@Nintendriat: The Zelda game coming to NX launch is infact Skyward Sword HD while Zelda U is Wii U exclusive. NX is actually a VR console with motion controls
@Haru17: The biggest difference between your SS and TP screenshot is the terrible HUD in TP/Wii. Just about half the screen is covered in game information/status stuff... They fixed the HUD in TP:HD.
I prefer SS over TP, even TP HD makes me go 'urgh, this is ugly' a good few times.
As usual, I disagree with you. So what? You don't like the graphics in Twilight Princess. You're in a minority as everyone I've spoken to love the Twilight Princess graphics even if they didn't enjoy the game itself.
By the way, I'm done with my Frappuccino, are you? What flavor did you drink? I went with the mocha. Yummy!
While the textures are definitely very nice, the geometry of TP's world just isn't pretty in my opinion. Well, that is to say it didn't stand the test of time very well.
@Haru17: The biggest difference between your SS and TP screenshot is the terrible HUD in TP/Wii. Just about half the screen is covered in game information/status stuff... They fixed the HUD in TP:HD.
R u honestly going to make that point in reference to Skyward Sword!? Rly tho?
And Twilight Princess was better on the gamecube. Just like Wind Waker you pressed left on the d-pad to hide the map. Not as little UI as I'd want, but it's a Nintendo game—there never is.
You can hide the hideous controller on the side of the screen in SS.
You can hide them both, but only Skyward Sword deigned to render a wiimote onscreen.
That is not quite right. You can choose in Skyward Sword a "full HUD" with a rendered Wiimote or just a "light HUD" with just the buttons. And you can even chose to hide almost everything as a "pro HUD".
@Haru17: You never said that SS hat three options for the HUD...
That is better than ever since you can hide all buttons (except for the B-item) and the whole lower screen is free of any stuff. Nintendo did the right thing, there.
And the last option, i.e. pro interface, gives you this:
Maybe in the next Zelda we get the option to hide everything
@Haru17: You never said that SS hat three options for the HUD.
No, I didn't. Because you already knew that, I alluded to that, and overexploiting is the hallmark of being pedantic! I can't even with you internet dweebs sometimes (he said, in sincerity).
Lets talk about the grass again.
I like that games have now managed to render whole fields of grass, instead of just little clumps. I think Xenoblade Chronicles kickstarted this trend.
@Dezzy: I don't know about the first game, but I didn't like Xenoblade Chronicles X's grass. It didn't move nearly as realistically. Zelda U's grass, however, moves so realistically that it's entertaining to just sit and watch.
I don't get why people hate seeing menus and options on screens. IMO, complaints about stuff like that is what caused the awful UI design trend where software hides as much as possible from view (Looking at you Google Chrome).
I far prefer having full visual access to that stuff. Even in games where it is mostly passive information rather than interactive elements, I like having that stuff available, as I find it helpful.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
Lets talk about the grass again.
I like that games have now managed to render whole fields of grass, instead of just little clumps. I think Xenoblade Chronicles kickstarted this trend.
But the grasses of those vast prairies carry the taint of ash—the seed of industrialization. Yes... yes the wind carries the scent of soot and ash, billowing from chimney upon chimney. This landscape stretches as far as you can see, and beyond that horizon still, drowning the world in it's callous monochrome. It's name? 'Open world,' for the world ends not in fire or ice, but with buzzwords.
You see, I might like that grass more if it didn't indelibly sap my soul.
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