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Topic: The Legend of Zelda: Breath of the Wild

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Haru17

NintyFan wrote:

So Aonuma told Polygon that you could even go to the final boss from the beginning without revealing anything else in the story. Now that's open!

I think I hate this game's design philosophy already. They're trying to imitate Skyrim in large part.

Tsurii wrote:

@whodatninja pretty sure Aonuma said important bits (like the opening sequence) are voiced. It's probably going to be like Xenoblade in that sense, voiced cutscenes/story sequences and text boxes for lesser dialogue

Scratch that. They're imitating Skyrim with lower production values.

-Red- wrote:

I think they said yesterday that Link would have no actual partner.

Okay, I'm convinced that this game is going to have grass for a plot. It'll be fun unless the drop rates, damage values, and crafting requirements aren't well-balanced, but there's no way in hell it manages an even half-decent plot.

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Haru17

Is anyone weirded out that the fire rod, runes, and fire arrow don't run on magic? That there's no magic meter at all? Like, that's new.

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-Green-

They had it in the VGX 2014 Gameplay. It may have to do with the whole significance they're placing on technology this Zelda, with the Sheikah Slate and Magnesis and Stasis Runes.

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veeflames

Beating the final boss at the beginning sounds like a bad idea to me. There is literally no point for doing such a thing other than doing timed speed runs or something. It makes the game prone to spoilers at launch, the player will miss the entire plot, and the player will most likely have the strength of a flea compared to the final boss (at least we know it's Ganon).
Most players won't even know where the final boss is at the beginning of the game (looking at the massive world it sounds AND looks like you'll have to explore the world an awful lot to find it). And when they do, they would have most likely gone through the whole story (note: MOST LIKELY), which makes the "beat the boss in the beginning" shtick even more... pointless.
I guess it can provide a challenge for players to fight the boss at the beginning after clearing the game (say, clearing the game in one save file and then starting a new game) but with the player being a weakling at the genesis there's a whole lot of challenge to overcome... or the final boss is just some pushover. :-/

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Nicolai

@Vee_Flames Don't get me wrong, I would never try for the boss at the beginning either. I just really like how progressing through the story is now a conscious choice I get to make.

[Edited by Nicolai]

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Haru17

Nicolai wrote:

@Vee_Flames Don't get me wrong, I would never try for the boss at the beginning either. I just really like how progressing through the story is now a conscious choice I get to make.

My long-neglected Xenoblade, Mass Effect 2, and Infamous 2 saves would indicate that progressing is a choice regardless of whichever type of pandering is hot these days.

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-Green-

Does a return to roots qualify as a radical departure? Like, I hear many people referring to BotW as a radical departure from the 'Zelda Formula', but is it really? It seems more like they're just taking the cool aspects from previous Zelda games and using them to build upon the original Zelda layout, instead of the layout set by OoT; with of course some added modernization.

I guess it seems like a radical departure since it has been a while that a LoZ game has built upon the original Zelda layout.

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Tyranexx

-Red- wrote:

I guess it seems like a radical departure since it has been a while that a LoZ game has built upon the original Zelda layout.

I actually have no problem with this. At first I wasn't sure, but I've started warming up to the idea. The original LoZ threw you into an open world where you could do the dungeons in any order if you so chose.

It may seem draconian to those who enjoy the formula set in place by Ocarina of Time, but I think I actually like the change. It's almost like...a fresh breath of wind.

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Nicolai

@Haru17: Lol, wise guy, eh? I suppose what I mean is, with this game, progressing through the story is now a conscious choice, assuming your goal is still to beat the game.

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cwong15

Given that we've never seen the Master Sword so old and rusted in any previous Zelda installment, I'd say this installment takes place in the super-distant dystopian future.

cwong15

Haru17

TFW both the first and presumably last Zelda in the timeline use the same weathered iconic imagery aesthetic for marketing.

Untitled

Untitled

[Edited by Haru17]

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Haru17

Further confirmation BotW Link is from space:

Untitled

Untitled

RIP Link's nipples.

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-Green-

Don't mock the Hylian Heat....

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PK_Boss11

I have a new theory for the lastest Zelda Installment. Breath of the Wild will start a fourth path of the storyline after Oot.

Now there will be where Link
Succeeds in beating Ganon as a child
Succeeds in beating Ganon as an adult
Does not succeed in beating Ganon
Runs and does not face Ganon (BotW)

This would explain the ancient Sheikah artifacts and the broken Temple of Time. Perhaps Link froze himself until he thought he was ready to beat Ganon (100 years) This would put a unique spin on the whole series
Let me know whatcha think

[Edited by PK_Boss11]

PK_Boss11

Haru17

Wait a minute, if A is jump... did they take out the roll attack?

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shaneoh

PK_Boss11 wrote:

Perhaps Link cremated himself until he thought he was ready to beat Ganon (100 years) This would put a unique spin on the whole series
Let me know whatcha think

Sooo Link set himself on fire and reduced himself to ash so he could take on Ganon 100 years later?

How does he manage to put himself back together? I imagine a fairy can only do so much.

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Haru17

Above almost everything, I love the ragdoll physics in this game. It's one thing to violently go flying across the room in Twilight Princess or The Wind Waker with a specific animation, but Link rolling off a cliff is entirely another.

Just watch from 0:50 in this video. Like, wow: http://www.ign.com/videos/2016/06/14/7-minutes-of-legend-of-z...

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