vulpes wrote:

How can there be remains from a ancient and dried up sea, on such a high up place unless the entire land was covered in water? My guess is that it is "The Era of Hyrule's Rebirth", so a bit before Spirit Tracks. I also got a feeling that this Hyrule is pretty wild, which would kinda fit with a "rebirth" thing.

Maybe. Though there's no reason why that couldn't be from some other period. For example in Skyward Sword the Lanayru Desert used to have an ocean where there is now Sand. That turned into the Gerudo Desert. The same could have easily happened in some other region. Either that or they just put bits of Rock Salt around the world and what you're reading is just a generic description

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

Socar

I'm just curious.....where is the triforce?

After so long...I'm back. Don't ask why

X:

-Green-

jariw wrote:

Pretty easy? The stone monster at the beginning killed Link with one hit.

Yeah but that doesn't mean anything. Sure the monsters can deal big damage, but it doesn't matter since they're so slow that they can't hit me or if I can simply just stun lock them until they die. Albeit this is based off of the beginner area.

jariw wrote:

Do a full run of the game without shirt and 100% vegan.

I could but I would much rather the game was difficult on its own, without me having to impose restrictions on myself.

By the way, the last of the three quotes wasn't me.

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
PS4 Thing: TBA

shaneoh

jariw wrote:

-Red- wrote:

I would like for the game to be difficult.

Do a full run of the game without shirt and 100% vegan.

Do I get to bore enemies to death by telling them I'm a vegan?

The Greatest love story ever, Rosie Love (part 33 done)
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I'm belligerent, you were warned.

vulpes

@Haru17 you never know, there might be cutscenes and/or dialogue in the game that reveals more about the backstory of Hyrule.

@skywake The Korok are in the game too, and they only appear in the Wind Waker timeline. And yeah, maybe it is generic, I just thought it was noteworthy.

[Edited by vulpes]

vulpes

Octane

@skywake I see, maybe in Zelda lore, reboots are just another part of the timeline, an alternate event or something like that. If I had to guess, I'd say post WW, because of the Koroks. But anyway, I don't really care and it doesn't really matter. They can place this game wherever they want to place it; it's not as if paradoxes aren't a thing already in Zelda.

Octane

jariw

-Red- wrote:

jariw wrote:

Do a full run of the game without shirt and 100% vegan.

I could but I would much rather the game was difficult on its own, without me having to impose restrictions on myself.

By the way, the last of the three quotes wasn't me.

Thanks, I corrected the quote source now.

The restrictions you put (or not) on yourself and how you decide to solve/play the game is the game. Link starts with virtually nothing. Link gradually get better and better clothes/weapons/shields/materials/abilities, specially if the player actively search for it them the environment or solve the shrines. Getting better gear means that it will be easier to beat enemies that were difficult/impossible to beat before. Once the player get long-range weapons, it becomes possible to defeat many enemies without close combat. The player can probably choose to hide from most enemies using stealth, or choose to battle the enemies. Since the game includes full verticality, enemies can be attacked unaware from the above, but that would probably also require more planning from the player. Beating Ganondorf at the start of the game might be virtually impossible , but for someone who would cover 100% of the collectable things in the game, Ganondorf will probably become pretty easy. The choices are up to the player, which affects the difficulty.

Speed runs of this game will probably not be about executing a specific path as fast as possible, but more about finding the shortest path to the specific collectables required for a specific playing style/skill to defeat the final boss.

The puzzles are affected by this "free" design as well. Puzzles are solvable in multiple ways.

jariw

skywake

Octane wrote:

@skywake I see, maybe in Zelda lore, reboots are just another part of the timeline, an alternate event or something like that. If I had to guess, I'd say post WW, because of the Koroks. But anyway, I don't really care and it doesn't really matter. They can place this game wherever they want to place it; it's not as if paradoxes aren't a thing already in Zelda.

Yeah I don't think it matters either. It's just fun to speculate and they've certainly given us a lot to think about. And TBH I quite like quite a number of theories about when this game takes place. The post-Wind Waker and the original NES timeline ones are the ones I think make the most sense. But knowing Nintendo the game will come out and they'll confirm that it takes place somewhere else on the timeline entirely.

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

-Green-

jariw wrote:

Thanks, I corrected the quote source now.

The restrictions you put (or not) on yourself and how you decide to solve/play the game is the game. Link starts with virtually nothing. Link gradually get better and better clothes/weapons/shields/materials/abilities, specially if the player actively search for it them the environment or solve the shrines. Getting better gear means that it will be easier to beat enemies that were difficult/impossible to beat before. Once the player get long-range weapons, it becomes possible to defeat many enemies without close combat. The player can probably choose to hide from most enemies using stealth, or choose to battle the enemies. Since the game includes full verticality, enemies can be attacked unaware from the above, but that would probably also require more planning from the player. Beating Ganondorf at the start of the game might be virtually impossible , but for someone who would cover 100% of the collectable things in the game, Ganondorf will probably become pretty easy. The choices are up to the player, which affects the difficulty.

Speed runs of this game will probably not be about executing a specific path as fast as possible, but more about finding the shortest path to the specific collectables required for a specific playing style/skill to defeat the final boss.

The puzzles are affected by this "free" design as well. Puzzles are solvable in multiple ways.

Yeah, sure I can make the more difficult by playing a particular way, but that can be said for every game. I want the game to be difficult in and of itself. I want to play the game normally and I really don't want to use nuzlocke-esque rules or something like that just to make it challenging for me.

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
PS4 Thing: TBA

Nicolai

Awwe, I've missed all this true-blue speculating! It's been so long since we've had anything to actually discuss! Come 'ere, y'all!
Untitled

As for difficulty, it would be nice and more immersive if the game was difficult all on it's own the first time around. After all, when you're out in the wild in real life, you're taking every opportunity to keep yourself alive, and you're not keeping track of silly rules to keep things interesting.

[Edited by Nicolai]

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