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Topic: The Legend of Zelda: Breath of the Wild

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Budda

@Haru17
I think they are only using voice acting in cutscenes and for characters that have an important role at the time. NPCs you talk to only have text. (Maybe the voice acting isn't fully finished yet and they got the once we hear ready for E3. Programming a demo still takes some time).

About the guardians. I consider them as a mass-produced weapon for an ancient war or something. I think it makes sense they look all the same.

Laugh Hard, Run Fast, Be Kind

Vinny

Breath of the Wild is actually MGSV:

  • Both heroes have a ponytail
  • You wake up after a long time
  • Open world
  • You can cook and eat wild animals
  • There's slow motion shooting
  • Wolf companion
  • You can mark enemies with a high tech device

I want off this wild ride.

This blue eye perceives all things conjoined. The past, the future, and the present. Everything flows and all is connected. This eye is not merely seen reality. It is touching the truth. Open the eye of truth... There is nothing to fear.

PSN: mrgomes2004

Haru17

Vinny wrote:

Breath of the Wild is actually MGSV:

  • Both heroes have a ponytail
  • You wake up after a long time
  • Open world
  • You can cook and eat wild animals
  • There's slow motion shooting
  • Wolf companion
  • You can mark enemies with a high tech device

I want off this wild ride.

Fi has come to.

Don't hate me because I'm bnahabulous.

skywake

I thought there were more connections to the original Zelda than Wind Waker. You start the game basically in the middle of nowhere with no story. Then you walk out of a strange cave and stumble across an old man. It's an open world game where you have to explore the game to progress.

Where it sits in the timeline I have no idea. But if you ask me it's taking more from the original Zelda than any other game in the series.

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An opinion is only respectable if it can be defended. Respect people, not opinions

CanisWolfred

skywake wrote:

I thought there were more connections to the original Zelda than Wind Waker. You start the game basically in the middle of nowhere with no story. Then you walk out of a strange cave and stumble across an old man. It's an open world game where you have to explore the game to progress.

Where it sits in the timeline I have no idea. But if you ask me it's taking more from the original Zelda than any other game in the series.

And could not have asked for more.

Plus, the first game's Hyrule seemed largely decimated and barren, not unlike this one. But maybe that's just what areas they showed this time...

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Wolfrun?

Haru17

Here's everything:

World
-Cold, windy, rainy, and stormy weather so far. It's pretty clear that the desert and volcano will have some sort of heat effect as well (the desert may also become cold at night).
-Dress up or take damage in colder climes.
-There is word that lightning is attracted to Link's metallic weapons. It will set grass and bushes on fire.
-The terrain is very mountainous.
-There are different named areas on the map.
-There's a minimap. (Ew.)
-100+ puzzle-y 'shrines,' so the rumor was right.
-Towers, along with shrines, serve as fast travel points.
-Grass burns, creates updrafts that boost Link while gliding.
-Most trees can be cut down with bladed weapons. As well as reliably yielding korok leaves (think deku leaf + wooden sword), felled trees will turn into logs that can float in water, span gaps, or be cut up further to yield bundles of wood (saplings also yield firewood).
-Climbing to the top of a tree or spire causes Link to cling to the top, granting a vantage point and place to recover stamina.
-Rafts out in the world can be used to cross bodies of water. Their sails can be filled by swinging the korok leaf at them (probably also by wind).
-Different enemies will appear during the night while others go to sleep.
-Bokoblins sleep at camps. If a lookout spots you they will wake up their comrades with a horn.
-Clouds cast shadows down upon the world in real time.
-Shooting stars fall during the night, shine like treasure in the Wind Waker, and disappear at dawn like in Terraria. (I bet we can make sweet space swords outta 'dat stuff!)
-Ocarina-Style stone circles return. It is unclear if they can be bombed to reveal grottos or not.

Setting
-Set in a ruined Hyrule. Apparently Ganon had something to do with that.
-There be Koroks, so it'd have to be set after the Wind Waker, no? Either in New Hyrule or a drained Old Hyrule.
-Link is a star child. Do not ask why, there are no answers.
-There are some corpse-y Sheikah dudes that look like the aliens from Indiana Jones and the Crystal Skull.
-Laser-happy "Guardians" populate the world, most of them ruined.
-The audio utilizes piano, violin, and voice acting (to some degree).
-The puzzle solved sound is done with a piano.

Features
-Climbing, jumping, running, gliding, horse riding, swimming, fishing, mining, pushing boulders, sneaking, and shield surfing.
-A stamina bar governs running, climbing, swimming, and gliding.
-RPG-style looting for weapons, armor, materials, and cooking ingredients.
-Degradable armor and weapons, including weather-specific garb and the korok leaf.
-Rare equipment has effects like increased durability or damage.
-Food restores hearts. Heart items seem to be gone.
-Flint can be laid alongside bundles of wood and struck with metallic weapons to produce a campfire. Campfires can advance time.
-Cooking herbs and meat in a cooking pot creates health-bolstering food items while insect and monster parts produce potions.
-Individual food items take only fire to cook.
-Boars, deer, squirrels, ducks, and birds can be hunted; butterflies, crickets, frogs, and lizards can all be caught by hand; and fish can be caught by dashing to them in the water.
-Gems and metals can be mined by destroying mineral veins with bombs or hammers.
-There is a nebulous crafting system. All we really know is that rubies contain the essence of fire (ice arrows?), sapphires contain the essence of ice (ice arrows?), and topaz contains the essence of lightning (lightning arrows!?).
-The UI has a temperature and sound gauge (hot to cold, quiet to loud).
-Tame wild horses, put your stuff on them.
-Link can shield surf by pressing the jump button while in the air with his shield drawn. Surfing on grass and rock consumes durability on Link's equipped shield, but the shield seems to take less damage on the snow.
-The Wolf Link & Midna amiibo summons the wolf Link partner once a day (with as many hearts as you finished the Cave of Shadows with).

Items
-All items seem to be incorporeal 'runes' in the Sheikah Slate. You acquire new runes at shrines.
-Magnet rune allows telekinetic control of metal.
-Bomb rune allow the remote detonation of spherical and cubic bombs. They don't have ammo, but rather recharge over time.
-The cube bomb doesn't roll.
-Freeze rune allows Link to create blocks of ice out of water.
-Stasis rune allows Link to freeze objects and store up momentum within them, before releasing them.
-Precious gems can be traded for rupees.
-People have looted blue and purple rupees, but only as item text boxes so far, not as 3d-rendered objects on the ground.

Combat: Weapons & Melee
-Health bars. Ew.
-Fall damage is for serious.
-Swords, shields, 2H swords (no shield), 2H hammers, spears, axes, sticks, clubs, bokoblin arms, fire rods, and korok leaves can be wielded as weapons (some weapons, like the axe and hammer, share most attack animations).
-All weapons degrade and shatter (except presumably the Master Sword).
-Link can throw melee weapons.
-If you throw a weapon with only a sliver of life left it will shatter and deal a critical hit.
-Link can jump over enemies Helm Splitter-style.
-Link can also do a flipping jump attack. The 1H sword's is just a simple jump attack, but the axe, hammer, and 2H sword's aerial attack causes Link to flip midair before striking down.
-Link can do an ending blow, SSB downward air-style stabbing attack from the glider.
-All weapons have a 3-stage charge attack that consumes more and more stamina with each level.
-The sword's is the spin attack. The fire rod's charge attack shoots fireballs in all directions. The great sword's is basically the Hurricane Spin. The spear's charge is a multi-hit stabbing attack. The axe's is a slower Hurricane Spin that last consumes Link's stamina meter for its duration. The hammer has a similar charge attack, but, when Link's stamina runs out, he lunges into an earthward strike that deals heavy damage to all enemies on the ground within a radius of the attack, bouncing them up into the air.
-Shield bashes can parry attacks, disarming enemies and reflecting projectiles (arrows, rocks, lasers) octorok-style.
-Wooden weapons can be set on fire. Flaming weapons burn wooden shields.
-The fire rod must be relit at times.

Combat: Bow & Arrow
-The bow fires in a decaying arc.
-Arrows are considered a weapon, so they have ammo.
-Arrows can be lit by walking near a fire. These will burn enemies, but are not as powerful as fire arrows.
-Fire and ice arrows can be found out in the world. Fire arrows set enemies on fire while ice arrows freeze enemies. Fire arrows deal extra damage to ice enemies and vice versa.
-Bomb arrows. They explode.
-Saw a glimpse of the blue light arrow. Still don't know a thing about it.
-Arrows look anime as hell when you draw them.

Combat: Strategy
-Link can sneak and perform sneak attacks.
-The sound gauge displays how much noise Link is putting out to potentially alert enemies.
-Shadow of Mordor-style environmental hazards like bee hives, explosive barrels, and camp fires.
-Fall damage is for real.
-The korok leaf can blow enemies off of cliffs (fus roh dah much?).
-Flurry rush is a witch time-like slow motion effect that is triggered by dodging out of enemy attacks at the last second.
-Pulling out a bow midair initiates a flurry rush for the bow and arrow that consumes stamina the longer it goes on. This effect is probably a bad idea while gliding, but can be an asset when vaulting off a horse.
-Link can fire arrows (and attack with weapons?) while shield surfing and horse riding.
-Link can beat enemies to death with the physics engine.
-Backflipping is still the number one way to get totally wrecked by an enemy's attack.

[Edited by Haru17]

Don't hate me because I'm bnahabulous.

Eel

I find it funny that the koroks look exactly the same as they did in the wind waker.

Like, exactly exactly the same.

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

FriedSquid

Vinny wrote:

Breath of the Wild is actually MGSV:

  • Both heroes have a ponytail
  • You wake up after a long time
  • Open world
  • You can cook and eat wild animals
  • There's slow motion shooting
  • Wolf companion
  • You can mark enemies with a high tech device

I want off this wild ride.

Don't forget the option to go shirtless!

Untitled

[Edited by FriedSquid]

Sav'aaq!
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Haru17

BUH-DUH-DUH-DAAAAA! DUH-DUH-DUH, DA-DUH-DUH!

BAH-DAAAAAAM-DA-DAAAAA! DU-DA-DAA!, DU-DA-DA!!!

Untitled

[Edited by Haru17]

Don't hate me because I'm bnahabulous.

Gultigargar

Haru17, you need to lay off the Zelda, ok?

Because you're scaring everyone

My current N3DSXL FC: 2165-9800-0902

I'm not what to post, but something should pop up here eventually.

Eel

Totallynot wrote:

Haru17, you need to lay off the Zelda, ok?

Because you're scaring everyone

He's just a harmless maniac here to remind us of the precious gift of sanity.

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

Haru17

Meowpheel wrote:

Totallynot wrote:

Haru17, you need to lay off the Zelda, ok?

Because you're scaring everyone

He's just a harmless maniac here to remind us of the precious gift of sanity.

Two.

.

Years.

I have been here, awaiting this game, for two years. None may question my resolve!

And now Zelda is here. We have arrived! And now you come here—into my house—and tell me to calm down? To halt my hype? To abate my excitement!?

Well, Totallynot...

Untitled

[I'm being falsely serious in this post FYI.]

[Edited by Haru17]

Don't hate me because I'm bnahabulous.

Justlink

Don't know about anyone else, but I'm a bit scared. I entered the Zelda series with Ocarina of Time in 2012, so I really enjoy the story driven Zelda, and I know Aonouma wants to re-invent Zelda, but I just hope he didn't change too much. I look forward to this game, but I hope it isn't just an exploration simulator.

Do you like videogames? If so, you must know
It's dangerous to go Alone.

Eel

He's actually Tingle, after a surgery that made him look like Link and an intense brainwashing session.

[Edited by Eel]

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

jump

Have I understood it right and you can't cut grass in this game, ZELDA IS RUINED FOREVER!!!

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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RedFinch

Preordered Zelda's Wild Breath (aka Wii U's Last Breath) on Bestbuy.ca - they're offering 25X reward points, so that seems to be a good deal.

I also preordered Dragon Quest 7 & 8 and Zero Time Dilemma and Corpse Party from them too. Think I'm done for the year.

RedFinch

Henmii

I must say I am VERY impressed! A big world with lots of freedom, no companion this time to constantly hold your hand, beautiful art-style. Link looks nice. The Bokoblins look nice (like a evolved version of the Windwaker-ones). You can finally jump. You can climb all kinds of stuff. Sci-fi stuff. And it shakes-up the formula, with survival stuff. The trailer makes it even look as if you can get every horse that you want, and you need to tame it (that's why the horse didn't look like Epona, everyone can get his/hers own horse). Wouldn't surprise me if every horse has its own personality too (like one is very fierce and fast, another is scared of certain enemies, etc). Even the Amiibo's look cool, and the way Wolf-Link Amiibo works looks also cool (though I stay Antiibo!)

I am a bit worried about the dungeons though. Do those 100 mini-dungeons replace real dungeons? They all had the same sci-fi easthetic, and where very short. I also hope for bosses (and wonder if there are also rupees).

Speaking of sci-fi: Man, those Skeikah-Ninja's where ahead of their time, eh! I wonder how it all ties in. Especially as Link woke up...with modern shorts...in somekind of cryo chamber! Maybe this whole Hyrule is just a....computer-programm (the Matrix, if you will). I also wonder how much voice-acting is in it. And that old-man, that must be Ganondorf (shrunken, have we?). Also, those guardians: Where they defenders of Hyrule, gone berserk?

Spoiler: As for Ganon. I hoped for a new villain, but who knows. Maybe Ganon/Ganondorf is just a side-dish, we'll see! End of spoiler.

As for the timeline: Hmm, I saw Eldin bridge. That means Tp. But I also saw the Temple of time, wich looked a lot like the one from Oot. But then there was also a Korok, wich means Ww. Hmm, I really have no idea.

Seems some of the rumors where right after all: 100 mini-dungeons, weather-effects, slowing-down time to hit enemies.

The title is nice too. No overworld-theme this time sadly, but those ambient sounds are also nice. The shrines did have music though, and so did the fights. So there's music in it, but probably not as much as in other Zelda's.

Also, I am hoping for sidequests, mini-games and heart-containers!

"The Shrines did feel out of place, by how they looked all clean and shimmery in random, dirty or ruined environments"

Maybe that's on purpose! Link walking around with somekind of tablet-device in a medieval world, something strange is going on!

[Edited by Henmii]

Henmii

RedFinch

@Vinny
It's also Tomb Raider - you use an arrow to hunt the animals. You explore tombs and shrines. LOL

RedFinch

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